
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−80% | 46.3Kreviews | 83% | #25 | $7.9M |
| $49.99 | 21.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1657 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is seriously underrated. If you’re looking for a Soulslike that actually has solid co-op, this is one of the best options out there. I got completely hooked and ended up pouring hours into it without even realizing how much time had passed.
hay
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 23.6K | 95% | $14.99 | |
| $7.8M | 68.6K | 85% | $5.99 | |
| $7.8M | 50.2K | 92% | $9.99 | |
| $7.9M | 7.9K | 75% | $29.99 | |
| $7.8M | 18.1K | 93% | $12.99 | |
| $7.8M | 10.7K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $415.9K | 828 | 51% | $19.99 | |
| $1.8K | 10 | 70% | $6.99 | |
| — | 0 | — | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $5.7M | 57.4K | 84% | $5.99 | |
| $15.4M | 27.2K | 80% | $29.99 |
Every market we collect.
Same day: best RU #7, worst JP #91 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 11.86/day in the week to Aug 8 → 23.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
地图是假大空的,清怪是没有爽感的,配装是没有深度的,枪械手感是复制粘贴的,开枪需要开镜,导致视野变窄没法看到两侧敌人出招的。隐形墙隐形桥任务物品互动机制是没有半点教学的。重甲比轻甲受伤更多这一块,跳跃手感反人类这一块,打了20个小时就获得1把数值能用的长枪这一块,预设配装按钮藏得比命运2都深这一块,能联机但是BOSS没做一点可选合作机制这一块,隐藏职业这一块,不看攻略你就抱着你那初始职业玩吧,就解密做的还有眼看,越玩越无聊,打完最终BOSS那一刻我碰都不想再碰这坨了,80块花的亏死你爹了,一根都不如多加十几块买个年八去命运2整点轮椅爽爽割草,爽爽团队合作啊
Great game! Lots of replay value, and a ton of build crafting!
这破游戏在PS5上已经通关一次,居然没太多记忆点,趁打折入手再玩玩,实际就是几个地图来回的变化,地图迷宫,上下,断头路,要不就是拿物品才能开,地图又大又空,怪也就几种技能,翻身躲避一下,突刺,前期还好,后期打算深入玩玩越玩越恶心,一个精英突脸,4个远程射我是什么意思?这都死不了是吧?数量继续堆,越玩越恶心,死地图也就精神病院哪里做得好一点,其他都是嗒辩,什么恶心人的游戏,评价这样不是没道理
Pretty cool game, loved it all the way since the beginning, wish it had cross progression from my PS5 (I went to PC after Sony controversies) but at least I have mates of mine and my brother to play with still. So out of all of that, 10/10 game. :)
hm. its a good game. im being carried all the time though -_-
tutto e meraviglioso
great game, love the game play, I don't know wats going on in the story. Would and will paly again 10/10. Also my laptop runs it so it good.
This game is not worth $50. If you get it for ten bucks, then that's a fair trade. It is boring and repetitive. The level design is weak. The animations are clunky and feel half assed. The dialogue is ATROCIOUS. Brutal snark, nonsensical lines, and clunky deliveries will immediately destroy any immersion you may have been hoping for.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.