
Sengoku Dynasty is the ultimate feudal Japan experience: build villages, grow your community, and shape the open world through combat or economy. The choice is yours alone - or that of up to 4 players in multiplayer co-op!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 24 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build a life, cultivate your community and start a dynasty in a region once devastated by famine and war. Play solo or in co-op multiplayer and explore a beautiful open world. Gather resources, craft, hunt and build, then automate your village production to survive and grow.
Become a great leader either through combat or by building your economy. Experience the beauty of nature and take part in ancient rituals to uncover the mysteries of the divine. Sengoku Dynasty offers an immersive insight to life in medieval Japan: Choose your path as a Leader, Craftsman, Warrior, or Monk and embark on an epic journey.

OPEN WORLD VILLAGE BUILDER
Take full advantage of the vast world. Begin with a single house, build workshops, forges, taverns and then expand your settlements into multiple flourishing communities throughout the valley.
BECOME A TRUE DAIMYO
Unify the war-torn land of Nata Valley. Rogue Samurai and bandit clans have filled the power vacuum and threaten the existence of your peaceful villagers. Liberate new territories and repair infrastructure to explore areas rich in vital resources and open the door to even greater challenges.


FROM HANDCRAFTING TO AUTOMATION
Craft tools, weapons, meals or medicine, and cultivate the land. Then learn how to give jobs and tools to your villagers and see your economy and choices grow exponentially.
MASTER AN INTRICATE COMBAT SYSTEM
Skill or grind – it’s up to you: Choose your favorite weapon from sticks and spears to masterfully crafted Katanas (swords) and Yumi (bows). By mastering combos, dashes, blocks and parries you can conquer the world.
DYNASTY MANAGEMENT
Create a prosperous dynasty for generations to come. Oversee the growth and development of your villages. Get married and ensure your legacy continues through your successor.

PLAY SOLO AND CO-OP
Forge your own path or join forces with your friends to create bigger villages, divide responsibilities and tasks, gather more resources and complete quests and progress together.
CUSTOMIZE EVERYTHING
Enjoy Sengoku period the way you like. With different game modes and tons of settings, you can optimize the game for yourself – build with one click or disable the whole combat system if you like!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 6.6Kreviews | 74% | — | $7.9M |
| $29.99 | 2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Leider insgesamt enttäuschend – vor allem im Vergleich zu Medieval Dynasty Ich hatte wirklich gehofft, dass Sengoku Dynasty das asiatische Pendant zu Medieval Dynasty wird – aber aktuell ist es davon leider noch weit entfernt. Der größte Schwachpunkt ist für mich ganz klar das Kampfsystem, und das ist ehrlich gesagt immer noch eine Katastrophe. Die Gegner-KI reagiert kaum bis gar nicht sinnvoll. Man kann teilweise einen Gegner aus einer Gruppe angreifen, obwohl die anderen nur ein paar Meter daneben stehen, und trotzdem passiert… nichts. Keine vernünftige Reaktion, kein Eingreifen, keine glaubhafte Wahrnehmung von Lärm, Kampfgeschrei oder Gefahr. Das wirkt einfach nur dumm und unfertig. Auch die KI allgemein ist in einem schwachen Zustand. NPCs und Einheiten verhalten sich oft buggy, laufen durch Mauern, spawnen an völlig seltsamen Punkten oder bewegen sich einfach komplett unnatürlich. Das reißt einen ständig aus der Immersion. Dazu kommen die Wirtschafts- und Dorfmechaniken, die im Vergleich zu Medieval Dynasty leider deutlich schlechter umgesetzt sind. Die Dorfbewohner laufen oft eher wahllos durch die Gegend, anstatt glaubwürdig zu arbeiten oder Teil eines funktionierenden Dorflebens zu sein. Viele Systeme fühlen sich dadurch eher wie Fassade als wie echte Simulation an. Besonders enttäuschend finde ich die Landwirtschaft. Es gibt zwar Jahreszeiten, aber die Felder sind mechanisch trotzdem extrem schwach umgesetzt. Dinge wie eine sinnvollere Fruchtfolge oder nachvollziehbare landwirtschaftliche Abläufe fehlen bzw. wirken kaum durchdacht. Dazu kommt, dass Ressourcen nicht über den Tag hinweg produziert werden, sondern zu einem bestimmten Zeitpunkt einfach schlagartig fertig sind. Das wirkt weder organisch noch besonders gut designt. Und genau da liegt das Grundproblem: Medieval Dynasty ist in fast allen Kernsystemen einfach Welten besser. Statt sich nur optisch oder thematisch abzusetzen, hätte man ruhig funktionierende Mechaniken aus Medieval Dynasty als Grundlage übernehmen können – denn dort funktionieren KI, Wirtschaft, Dorfleben und Simulation einfach deutlich runder. Unterm Strich: Gute Grundidee, schönes Setting, aber die eigentlichen Systeme sind für mich aktuell einfach zu schwach, zu unausgereift und zu buggy. Im Vergleich zu Medieval Dynasty wirkt Sengoku Dynasty leider wie die deutlich schlechtere Version. Für mich momentan klar keine Empfehlung.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Ukrainian, Korean, Polish, Portuguese - Brazil, Turkish +1 more
| $29.99 |
| 1.1Kratings |
| 64% |
| — |
| not modelled |
| $17.99−40% | 49ratings | 84% | — | not modelled |
| $29.99 | — | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sengoku Dynasty literally changed my life. I was playing it in late 2023/early 2024 and realised I wanted IRL to do all these things; living off the land, growing food, exploring, etc. So then I proceeded to do just that. I went to Japan on an extended working holiday visa, and among other things went to go live with people who were living in a small remote river valley. I got to plant vegetables and rice, watch it grow, harvest it, dry it, thresh and winnow it and eventually eat it. Got to see the seasons change, the leaves turn brown, snow fall then melt, rivers surge, spring bloom, build chicken coops from scavenged wood, deliver baby goats, regularly go foraging for wild mountain vegetables and mushrooms, eating it with locally hunted boar and deer meat. Thank you for making this game, it had a profound butterfly-effect on my life. I wish you continued success with it moving forward!
Let me start by saying I love this game, but I am sad to rate it this way. The crashes and Fatal Errors are really starting to get to me. I can't go 10 minutes without my game locking up. Otherwise this game is very addicting. I genuinely want it to do well. Please fix whatever is causing this issue. Thank you. <3
Sengoku Dynasty has improved with time, but still need a little more. The gameflow is as follows: A player encounters a refugee and engages in a conversation. All refugees have specializations. A choice is made if the refugee is suitable to join the village. If refugee joins: The refugee is assigned a bed, and a position of work. otherwise, the refugee is ignored. Refugees have up to eight needs to be met which unlock based on population. If needs are not met, villagers will leave. At times, enemy raiders will attack your village generally in 2 - 3 waves of four raiders. The player and guards will defend the village until either your village stores are robbed (or bell is destroyed) or the village successfully defends. Rinse and Repeat until you get tired of the game. In order to make a village: First, a bell is placed. Second, a house is built. Third, a general storage is built. From there, recipes are unlocked based on region liberation, which occurs through meeting two kinds of conditions: Special Construction Projects (build bridges, lighthouses, watchtowers, etc) Elimination of Leaders and a certain amount of their men. ------------------------- The problem with the gameflow: Each day, there a resource count in which resources are withdrawn from storage to meet the needs of the villagers. This is followed by a work-count, meaning resources added to the storage based on work produced by your villagers. Currently, Meat, Rice, and Clay are completely consumed and not added to your resource pool. If you produce 1000 Rice per day, the villagers will consume all of it preventing you from having them create and eat Rice-containing recipes. Due to this, Sake cannot be made unless the player completely does this task alone. The same is true with Meat and Clay. The villagers will consume it all preventing recipes that are dependent on them from being used. The game is good, but until this is figured out, the player will always need to have a Water Field to plant rice and do that himself, along with maintaining a personal supply of Meat, Rice, and Clay. The other thing is that there is no endgame. Once the player liberates all the regions and has everything built, that is considered a win and the player might as well start over with tougher conditions. This is a game where the player determines when he or she has had enough and can rationalize victory or defeat. I love this game and I recommend it. However, there are still things that need to be worked upon. Good game so far. Finally, The setting of this game is very cruel and violent. The game does not sugar-coat this. You have been warned. Your enemies will drown in their own blood and it will be animated and graphic.
You know why I am going to downvote this game. Theirs too much clutter and nothing I can pick up. Walking up to bandit huts, stalls or even peoples houses. Seeing handfuls of items, meats, necklaces, weapons. None of which I can interact with. Instead I'm forced to find a chest hidden in the dirt, that has 2 useless or barely useful items. I'm okay with this being a simpler version of Medieval Dynasty. But the lack of being able to interact with the world besides with what I build is wild. I don't feel like I am apart of this world and it really takes out my immersion due to my lack of free will to interact with things.
物資管理もう少しちゃんとUIでわかりやすくしてくれ~。何を採ってきて何が減ってるのが全然わからん。 侍が攻めてきて鉄の刀じゃ一人二人が精一杯で参加してる村民は即退場していく、おまけに全部倒して掠奪を防いだのに盗まれた判定になって幸福度が下がるし、今の完成度は一体何%なんだよこのゲーム。 日本人的に不快要素 朝鮮から連れてこられた技術者が帰りたがっていて、奴から抜け出し帰るお金が欲しい。 頭を下げて技術者の弟子になる主人公、鍛冶を知識?を教える代わりにお金になる鍬とか要求される。 いや優秀だったとふれこみがある陶工技術者なら分かるけど、 当時の日本の鍛冶実績で日本人が朝鮮鍛冶の弟子になる構図はかなり不快だと思う。 ゲームだからと言われればそれまでだが、歴史を調べた第三者からすると 無理やり押し込んだようなイベントである。
Не покупайте эту игру, если вы хотите поиграть! В качестве "прикоснутся и посмотреть на вещи того времени" - да. В качестве игры и развлечения-НЕТ! В первую очередь я хочу сказать, что те, кто занимался прорисовкой моделей, их описаниями, названиями, прорисовкой зданий и вариативностью оформления единственные, кто работал над игрой. Модели оружия, зданий, их описание - это просто нечто, их тупо разглядывать даже интересно. А недавнее DLC "Сакура", я очень надеюсь, что деньги с его продажи попадут исключительно в руки этих людей. Я лук разглядывал минут 5. Как тут выглядят разные сезоны-это нечто. Спасибо Вам! Теперь об остальном... Боже, мобы тупые максимально, животные такие же тупые. Мир в новом регионе с островами... Вы реально думали напихать тупо островов между которыми можно перемещаться только по определенным тропам и +100500 спецпроектов это интересно? Это растягивание геймплея уровня китайской гачипомойки. И далее по списку: -падаешь с 5 метров -10HP (образно), подаешь с 100000 метров - те же 10HP. -починить предмет ты можешь только когда он ПОЛНОСТЬЮ сломается! Вы бл серьезно? -в районе стартовой локации около леса есть полянка, так вот там мешочек с каким-то лутом, который не убрать, не подобрать лежит уже год, наверное, и он не исчезает оттуда. Построить там что-то - х**й там ты сможешь из-за этого. -поставь коробку с для бомжей в городе, а потом перенеси ее или удали - рюкзак этого бомжа будет там лежать еще 100 сезонов, мешая тебе что-либо там построить. -NPC типо работают, но большинство из них слоняется по городу или пинает *** в домах, задумал перестройку деревни? Двигай дом в другое место, говори с тем кто в нем жил, чтобы он раздублился и пошел в новое место и быстрее лови момент пока место свободное чтобы поставить дом как ты хотел. И не дай бог ты поставил его косо, у тебя 10 секунд, чтобы его поправить, ведь этот еб**н уже бежит пинать х в свой дом, где ты его поставил снова и когда он дойдет.... у тебя сгорит жопа, потому что строить ты снова не сможешь. И так повторяй по кругу, пока дом не встанет ровно или как ты хочешь. -Запускаешь кооп, высылаешь код сервера другу и.... друг попадает на чужой сервер))) Если ты плохой человек, берешь молот и все нафиг удаляешь. Красота и безопасность. -Выгонять жителей только со сменой сезона? Ну если вы так видите, то ок. Но от себя скажу - это тупорылый бред. -Невидимые стены? В 2026? Вы могли хотя бы завалы из камней или горы сделать? -Карабканье на уступы. Помните старого ассасина, где эта мр..ь цеплялась за все подряд. Ну вот ловите настальгию, только тут это не базовая механика. -Построил себе сарай, чтобы было удобно брать ресурсы со складов? Молодец, анимация сбора этих ресурсов из ящиков будет тебя постоянно с этого склада выбрасывать. Наслаждайся. НУ И САМОЕ ГЛАВНОЕ Я желаю счастья, добра, денег, любви и вообще всего, что может пожелать человек, который отвечал за механику боя в игре. Потому-что только обиженный на весь мир человек мог сделать так, что stunlock в этой игре ДОЛЬШЕ полового акта у любого на этой планете. А если противников несколько и в этой оргии еще участвует лучник - добро пожаловать в клуб приятель! Если серьезно - 1 удар может тебя вкинуть в stunlock на 1-2 секунды, 1-2 СЕКУНДЫ БЛ!!!!!, ты просто не можешь ничего сделать, а когда противника 2-3, то тебя просто пускают по кругу и ты ничего не сделаешь, просто ложишься на спину и ждешь свою дозу протеина. Вы в своем уме?!
While I think I got my money's worth, this game suffers from very poor optimization. At around 30 villagers I start hitting constant stuttering as the game waits for a single thread to constantly calculate villager pathing. This happens regardless of where you are on the map and isn't even based on PC limitations (my CPU is at 14%, GPU at 14%, RAM at 45%). These stutters get so bad it even causes the hostile AI mobs you fight to stop pathing properly or even freezing in place. The multiplayer also has latency issues I didn't experience with Medieval Dynasty. If they optimize the game further I'll change my review, but as for now, stick to Medieval Dynasty if you want a survival village builder game along these lines.
彼方update後から購入し、全実績解除するほどやりこみました。 村人に作業させる所は工場系ゲーム、フィールド探索はForest、戦闘はダークソウルみたいな感じ UIとマルチプレイの挙動がイマイチネー でもそれを補うほどの村の内政と戦闘の面白さ!! でも特殊建造物が出来たときの墨絵ムービーが重すぎる!!!!季節変わる暗転中に新着通知出さないで!!! [h1]買いnasty[/h1] 以降は全実績解除したい方やうまく村経営できない方に贈るアドバイス ・難易度ノーマルでやりたいだろうけどカスタムで各XP貰える倍率を上げておけ 途中で難易度変えたりカスタムにしても実績は解除できるぞ! ・特殊建造物を全部建てる実績は彼方アップデートで追加された群島も含むし、敵陣解体も含むぞ! ・鹿以外の動物は走って追いつくことが出来るぞ! ・建築XPはススキを鎌で範囲採取するとめちゃくちゃ経験値貰えるぞ! ・武士XPの上げ方はダメージ量?っぽいのでゲームモード変更で敵のHP増やすといいぞ! ・龍神様に貝殻5個渡してお祈りすると20分武士XPが20%倍率かかるので襲撃前とか敵陣進入の際に寄るといいぞ! ・僧XPは龍神様にお祈りしたり物を売ったり買ったりしよう! ・旅人の休憩所は最優先でアンロックして使おう!村以外にも設置できるからどこでもドアになるぞ!でも設置してから名前変えられず連番になって分かり辛いのでマップをスクショしてメモしよう! ・鐘楼のレベルを2にするとファストトラベルできるようになるぞ!
Eu gostei do jogo, joguei bastante e vou continuar jogando... mas infelizmente não posso recomendar no atual estado em que está. É um jogo bonito, complexo e te prende, mas a otimização está MUITO RUIM e algumas das mecânicas BÁSICAS do jogo precisam de polimento urgente, inclusive ele precisa de muitas mudanças de "qualidade de vida" que também considero básicas, por exemplo: - Quando você abre a aba com os aldeões, trabalhos e etc, tem várias divisórias como nome, tipo, etc mas você não tem a opção de ordenar essas divisórias então toda vez que um aldeão novo entrar, você vai precisar abrir a aba, rolar tudo até o final (porque é onde ele entra por padrão) depois escolher uma casa com vaga (que você também terá que procurar em uma lista sem possibilidade de ordenar por "casas com vaga" ou algo do tipo), isso torna todo esse processo MUITO chato com o passar do tempo. - Os ícones não são intuitivos, por exemplo: sempre que falta alguma ferramenta ou material ele acusa no seu HUD, mas pra descobrir o que falta e onde falta, boa sorte novamente com a lista interminável de coisas sem filtro ou ordenamento. - Você pode construir pontos e viagem rápida por todo o mapa e pode renomear qualquer coisa que você construa MENOS os pontos de viagem rápida? Isso não faz o menor sentido, em dado momento você simplesmente precisa adivinhar pra onde o "ponto de viagem rápida 13" vai te levar porque você já nem lembra mais e não pode renomear pra te ajudar a se localizar. - Itens menores construídos nas casas e nas vilas não são interativos, seu personagem não se senta, não usa as estações de criação, não bebe água... enfim, é uma animação genérica reciclada e usada pra tudo quando usa alguma comida, bebida ou estação de criação, mas pra quaisquer outros objetos, esquece. (inclusive orar nos templos que é parte da mecânica básica pra upar uma das arvores de habilidade não existe) - Os aldeões designados como guardas equipam as armas que você coloca e usa a munição que tiver, MAS se você tem armaduras eles não vestem. Inclusive as armaduras parecem não fazer nenhuma diferença na produção de "proteção" (ou defesa) dos vilarejos. - Aldeões e inimigos burros: a inteligência artificial dos NPCs parece algo que você veria em um jogo MMO, eles são bem robóticos e só reagem a você quando você chega muito perto. As bases inimigas são muito fáceis porque você pode simplesmente atrair os inimigos um de cada vez e ir limpando, não existe nenhum tipo de interação entre os inimigos: se ele te viu ele vai pra cima, se não ele não se move. - Alguns ícones poluem a tela, toda vez que vira a estação para a próxima aparecem novas missões rotativas. você não tem a opção de fazer os ícones sumirem da tela ou do mini mapa, toda vez que vira a estação brotam 5000 ícones na sua tela de missões repetíveis pra buscar coisas ou derrotar inimigos específicos. - O mapa geral só existe pra consulta e marcação de pontos, você não tem NENHUMA interação com ele além disso. Seria interessante adicionar formas de marcar recursos específicos ou fazer com que eles fiquem em evidência na sua bússola fora do mapa. - A otimização é pouca ou inexistente, sempre que chega o fim da tarde e os recursos são produzidos ou gastos pelos aldeões o jogo praticamente trava por alguns segundos antes de você conseguir continuar o que estava fazendo, se for no meio de um combate, azar o seu. O jogo exige muito do hardware mesmo tendo qualidade gráfica mediana, nenhum aspecto dele justifica a quantidade de recursos usados. Parece que ainda está em acesso antecipado. Resumindo, se você leu até aqui não compre esse jogo a não ser que esteja com pelo menos 50% de desconto. No estado atual ele parece uma versão beta pronta pro público, tem muitas outras observações que eu gostaria de fazer aqui mas se eu for falar tudo ninguém vai ler essa análise...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $512.8K | 541 | 74% | $24.99 | |
| — | 0 | — | — | |
| $52.2M | 52.3K | 90% | $34.99 | |
| $22.5M | 21.6K | 80% | $29.99 | |
| $6.7M | 10.5K | 82% | $34.99 | |
| $4.8M | 6K | 66% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 15K | 89% | $19.99 | |
| $7.9M | 4.6K | 73% | $49.99 | |
| $7.9M | 17.8K | 77% | $29.99 | |
| $7.9M | 13.4K | 88% | $29.99 | |
| $7.9M | 6.8K | 85% | $27.99 | |
| $7.9M | 29.8K | 93% | $9.99 |