
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−80% | 46.3Kreviews | 83% | #25 | $7.9M |
| $49.99 | 21.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1657 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Дрочь лютая на максимальной сложности, но рекомендую. Если ваша попка готова к анальной пенетрации, вам зайдёт. Интереснее играть в пати с друзьями, но можно побегать и в соло. 10 анальных криптоанализаторов из 10.
Absolute treat of a game, feels like is has for more replayability than your usual souls like, with the random arrangement adventure mode. The sheer variety of classes provide a playstyle for any player and the moments of emergent game play with joining randoms, communicating with emotes and helping each other out is second to none (granted not so many players these days) Really wonderful experience, still pop in to run around every so often. 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 23.6K | 95% | $14.99 | |
| $7.8M | 68.6K | 85% | $5.99 | |
| $7.8M | 50.2K | 92% | $9.99 | |
| $7.9M | 7.9K | 75% | $29.99 | |
| $7.8M | 18.1K | 93% | $12.99 | |
| $7.8M | 10.7K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $415.9K | 828 | 51% | $19.99 | |
| $1.8K | 10 | 70% | $6.99 | |
| — | 0 | — | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $5.7M | 57.4K | 84% | $5.99 | |
| $15.4M | 27.2K | 80% | $29.99 |
Every market we collect.
Same day: best RU #7, worst JP #91 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 11.86/day in the week to Aug 8 → 23.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩2
Прекрасная , но очень тежелая игра , без подсказак ил гайдов не пройдете ее , чтоб выполнить все достежения надо постараться ,
寻宝变强好玩 就是地图还是老样子没啥新意
迷宮哨兵設計得很好,下次別設計了,设计师还喜欢藏东西,下次也别藏了
one of the best (maybe only one?) souls-like shooter i ever play
Still coming back to this game years later. It's got a little bit for everyone I think. Just finished a campaign with my 60+ family member and they were teaching ME what they learned about this game. And the sound track has absolutely NO RIGHT to be this good! It's almost out of place, like you expect this soundtrack to be on a AAA title.
1 su 10 dopo ore e ore di gioco, pochi giochi mi hanno tritato i suddetti cosi tanto, e sono cosi poco studiati e bilanciati per offrire una esperienza di gioco che possa piacere a tanti. Noioso, estremamente ripetitivo e con bug e texture bug perfetti per rovinare il gioco ulteriormente facendoti morire in maniere stupide a caso. Un gioco che non ha nulla da insegnare a nessuno, fosse davvero un souls like almeno ti insegnerebbe a prevedere schemi, bloccare, parare, evitare... qui eviti e basta, dopo 4 o 5 schivate sei senza resistenza e quindi muori, punto. Devo imparare i pattrern come i souls ? Certo.. peccato che qui o muori o NON PUOI prevedere un gran cazzo di nulla.. per non scordare il fatto che qui hai le munizioni e non le droppano mai anche se sei a 0.. peggior gioco giocato negli ultimi anni..
Прикольненько
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.