
The inventory management roguelike! Collect rare items, organize your backpack, and vanquish your foes!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.4Kreviews | 86% | — | $4.4M |
| $9.99−50% | 222ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to make it clear that I have thoroughly enjoyed this game up until this point. It is fun and creative and intuitive. If you are looking for a game to do a quick run or two as a break throughout your day then this definitely works well. However at this point I cannot recommend it because this game, despite it being almost 2 years old since its release, is still riddled with bugs. Most bugs are just frustrating to deal with usually appearing when you reload the game mid run. There has been a couple times where it soft locked on me. Right now I am just trying to get the achievements and seemingly simple one of getting 5 shivs just isn't working. If there is more to it than just getting 5 shivs, then they NEED to make it more clear. From the looks of it, the developer has moved on to another game, but this one still needs some patching. From looking at other comments, I am not the only one frustrated by this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Czech, Dutch, Polish, Portuguese - Brazil, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Japanese +6 more
| $19.99 |
| 66ratings |
| 74% |
| — |
| not modelled |
| $9.99−50% | 37ratings | 86% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have 170 hours, and have done essentially everything possible in the base game. I can say with a lot of confidence, that this has a lot of potential. Unfortunately, that potential is unrealized with no sign of change. The following is a list of reasons as to why I'm not recommending this. 1) It's riddled with bugs which in some cases lock you out of content, requiring you to start a new save file. 2) No updates or words from the dev since late December 2024 when a patch was released that included some new items, and a bit of rebalancing that equates to a drop of water in an empty pool. On top of this, the dev started working on another game leaving this one behind. 3) A core feature of the game is underdeveloped. The gameplay loop involves going through a roguelike dungeon, then going to a simple citybuilder system to unlock items and progress the storyline. While both elements are relatively enjoyable, the citybuilder aspect is underdeveloped in terms of what you can actually do. There are so many possibilities of things they could have done with that half of the game. Instead when you boil it down, it's just a very clunky and difficult to use skill tree of items you can unlock. 4) The game is quite luck-reliant. Even with all the time I've spent in the game, the first half of most runs pretty much consists of trying to find a few specific items and then steamrolling the rest of the game. This reduces replayability, and build variety. 5) In my opinion the most egregious part of this game is the fact that there's still many kickstarter goals that were reached, but that weren't added to the game. Backpack Hero is currently missing three whole characters along with their respective questlines, items, and most importantly game mechanics. People paid to support this project with the promise of a final result that has yet to come after two years. I will change my review if/when the situation has changed.
This is one of those games that's a great argument for a middle review type. The backpack gimmick is really interesting, and at time of launch I'm pretty sure it was unique (obviously copycats have come out since release). However, the game also feels kind of incomplete. The story mode locks away fun items behind grinding out runs, so you end up doing a whole bunch of runs with the same exact build (or very slight iterations on that build) because a lot of builds don't actually work well enough to win. Same goes for unlocked heroes - they each have something specific that works for them, with other options not being good enough to get through the dungeon. It's like the whole game needs a huge balance pass and multiple bug fixes, but the devs seem to have abandoned patching and left it up to modders. Like for as long as I've owned it I've had to reset my settings every time I launch the game because they don't save. It's not a bad game, and normally for an "unbalanced and abandoned but interesting" game I'd still give it a thumbs up and say buy it on sale, but the dev team has also abandoned a bunch of promises from their kickstarter meaning people have paid for things that they will never get. I can never suggest supporting that kind of behaviour, and probably wouldn't have bought the game if I knew that when I did.
Abandonware left with far too many bugs for a fully released (and relatively simple) game. The town building is fun at first but is quickly revealed to be severely underbaked. Worst of all is the character Tote, who you're required to play and win a bunch of runs with to finish the game, and even more to 100% everything. Here mechanics are awful, basically using deckbuilder mechanics in a game balanced for having everything in your inventory accessible at all times. I can't believe anybody thought this was okay to release.
an NPC is complety imposible to unlock without downgrading your game. The game was abandoned and is incomplete with a ton of bugs, I really liked the flow of the game but upon figuring out I cant even complete it i cant say I'll be returning to the game. do not recomend.
i loved this game when it was "early access" and when 1.0 launched i was excited. bugs were present but i believed that the issues would be addressed soon enough and more content that was promised would be delivered. as april 2026 the game is stagnant with no updates and basically abandoned. a shame really
Easy, repetitive, and long. Deeper dungeons are locked out for way, way too long, instead you just "win" simple runs over and over again to slowly grind toward unlocking them.
[h1]素晴らしいゲーム[b]だった[/b][/h1] EA時代から500時間以上遊んでいます。 オススメレビューにしていますが、この作品を[b]今から新規購入しない方がいい[/b]という注意喚起です。 自分はゲームが崩壊していない期間に遊びきれたのでオススメにしています。 今までの好評レビューの多くは正式リリース前後までの貯金であり、現状はバグだらけの滅茶苦茶なゲームとなっています。 本当に、本当にストーリーモード実装までは面白いゲームだったんです。 それだけです。 [h2]知っておくべきこと[/h2] 開発者は燃え尽き症候群となっている旨を2025年9月19日に公式コミュニティで自ら発言しました。 これはコミュニティでの不満が高まっていることから、渋々沈黙を破ったといった状態であり、具体的なバグフィックスなどについての言及は放棄されました。 ゲーム開発に於いて燃え尽き症候群は仕方のないことですが、1年以上一切説明すらせずに逃げ回ったことは間違いない事実です。 [h2]新規購入がオススメできない理由[/h2] [h3]致命的なバグの放置[/h3] 1年以上の間、ゲーム進行に影響を及ぼすバグを放置し、Fixが行われていません。もちろん、アップデートもです。 (1プレイが詰むものだけでなく、ストーリーモードのセーブデータが完全に詰むようなものすらあります) [h3]逃避先での再度の開発放棄[/h3] 開発者はMoon Watchという別のゲーム開発を開始し、EarlyAccessでリリースしましたが、こちらについても1年弱アップデートが行われず、未完成のまま放棄されています。ある程度完成したわけではなく、最低限のデモ版レベルの状態です。 [h3]Kickstarterで約束した内容の不履行[/h3] 開発者はゲーム開発を放棄し、Kickstarterで約束した追加要素に手を付けていません。
Broken promises (that people paid for), broken gameplay, and a communication cycle between devs and players that can only be described as broken. The entire game had a lot of promise, but everywhere you will look there will be bugs upon bugs. They haven't updated the game in half a year despite still needing to add SIX characters they promised on Kickstarter (which they received a total of $200K for), with little to no talking onto their plans or future roadmap. Instead they released a new game into EA and quickly abandoned it as well.
I think the devs have abandoned the game or something. Overall I do not think it's worth the full price, considering all its flaws and major bugs. It feels like an early access game and i'm surprised it's a full release. It really feels unfinished. My problems with the game: 1. It is extremely buggy. I don't think I have had a run without a single bug, and I have played 70+ hours. Pretty much all of the bugs I have encountered are just gamebreaking and can softlock you. I just accepted them and learned to play my way around them, saving every single time I know the bug will happen so that i dont get softlocked. It's not only me with these bugs either, if you check the community posts, you will see that this is a consistent problem, and that the devs have not been fixing bugs for a while. A few (but not all) of the bugs I have encountered are: One where in a split path, it often doesn't close (it's not a bug that happens when you click too fast or anything, it just sometimes collapses no matter how you click on it). Once you go down both paths, it remembers it has to close and traps you in a single square in the map. The only way to escape is to reset your game from your last save. There are many bugs inside the backpack. some where an item is 1 or 2 tiles to the side of where you're placing it. This is really bad obviously, because you really can't see anything and can't organize your backpack properly. When using the robot, there is a known glitch where you just can't read some items' names. I just totally forgot what they did and kept them there. There have been some glitches where my items are duplicated while bringing items back to the town. This is generally ok, but it was really irritating when I would bring back fragments that are not sellable, and have it permanently clutter my inventory. In the town, I would often select one thing while researching, but it would go down one space and use my items to complete the research below. This made me spend Items I wanted to keep, or hundreds of a currency I needed for something else. Not really a bug, but there is no confirm option after organizing your backpack. When I would first play the game, I would often accidentally click an item (it would stay in the same place, inside of my backpack), but you lose it after going to the next tile. This made me lose many late game legendary items and it is really discouraging. It would be easy to add a confirm option but it's just not there. I'm sure I'm not the only one who had this problem, as it does not feel intentional at all, and I was very confused the first few times it happened. It is really not clear that you should absolutely not select or click on any items before leaving a tile. 2. A lot of quality of life problems: I don't understand why the town hall won't let you research from there. Isn't it the whole point of the town hall? It doesn't make sense why you can just look at everything, but still have to go to each building manually. When researching, once you submit an item, it does not mark that item as completed until you complete the whole quest/research. This makes it much harder to know what you actually need, and I ended up checking the research almost every single time to see if I actually needed it or not. There are many researches I never completed on purpose because I didn't want the item in the pool (for example, there is an item that removes all block and replaces it with dodges). Giving an option to disable certain unlocks from being in the pool would help solve this, although it would require a bit of balancing. 3. Things I am not a fan of (VERY MILD SPOILERS) I did not like the ending. It was really short and the final dungeon was literally just 3 floors with a long tile to go to the right, no paths or anything. It felt really rushed and the final boss took me less than 5 mins to kill, and I was just spamming the attack button the whole time. The ending is just one photo and then the credits roll. There are less than 10 lines of dialogue during the ending and they are not interesting at all. (SPOILERS OVER) After ending the game, you can't go back to the town or complete any quests after. It just tells you thanks for playing and it ends. It might be a glitch I had, and I wouldnt be surprised if it was, but is just horrible to basically tell your playerbase that their whole save is useless once they beat the final boss. I did not care about the story at all. that would be ok if the game wasn't so grindy. I was ok with the grinding because I found the game fun enough, but it definitely did not feel like something of much substance. There are some moments in the game that were supposed to be dramatic, but I really did not care at all while they were happening. I actually found it a bit comedic because of how unserious they came off. The story is really generic and predictable, and each character feels very flat. It is really obvious that their personalities are one dimensional and that they are only in the town to serve one purpose (like the bartender only talking about drinks, the fish guy only talking about fish, etc) CONCLUSION: Obviously, with all its flaws, I still did play 72 hours willingly, and I enjoyed my time, but the ending really sealed the deal on how I felt about this game. I just felt like I threw away my time and solidified how unfinished it felt. It is just not nearly polished enough for a full release, which is sad considering how much potential it has. I hope the devs will actually fix all the bugs and problems the community has, but I doubt it, considering how long it has been since they have came in to fix anything. :( sad because I really wanted to love this game. I just feel like the devs do not care about their playerbase with everything together.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $319K | 723 | 87% | $14.99 | |
| $426.4K | 637 | 84% | $19.99 | |
| $212.1K | 792 | 76% | $14.99 | |
| $13.4K | 132 | 60% | $4.99 | |
| $48.8K | 86 | 81% | $19.99 | |
| $24.8K | 92 | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 10.4K | 95% | $12.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $4.5M | 17.2K | 97% | $9.99 | |
| $4.5M | 5.4K | 71% | $29.99 | |
| $4.4M | 4.4K | 81% | $29.99 | |
| $4.5M | 9.5K | 76% | $19.99 |