
Rebuild your kingdom and explore a vibrant fantasy world in this roguelite city builder. Defeat hordes of monsters with a unique team of defenders as you harvest, build, mine, cook, brew, and grow. But if your defenses should fail, be prepared to watch it all burn!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 23 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Returning from a hunting trip to find your lands in ruin, you must rebuild your home while fending off hordes of monsters that attack your gates every night. Should your city fall and the forces of darkness sweep across the land, you will awaken to begin a new run where you carry forward the rewards of prior attempts – more heroes at your disposal, previously unexplored lands already uncovered, and every opportunity to push further as you uncover the mystery that has you trapped in a never-ending cycle of life and death.

As night falls, hordes of monsters emerge from the darkness in an attempt to destroy everything you’ve built, charging towards your gates and growing more vicious as the night draws on. Powerful bosses will test your defenses ruthlessly, and the only thing standing in their way is the collection of stalwart warriors, powerful creatures, and magical beings you’ve recruited to defend your lands.
Each run you may choose a different powerful guardian to lead your defenses, each with their own strengths, weaknesses, and opportunities for unique strategies and growth through equipment and experience. Will your ice priestess freeze monsters in place for your crossbowmen and halfling to score easy shots from range, or will your knight charge into battle while a trebuchet flings rocks overhead?
Explore the world to meet over 50 unique units that you can recruit into your cause to find the best combinations – vampires guarding halfling slingers, dinosaurs charging ahead of genie spellcasters, or crossbowmen supporting brave men-at-arms? Seek them out in the world, using your hard-earned resources to hire them to your cause and upgrade their abilities, or wait for wandering warriors to appear, with each run offering different opportunities for recruitment.

Careful planning and strategic choice will define each run as you manage resources, troops, and the kingdom at large. With limited locations for buildings, and more options than you’ll have space for, prepare to make simple but difficult decisions with lasting impact.
Resource locations and availability are randomized with each run and you’ll need to make vital decisions on what to prioritize – quick access to raw materials is essential early on, but optimizing production chains is vital as time goes on.
Unlock more advanced methods of acquiring resources over time to free up your workforce, but make sure you prioritize what you need for your planned strategy – will you scale up your defenses by focusing on forestry and plank production to build trebuchets and catapults, or will you prioritize the acquisition of stone to build strong walls? Or perhaps you seek optimal gold production to more quickly afford upgrades for your most capable warriors?
As your heroes gather at the tavern to celebrate each night’s hard-fought victory, they grow stronger by eating the meals you have prepared. Build fishing huts, farms, mills, and more to feed your warriors and help them prepare for what lies beyond the walls!

Explore the world and uncover its secrets – from heroes and resources to quests, challenges, and more! The lands of Super Fantasy Kingdom are vibrant and alive, and you never know who or what you’ll find along the way. These elements mean that strategic choices for city building and combat will keep evolving and changing over time.
Earn enough glory in battle to gain access to more strategic options within your kingdom – the longer you survive the further you’ll be able to explore and the more opportunities available for the next run.
Your discoveries carry over to future cycles, unlocking entirely new starting options and strategic approaches that were previously several nights of battle away. These include powerful guardians, brave heroes, tricky relics, or even allies to help you out.
Super Fantasy Kingdom is designed for replayability with unpredictable opportunities and a variety of game-changing mechanics across worlds and kingdoms. Play endlessly with different strategies and approaches in a game that is easy to learn, but hard to master.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6Kreviews | 87% | — | $4.4M |
| $9.99−50% | 64ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Decently enjoyable in the start, gets a bit slow in the middle, and the end feels like you can do multiple runs over multiple hours with basically nothing to show for it. Will go from a wave not killing a single of your units, or even getting close, to the next wiping your entire team and nothing you try with all of your resets can save it.
왜 계속 죽으면서 했던 부분을 반복 하도록 게임 디자인을 해 둔건가요? 어쩌다 게임오버가 아니라 아예 게임 디자인 자체가 계속 죽을 수 밖에 없게 되어 있네요. 1일~7일 계속 반복 하는데 토 나오게 질리네요. 지루하다보니 게임 중간에 켜두고 다른 짓을 많이 해서 플탐이 많이 나와버려서 환불을 못 하네요. 부족한 게임 볼륨을 반복으로 채우게 해 둔 건가요? 아 정말 질려요........ 언데드 월드 열었는데 가고 싶지도 않음 거기서도 엄청 반복 하겠지 싶어서. 갠적으로 타워디펜스 + 왕국 경영 시뮬 진짜 좋아하는데 제가 좋아하는 장르임에도 이렇게 지루할 수가 있다니 짜증 엄청 나네요.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Italian, Spanish - Spain, Russian, Polish, Portuguese - Brazil, French, Czech, Hungarian, Japanese, Korean +6 more
| $19.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
結論から言えばパッチ15以前の方が面白かった、と感じてしまう。 パッチ15によってアーリー時のプレイフィールから大きく変化し、確かに要素は増えたが、そのどれもが余計な追加に思えた。 内政は煩雑化し、さらに説明の乏しいスペルやモンスターの捕獲など、本当に必要だったのだろうか? 以前は直感的にプレイできたものが、すべて狂わされてしまったのは残念である。
At first it seemed super linear and not fun enough. Glad I kept playing for a bit. It is linear, but not 100%. I really like it. I would class it as a casual game but with just enough depth to make it fun. For me it has the type of loop where i will buy every game like this that honors the original things that made it great but with new face paint pretty much every time (as long as I can afford and it's not getting too exploitative). I'm like this with the kingdom rush franchise. It's like that, pretty addictive fun. Good for my brand of autism.
永続アプグレを繰り返し少しずつ確実に強化されながらひたすら周回を重ねて進んでいくことを強いられる。 1回目のプレイではここまで、2回目のプレイではここまで、3回目のプレイではここまで…と1プレイごとにボトルネックが設定されてて必ずそこで強制終了させられる感じ。 しかも毎回前回進んだところまで最初からやり直さなくてはならないので、その都度同じ手順で同じことをやらなくてはいけないのがとにかく苦痛。 ボトルネックの解消方法が永続アプグレで強化すること以外に存在しないため「前回こうやって負けたから次はこうすれば勝てるかも」などといった戦略/戦術的要素も無く、必要なのは脳死で周回する根気と気力のみである。 ゲームって何だっけ…?
Игра супер. В ней есть то, что мне нравится в играх: 1. мета-прогрессия и гринд. Прогрессии тут достаточно, в целом на должно уровне, не сильно душная. Если понять тонкости фарма, то быстро всё. 2. открытие неизведанного. Есть карта, постепенно вы открываете области за количество убийств. И вы хотите играть, чтобы узнать, что же дальше. 3. интересные задания, на момент написания даже есть подсказки. 4. есть два королевства, с разными механиками. Надеюсь, будут все королевства, у всех что-то своё! Главное не быстро выпускать обновы, а качественно. Минусы: 1. Забеги однотипны и особо разных вариаций защиты вы не построите. Есть лучшие танки, лучшие дамагеры и вы их ждёте. 2. Хочется больше эксклюзива в королевствах разных. Например, людям не могут попасться демоны. Только у людей есть определённый воин, реликвия. 3. Душка на 100% достижений, не особо понятно что делать + однотипные забеги
"Recommend" is a strong word for this. It sits on the line between recommended and not recommended. There is nothing inherently wrong with the game. You can see the care that was put into it. But it has a major design flaw that makes it more tedious than it should be and you'd need an overhaul to fix that. It's a roguelite game where you are meant to fail the first few times and restart with additional resources. But the additional ressources are mostly +1 to something. That +1 helps for sure, but it is uninteresting. You have to rebuild the kingdom pretty much the same as the previous time, because there's not much interesting choices to be made in how you build it. So it becomes increasingly tedious with no excitement of trying something new. Yes there are different unit to defend you kingdom but it's basically learning which unit is good or not. That's it, no real excitement in resetting, because there's no different choices to be made, and the unlocks are not that exciting. Also, the interface is okay, but if you play a run like once or twice each week, it is easy to forget an upgrade because you have to look for the buildings or object that buffs. There are arrows for things that are there for the current day, but other options can easily be forgotten because you just don't remember and it's not displayed to you. That seems to be the nature of the game though but it plays against people who don't have the chance to play very often. I could easily have selected "not recommended" but I didn't notice any bugs and you can see that love went into this. Also it is in Early Access. I got this at 50% off, and I personally think that paying full price would have put a bitter taste in my mouth.
I don't have time for this. This game pacing is horrendous, I don't have 200h to pour into this sluggish meta progression. Give me workers, ressources and let me PLAY THE GAME ffs
As a product this game is 100% worth the money, I got a lot of enjoyment out of this game so far and will continue to play it as it gets updated My favourite part of this game is slowly opening up the map to unlock new features in future runs, catching units to use in new runs and seeing how every unit levels up and plays Every run feels like exploring new information and I find that very rewarding The number of unit variety is crazy for a game like this and the trait system is super interesting too It's simple combat but never feels boring Although I reccomend this game, the base building element is the not fun part of the game Every town in every run looks almost the same, and not only that but built in the exact same order too Doing it any other way feels sub optimal. There's really no "roguelite" element in the base building except for a random chance to loot the map, almost feels like your base isn't connected to the rest of the game I hope units and the base find a way to synergize so the base building can join in on the fun parts of the game too
tolles game aber für non-pros extrem harter grind. ein modus unlocked für vollzeitarbeiter wäre mega. sonst sehr gutes game, das zum steamklassiker wird
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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