
In Viscera Cleanup Detail, you step into the boots of a space-station janitor tasked with cleaning up after various horrific sci-fi horror events. Instead of machineguns and plasma-rifles, your tools are a mop and bucket. That hero left a mess, and it's up to you to deal with the aftermath.
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Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is the best game ever made nothing will ever come close. I have had several dreams of new levels and have been obsessed for years i am also autistic
I like the game and I resent being prompted to say anything else. Screw you, review culture.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's a lot of people comparing this to crime scene cleaner thinking it's the same experience because they're both cleaning sims. It's not. This game isn't TRYING to capture you in a loop of satisfaction where your mop is a godsent tool that you can upgrade to feel progression. It's clunky, it's extremely dirty and laborious with much larger levels, no guidance and mechanics designed against you. Above all, it's raw. You don't get a clean look when you do 90% of it and it snaps to squeeky clean. You do every little piece yourself. And that's a feeling something like Crime Scene Cleaner can't capture and frankly isn't trying to. This is not a satisfyiny game in that manner. The satisfaction is earned through the sheer effort. If you don't want that, don't buy. Because another negative review with comparison to crime scene cleaner is just not getting that these are different games.
I like it personally, but I can't recommend it to most people who expects this game to be like powerwash simulator looking to lower their cortisol. This game WILL stress you out unless you're a masochist like me.
es como laburar
While the gameplay is hit/miss for people, it is heavily negatively impacted by the scoring system. To get an actual passing grade you need to not only clean up the enormous amount of mess, which takes about an hour by itself, but then you also have hidden mechanics like putting crates and barrels in specific areas standing upright, collecting a inserting the little employee tags and writing reports on them, and you also have to accurately keep a toll of every tiny thing like the amount of bullets picked up. Made a mistake? do the entire thing again. All that stuff ruins the game. It takes it from a sort of soothing experience of restoration, to an actual job.
juegazo recomendado de vegetta777
首先提一点,游戏需要汉化!不理解十年的老游戏怎么还是只有一种语言。英语界面劝退了我一次,还是找犯罪现场清洁工代餐才第二次开始玩的。 游戏内的清洁元素其实做得很弱,拖把、水桶、垃圾桶全程都没有升级,血迹污渍随便拖几下就干净了。更耗费玩家时间的反而是制作组刻意人为设置的一些困难。 物理引擎和第一人称细节做得稀巴烂,导致本来就非常繁琐的洗拖把和运输垃圾过程变得更加艰难,水桶经常打翻,端着垃圾桶走路就看不到脚下,刚拿到灯一转身磕在机器上碎了……对独狼玩家简直是雪上加霜,曾经连续打翻三个桶差点让我气晕过去。 很多地方明明可以做得让玩家舒适,但就是故意设计得异常麻烦,垃圾需要一个一个手捡,探测器不能高亮污渍、弹孔的位置,常用工具焊接枪不能固定在工具栏还要自己手动搬来搬去……游戏背景的科技程度这么高,清洁工还使用如此原始的工具这合理吗。制作组look in my eyes ! 还有一个很大的问题就是游戏完全没有操作引导,开局一拖把攻略全靠自己搜。 我玩了五张图才知道要补充医疗箱,还有很多人不知道箱子和桶要堆叠在固定区域,直接烧了。这一点官方真的做得稀巴烂。 吸引我玩下去的唯一动力就是新奇的地图设计,但越往后玩越折磨,新鲜感已经没了但毒点还是一如既往,最后几张图我全凭钢铁般的意志通关的。 只能说是优缺点都很鲜明的一款游戏,质量挺好的就是制作组不当人。 【以下是几点个人总结下来的注意事项】: 1.尸体旁的U盘需要触碰报告机登记。 2.箱子堆放处地面会有油漆标注单词Crates ,所有板条箱、蓝色多面球体、白色长条箱子都堆在这里。 桶堆放处地面会有油漆标注单词Barrel 绿色医疗箱子,绿色框,Med—Waste 摆放时顶部要朝上,点击左键可让箱子/桶直立,长按左键不放可以旋转物品方向。 摆放可以增加清洁完成度,非强制,有的关卡箱子太麻烦了我就没堆。 3.使用生物危害箱装垃圾时,按住shift静步可以防止垃圾飞出去。 4.自动售货机除了能领取灯和燃烧棒,还能在屏幕上看到这一关的特定物品,需要把这些东西补上(比如医疗箱、种子、机枪)。 5.所有从机器中取出的水桶、垃圾箱、灯、燃烧棒等物品和小心地滑标志都需要烧掉。 6.嗅探器响了找不到弹孔,仔细检查地面和天花板,有时候弹孔会藏在天花板的沉积污渍中。 *用焊接枪来回扫射墙面,未消除的弹孔会发光,可以用来检查跟墙壁颜色相似的弹孔 7.用激光焊接枪烧大块的尸体可以缩小体积方便运输,而且路上不会滴血。 但要小心焊接枪走火。 8.有的地图如果地面只有血迹和U盘却找不到尸体,记得抬头看看,尸体可能悬挂在头顶。 9.革命机器人地图,天花板机枪要最后一步安装。因为它会在识别到玩家手持桶穿过屏障时进行射击,产生新的血迹和大量弹孔。 (提前装机枪直接导致清扫到一半我重开了……) 10.两块炸药同时塞进焚化炉产生的爆炸量会把玩家炸碎,不想收拾自己的满地碎尸建议不要尝试。 11.吞噬地洞可以用铲子铲土填平。
I've tried and failed to get into this game several times. When I'd make a mistake it would dawn on me that I could go actually clean something in my real house instead and I'd abandon the game, but I'm finally letting myself play and it's a fun chill game. Beware the Unreal 3 physics when stacking crates and carrying fully loaded bins, but otherwise I have nothing negative to say. Good game to zone out with. Game should run perfectly fine on whatever hardware you have in 2026.
I have a love/hate relationship with this game. It’s a very funny concept for a video game, and considering that the genre didn’t really exist at the time of creation, it gets a lot of things right. The map design is varied and often fits thematically, with some fun references I highly doubt they got the licensing for and a complementary visual style. When it’s working properly, it’s a good time. The problem is when it’s not working properly. The physics jank, which admittedly is quite fun at first, very quickly becomes very tedious; I would even go as far as to say detestable. Every chair in the game will fling you across the map just for bumping into it, and elevators likewise have a fifty-fifty chance of just launching anything on them ten feet in the air. Furthermore, trying to neatly stack crates and barrels in these tiny designated areas while the crates and barrels are constantly moving is one of the most INFURIATING things I’ve ever experienced in my twenty-something years of gaming, and it’s almost impossible to stack barrels more than two high without the physics going absolutely ♥♥♥♥♥♥♥ and just making them all jump around knocking eachother over. Core Sample in particular took me an additional TWO HOURS to complete after I’d finished cleaning because I’d stack three or four rows of boxes only to find that the back row had somehow shifted and was now toppling all the ones in front of it, causing me to start over again. This was the first thing that’s caused me to ragequit a game since I stopped playing Siege almost a decade ago, but of course Alt+F4 doesn’t actually work in this game, so I had to angrily navigate the menu to quit out instead of just hitting a hotkey. Physics aside, the game also has a plethora of smaller issues; stupid things like not actually being able to jump high enough to get on the scissorlift half the time and the ability to save whenever you want without the ability to load from anywhere but the main menu. The game allows you to incinerate any and every object you can find, including those required for achievement progression, often with no way of respawning them other than cleaning the entire level again from scratch. The devs hardcoded it this way to prevent “cheating”, and this is probably fine in mutiplayer, but as a solo player, some of the maps can take three or four hours to complete, one in particular lasting well over seven. Combine that with a bunch of ♥♥♥♥♥♥♥♥ miscellaneous achievements locked behind a rudimentarily assembled story or hidden away in the corners of these massive maps, many of which are buggy and refuse to pop no matter what, and a mechanic that wipes your office if you get fired more than once, and you’ve just created a fifty-hour hell for any completionists out there. There are also various mechanics which go completely unexplained, such as the throw button I didn’t even know existed until I accidentally fat-fingered it eighty hours in, and I like the malfunction mechanic, but I wish it was based on entity count rather than just RNG. On top of all that, the performance was absolutely abysmal the entire time I was playing. The game never went above 40fps despite my setup being well over the recommended specs, and on the more intricate maps, it would sit under 30fps with intermittent freezing. That said, I did upgrade my GPU halfway through my playthrough which fixed the framerate issue, but it shouldn’t take a 30-series GPU to run this game at 1080p60, and even after the upgrade, I was still getting intermittent framedrops. Thinking about it now, this could potentially be due to the game using an outdated PhysX engine, but I’m not knowledgable enough on the subject to confirm that. As a closing remark, whoever made the Penumbra level needs to be shot, and anyone who enjoys it should be institutionalised.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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