
Victory is at your fingertips! Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Take charge of history’s greatest war machines in Hearts of Iron IV, a grand strategy wargame that challenges your strategic abilities and political insight. Refight World War II at the head of nation from the time period, building up an industrial powerhouse and a diplomatic alliance that will effectively wage war on ideological opponents.
Hearts of Iron IV is more than a historical simulation. Alternate historical paths open up with almost every decision you make, from small ones such as where to launch your attack to crack open Fortress Europe, to large ones, such as whether to re-establish democracies or long forgotten monarchies.
In Hearts of Iron IV, you can plan the military strategy almost down to the rivets, as you design division templates for your armies, research new modes of production and means of destruction, set out factory instructions and pursue political objectives. Almost no part of the war goes untouched as you guide a nation of your choice through humanity’s darkest hour.
Death or Dishonor: focuses on eastern and central European middle powers
Together for Victory: focuses on British Commonwealth nations
Waking the Tiger: focuses on China and Japan
Man the Guns: focuses on naval features and alternate history paths for the United States
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3273 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hearts of Iron IV Those who have not played the complex strategy game of Hearts of Iron IV are ignorant and delusional, unaware of what truly matters in life. Hearts of Iron IV is not a game, it is a logical masterpiece that only super geniuses can understand. The average simpleton may be able to download this masterpiece and even play it but they will NEVER understand the complexity. I pity those idiots who have never played Hearts of Iron IV, so foolish and ignorant. They quarrel over earthly issues like climate change and equality. None of that matters, all that matters is Hearts of Iron IV. Hearts of Iron IV displays the complexity of the Second World War in more detail than any idiotic historian could dream of. I pity those leaders of the current nations, thinking they are more important than us Hearts of Iron IV players. We are superior, we are above. We could rule any country and win any war from our training, thousands of hours playing Hearts of Iron IV. Have a nice day in your delusions simpletons.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #67, worst PL #100 · 6 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Portuguese - Brazil, Russian, Spanish - Spain, Japanese, Simplified Chinese, Korean
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My first game I played as the German Reich, I lost to Poland. My latest game I played as Poland, and also lost to Poland. 10/10
As much as I love this game, Paradox's increasingly overmonetization of this game can't be ignored at this point. The Devs are constantly rushed to pump out more DLCs for minor countries, and then Corporate slaps ridiculous price tags on them. They also have made DLCs that literally overwrite other DLCs, and will pair giant features with minor DLCs in order to make an excuse to bump up their prices; Features that should be in free updates. The base game is incredibly bare bones, the DLC is essentially 90% of the actual content for the game. The Dev team also constantly get blamed for the poor choices and pricing that the upper-management makes and are typically used like the first line of defense, Shields that will absorb and deflect most of the criticism away from the rest of the company. Paradox listens to shareholders and business consultants on critical and creative decisions more so than their actual Dev teams and audiences
Hearts of Iron IV offers a captivating experience for strategy and history enthusiasts. Despite its positive aspects such as deep strategic options, historical recreation, and military planning, the steep learning curve and certain mechanical shortcomings might be challenging for some players. However, for those who appreciate the complexity and details, it can provide a rewarding war strategy experience.
Do NOT go beyond version 16.8 if you enjoy naval warfare and don't want to be bogged down with the increasingly needlessly detailed minutiae that the Paradox geeks paradoxically seem to feel the rest of us want. As time passes HoI IV is becoming less and less player-friendly.
It's the only game where you can play for hundreds, if not thousands, of hours, yet you can have no idea what's really going on. The only downside is you pretty much need to have all DLCto play the game. The game is good, though.
My hearts of iron experience after like 2 matches (i lost both of them): > Try to do tutorial > Tutorial sucks i dont understand sh1t > watch youtube how to beat tutorial > still dont understand anything > try to learn myself (it kinda works) > play as italy and declare war on france > half of the world turns out to be my enemy > starts losing the war > italy enters civil war > somehow i became on the same side as france during the ciivl war (amazing) > thinking how i got civil war if i had 90% stability > play as romania > puppet bulgaria and align hungary > i lost to hungary even thought i had 20 division versus only 2 > doesnt make any sense > next goal: form roman empire (i dont think i will be even close to that)
These can be long games, and too many updates make the previous game not loadable. I don't play everyday, and when I get back to my game and I can't load it, it is more than frustrating. It means I won't play anymore.
This is my opinion on the game so you might have a different view on it. *played on free week* Absolutely NOT beginner friendly. Tutorial doesn't explain anything and the game expects you to know all the gameplay mechanics. I still haven't figured out how to actually build a functioning factory in 3 hours of playtime. I know grand strategy tends to be hard but at least some games actually teach you how to start. I also watched Paradox's tutorial videos and the only thing they did was explaining what each thing does but NOT show it in action, which in my opinion doesn't make the player understand better. As a huge history enthusiast I was intrigued to play the game but I was left dumbfounded by how this game deals with newcomers. Also, from what I have read, the game is pretty incomplete without the DLC's which are locked behind big paywalls, the DLC's basically functioning as updates. If you like WW2 related media I suggest giving this game a try since it is pretty detailed and has a ton of interesting mechanics but as I have said, it's very tedious to learn how to actually use them.
I bought this game to play with my severely autistic and mentally handicapped little brother, Ian, who was only a small boy at the time. I learned the game as well as I could so that I could teach little Ian everything I knew. He always wanted to play Germany.. something of a fantasy for him to be a Nazi. I tried to snap him out of it. Kids these days.. anyways, We would always play the Axis powers: him as Germany, me as Italy. We put a lot of hours in the first few days of us buying the game. Learning, laughing, living, loving, the whole nine yards. You get it. This was back in 2019 or around then. We stopped playing after a few hundred hours. His attention span wasn't all that good. I think he got into model trains shortly after. Fast forward to a few months back from now. He died horrifically in an accident involving a train. Walked right onto the tracks as it was coming. Didn't look both ways. Horrible. Tragic. Devastating. I have not been the same since. I've had horrible depression and can't sleep much these days. Coming back to this game has helped a lot. Remembering all the fun we had together, me and Ian. It's almost magical at times. Thank you Hearts of Iron.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $357.4M | 469.5K | 78% | $49.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $345.4M | 373.5K | 90% | $59.99 | |
| $325.2M | 279.5K | 97% | $39.99 | |
| $393.6M | 281.5K | 89% | $59.99 | |
| $309.3M | 355.8K | 95% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $4.4M | 4.1K | 81% | $29.99 | |
| $10.4M | 9.6K | 79% | $39.99 | |
| $3.3M | 7.6K | 82% | $14.99 | |
| $163K | 358 | 89% | $11.99 | |
| $4M | 6.3K | 74% | $19.99 |