
REMNANT II® pits survivors of humanity against new deadly creatures and god-like bosses across terrifying worlds. Play solo or co-op with two other friends to explore the depths of the unknown to stop an evil from destroying reality itself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−80% | 46.3Kreviews | 83% | #25 | $7.9M |
| $49.99 | 21.1Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1657 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
政治正确的游戏都是垃圾
Want PTSD from insects crawling from the sewers? Get stuck in a Gothic Bloodbourne style town and wrecked by the same boss for over 16 hours making you want to cry. This is the game.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.9M | 23.6K | 95% | $14.99 | |
| $7.8M | 68.6K | 85% | $5.99 | |
| $7.8M | 50.2K | 92% | $9.99 | |
| $7.9M | 7.9K | 75% | $29.99 | |
| $7.8M | 18.1K | 93% | $12.99 | |
| $7.8M | 10.7K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $415.9K | 828 | 51% | $19.99 | |
| $1.8K | 10 | 70% | $6.99 | |
| — | 0 | — | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $5.7M | 57.4K | 84% | $5.99 | |
| $15.4M | 27.2K | 80% | $29.99 |
Every market we collect.
Same day: best RU #7, worst JP #91 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 11.86/day in the week to Aug 8 → 23.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Portuguese - Brazil, Russian*, Simplified Chinese**languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not so well. NGN 6/10. It is just like a so called "Creative Fusion Cuisine" that serves you chopped chilly hotdog boiled with sushi and spaghetti. the TPS playstyle and Soul-like mechanism really does not fits well, and the world-traveling idea really shattered the whole immersion of a RPG game into tiny bits. Personally, I am really not in favor of this. If you are seeking for a crippled-flavored Warframe, you might have a great fun. But if you are a Soul-like game lover, don't be fooled by the promotion, turn back and run ASAP.
oui l'histoire principale est naze, oui le hub principal du jeu est naze. ça n'aide pas à rentrer dans le jeu sachant que ce sont deux éléments qu'on rencontre tôt dans l'aventure. mais une fois que les mécaniques de progression click (système de classe principale et de classe secondaire, modificateurs actifs et passifs d'armes, fragments, prismes...), Remnant II est une excellente expérience double AA. La faiblesse du scénario principal a permis aux développeurs de se lâcher sur les différents biomes qu'on explore, visuellement variés et aux atmosphères uniques. L'exploration est toujours récompensée, très agréable et parsemée d'une quantité absurde de puzzles, secrets, évènements cachés en tout genre. On construit petit à petit son build, la boucle de gameplay est satisfaisante. Un jeu unique à la croisée des chemins entre Souls-like (mouvements de boss lisibles à esquiver tout en gérant son endurance, ennemis qui réapparaissent et ressources qui se réinitialisent à chaque checkpoint), dungeon crawler (chaque zone principale donne accès à pleins de petits donjons au bout desquels se trouve toujours des récompenses utiles) et diablo-like (vagues d'ennemis incessantes, le bestiaire est très varié d'ailleurs)
Pretty fun, Souls but with guns and co-op. It's the cooperative play that takes the cake. Think of Diablo but 3rd person.
good game
Great
Струлять 👍
ตอนภาคแรกก็เฉยๆพอมาเป็นภาค 2 คือยกระดับจากภาคแรกแบบก้าวกระโดดเลยเอาไปเลย 8/10
Remnant 2 — настоящая находка для тех, кто любит проходить игры с друзьями и возвращаться в мир снова и снова. Кооператив здесь не просто «галочка»: он ощущается как естественная часть геймплея. С напарниками сложные боссы перестают быть непреодолимой стеной — вместо этого они становятся поводом для тактических обсуждений, весёлых провалов и триумфальных побед. Процедурная генерация делает каждое прохождение уникальным: меняются не только локации и лут, но и сюжетные ветки, и даже некоторые боссы. Из‑за этого хочется стартовать заново, чтобы увидеть, какой новый маршрут подкинет игра. А режим приключений после финала — идеальное решение: можно целенаправленно закрывать пропущенные достижения и выбивать редкие предметы, не проходя всю кампанию с нуля. Система архетипов и прокачки оружия позволяет собирать совершенно разные билды: от классического стрелка до призывателя, который почти не стреляет сам, а полагается на союзников. Это добавляет глубины и даёт простор для экспериментов. Визуал и саундтрек отлично работают на атмосферу: миры получились мрачными, но при этом очень выразительными, а музыка тонко подчёркивает напряжение в бою и тишину между схватками. Из минусов — сюжет довольно сдержанный, а кастомизация внешности героя минимальна. Но если ты ценишь сложный геймплей, вариативность и совместный опыт, Remnant 2 точно не разочарует. Ставлю 9/10.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.