
White Knuckle is a first-person roguelite speed-climbing game. Ascend through the guts of SUB-STRUCTURE 17 using precision movement mechanics. Sharp reflexes and resource management will bring you out from under ten thousand meters of concrete and decay.
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About
Use momentum-based movement mechanics with precision, deploy a variety of tools and resources, and ascend as fast as you can.
Just don't lose your grip, there’s eternity below you.
Manage your inventory or become encumbered and fall to your death. Failure to grab what you need from your bag in time can spell disaster.
Through run-based meta-progression, you’ll discover and unlock varied augmentations.
Bolster your will to ascend.
You're not alone down here. Strange life flourishes far underground, and darker things haunt these halls. Something oozes from the depths– following you, growing angrier… and it won't let up.
Travel through different regions with unique threats and gameplay challenges during your attempted escape of the underground megastructure.
The deep dry storage of the Silos, the putrid sewers of the Pipeworks, the haunted piers of Habitation. Each area will require adaptation to new obstacles and denizens.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 1676 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My hands do not get sweaty when playing games. Doesn't matter if it's competitive or some intense high-action-packed nonsense -- it's never mattered. White Knuckle is one of those extremely rare special games that makes me sweat like a hog scurrying through a damp, wet swamp on the hottest of humid summer days. Thank you, White Knuckle devs. I truly do love dripping nasty, viscous bodily fluids that pool beneath my ass-cheeks and marinate into a soup of my filthy essence. It's truly a mesmerizing, surreal experience that impels me to keep playing!
i want to play this game more but i want to play with friends, they should totally make vanilla multiplayer
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is so sick. I really want to congratulate the developers for making such a uniquely fun and addicting game. The gameplay is great. The style is fantastic. The music is hauntingly evocative (and awesome). The denizens (creatures) are highly engaging. The atmosphere is something I have never seen anything like. You really feel like you are climbing out of "ten thousand meters of concrete and decay". It is really good at giving you the constant experience of looking up and down, and seeing nothing but the tunnel ending in an abyss in both directions. This game has a demo. Try it out. It is quite long for a first timer - I beat it in about 5 hours. If you like it, then buy the whole game. I can guarantee you won't regret it. Side note - This game has the best trailers I've ever seen.
White Knuckle это игра где ты можешь кликнуть на любую не-гладкую поверхность чтобы подтянуться на ней. Твоя задача - сделать это примерно пять тысяч раз достаточно быстро и достаточно аккуратно, чтобы пройти игру. Это одна из моих любимых игр за последний год. Главное достоинство игры - феноменальное ощущение от естественного роста навыка. В White Knuckle приятно учиться играть, потому что каждая маленькая оптимизация - ощущается мгновенно - ты чувствуешь как индивидуальные прыжки получаются лучше, как комнаты проходятся легче и как кампания в целом которая сначала создает ощущение непробиваемого испытания - становится все более и более пробиваемой. Обучение ощущается так хорошо потому что во-первых, опять таки, параметры оптимизации ясны и очевидны в каждой комнате, а во-вторых - потому что перемещение в этой игре ощущается невероятно интуитивно и кинетично. Отзывчивость, инерция, логика поверхностей, скорость персонажа - это всё настолько хорошо вместе работает, что просто процесс движения в этой игре увлекателен. Что бы не происходило на экране - ты в любой момент времени либо напряжен либо испытываешь снятие напряжения. Лишние роглайк элементы игру размывают и душат чувство честности происходящего (и моментами поощряют ленивый дизайн уровней который, особенно в поздних секциях игры, прежде всего полагается на наличие у игрока артефактов и предметов, а только потом - прямых рук), но недостаточно чтобы испортить впечатление. Ради такого геймплея можно затерпеть. Хотелось бы: - Изменение или хотя бы разъяснения метода подсчета очков в компании. В такой игре лидерборды это важно, но сейчас подсчет очков работает так, что игрок прошедший игру за 2 часа может обойти по очкам игрока который прошел игру за 1 час, хотя казалось бы - скорость должна быть важным фактором соревновательности. - Возможности настраивать или хотя бы сидировать кампанию. Сейчас основной режим игры перемешивает комнаты, лут и перки случайным образом, что делает невозможным соревнование в действительно равных условиях даже между игроками которые этого захотят. - Скинов с классными ноготочками.
Honestly? This game is one of my favourites when it comes to having to do parkour and react accordingly to your surroundings, especially with the new Nest update. Back in September, when they released the Abyss update, that was very cool as it introduced the aspects of Artifacts and their various uses, which got me hooked onto the game again (and also had to make me do the endless achievement for reaching 10000 metres, which was fun) If you want a horror climbing experience that is fully replayable, then I would fully suggest investing some time into White Knuckle. It might be difficult at first, sure, but once you do learn the basics behind the game, uncover the entities that reside within the Superstructure, and find out their weaknesses, then you will come to love the game. The nest update recently released (about today), and holy the developers do [b]NOT[/b] fail when it comes to making fire updates. I will let you guys see it for yourselves I will be looking towards more updates from Dark Machine Games about White Knuckle, and I wish the best for the development process of this game towards the developers.
[h1]Experienced on the Meta Quest 3[/h1] You can view my VR mod gameplay here: https://youtu.be/Or6qE1K9K1k Yes, you can play White Knuckle in VR with the latest VR mod released (search for it). It's completely free and transforms White Knuckle into a truly fear-inducing speed-climbing challenge. You think this game was good in pancake? Try it in VR for a whole extra dimension of immersion. The VR mod has full 6 DOF motion controlled gestures, along with head-tracking. You can play it with only VR mod gestures, a combo of gestures & button presses, or just button presses. Yes, you get to play it your way. The game does run a bit heavy at times. I did experience some micro stutters. However, I was getting mostly 90 fps on my RTX 5090. Other than that issue, the only other one I experienced is some difficulty navigating the UI with the laser pointers. Nothing big though. There's simply no better way to experience White Knuckle. The VR Mod is the only reason I bought the game. [quote]I bought this game! If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.[/url][/quote]
“Nonbinary coded games”, eh? Cringe. So thaaaat’s why the announcer sounds like that... Had a feeling. I don’t care whether it’s intentional, or how intentional it is—the announcer is quite annoying, when I would much prefer they be quite quiet. Their nonbinary timbre does feel dystopian, I’ll grant you that. The dialogue writing doesn’t help matters either. Haha, aren’t we so self-aware and hip and clever? The “no leave” bit at the end of the tutorial in particular goes on for far too long, to name but one example. Speaking of which, the tutorial probably needs a rework altogether. Drop the Stanley Parable typeface from everywhere. It’s distracting. “Ludonarratively dissonant”, even, arguably, from what I can tell so far. Find a new font. Commission one. Something. Anything. It’s also unwieldy and hard to parse during the tutorial. Aside from contending with learning the clunky controls themselves, I’m also having to find and walk up to walls of text, constantly, in order to read them legibly. Consider using floating HUD text, with customizable scale/size/type, instead. Another thing. “Redness” as an indicator of remaining stamina is relative, unreliable, misleading, imprecise. Elegant somewhat maybe, but far from perfect information. During the tutorial at least, the “room tone”/background noise is distractingly repetitive and monotonous. Could it loop less or be a longer loop? Music, even ambient music, could also help mask it potentially. Refund [strike]soon I’m thinking.[/strike] received!
I think White Knuckle deserves to be in the conversation of best games ever made BUY WHITE KNUCKLE
no difficulty adjustments for ppl like me its not fun its really repetitive the perks dont go well together and the first 2 major regions are really boring 3/10
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Active players
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Players by region
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