
The legendary city-builder returns! Lead the creation of one of the greatest civilizations the world has ever seen in this HD remake with modernized UI. Build monuments, manage your population and explore 4,000 years of history through over a hundred hours of gameplay.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 1 → 1.57/day in the week after.
About
Immerse yourself in the history of Ancient Egypt with 50 missions in Pharaoh™: A New Era, a remake of Pharaoh (and the expansion Cleopatra: Queen of the Nile), one of the best city builders from the golden age of Sierra Entertainment. Stone by stone, build your city and manage all aspects of its development to ensure it prospers and makes you a powerful and revered pharaoh.

Develop your city by cultivating the fertile lands along the banks of the Nile valley. Erect the iconic monuments of Ancient Egypt, including the pyramids, the Sphinx and the Lighthouse of Alexandria. Build temples and mausoleums to help manage all aspects of your city's health and culture as well as the predominant polytheistic religion of the time.
Ensure your city is prosperous enough to deal with economic or political crises, or even plundering by enemies. A pharaoh takes care of its people and does whatever it can to earn the favour of the gods.

Pharaoh™: A New Era celebrates 20 years since the release of the famous franchise with a complete remake, including more than 50 playable missions and over 100 hours of gameplay.
The "Campaign" mode teaches you the game basics while allowing you to experience a unique story in the heart of Ancient Egypt. Explore all aspects of life in a thriving city, build and manage all its fundamental elements to ensure it flourishes: the economy, internal and external trade, culture, health, agriculture, education, etc.

The journey back in time is really brought to life with this new version, which upgrades the gameplay mechanics to modern standards and completely redesigns the captivating soundtrack and gorgeous isometric 2D graphics.
Many indicators have also been added or improved: keep better track of the frequency or quality of the Nile's floods with the Nilometer, or don't lose sight of your population's mood with some unique new tools!

● A Classic Remade: Rediscover 4,000 years of History in HD in this remake of the cult city-builder Pharaoh and its expansion Cleopatra: Queen of the Nile.
● A Rich, Complex and Unique Experience: Trade and develop your economy with neighboring cities and make your civilization thrive while facing the elements with the flooding of the Nile, wars with your enemies, the furies of the Gods and the plagues of Egypt.
● A Fortune of Fun: Lead your people through a rich 50+ missions and 100+ hour campaign, or unwind and build the metropolis of your dreams in a Sandbox mode.
● Breathtaking Views: Marvel at the beauty of budding settlements and lively cities sprawling across the Egyptian sands, brought to life through fully reworked, intricate hand drawn art.
● A Fully Reorchestrated Soundtrack: Take in stirring recreations of the original soundtrack’s melodies, rearranged and performed with traditional oriental instruments.
● Hundreds of gameplay changes and improvements: a fully redesigned UI, new and redesigned mechanics like the Workers Tooltip, the Fixed Worker Ratio or the Global Labor Pool, the ability to quickly copy-paste buildings or to disable predators... And so much more!
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.99 | 5.4Kreviews | 75% | — | $4.4M |
| $10.09−56% | 267ratings | 70% | #187 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely lazy remaster. What did they do? New menu style and disableable notifications. Army battles became uncontrollable. Defenses became completely useless. It would be possible to add weather, change the behavior of units, but everything is as it was in 1999. This game is not worth its money. I will gladly return to Pharaoh + Cleopatra.
[h2] Pharaoh: A New Era - A Remake That Forgets Its Own Past [/h2] I really wanted to love Pharaoh: A New Era. It’s a remake of a classic city builder, but instead of feeling modernized, it often feels like a lesson in how to reintroduce old problems - and invent a few new ones. Let’s start with irrigation. You still can’t build roads over irrigation ditches - even though this worked perfectly in the original game. Apparently, ancient Egyptians mastered pyramids, mathematics, and large-scale engineering, but bridges remain a step too far. Speaking of bridges, they also can’t be built if the water is only one tile wide. A full river is manageable, but a slightly damp puddle is an insurmountable engineering challenge. Logical. The icon design doesn’t help either. In the original game, icons were clearer and more meaningful. In A New Era, you often find yourself hovering over multiple icons just to figure out which one does what, turning simple actions into unnecessary UI scavenger hunts. On top of that, there is no clear mission list available anywhere online. If you want to know how far you are in the campaign, you have to enter the mission selector in-game just to check your progress. Something that used to be obvious now feels unnecessarily hidden. The ESC key is an experience of its own. Press it once and it closes a window. Press it in another window and you’re instantly thrown back to the main menu. The menu system feels unintuitive and overcomplicated. For example, transporting troops via water isn’t handled through the military menu where you’d expect it. Instead, it’s hidden behind political or overseer-related options that make you wonder whether you’re commanding an army or filing paperwork after a war. Keyboard controls don’t help. ASWD keys sometimes stop working entirely, possibly due to dual-monitor setups - or possibly because the gods are displeased. Either way, losing camera control in a city builder is not exactly relaxing. Forts cannot be placed on different islands, even though water transport exists. Trade ships are fine, but soldiers apparently refuse to board them. Strategic planning is limited by geography in the most arbitrary way possible. One change that is actually positive: houses no longer need to be placed next to production buildings. This mechanic is optional, and I genuinely liked it. It allows more freedom in city layout, even if it removes one of the stricter planning constraints from the original game. The main campaign consists of 55 missions, and many of them are very long. In my case, the save game actually crashed, and when I tried loading older saves, they were corrupted as well. Losing progress in such a long campaign is more than frustrating - it’s discouraging. And as a final oddity: Notepad key 9 acts as a shortcut to speed up the game. Useful, yes - but also strangely undocumented. Perfect for watching problems escalate faster. In the end, Pharaoh: A New Era looks great and clearly comes from a place of love for the original. Unfortunately, too many design decisions feel unfinished, inconsistent, or simply worse than what the classic already solved decades ago. It’s a remake that reminds you just how good the original was - sometimes unintentionally.
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Reviews, worldwide (the counter carries no country): 1.25/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is full of bugs, that are still not fixed, several years in. The fact that this is based on an old game, makes these bugs all the more ridiculous, as they did not exist in the old game so the complete decline in developer skill since then is apparent. This product is absolutely faulty, with some levels being unable to complete, through no fault of the player. An absolute shame, and very embarrassing. Thumbs down.
Неплохой ремейк. Поиграл в кампанию пару часов, багов пока что не словил. Посмотрим, чтоб будет дальше. Почитал комменты и увидел, что русский язык был, но его удалили. С кем вы так боретесь, разрабы? С геймерами? Смешно. И отзыв поэтому опубликую как негативный
I am obliged to pick "recommend" or "not recommend". I wish I didn't have to. Overall I would just about recommend this if you never played the original and would definitely not if you did. The core of Pharaoh is an excellent game and the remaster is faithful enough that that remains true, but enough has changed - and not always in a positive way - that longtime fans may well be disappointed. I'll run through the elements of the remaster specifically that I think are bad, neutral or good. If you want a review of the original Pharaoh game I'm sure enough have been written, and honestly it was too integral to my childhood for me to be objective. BAD: -The revamp of the combat is just not good. Pharaoh's military system was always a little basic and janky, sure, but it's been abstracted away completely to the point that it's not fun any more. It contributes almost nothing to gameplay and having to dedicate resources to military stuff therefore just feels like a chore. -A small thing but man they really needed to get an editor for the text. There were a few typos I noticed and there's a real tone clash between the text lifted from the original game and some of the jokes etc added in the remaster. -Another small thing but man I really think it would've been good to keep the old faux-Egyptian interface font. It was so integral to the feel of the game. Maybe there was some licencing issue or other specific reason it couldn't be re-used, but if not, I think switching to a generic modern sans-serif was a mistake. OKAY: -The rework of the interface has both good and bad elements. Some parts are now significantly more user friendly, like the controls over the Overseer of Workers and Overseer of Commerce. Little details like being able to see the mood of the gods whenever you mouse over a religious building instead of having to go into the Overseer are really excellent choices that notably improve the game. But some parts are actually harder to use - I think the recategorisation of buildings in the interface is unintuitive (though the smaller side panel is a good idea at its core), and the use of icons is inconsistent so that unrelated things often are visually similar (e.g. the Overseer of Commerce and the Courthouse both use a scales. It shouldn't signify both justice and trade, just pick one). Also there is just a lot less information in a lot of places, such as the Overseer screens. Those old full-screen Overseer interfaces had pretty background art, told you more information, and thereby gave the game its distinctive feel. They could've been improved to be more user-friendly without being drastically cut down and made more generic-looking. -Graphics: A scan of reviews here suggests the art rework is divisive. I think I remain on the fence. The updated visuals are very pretty, and in many cases achieve this while retaining the feel of the original. Also the additional detailing - birds flying over, clouds etc - really makes the game feel alive. But in some other places I think they sacrificed some of the uniqueness on the altar of a "modern" aesthetic, and it feels a bit washed out. GOOD: -The music and sound updating is excellent. A notable increase in quality while staying just faithful enough to the original. -In several places the remaster makes explicit information that was only implicit or had to be worked out through trial and error in the original, like where people spawn from in relation to buildings. I think that's where the remaster shines - it is adding little elements of usability that no one would've thought to have in 1999, while reflecting a deep knowledge of and love for the game on the part of at least some of the design team. And that's kind of the core of it, I think. This clearly was made by some people who loved the original, and I respect that a lot, as someone who also did. They have done a lot to bring it into the modern era, which is a great goal. But I think there were some poor choices made along the way, and enough of them that it becomes an issue. Like I said, I can't recommend it if you played the original, and I did, hence my verdict. But I respect what the devs were trying to do.
Решил вернутся в игру и тут обнаружил что русский удалили и игра полна багов. Да уж, разрабы судя по всему конченые русофобы и диграданты раз умудрились запороть проект. Очень жаль, так как идея была замечательная.
Buy only if you're fine with installing community patches as mods. Otherwise you'll run into countless problems — yes, even game-breaking ones. Feels like the developer took our money and then just vanished. Disappointingly little post-launch support.
I played Pharaoh as a kid and was super excited for this new version when it was announced. Not gonna lie, it's been over 2 years since it's release and it's still so glitchy, I can't upgrade Army Units and there's been times my ships just wouldnt get built. If you want to play the game, I'd downloading the original - the mechanics are clunky but at least it does what it says on the tin.
I honestly don’t understand the purpose of this remake. Instead of improving on what made Pharaoh great, it feels like the game has just been reskinned on top of it. The art style looks cartoonish, which really hurts the atmosphere compared to the original. The animation are the same. The core gameplay is basically identical to the 1999 version — quirks, clunky behavior and all — with almost no meaningful improvements. The war system feels weird and half-baked. Bugs are still all over the place, which makes it frustrating to play, and since the devs have disappeared I guess that's it. In the end, it feels like only the music and UI truly got a proper remake (the latter not really for the best). Everything else is stuck in the past, without the charm of the original. Unless you’re desperate for a slight visual refresh that won't be to everyone's taste, you’re better off playing the classic Pharaoh with community patches to increase the resolution.
Graphics are badin the sense the animation and style looks like cartoons now, the original version had better graphics in the sense of textures and details, this looks like a mobile game now, the menu is soulless, i have no clue why they changed the layout, the original UI was perfect the way it was.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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