
The legendary city-builder returns! Lead the creation of one of the greatest civilizations the world has ever seen in this HD remake with modernized UI. Build monuments, manage your population and explore 4,000 years of history through over a hundred hours of gameplay.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 1.57/day in the week after.
About
Immerse yourself in the history of Ancient Egypt with 50 missions in Pharaoh™: A New Era, a remake of Pharaoh (and the expansion Cleopatra: Queen of the Nile), one of the best city builders from the golden age of Sierra Entertainment. Stone by stone, build your city and manage all aspects of its development to ensure it prospers and makes you a powerful and revered pharaoh.

Develop your city by cultivating the fertile lands along the banks of the Nile valley. Erect the iconic monuments of Ancient Egypt, including the pyramids, the Sphinx and the Lighthouse of Alexandria. Build temples and mausoleums to help manage all aspects of your city's health and culture as well as the predominant polytheistic religion of the time.
Ensure your city is prosperous enough to deal with economic or political crises, or even plundering by enemies. A pharaoh takes care of its people and does whatever it can to earn the favour of the gods.

Pharaoh™: A New Era celebrates 20 years since the release of the famous franchise with a complete remake, including more than 50 playable missions and over 100 hours of gameplay.
The "Campaign" mode teaches you the game basics while allowing you to experience a unique story in the heart of Ancient Egypt. Explore all aspects of life in a thriving city, build and manage all its fundamental elements to ensure it flourishes: the economy, internal and external trade, culture, health, agriculture, education, etc.

The journey back in time is really brought to life with this new version, which upgrades the gameplay mechanics to modern standards and completely redesigns the captivating soundtrack and gorgeous isometric 2D graphics.
Many indicators have also been added or improved: keep better track of the frequency or quality of the Nile's floods with the Nilometer, or don't lose sight of your population's mood with some unique new tools!

● A Classic Remade: Rediscover 4,000 years of History in HD in this remake of the cult city-builder Pharaoh and its expansion Cleopatra: Queen of the Nile.
● A Rich, Complex and Unique Experience: Trade and develop your economy with neighboring cities and make your civilization thrive while facing the elements with the flooding of the Nile, wars with your enemies, the furies of the Gods and the plagues of Egypt.
● A Fortune of Fun: Lead your people through a rich 50+ missions and 100+ hour campaign, or unwind and build the metropolis of your dreams in a Sandbox mode.
● Breathtaking Views: Marvel at the beauty of budding settlements and lively cities sprawling across the Egyptian sands, brought to life through fully reworked, intricate hand drawn art.
● A Fully Reorchestrated Soundtrack: Take in stirring recreations of the original soundtrack’s melodies, rearranged and performed with traditional oriental instruments.
● Hundreds of gameplay changes and improvements: a fully redesigned UI, new and redesigned mechanics like the Workers Tooltip, the Fixed Worker Ratio or the Global Labor Pool, the ability to quickly copy-paste buildings or to disable predators... And so much more!
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.99 | 5.4Kreviews | 75% | — | $4.4M |
| $10.09−56% | 267ratings | 70% | #187 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unfortunately gonna have to downvote this. While I love the removal of walkers and other various quality of life improvements, I've also encountered way too many bugs compared to the original. As there haven't been recent updates, I can't advise picking this up.
Pretty good if you like the original Pharaoh from back in the day. I wish we had more updated games from the old classics come out. We need a Caesar game. :)
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Reviews, worldwide (the counter carries no country): 1.25/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had a great time until I hit a few game-breaking bugs that soured my experience. In one map, the population counter started showing 94 more people than actually lived in my city. I found out about it because it was impossible to obtain perfect physician coverage. I saved the game, removed every single building in my city and the population counter showed 94. Oh well, just a few hours wasted investigating the problem. I ended up modifying my save files in a hex editor just to set the population counter back to 0. In another map, the ferries just randomly stopped working. I found out about it when, all of a sudden, housing in the entire city degraded due to a lack of pottery and the pottery industry was located on the other side of the Nile. Replacing the ferries, rebuilding the storage yards, tweaking the delivery settings, reloading the saves, nothing worked. Great, another few hours wasted to replay the map, hoping this time the bug won't reappear. I really want to like this remake but it's too frustrating to loose a few hours of progress time and time again due to a random bug. I'm fine with visual glitches when placing juggler booths next to each other. I can accept monument workers disappearing under a ton of bricks. I'm even OK with an infinitely-looping sound of arrows during combat resolution or the lackluster combat system itself. However, bugs that waste my time? Come on, it's a game, I want to have a good time building a monument for the ages, as opposed to remembering the one I built 20 years ago in the original game that somehow was more polished without all the fancy resolution. Sigh.
I bought this because I loved the original and was eager to see some improvements. The only good things are the choice for global employment and the ability to zoom out on the map. The ridiculous changes made to the combat mechanic have made my favourite custom mission (Fortress Kerma) unplayable. No matter how big your army is, your soldiers just throw themselves onto the enemy's weapons and die, leaving you defeated. I cannot believe the game was released in this state.
A real shame as i tried super hard to enjoy this as a fan of the original and someone who's sunk at least 40 hours into the original (15 of which are on the original steam version) I just can't this one is a swing and a miss for me, the original runs smoother and better, this one looks prettier but a shiny coat doesn't a game make. There are numerous bugs, some of which are game breaking and just ludicrous design choices, I don't want to say it feels like a sophisticated cash grab but I think a lot of the positive reviews on here are neglecting to tell you the amount of mods they had to install to get the game to run smoothly.
Графика стала более мультяшной, по сравнению с оригиналом. Отсутствует русский язык, хотя в начальных билдах он был. Брать только по жирной скидке 80%+
It's a buggy unfinished remake. It's not unplayable, but the more time I spend in it the more I just want to go play the original.
A great example of how not to do it. The mechanics are the same, but the UI and controls are just poor and the game lacks the feel of the original. Having an unskippable intro the first time you load the game was also unnecessarily annoying. When reworking original games, it reflects badly if you port it over to new hardware without any consideration of the modern gamer. It suggests you don't understand what was actually enjoyable of the original game - you just copy it over without a thought to how things might need adjusting.
It is no where near as bad as some players would have you believe bugs maybe I'm sure I will find some, art style is fine its not fun but its not bad and during gameplay found myself as usual more worried about management than the art style nothing will beat the original but if we knock people trying to bring back the classics noone else will bring them. They have made changes so far some good some would not say bad but maybe less relevant the ai is better give it a try its not as bad as some people are making it out to be i was around at the release of the original game but those times are gone and this is a good honest try at making something faithful but also adding in some improvements *edit* read the tutorial prompts in the beginning there's more than people think in the way of quality of life improvements without ruining what the original game was
As a long-time childhood fan of the original and a big fan of this remaster, I feel obligated to write a positive review after seeing so many bitter losers straight up lie about this game in their negative reviews. First off the game is essentially exactly what it promised to be with exactly one exception(I'll get to combat later). It's basically a one to one remake with updated graphics, engine, art, quality of life features, and toggle-able game play settings to bring it in line with the later more refined Impressions titles like Emperor and Zeus. Specifically, a toggle for global labor pool(default in later Impressions titles because the citizen job finding system never actually made much sense; I can build a single house and that gives access to the labor pool? It also mandated the construction of slums which makes the game harder and more unsatisfying without adding any actual depth of challenge.) and dangerous animals(which always sucked ass because the only way to deal with them was to spam police stations or wall in their spawn points. The military, navy, and towers were incapable of actually dealing with eternally responding hippos, and since their spawn point was the river you couldn't wall them in like with hyenas. This is why they were never included in later Impressions titles). The game added much higher definition spritework and graphics, and also added native ultrawide support without having to download a janky, untranslated and unreliable fanmade ultrawide patch from some polish website that was itself a reworked fanmade ultrawide patch of Emperor like I had to do to get ultrawide to work on original pharaoh. The menus and icons have been streamlined and improved, obviously with the intention of simplifying the UX. They added a more intuitive speed up/speed down system, and added an actual pause button which is a godsend. You can zoom in and out much farther due to the improved assets and get a better view of your city. There is now a visible grid option you can toggle to better plan things, and there is a planning tool that lets you put down little squares that are visual only to help plan stuff. Dragging buildings and roads now tells you the number grid tiles you are building instead of just the cost, so you don't have to do math in your head or manually count tiles when planning. The missions, objectives, and game mechanics(other than military) are all identical, and they re-recorded the original music tracks with an actual band to give it better feel(I also see lots of people complaining that the new music sucks, when it literally is the same music) The biggest complaint you'll see about this game was buggy on release, which I can't speak to directly because I've never experienced a single bug in all my time with this game. Granted, I bought the game a few months after release and after some patches so it seems likely it did have some bad bugs on release, though they all seem to have been squashed pretty quickly by the devs. The only real change to the game that isn't a strict improvement or update is the new combat and military system. Instead of controlling units with a sort of sanded down real-time Total war like system, combat now auto runs on a standalone screen where your army and the enemy army fights, with your defensive structures dealing set amounts of damage before the fight starts. This is totally a matter of opinion, but as a longtime fan of EVERY Impressions title, the combat sucked, and it always sucked. It was janky, unworkable, and had very little strategy to it other than "put your unit next to the enemy unit and they fight." Units often didn't go where you wanted them to, the pathfinding was terrible, and avoiding damage to the city was less about good strategy than guessing which arbitrary spawn point the enemy was going to come in from this time. The military's morale mechanic made them useless at defeating the real menace of the original, HIPPOS, because you couldn't station them anywhere for longer than a couple minutes before they would force retreat. Trying to defend maps split by the nile where you had to ferry troops across the river using the transport ships was even more bug-prone and annoying to do. In essence, the new system got rid of all the janky and boring parts of combat, and boiled it down to essentially the same experience, which was clicking go and watching the soldiers fight it out. Is it dumbed down? For sure, but I think it is an improvement, because the combat in Pharaoh was never meant to be a focus or even really engaged with. It existed to give more challenge and context to the city building part of the game, which is 99% of the game. Whatever complexity of gameplay was removed from combat was more than made up for by adding in new products and industries related to upgrading your troops and forts, composite bows for archers, hide shields for infantry, etc. In the end, while I get why people are scared of change, I think all of the changes made by this remake are positive and only enhance the original gameplay and experience of Pharaoh. Great game, literally everything I wanted from a remaster of one of the first games I ever played, and I hope they do Zeus next.
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