
Rebuild your kingdom and explore a vibrant fantasy world in this roguelite city builder. Defeat hordes of monsters with a unique team of defenders as you harvest, build, mine, cook, brew, and grow. But if your defenses should fail, be prepared to watch it all burn!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 23 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Returning from a hunting trip to find your lands in ruin, you must rebuild your home while fending off hordes of monsters that attack your gates every night. Should your city fall and the forces of darkness sweep across the land, you will awaken to begin a new run where you carry forward the rewards of prior attempts – more heroes at your disposal, previously unexplored lands already uncovered, and every opportunity to push further as you uncover the mystery that has you trapped in a never-ending cycle of life and death.

As night falls, hordes of monsters emerge from the darkness in an attempt to destroy everything you’ve built, charging towards your gates and growing more vicious as the night draws on. Powerful bosses will test your defenses ruthlessly, and the only thing standing in their way is the collection of stalwart warriors, powerful creatures, and magical beings you’ve recruited to defend your lands.
Each run you may choose a different powerful guardian to lead your defenses, each with their own strengths, weaknesses, and opportunities for unique strategies and growth through equipment and experience. Will your ice priestess freeze monsters in place for your crossbowmen and halfling to score easy shots from range, or will your knight charge into battle while a trebuchet flings rocks overhead?
Explore the world to meet over 50 unique units that you can recruit into your cause to find the best combinations – vampires guarding halfling slingers, dinosaurs charging ahead of genie spellcasters, or crossbowmen supporting brave men-at-arms? Seek them out in the world, using your hard-earned resources to hire them to your cause and upgrade their abilities, or wait for wandering warriors to appear, with each run offering different opportunities for recruitment.

Careful planning and strategic choice will define each run as you manage resources, troops, and the kingdom at large. With limited locations for buildings, and more options than you’ll have space for, prepare to make simple but difficult decisions with lasting impact.
Resource locations and availability are randomized with each run and you’ll need to make vital decisions on what to prioritize – quick access to raw materials is essential early on, but optimizing production chains is vital as time goes on.
Unlock more advanced methods of acquiring resources over time to free up your workforce, but make sure you prioritize what you need for your planned strategy – will you scale up your defenses by focusing on forestry and plank production to build trebuchets and catapults, or will you prioritize the acquisition of stone to build strong walls? Or perhaps you seek optimal gold production to more quickly afford upgrades for your most capable warriors?
As your heroes gather at the tavern to celebrate each night’s hard-fought victory, they grow stronger by eating the meals you have prepared. Build fishing huts, farms, mills, and more to feed your warriors and help them prepare for what lies beyond the walls!

Explore the world and uncover its secrets – from heroes and resources to quests, challenges, and more! The lands of Super Fantasy Kingdom are vibrant and alive, and you never know who or what you’ll find along the way. These elements mean that strategic choices for city building and combat will keep evolving and changing over time.
Earn enough glory in battle to gain access to more strategic options within your kingdom – the longer you survive the further you’ll be able to explore and the more opportunities available for the next run.
Your discoveries carry over to future cycles, unlocking entirely new starting options and strategic approaches that were previously several nights of battle away. These include powerful guardians, brave heroes, tricky relics, or even allies to help you out.
Super Fantasy Kingdom is designed for replayability with unpredictable opportunities and a variety of game-changing mechanics across worlds and kingdoms. Play endlessly with different strategies and approaches in a game that is easy to learn, but hard to master.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6Kreviews | 87% | — | $4.4M |
| $9.99−50% | 64ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2/10. At first glance it seems like a cool rougelike city builder tower defense game but in reality it is garbage. The gameplay feels very constricted in the way that you get a little further every time repeating the same steps. Lacks freedom and the "challenge" aspect is just how hard can you grind and reset over and over. I wouldn't waste your money and time.
出た当初は「おもしろかった」けど、新しいバージョンで「全く別のゲーム」になったので今までのレビューや評価は [h1] 「全く役に立たない」 [/h1] と思っていいと思います。 自分はまた手探り中ですが「仕様がまるっきり別」になったので、レビューの日付を見て購入の検討をした方がいいと思う。なので様子見して欲しいから「おすすめしない」としておきます。 なぜなら買うか迷う人達は「おススメしない」の文章を読む事が多いらしいので。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Italian, Spanish - Spain, Russian, Polish, Portuguese - Brazil, French, Czech, Hungarian, Japanese, Korean +6 more
| $19.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A straight forward combo of inching out progress over multiple runs (a roguelite, if you will), Stronghold (without the walls) and an auto-battler. Beautiful pixel art, horrible pixel animations. There's too much slewing and pixel snapping. Ick It has a nice retro soundtrack too. The English in it is terrible, as is every character. I can't be arsed to keep playing though, I think the "roguelite" aspect of the design just robs the game of any satisfaction as everything just becomes too drawn out over too many runs, and there's many options to slowly plink away on. You'd expected to grind away for marginal improvements, which isn't something I play strategy games for.
Can't recommend this game because it is not worth 20 dollars, it is only worth 10 dollars. It's a rogue-like city builder. And you start off building the same city every time. The gameplay loop is repetitive and tedious. Don't like that there are only 3 bosses on any given playthrough *Overall the game is decent for a solo dev, first 20 hours are interesting
I didn't have any fun playing this. The gameplay was extremely cryptic and didn't scratch any of the itches I was looking for in terms of city build sim, tower defense, or strategy as a roguelite. I look back at my time playing this game and just remember being annoyed. I wouldn't recommend this game to my friends unless there's some major overhauls in the gameplay department.
I expected a city builder roguelike, I got a game that, from the bit I've played, can be summed up as "do the same thing over and over except you get +1 for your next run so you can get past one more hurdle" It might get a lot better later on, but as a first impression, no thanks.
レビューを見てある程度は覚悟してたが、思ってたよりだいぶひどい 一時間で五週ぐらいした上にほぼ進まず、成果と言えばようやく最初のボスを倒した程度 そんだけ回したに拘わらず周回アップグレードもほぼなし 面白い以前の問題であまりにもゲームをしている実感が乏しすぎる 一時間程度のプレイですが今の所放置ゲームやってる方が遥かに面白いです
This game is so slow and tedious. There is virtually no difference between runs, unlocking the million different troops is basically a matter of chance, and the game is so slow! The meta progression is slow, the gameplay is slow. Even at 10$ it isn't worth it.
The amount of grinding and difficulty expected of the player just to see the ending is ridiculous. That combined with the runs being 99% the same, with the only actual variance literally being what kind of food they are rng'd into feeding their units, makes this game not worth playing right now.
局内操作太麻烦,赶上RTS游戏了。每天都要花精力调配资源。而且更诡异的是野外还有各种各样的功能点,说不准那局就漏点一个导致成长落后。而且难度偏高,boss2和boss3都卡了好几局,要不停的优化每天的操作,玩起来太累了。 局外成长更是一坨,需要用当局的资源来解锁,局外成长点的多-资源不够-打不过怪-GG重来。而且和局外成长和游戏进度强绑定,卡boss找不到任何局外成长点,只能靠优化局内的资源调配硬啃下boss。 游戏指引也很烂,新手教程到升级伐木场就结束了。后面的各种建筑连干什么用的都不知道,只能一个建来试试,建错还不能拆,建了没用建筑也可以直接重开了。 总之,游戏玩起来很累,爽点也几乎没有。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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