
Rebuild your kingdom and explore a vibrant fantasy world in this roguelite city builder. Defeat hordes of monsters with a unique team of defenders as you harvest, build, mine, cook, brew, and grow. But if your defenses should fail, be prepared to watch it all burn!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 23 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Returning from a hunting trip to find your lands in ruin, you must rebuild your home while fending off hordes of monsters that attack your gates every night. Should your city fall and the forces of darkness sweep across the land, you will awaken to begin a new run where you carry forward the rewards of prior attempts – more heroes at your disposal, previously unexplored lands already uncovered, and every opportunity to push further as you uncover the mystery that has you trapped in a never-ending cycle of life and death.

As night falls, hordes of monsters emerge from the darkness in an attempt to destroy everything you’ve built, charging towards your gates and growing more vicious as the night draws on. Powerful bosses will test your defenses ruthlessly, and the only thing standing in their way is the collection of stalwart warriors, powerful creatures, and magical beings you’ve recruited to defend your lands.
Each run you may choose a different powerful guardian to lead your defenses, each with their own strengths, weaknesses, and opportunities for unique strategies and growth through equipment and experience. Will your ice priestess freeze monsters in place for your crossbowmen and halfling to score easy shots from range, or will your knight charge into battle while a trebuchet flings rocks overhead?
Explore the world to meet over 50 unique units that you can recruit into your cause to find the best combinations – vampires guarding halfling slingers, dinosaurs charging ahead of genie spellcasters, or crossbowmen supporting brave men-at-arms? Seek them out in the world, using your hard-earned resources to hire them to your cause and upgrade their abilities, or wait for wandering warriors to appear, with each run offering different opportunities for recruitment.

Careful planning and strategic choice will define each run as you manage resources, troops, and the kingdom at large. With limited locations for buildings, and more options than you’ll have space for, prepare to make simple but difficult decisions with lasting impact.
Resource locations and availability are randomized with each run and you’ll need to make vital decisions on what to prioritize – quick access to raw materials is essential early on, but optimizing production chains is vital as time goes on.
Unlock more advanced methods of acquiring resources over time to free up your workforce, but make sure you prioritize what you need for your planned strategy – will you scale up your defenses by focusing on forestry and plank production to build trebuchets and catapults, or will you prioritize the acquisition of stone to build strong walls? Or perhaps you seek optimal gold production to more quickly afford upgrades for your most capable warriors?
As your heroes gather at the tavern to celebrate each night’s hard-fought victory, they grow stronger by eating the meals you have prepared. Build fishing huts, farms, mills, and more to feed your warriors and help them prepare for what lies beyond the walls!

Explore the world and uncover its secrets – from heroes and resources to quests, challenges, and more! The lands of Super Fantasy Kingdom are vibrant and alive, and you never know who or what you’ll find along the way. These elements mean that strategic choices for city building and combat will keep evolving and changing over time.
Earn enough glory in battle to gain access to more strategic options within your kingdom – the longer you survive the further you’ll be able to explore and the more opportunities available for the next run.
Your discoveries carry over to future cycles, unlocking entirely new starting options and strategic approaches that were previously several nights of battle away. These include powerful guardians, brave heroes, tricky relics, or even allies to help you out.
Super Fantasy Kingdom is designed for replayability with unpredictable opportunities and a variety of game-changing mechanics across worlds and kingdoms. Play endlessly with different strategies and approaches in a game that is easy to learn, but hard to master.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6Kreviews | 87% | — | $4.4M |
| $9.99−50% | 64ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super Fantasy Kingdom is a City Bulder/Survivors Roguelite something. I saw some random Youtube Video of someone playing it and thought "This looks kindah fun". Wishlisted it. waited for a Sale and grabbed it for 10 bucks. I mean, 50hours+ Playtime for 10 bucks is quite nice. Cant argue with that. Do I regret it? No. Why the hell do I not recommend it then? It does not respect your Time. Its one of those games, where you start out and Progression is quick and then slowly grinds to a halt. To explain myself a bit here. You Progress in several ways. One way is to Spend Shards, wich is an Ingame Currency you simply earn, to unlock stuff for future Runs. More Ressources mostly right at the Start. Another Way is some Tedious tasks. Have X amount of Something in your city, wich forces you to do a Run in a specific way just for that. There are also some minor quests that you fullfill by doing different ,before mentioned, Tasks. I normaly dont enjoy Roguelite/like games, but I do like city builders. But its more focused on the Roguewhatever part. The Way you build your city is pretty onesided. There arent really different ways to build. You have to build in a specific way to achieve anything in the long run. The big progression system is your Glory. Glory gets generated by unaliving Monsters. Basicly. You get more by playing higher difficulties. At the Start you somewhat quickly unlock stuff in small steps. Then you unlock curse mode where the monsters get stronger and you get more glory. Pretty standard but I dislike the amount needed. I´ve spend 50 Hours unlocking alot of stuff just to grind away for a small bit of progression every couple runs. Same as other reviews basicly mentioned before me. Its not too difficult but you´re somewhat reliant on RNG on how the combat works. For me thats a big enough reason to state: No, I dont recommend it. Thanks for Reading.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Italian, Spanish - Spain, Russian, Polish, Portuguese - Brazil, French, Czech, Hungarian, Japanese, Korean +6 more
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game becomes grindy as runs go deeper and porgress slows. As soon as you learn witch units are terrible, the good ones dont seem that different from eacother, making every run the same. Its not a terrible game, but it really fizzles out and left me feeling like i wasted my time. The game did successfully distract me from its limited gameplay by enticing me to explore the map, fun untill you become gated by progressively longer sessions of waiting for currency to accumulate, while mindelessly and tediously playing the exact same waiting game over and over and over.
The game starts off pretty easy but as you lose and buy resources from your run, you notice how much of a grind this game is. I mean GRIND each small increase. It's difficult to enjoy this game unless you have a lot of time on your hands.
This game tricks you into thinking its good when in reality, you're grinding unnecessarily samey playthroughs. I love the exploration and Heroes of Might and Magic style world events, but as many have said, as you get to later parts of the game, progress gets WAAAAAAAY more tedious. You need multi hour runs to unlock one new path while you repeat the exact same build order strategy you did the previous 10+ runs. It's unfortunate because this seems like a fundamental design flaw that probably can't be fixed. Maybe if there were the ability to pre-build parts of your town between runs, but then you miss out on world event materials and stuff. I dunno. Or maybe make each boss its own self-contained run. Gameplay is relatively interesting but the grind is so aggressive I just can't keep pushing myself anymore. Tediously and slowly rebuilding my town exactly the same after each run is anti-fun. Building your army has its moments, especially if you're lucky enough to get some good reputation items, but that's infrequent. I would not recommend the game in its current state, which might be its fundamental state. The positive reviews are a trap.
[h1]超級受虐人類王國[/h1] 沒有幻想,也不超級。只有瘋狂受虐的人類王國。 人類要吃飯、人類缺資源、人類很貪婪、人類很弱小。 人類的缺點無限放大,經營了世世代代,在不斷復活且崩潰下,總算打出GG後。發現還是死靈王國比較好。人民轉生死靈,放棄食物後的超高效率。可惜我已經沒辦法忍受下去這款遊戲了。 [h2]重度模擬經營,缺少Rogue和場外升級要素的超肝遊戲[/h2] 遊玩體驗是不斷的重複去送死,不斷執行同樣的策略和建造同質性很強的建築。 每場基本能完成一兩個目標就很了不起了。 場外升級和永久升級很少,且很弱。 戰鬥單位弱勢,且經濟單位很少。 透過壓迫玩家,讓玩家不斷延長遊戲時數,和堆大量的無意義時間和同時讓玩家決策資源和養成等。 每場的壓力很大外,數值方面也沒設計的很好。 過去我玩過DEMO和早期版本,和我目前2026/4/11體驗相比,相差甚遠。 目前的數值和體驗我都覺得不太OK。想要輕鬆遊玩和獲得比較好的體驗,在目前版本大概得花費幾十小時吧。 [h2]優點[/h2] + 很耐玩(需要極大量的時間來解場外升級和找地圖上的小彩蛋獲得加成。也需要很多時間去堆失敗場數來增加勝率) + 有許多地圖小彩蛋(在地圖和世界觀刻劃上很棒,有許多小彩蛋。完成這些小彩蛋可以增加一些微不足道的小升級。不過很有趣。) + 仍在更新。目前仍是EA,且更新頻率看起來不錯。 + 賣的很好。以評論數量來看,這是一款很火紅的好遊戲。 + 在建造和經營上,設計的算精妙。可惜數值把控沒有做得很好。 [h2]總結[/h2] 不太建議休閒玩家和想要能輕鬆遊玩遊戲的玩家購入。 這款遊戲更重經營、養成、建造等。 需要透過不斷的堆屍和不斷的打敗場才有可能堆出成功的機會。 大量的時間都是無趣的,以目前的價格而言我覺得這款遊戲很NG。 [quote] 我的鑑賞家頁面:[url=https://store.steampowered.com/curator/45018839-JingShing/] JingShing 鑑賞家頁面 [/url] [/quote]
The game isn't terrible. It looks and sounds fine. but its the gameplay that really bothers me. The game feels very grindy and samey with only minute differences every run. It all just gets tiring and really frustrating when you try something slightly different only to realize the new unit you're trying for example, is actually terrible. This discourages experimentation and just makes the game's repetition even worse.
Ok so I want to throw this game some flowers first. Core gameplay loop? It's simple and fun! You're primarily in charge of resource managing your kingdom so you can increase the rate of your industry so that you can get resources to acquire new units, food to feed those units and make them stronger (better food = better units), and coins to upgrade their abilities into higher tiers and eventually evolve them into even better monsters at tier 3. The better your town, the directly better your frontline, and the better your frontline, the further you can progress in your run, HOPEFULLY to the end. There's A LOT of different units you can get (all of which are possible enemies you can fight, which I think is awesome! Love that in games), and as of the new "Trapper" system, you can unlock basically any unit you fight so you're encouraged to fight new threats to expand your pool of options. There's a lot of combos, and I personally love the ghoul the most. I freaking love ghouls. My main hang-up? Oh. My. GOD. Does the Human Kingdom take FOREVER to actually become viable. There's 2 Kingdoms in the game right now, Human and Undead (you start with Human, unlock undead later), and starting with the Human Kingdom is the MOTHER of all bad first impressions. They can't do ANYTHING when you first start playing with them, literally stuck with just one measly citizen, and it can take HOURS of grinding and losing runs to no fault of your own with them JUST to get a reasonable amount of starting resources and citizens to get ANYTHING done. I was seriously considering refunding until I unlocked the Undead Kingdom and thought "Okay, let me give this a whirl-" AND IT WAS AWESOME. Do they still need to be upgraded overtime between runs? Yeah, but their Skeleton Citizens are FAAAAAAAR more reliable than the human's by default, their zombies haul more than the mules, their food items are far easier to obtain, they use an underground catacomb to move around the map which is SUPER helpful, and it felt like I could actually progress at a reasonably and fair rate- AND THEIR KING HAS A PET MIMIC!!! I LOVE MIMICS BRO!!!! I have some more petty criticisms, like why can't citizens who pass through your castle just... Drop off their carried resource there instead of going all the way to their resource building? Also the dialogue feels a bit disjointed, people just... Say stuff, with like, no baring on what was previously said, but like whatever who cares. I overall really do enjoy this game and can't wait to see more come out for it! Really hope we get more cool kingdoms in the future!!
This game is a bit deceptively marketed. Everything is on rails. Everything is deterministic. There is precisely one correct build path which must be followed to have a chance at surviving (which RNG determines based on troops it spawns for selection). You will always build the same things in the same order on the same days. It is an incremental, almost idle, game which resets frequently instead of compounding. Because the only way to progress is to die. And when you die, you’re infrequently given permanent upgrades that speed up what you’re able to do slightly. But you will always 100% have to follow the recipe of what to build and when. Based on presentation, I was expecting more strategy. More choices that matter. Different play styles. But it is really just memorizing the correct build order. It has many systems which are about half an inch deep.
難度不高的遊戲,遊玩不到14個小就解鎖了"人類在沒有房子的情形下生存21天"和"人類在沒有採石場的情形下生存14天"的成就,看來其它成就也只是時間的問題,不會有難度,而從剩下有關BOSS的成就只剩第四BOSS和最終BOSS看起來,遊戲的格局並不大,甚至可以說是小,雖說不至於不建議入手,佪人建議要入手前先想一下價錢會比較好,覺得價錢對自己來說不算什麼的話,再入手比較好
(Follow [url=https://store.steampowered.com/curator/42150626-Jarl's-Game-Treasury/]my curator[/url] for more reviews like this) I don't usually review a game unless I finish it. Nor do I refund games - this is only the second time I ever refunded a game on Steam. But I bounced off it quickly enough to realize I don't want to spend any more time on it, because it's extremely repetitive and frustrating. Another reviewer likened it to an incremental game. I would agree. Mechanically it's very similar to idle games, except you can't be idle. You have to micromanage your economy if you want to survive, even though you know you're going to die on day 10 or so simply because you can't keep up with the enemy swarms. The only way to progress is to unlock permanent upgrades that make the next run easier, but those take a while to unlock and their benefits are very gradual, like starting with +1 wood or +1 stone. I bought this game because I like city builders, I like tower defense, and I don't mind roguelite mechanics of upgrading between runs. The problem here is that this game doesn't do any of those aspects well. It really feels a lot more like an incremental game where you're not allowed to be idle, because nothing you do in a single run has enough of an impact to grant you victory. You have to slowly grind through run after run until you unlock enough permanent upgrades that the odds are finally weighed in your favor. It took me around ten runs to finally defeat the first boss. Then I got overwhelmed three days later. At that point I lost all motivation to continue because I realized I'd have to play through the exact same loop again and again and again and again. Compounding this issue is that the gameplay is way too simple. You expected a Settlers-like city builder? It's not really that. You have a certain amount of fixed building slots where you can place production buildings or houses. Every house gives you +1 worker. This should theoretically allow you to build a good economy, but the problem is that every additional house you build raises the cost. The first costs 4 wood, the second 8 wood, the third 12 wood... but then you notice that your stockpile has a resource cap. You can't have more than 8 wood stored unless you upgrade your castle, which costs gold, which is locked behind higher tier production buildings, so you're stuck cycling three workers across your production buildings and due to the speed at which enemy attack waves scale, you don't have enough time to build up a gold economy before you get overwhelmed. So for the first dozen runs, you're limited to three workers, until you can get enough permanent starting bonuses to overcome the initial hurdle. Combat isn't much better either. You can recruit units and place them at the entrance of your town. They fight off enemy attackers like in a tower defense game. But unlike a tower defense game, there's no positioning to consider here. You simply have to place your units on the spots you can afford to unlock, and in the first couple of runs, you can only afford two or three spots. The game becomes mindless very quickly because there isn't much of a decision space. Set up your economy, which is too limited to allow for anything but following a basic early build order. Place your units, which is equally limited because you only get 3 unit types to start with and only two or three spots to place them in. Play until you get overwhelmed by the enemy and die. Then you have to start a new run where you begin from day 1 again, and have to repeat the same basic setup again and again and again. This is what killed the game for me. When it feels like you're making a little progress, you soon get overwhelmed, and then it's back to square one. That just makes it incredibly repetitive and boring. It [i]feels[/i] almost like an idle game, but if you stay idle you won't survive past a day or two, so you have to actively engage with it, but there are no meaningful choices to be made. It's just mindless grind run after run until you gained enough permanent upgrades to give you a fighting chance on the next run. Extremely boring and tedious game that's not going to satisfy fans of either city builders, tower defense games, or roguelites. Skip this one.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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