
Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
About
Engage in intense tactical combat across the vast expanse of space in this heavily simulation-based tactical game featuring everything from kinetic and beam weapons to realistic radar and electronic warfare. Take command of a fleet of space warships tailored to your exact play-style and battle the enemy in single and multiplayer skirmishes, or dive into a narrative campaign – solo or with friends – to lead a strike-force behind enemy lines, managing a limited supply of fuel, munitions, and ships in the face of a growing rebellion.
NEBULOUS: Fleet Command seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision – and mistake – for hours after each battle.
It's in your hands, Commodore.

Take unparalleled control of every unit right down to their individual hardpoints. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical, and massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.
Group your weapons and task them to different targets or focus fire with everything you have, but bear in mind that weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all.

Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing sensors from detecting their presence, and ensuring illuminators and fire-control radars are unable to mark targets for missile systems.
When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality. Finally, a well-designed formation can provide an extra layer of defense with picket ships screening for capital ships – but multiple ships moving in close proximity produce a larger signature, making them more easily spotted by enemy sensors, especially when exposing a larger face to the enemy.
Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.

Face a growing rebellion in the narrative campaign as you take command of a small strike-force operating behind enemy lines, adapting to its strengths and weaknesses as you face off against increasingly capable enemy forces. Play alone or with friends as you jump from battlespace to battlespace and balance the risk of engaging with secondary objectives that might strengthen your fleet while putting your limited ships in harm's way to accomplish them. Scavenge munitions and fuel from installations and destroyed enemy ships, modifying your arsenal and tactics to overcome evolving circumstances.
Meanwhile, skirmishes against the AI and human opponents allow you to test your mettle in isolated combat scenarios, where fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments – right down to the types of missiles each bay carries.
A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.

Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.
Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst-case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.

NEBULOUS has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more. Use the robust Campaign Editor to design your own narrative campaigns, complete with cutscenes, scripted events, custom fleets, and the tools needed to tell and share your own stories in the world of NEBULOUS: Fleet Command.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun game.
Like a lot of people, I got into this game because I love the modern naval milsim games that are half spreadsheet half simulation and of course because of the Expanse with those lovely lovely streams of CWIS rounds screaming out into space. Nebulous delivers on the reasonable to learn difficult to master game mechanics with a large amount of fog of war to make deception and tactics matter. I mostly played single player and small multiplayer matches with friends instead of public lobbies (due to the notorious player base) and it was alright, but now the game is really staring to shine with the co-opable campaign. Skirmishes annoy me as they promote builds where you only need the ship to work for 45 minutes max, minimal ammo, committing every single strike craft and missile to a single engagement, which is spectacular but kinda arcade-y. The campaign finally forces the type of strategic planning that was missing, needing to carefully consider what weapons to employ knowing resupply is far off instead of throwing everything at the objective immediately. The campaign itself is well constructed (in my playthrough so far) with a vaguely homeworld style presentation, a huge plus. I always enjoyed the game, but the campaign is a bright spot in terms of adding that missing level of caution to the battles.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i shot six atlatls at a single "civilian" frigate and they exploded, 10/10 game
Semi steep learning curve, with a great pay-off when all features work together. Awesome aesthetic. stable builds, but perfomance needs work. The campaign is great fun, looking foward to act 2.
With the release of a very interesting campaign, and a campaign editor, this game has improved to the point of warranting a purchase and enjoying it thoroughly, there is a steep learning curve and plenty of challenge ahead.
Since I haven't played this long enough to really get a hang of what makes it tick, I don't have a ton to say here, but Nebulous absolutely fills a niche in games I didn't know I needed. A fleet combat game that actually respects the intricacies of combat aside from "point and shoot" is a good fleet combat game. You can even have ships that aren't actually meant for combat and are strictly to fulfil support roles in your composition. Cool game. Active devs (just added a campaign!). Definitely deserves support.
[h2]Yet another early access flop[/h2] ==> At the time of the review Nebulous has a whopping 194 concurrent players. This game has completely failed many people's expectations after the initial hype has worn off. I have changed my review to negative and most people I know don't even want to even try the game anymore and can't even remember wishlisting it prior. The [i]It's just Early Access™[/i] excuse ran out. There is no real substance to be found in the game as many people initially hoped for. All the hype about supposedly highly complex fleet battles in space with customized weapons and ships and systems management completely fizzled out into being just a boring geometry puzzle with a little bit of statistics sprinkled on top. The only thing it has going for it is scratching that tiny Homeworld itch, but that's it.
在官方中文上线以后,我认为已经适合入手了,虽然尚在测试阶段。但这依然是市面上最好的硬核太空策略游戏之一。
Awesome if you have the patience to learn the game
My favorite "I suck at this" game. The tutorials are so well done and enjoyable that I've played many of them several times and will continue to do so. I'm not very good at RTS games which require high APMs... so I really appreciate how I can slow things down to my liking as I learn different aspects. I'm looking forward to attempting the single-player campaign.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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