
Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Satellite Reign was developed using Unity's now-retired online networking solution UNET. UNET was shut down in 2025, and so Satellite Reign's co-op multiplayer now only works via local LAN. If you still want to play with friends online, you will need to use LAN connection over a VPN.
Contains the game, original soundtrack, 'Satellite Reign: Reboot' e-book and 'The Art of Satellite Reign' e-book.
Play the entirety of Satellite Reign with your friends in co-op multiplayer. Up to four players can each control their own agent, opening up a whole new level of strategic and co-ordinated play.
With full drop-in/drop-out support (LAN play only), and customisable agent assignment, get ready to experience Satellite Reign like never before.
Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations. Use your agents to sneak, shoot, steal, and sabotage your way up the corporate ladder, and take control of the most powerful monopoly of all time.
Each of your agents can be tailored toward your favoured play-style, while still maintaining their own unique specialisations. Shape your team into an offensive war machine, or an elite covert spec-ops outfit, and take the open-world city as your own.
The city of Satellite Reign is one big, open playground. No individual levels to pick between, the whole world can be explored seamlessly. Uncover new missions while you explore, and pick and choose which objectives you want to tackle.
Each of your four agents can be tailored to suit your play style. Choose their skills, weapons, gear, augmentations, and even their genetic base by cloning exceptional individuals from the general population.
There's no 'right-way' to complete your objectives. The world has been designed to facilitate emergent gameplay, allowing you to choose from and combine a wide range of strategic options. Sneak in through ventilation shafts, hack doors, take out power generators, hijack the minds of guards, or just blow the front door down. Countless opportunities await.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.4Kreviews | 71% | — | $4.5M |
| $29.99 | 370ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Satellite Reign is a spiritual successor to the classic Syndicate series, offering a real-time tactical experience set in a sprawling cyberpunk city. Players control a squad of four agents, each with unique abilities, as they navigate a dystopian world ruled by mega-corporations. The game emphasizes
Are you ancient enough to remember syndicate & syndicate wars? good. welcome back.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Russian*languages with full audio support
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[code][h1]Stell Dir mal X-COM in ECHTZEIT im CYBERPUNK 2077 Universum vor...[/h1][/code] https://steamcommunity.com/sharedfiles/filedetails/?id=3300186611 [code][h1] Kurzfazit: 👍🏻/3 [/h1][/code] [code] [h3]Und wer sich denkt: Ach coooool! Sowas gibts jetzt?[/h3] Tjaha - Nicht so ganz ERST JETZT. Denn das gibts schon laaaange! [h3]Syndicate kam damals zur gleichen Zeit heraus wie das Original X-Com. Aber es war schon in Echtzeit![/h3] Lange vor Command & Conquer und Warcraft und GTA 1 liess hier Bullfrog sein visionäres Werk auf die ahnungslosen Spieler los. Seiner Zeit voraus. [h3]1993 wurden hier ganze Städte simuliert![/h3] - mit herumwuselnden Passanten - mit funktionierenden Strassenverkehr - übernehmbaren Fahrzeugen - mit öffentlicher Metro - funktionierenden Ampeln - großflächigen Reklametafeln mit laufender Werbung - patroullierenden Polizisten und anderen Gangcyborgs - betretbaren Gebäuden - und viel mehr [h3]Alles konnte man in Schutt und Asche legen! Autos explodieren lassen, Passanten und Polizisten und andere Agenten über den Haufen schiessen / abfackeln / weglasern / mit dem Auto überfahren... Oder sie als Schutzschild missbrauchen, ihre Gehirne hacken und zu Drohnen "umprogrammieren" oder für die Forschung ausschlachten[/h3] Das war extrem krass! 1996 kam der Nachfolger in echtem 3D! Mit frei dreh- und Zoom-barer Stadt! Schon wieder MEILENWEIT allen anderen Spielen voraus. [h3]Syndicate Wars. Das Intro ist Heute noch geil. Schon vor MATRIX im Kino gabs hier dieses Thema![/h3] Und hier haben wir einen indirekten Nachfolger. Eine Hommage. Ein moderner Klon. (Klon passt perfekt - den hier kannst Du Deine Top-Agenten auch Klonen!) Aber auch schon wieder von 2015! Lohnt der sich? [/code] [h2] Endlich ein Syndicate-Nachfolger! X-Com in Realtime in Cyberpunk [/h2] [code] Wer moderne "Oldschool-RPGs" (was für ein cooler Anachronismus 😉) spielt, [spoiler](wie beispielsweise Divinity: Original Sin, Wasteland 3, Shadowrun,...)[/spoiler] oder moderne Taktiktitel [spoiler](wie X-Com, Miasma, Mutant Year: Zero, Gears Tactics, ...)[/spoiler] findet sich bei der Steuerung sofort zurecht. Bequem ist alles per Maus und Drag´n´Drop handelbar. Dazu noch den ein oder anderen Shortcut für Schnellheilung, Map, Inventory, Waffensetwechsel, Gruppenmitglieddirektschnellauswahl(tm),... Soweit so gut. Die simulierte Cyberpunkwelt läßt sich natürlich auch frei drehen und zoomen. Nicht nur kann man so die schicken Wasserefekte auf dem spiegelnden Asphalt bewundern (natürlich regnet es in dystopischen Metropolen immer - wahrscheinlich wegen Umweltverschmutzung der Großkonzerne und so) sondern auch die patroullierenden Wachen, Cops, Drohnen, Roboter besser im Blick behalten, wenn man zum Beispiel auf das Grundstück des rivalisierenden Syndicates einbricht um Waffenprototypen zu öhem begutachten... Soundtechnisch und Grafisch gibts hier beste Deus Ex, Syndicate (diesmal das Starbreeze FPS Remake von 2012), Cyberpunk 2077,... Eyecandys und Ohrwürmer für Dystopiefans. [h3]📖kleiner Off-Topic-Retro-Geheim-Tipp: DREAMWEB von 1994! Wer Syndicate, Satelite Reign und Shadowrun liebt, MUSS das nachholen![/h3] [/code] https://steamcommunity.com/sharedfiles/filedetails/?id=3300186881 [code] Dazu kommt ein grandioser Multiplayer. Das gabs früher natürlich nicht. Da gabs ja noch nicht mal Internet 😁 Sooo. Noch mal kurz für Dich im Klartext! In diesem Taktik-Strategie-RPG(light)-Titel in einer Open-World-Topdown-Cyberpunkt-Stadt(tm) befehligst Du jeweils ein Spezialteam aus hochgerüsteten (Cyber)Agenten und versuchst der Macht der Megacorporations mit Waffengewalt oder Cyberhacking oder Infrastruktur-Übernahme/Zerstörung oder oder oder ein Stück zu entreissen. Für die Freiheit der Menschheit - oder für Dein Stück Kuchen vom Ganzen. Dabei ist Satelite Reign schon tief und schwer - aber nicht so extrem wie beispielsweise Disjunction! [spoiler](Alle Tests zu den hier erwähnten Divinity: Original Sin, Disjunction, Miasma, X-Com, Gears Tactics, Deus Ex, ... findest Du natürlich auch in meinen Reviews 😊)[/spoiler] 👍🏻Kurzübersicht:👍🏻 [code] - schicker Raytracing Lookalike Look ... nice - simulierte Stadt - viele Lösungswege - unvorhergesehene Reaktionen können frusten [/code] [/code] https://steamcommunity.com/sharedfiles/filedetails/?id=3300214585 [code] [h3]Grafik[/h3] 🔵🔵🔵🔵🔵🔵🔵🔘🔘🔘 [h3]Sound[/h3] 🔵🔵🔵🔵🔵🔵🔵🔵🔘🔘 [h3]Handling[/h3] 🔵🔵🔵🔵🔵🔵🔵🔵🔵🔘 [h3]Spielspaß[/h3] 🔵🔵🔵🔵🔵🔵🔵🔘🔘🔘 (Taktikfans packen 2 Punkte drauf) [table] [tr] [th][h3]Plattform[/h3][/th] [th][h3](sonstiges)[/h3][/th] [th][h3]Bewertung[/h3][/th] [/tr] [tr] [td]STEAM[/td] [td]Alle Bewertungen (2497)[/td] [td]Größtenteils Positiv[/td] [/tr] [tr] [td]Metacritic[/td] [td]Test[/td] [td]7.5/10[/td] [/tr] [tr] [td]Gamestar[/td] [td]Test[/td] [td]83%[/td] [/tr] [/table] [/code] Fazit: [h1]Wer Syndicate, Shadowrun und Disjunction mag, wird hier süchtig - alle anderen schauen ein Let´s Play vor dem Kauf.[/h1] _1Danjl_Bot7_ (⌐■_■)--︻╦╤─ - - - 👉🏻[url=https://steamcommunity.com/groups/FieldysShorts] Shorts & Friends [/url] 👉🏻[url=https://steamcommunity.com/groups/Die_Unbeschreiblichen/discussions/1/5242718027641358236/] Die Unbeschreiblichen mit Gästen [/url] [hr][/hr] 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*]👉🏻[url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] 👉🏻[url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] 👉🏻[url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list] and discover more reviews from me
послушал советов...уу, купил. Так они медленно ходят, это нечто((( симулятор вальяжной ходьбы(( не рекомендую
True Cyberpunk, the closest thing to the original Syndicate (1993) I have ever played.
Satellite Reign is a worthy spiritual successor to [i]Syndicate[/i] and [i]Syndicate Wars[/i], as it [b]keeps everything that made these games such great cynical cyberpunk experiences, while adding modern gameplay ideas that meaningfully expand on the formula[/b]. Satellite Reign is set in a [b]mostly contiguous open-world-ish city environment filled with lots of interactive environmental features that combine to create very dynamic gameplay scenarios[/b]. There are vents to use as shortcuts, power generators you can hardwire to deactivate connected devices, hackable computers that can turn turrets into allies, and much more. The game also gives you plenty of tools to interact with the world, from explosives and EMP grenades to portable invisibility generators. There’s [b]a stealth system and a cover system[/b], and in true [i]Syndicate[/i] style you can [b]research new gear, weapons, and implants, or just kidnap civilians[/b] to upgrade your drone agents. Satellite Reign feels a lot like a top-down immersive sim, as [b]these systems combine to give you lots of freedom to approach any given situation the way you want[/b]. The game supports this with its open-world-ish structure, with most missions only giving you a set goal (infiltrate a specific building in a restricted area of the city), and then letting you figure it out from there. You can pay informants to acquire useful information on your target (“there’s an electrocuted zipwire that’ll get you easy access to the area if you can first deactivate the power generator”) or do side quests to gain advantages (“assassinate a specific civilian to get the access codes to a door in the target area”). Once you feel prepared enough, you can make your way to your target in whatever way you wish, as [b]the large open maps are all designed to allow for many different approaches[/b]. But naturally, the hard part is getting out of the lion’s den after the deed… As far as I’m concerned, this is what makes Satellite Reign such a brilliant successor to [i]Syndicate Wars[/i]. [b]After the initial tutorial, the game is entirely player-driven[/b]. You’re just given an idea of useful targets in the cyberpunk city and you can decide whether to go for it or do something else. Need some money to fund your research? Just rob a bank (in the game!) or hack ATMs to siphon off a regular income. You’re planning to infiltrate a big military base and you just know you won’t be able to stay stealthy? Use your hacker to mind-control a bunch of cops, then use them to attack the guards in another area of the base as a distraction. Or just provoke the different factions of the city into fights with each other. What’s perhaps most telling in regards to this open, player-driven design is that you could theoretically just walk straight from the tutorial area to the endgame area and finish the game, because [b]there are no hard progression stops in the game, in the sense of “you have to do quests X and Y before the endgame area becomes accessible”[/b]. Sure, there will be tons of turrets, mechs and cybered-up guards in the way, but if you’re good enough, you might be able to bypass them even with the starting equipment. The game won’t artificially stop you from doing things like that, it’ll just have you face very challenging gameplay situations to entice you to prepare better for the final showdown. The only thing I can see potentially becoming an issue for some players here is the fact that [b]the game can be a bit micro-management heavy and the controls may take some getting used to[/b]. Unlike the original [i]Syndicate[/i], [b]your agents won’t eventually become unstoppable killing machines to the point where the game effectively plays itself[/b]. Satellite Reign still requires you to play well to succeed. When you get into fights, you not only have to take positioning and cover into account, but also stop your agents from shooting at nothing because their AI doesn’t realise there’s a wall between them and their target (the attack move command is much more reliable in this regard). There’re also [b]lots of active abilities you can unlock[/b] via the skill system (the soldier can draw enemy fire, the infiltrator can turn invisible and so on), and you’ll need to make good use of them, because it’s very easy even for hardened agents to get overwhelmed as they’re spotted by a security camera and all the guards in the area start converging on them. [b]If you don’t like that kind of pressure, the developers have patched in a way to start the game with the support agent’s time-slowing skill fully unlocked, so you can effectively play the game like a ‘real-time with pause’ game[/b] in the vein of [i]Baldur’s Gate[/i]. I’ve loved Satellite Reign every time I’ve played it since release, as it’s one of those games that’s [b]built from the ground up to put you in charge[/b], just like the original [i]Thief[/i] or most other games on the immersive sim spectrum. In a typical gameplay session, you’ll buy information about the tech you can steal from the local corporate headquarters, infiltrate the area through a hacked backdoor, deactivate the CCTV system and get your prize. But then, a guard spots you on the way out and raises the alarm, which wakes up a nearby mech standing between you and your exfiltration point. So you get out your guns and improvise an escape plan, as more and more guards start putting the pressure on you. You finally blow up a gate at the exit of the restricted area which your hacker isn’t experienced enough to hack yet, only to find yourself getting spotted by cops and cameras on the city streets. So you have your hacker hijack a guard or two and use them as disposable puppets to cover your escape. [b]In Satellite Reign, pulse-pounding shootouts and thrilling stealth infiltrations happen not because the developers scripted them into the game, but because of how you chose to approach the situation and how you made use of the game’s systems[/b]. That makes it incredibly satisfying to pull off a dynamic heist or even a flawlessly silent infiltration, knowing you’ve got no one to thank for it but yourself. If you have a love for [i]Syndicate[/i] and [i]Syndicate Wars[/i], or just enjoy systems-centred, player-driven gameplay in mechanically believable microcosms, there’s no excuse not to at least try Satellite Reign. By now, it’s old enough to frequently be on sale with a significant discount, and I promise you: [b]Even at full price, this game is still well worth it![/b]
[h1]Dillonra приветствует вас в захватывающей игре в жанре стелс-исследования![/h1] Всем, кому по душе атмосфера киберпанка и кто не боится опозорить орден — добро пожаловать и славной охоты, пушки заряжены, маяки расставлены, схемы запущены. Захватывайте районы один за другим и наслаждайтесь властью. Satellite Reign не требует от вас хорошей сноровки и стратегического мышления — бегите и крушите, ломайте и громите, подчиняйте и побеждайте... правда, такой геймплей очень скоро вас утомит и вы ощутите всю бесцельность своего положения, когда раз за разом на шум будут сбегаться новые случайно привлечённые охранники, вдобавок к специально отправленным подкреплениям. И на каждую операцию будет уходить заметно больше времени, чем если бы вы всё делали тихо и без нервов. [h1]Параметры игры:[/h1] Стратегия в реальном времени. Вид сверху с возможностью приближения, отдаления и лёгкого вращения камеры. Система сохранений ограничена только мирным статусом (любое противоправное действие, провоцирующее службу по охране общественного порядка на применение силы активирует статус "вне закона", в котором сохранения под запретом). Паузы отсутствуют. Совсем. Учитывайте это, переходя посредством ESC в режим системы (где помимо настроек и подстроек располагается меню управления данными вашей группы, включающее работу с информацией и арсеналом улучшений). Сетевой режим возможен. Музыка и графика в пределах нормы (средний показатель по системе оценки "токсичный вурдалак-удивлённая дриада": красиво и со вкусом, но не шедевр из шедевров). [h1]Геймплей:[/h1] В вашем распоряжении несколько агентов, каждый из которых обладает своими уникальными особенностями. Исследуя мир и выполняя задания, вы дополните их число... ещё одним (у нас было так). Одновременно управлять можно четырьмя агентами (+временные союзники, перехваченные методом перенастройки нейроимплантатов, из числа нейтралов/солдат/элиты/спецов). Им предстоит действовать сообща для наиболее эффективного достижения цели, независимо от её приоритетов. В сетевом режиме каждый игрок выбирает тех агентов, которыми хочет командовать. Таким образом играть можно и вдвоём (разделив обязанности), и вчетвером (каждый своим персонажем), что в чём-то упрощает, а в чём-то усложняет игру, но так или иначе делает её интереснее. По мере прохождения ваш уровень будет расти, добытые прототипы можно будет исследовать и преобразовывать в постоянную экипировку, которую затем можно будет приобрести за деньги. Награду выдают за задания в локациях, а также за всяческую незаконную деятельность (наиболее приятно здесь устанавливать сливные программы в банкоматах, получая таким образом постоянный источник пассивного дохода). Уровень противников растёт вместе с уровнем ваших агентов, поэтому целесообразно избрать наиболее оптимальную последовательность действий в прокачке ваших умений. Новые территории открываются по мере продвижения и встраиваются в общую карту. [h1]Некоторые другие особенности игры:[/h1] 1. Вы не получите никакой предыстории происходящему, если предварительно не запустите игру в одиночном режиме, где получите лишь слабую подсказку и соприкоснётесь с тенью реальности (я буду называть это так). https://steamcommunity.com/sharedfiles/filedetails/?id=2653931917 2. В игре присутствует режим обучения в формате принудительного обозрения (я буду называть это так): а, нет... ESC в этом режиме работает корректно, просто игра немного провисла. Разъяснение: я ничего не знаю об этом режиме, но мне пришлось его открыть, чтобы указать его наличие. И я пройду его потом. Игру мы начали с товарищем и сразу же оказались на задании, без каких-либо объяснений. Так что если хотите хоть что-то узнать, но не желаете проходить игру сначала в одиночном режиме (допустим, купили исключительно для кооперативных посиделок) — вы обречены на незнание и будете собирать информацию по крупицам на протяжении всего прохождения. Но вообще всё, что вам нужно — просто удачно "вписаться" в атмосферу происходящего. И вы сразу же почувствуете, что всё понимаете без лишних слов. Серьёзно. 3. Игра на удивление увлекательна, пусть и с рядом неприятных помех, где глупый и предсказуемый ИИ — не самая ваша серьёзная проблема. В первую очередь вас будут раздражать агенты под вашим управлением: внимательно следите, что именно они делают и как поняли приказ. Ибо они зачастую вытворяют невесть что и запросто могут запороть простейшую операцию. Но если закрыть глаза на этот неприятный фактор (а это будет сделать очень сложно, поверьте на слово), игра мало чем расстроит. Если только вы не гоняетесь за головокружительными сюжетами: здесь такого не будет. 4. Игра превосходно развивает внимательность. Если только вы не крушите всё подряд. Ведь если вы хотите обойтись без затяжных боёв, где придётся постоянно следить чтобы кто-то из противников не поднял тревогу (а это тоже желательно замечать, если вы не хотите ещё больше неприятностей), вам придётся смотреть по сторонам и вообще просчитывать свой маршрут, а также пути к отступлению. Вы научитесь быстро находить в многообразии объектов нужные и избегать нежелательных столкновений. А после приятно удивитесь и поймёте, что и стратегическое мышление у вас в порядке. 5. В эту игру безумно приятно играть в паре. Где вы заранее распределили обязанности и дополняете друг друга, достигая успеха вместе (кроме тех случаев, когда кто-то из вас в очередной раз не заметил камеру и привлёк к себе лишнее внимание, вынудив переходить к плану "Б", а он, как известно, всегда намного хуже плана первоначального). https://steamcommunity.com/sharedfiles/filedetails/?id=2653934638 Вы чувствуете, что от вас зависит очень многое, вы стараетесь сделать как лучше, попутно продумывая планы и под другими буквами, чтобы лишний раз избежать пальбы новыми оригинальными способами, потому что в случае полнейшей неудачи переигрывать придётся всё с нуля. И это очень сближает, потому что хакер мог бы и сам отключить генератор, но справился бы с этим ровно так же, как электрик справился бы со взломом терминала — методом УБК (умело брошенной гранаты), что очень громко и вообще весьма непрофессионально. Делюсь мнением не с пустого слова: как и было сказано выше, прохожу с товарищем и мне очень нравится система наших действий, подчёркивающая полезность каждого из нас, несмотря на то, что каждый из нас мультизадачен и вполне в состоянии справиться одновременно со всеми действиями сразу. Но всегда приятно сбросить с себя груз лишних хлопот (а по мере прохождения активных способностей становится всё больше и больше!) и довериться друг другу. https://steamcommunity.com/sharedfiles/filedetails/?id=2653934793 Так что рекомендую найти товарища по игре, иначе скорее всего геймплей для вас превратится в Fallout Tactics без пошагового режима (мне так, кстати, больше нравилось), да ещё и с элементами Saints Row. Ну, когда вы стоите на улице и взрываете всё вокруг, зная заранее, что этому не будет конца, пока вы не спрячетесь до снижения уровня тревоги. Или пока не погибнете в огне. [h1]Советы начинающим:[/h1] 1. Будьте осмотрительны. 2. И мне не пришлось бы об этом упоминать, если бы вы не проигнорировали п.1 — УБЕРИТЕ ИЗ РУК ОРУЖИЕ!!! Если вы просто идёте куда-то по улице, а не разгуливаете по частной территории, в вас никто просто так стрелять не будет! 3. Ну вот и как я могу советовать что-то ещё, если вы не прислушались к первому же пункту? Ну нет, дальше сами.
I really love this game. Loved syndicate wars. Can see the developers put a lot of love and quality of content in it. I've really enjoyed it and even play it with my daughter. Were really into the cyberpunk genre stuff. Really wish there was dlc or some addon content. But if you devs see this i just want to say i appreciate your work very much thank you.
Satellite Reign is a very decent 'nod of love' towards Syndicate (Wars). I'd say it's closer to Syndicate Wars, because the playstyle is almost exactly the same. It looks really good, the world, the effects and the like, everything looks amazing. The story is... I'll be honest, I don't really know. Something about hacking and infiltrating, hence why the player got 4 dudes and a handler that - more or less - tells the player what to do. The player can invest in research and development, also in the Syndicate (Wars) style. There are many weapons, augmentations and pieces of gear to improve the soldiers. It was a nice addition to the game and made it somewhat interesting. (At least, until the best gear and weapons are researched). There's also a system that allows the player to 'take over bodies' which can be sent back to HQ for cloning. Those 'bodies' are needed to make the player's soldiers better. Again, a nice touch. I really loved this game at first. It started neat, felt neat and it gave the feeling of grandeur. The tutorial and the first area the player is thrown in, is great to play and fool around with! The game is, I would say 'tough, but fair' at that point. Then comes the 'midgame' or the second district that the player enters. The game is still - somewhat - enjoyable, but there are certain... Flags that the game already throws around. First off, the enemies: there are about 3 factions and all of them have somewhat the same classes. They move around the world or patrol certain areas until commotion is started and resolve the situation. They start arresting, shooting or call for backup. The problem here (in mid- to endgame) is that this is immensely tedious. It's not even a challenge, it becomes notorious busywork. The backup arrives. Then they call for backup. That backup calls for backup and very soon, there are dozens of soldiers swarming the player's people. Yes, they can be interrupted and whatnot, but sometimes they call backup from their spawning position or zip around the map with super-leg augmentations. Second: the game starts to lose stability mid- to endgame. Think of stuttering and really weird FPS drops when going into a battle with the aforementioned multitude of baddies. While mass slaughtering endless waves of guards the stuttering can actually become what breaks the engagement and it's the reason the party wipes really darn fast. Third: every district has the same sort of missions. That's somewhat like 'setting up beacons', 'infiltrate an HQ' and (but not limited to) 'find an information broker'. With what's happening above, getting into these compounds or HQs can become a struggle. I was thinking I did something wrong when I couldn't get past the patrol at the back door, because of that and thus makes the missions tedious busywork. Fourth: your characters can get stuck in the terrain and in doors. This is abysmal, especially when being in a hostile zone. There's an option to 'kill' them and then it is (usually) an option to revive them, but this isn't an option in the middle of combat, or when the security door had closed The enemy can get stuck in the terrain and doors as well. Worse, they become 'invisible' in the doors... And guess what they start doing? Calling for backup! Fifth: the characters sometimes don't respond to commands. The enemy is shooting at them and they just stand there like sacks of dooky. There's more wrong with this, like running out of cover and standing in the middle of the road for some reason. Sixth: when I finally (after restarting the game 3 times) finished the final 'boss', the game crashed. It didn't even give me the ending movie, which I had to find on youtube. So, personally, this was a waste of time without even having the dignity of being rewarding. The music is pretty decent and it doesn't become annoying after a while. It's repetitive if the fight lasts for minutes on end, but nothing too bad. All in all... No, I'd not recommend this game. Not from start to finish. It's a very good first attempt to revive the genre after so many years. But the game didn't respect my time and effort. It became tedious busywork that became frustrating to look at, especially with the game breaking bugs. It didn't even give me the 'win' in the end because of a crash.
Short: This is a good game, especially after the last/final update. If you like the cyberpunk aesthetic and a mix of RTS and puzzle/strategy games like Shadow Tactics: Blades of the Shogun, then chances are you'll enjoy this game. I've played this game through twice and I enjoyed it even more on my second run! I will certainly keep it in my library to play again. --- Long: I understand why many people were angry at the developers and the end result of this game. It is most certainly NOT a spiritual successor to Syndicate & Syndicate Wars. Only barely is it like those legendary games at all. There's no global map, no corp vs corp world domination stuff, no cities/populations to manage, and the tone/feel of Satellite Reign is not at all like the Syndicate games. It's a different experience entirely, and if you're wanting a game that plays like Syndicate & Syndicate Wars, then sadly this not what you hoped for. That being said, I think this is a great game on its own merit. I like games that require me to use a party of mixed capabilities to overcome obstacles, outwit enemies, and solve puzzles with a mix of timing, equipment, and chaining together the abilities of different party members. This game is basically nothing but that kind of game play in an endless loop, with very little else. For me, that's excellent. I'm able to hop in and immediately get into stuff, where ever I want in the city. I don't have to follow a set path, I can build my agents almost however I want since other than a few skills each agent can equip/do basically everything, and best of all outside of a few things from the story missions, I can replay all the sites/missions as much as I want. I don't like playing RTS/strat/puzzle games that bog down the experience with dialogue, story, and unskippable stuff. This game is light on that kind of thing, and I believe that works in its favor. This game has good sound design, above average music, a decent UI/input with some customization options (at least for mouse and keyboard on Windows), and a nicely paced progression of upgrades, equipment, and skills. Could it be better? yes of course, and I would like to see more zones, some fixes to AI, and some tweaks to the numbers, but overall it's still a B or B+ in it's current (and probably final) condition.
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