
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $4.5M — a different platform, not this one.
Satellite Reign is a real-time, class-based strategy game. You control a team of four agents, each with distinct and unique abilities, collectively battling for control of a simulated, living cyberpunk city. Customise your team with the strength to destroy your enemies head-on, or hack into their facilities to manipulate their infrastructure without them ever knowing you were even there. Will you take down your enemies with brute-force? Covert espionage and infiltration? Or will you use propaganda to influence the citizens of the city and overthrow the controlling powers? The world's governments are controlled by mega-corporations, democracy to the highest bidder. Society is structured for the benefit of those in power. The poor exist in the dark squalid underbelly of the city, while the wealthy swim in opulence and luxury on the upper tiers, and the vast middle-class are too comfortable with their lives of convenience to see the world for what it really is. Corporate police patrol the streets, brutally maintaining the status quo, all under the guise of keeping the people safe. The time for change is now, as a mysterious organisation rises from the slums of the city. They'll have to bribe, steal, hack, kill and augment their way through the barriers between them and their ultimate goal...but what are they trying to achieve? To free the masses from the corporate stranglehold, or to take control for themselves? That, is up to you.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $29.99 | 370ratings | 78% | — | not modelled |
| $29.99 | 5.4Kreviews | 71% | — | $4.5M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 5.4K | 71% | $29.99 | |
| — | 364 | 80% | $3.99 | |
| — | 43 | 72% | $19.99 | |
| — | 193 | 78% | $3.99 | |
| — | 22 | 70% | $11.25 | |
| — | 27 | 66% | $10.49 |