
Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
About
Engage in intense tactical combat across the vast expanse of space in this heavily simulation-based tactical game featuring everything from kinetic and beam weapons to realistic radar and electronic warfare. Take command of a fleet of space warships tailored to your exact play-style and battle the enemy in single and multiplayer skirmishes, or dive into a narrative campaign – solo or with friends – to lead a strike-force behind enemy lines, managing a limited supply of fuel, munitions, and ships in the face of a growing rebellion.
NEBULOUS: Fleet Command seamlessly blends the thoughtfulness of pre-mission planning, tension of battle decision-making, pressure of real-time action, and pain of inevitable sacrifice into an intense tactical space game that will keep you reflecting on every decision – and mistake – for hours after each battle.
It's in your hands, Commodore.

Take unparalleled control of every unit right down to their individual hardpoints. Keep your entire fleet together, dynamically split off task units, or give each ship its own assignment. Large maps with lots of cover and radar occlusion make methodical positioning and sight lines critical, and massing firepower in one place is not always the best solution, as the enemy could come from any direction in the fully 3-dimensional battlespace. Covering your retreat is always in order.
Group your weapons and task them to different targets or focus fire with everything you have, but bear in mind that weapons have compounding benefits and drawbacks, all of which can be compensated for and planned against. Selecting the appropriate weapon to engage a target is as impactful as deciding which targets to engage at all.

Intelligence is key to victory and your situational awareness is never a given. Asteroids and gas clouds can hide ships behind their radar shadows, preventing sensors from detecting their presence, and ensuring illuminators and fire-control radars are unable to mark targets for missile systems.
When out in the open, electronic countermeasures take the lead as they attempt to jam, scramble, or otherwise mitigate enemy sensors on board their ships and missile systems alike, and ships can opt to run cool, turning a variety of systems inactive in order to more easily hide from detection at the cost of some functionality. Finally, a well-designed formation can provide an extra layer of defense with picket ships screening for capital ships – but multiple ships moving in close proximity produce a larger signature, making them more easily spotted by enemy sensors, especially when exposing a larger face to the enemy.
Occlusion, passive signal detection, balancing radar signature size, and the ability to deceive the enemy makes the fight for intel a critical part of every battle.

Face a growing rebellion in the narrative campaign as you take command of a small strike-force operating behind enemy lines, adapting to its strengths and weaknesses as you face off against increasingly capable enemy forces. Play alone or with friends as you jump from battlespace to battlespace and balance the risk of engaging with secondary objectives that might strengthen your fleet while putting your limited ships in harm's way to accomplish them. Scavenge munitions and fuel from installations and destroyed enemy ships, modifying your arsenal and tactics to overcome evolving circumstances.
Meanwhile, skirmishes against the AI and human opponents allow you to test your mettle in isolated combat scenarios, where fleet design allows you to choose between multiple classes, configuring everything from their munitions storage, power supply unit, and electronic warfare capabilities to their damage control systems, point-defense capabilities, and armaments – right down to the types of missiles each bay carries.
A point cost system keeps fleets balanced as you design battleships, cruisers, frigates, corvettes and more, arriving at the battlespace with little idea as to what your opponent might be fielding. Scouting enemy fleet composition and adapting to their designs will be essential to securing victory, and at times you may spend half the battle (or more) trying to accurately determine your adversary's capabilities so that you can strike with precision and force. Express your tactical identity through the design of your fleet, and each individual ship within.

Each system and subsystem aboard your ships perform specific tasks and are tracked and simulated individually. Their position on your ship can determine optimal facing when unleashing a salvo, or the risk factor when enemy systems open fire. Vital systems should be protected with the help of point-defense systems and defensive maneuvering that presents auxiliary systems towards incoming fire while keeping essential systems hidden behind the armor plating and hull.
Damage is modeled for individual components, determining which ship systems remain active under enemy fire, and damage control teams work rapidly to repair what they can as they move from compartment to compartment. Retreating from active combat to repair damaged components before re-engaging is not only a viable strategy, but at times, an essential maneuver, and in a worst-case scenario, a ship with a breach in its reactor can be quite a potent weapon in its own way.

NEBULOUS has extensive modding support, with hundreds of player-made mods available on Steam Workshop including new maps, ships, weapons, and more. Use the robust Campaign Editor to design your own narrative campaigns, complete with cutscenes, scripted events, custom fleets, and the tools needed to tell and share your own stories in the world of NEBULOUS: Fleet Command.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Extremely small and toxic playersbase. There's less than 100 people still playing this game at any given time, so you wait around hours for a match to start, only to get insulted for not having a perfect meta fleet. And the game gives no information why a certain fleet build is supposedly bad.. I should have listened to all the negative reviews, but I thought how bad can it be? Yeah, it's really ♥♥♥♥♥♥♥ bad. Worse, the gold rank veterans apparently like to stack lobbies against new players. Stay away.
Creators of the game have decided to go political and I can't support that :/
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was looking forward to getting into this game when my vacation started, but I just found out they will ban you from the Discord if they find out you are a conservative, or not a socialist. Disgraceful behaviour, and very stupid considering this is a very niche title that needs all the players it can get.
EDIT June 9th 2026: The game is in a really good spot now, with the campaign being so good that I can honestly forget the previous complaints I had. AI got a pretty good overhaul, too. Updated rating is 9/10, with good potential for 10/10 on final release. The rest of the review is unchanged for posterity's sake. This is getting repetitive with Hooded Horse games. To summarize Hooded Horse's entire publishing strategy: Support a developer in making a unique game, see initial success, and then have the game fall completely off the radar with one major update a year (if you're lucky). NEBULOUS: Fleet Command was early in Hooded Horse's resume and one of their first real successes. It's also a brilliant game that takes clear inspiration from actual naval combat. A round hits you, and it doesn't do hp damage in the traditional way. Instead, it damages whatever components are beneath the round (assuming it pierces your armor). With a variety of ship designs and tactics to win a battle, the game is good fun. But 3 years later, the game is STILL unfinished. And I don't mean early access, I mean that there's practically no singleplayer content, a clunky and barely serviceable tutorial, and a small yet toxic elitist community as a cherry on top. It really does feel like the devs would prefer to tinker with their ships some more instead of develop [i]the game[/i]. To be fair, the ships are cool, but I'm gonna need more than simple AI skirmish to actually test them out. Despite that, I think there's ample fun to be had in the current game, regardless of Eridanus Industries' future content promises. 7/10, get on sale, will be better with a campaign.
The video game itself is great, there is nothing quite like it. I adore it, love it to death and could never get tired of it. But I can only truly enjoy a fraction of the game's content because of the community. "Elitist" is putting it mildly. Not everyone is like this, not all of the high ranks are morally bankrupt, but a fair few of them are. To them, there is no room for casual play in the casual lobbies; you will either play perfectly or be mauled. Newbies are actively discouraged from exploring the game's features themselves and testing out their own ideas and having fun the way they would like to, because the elitist majority of the community is too focused on making sure those 'pesky newbies don't ruin our victory'. It's true that nebulous multiplayer is very reliant on team cooperation. But there is a distinction between competitive lobbies and casual lobbies for a reason, and this distinction gets completely lost. Until the full campaign is out, this review is going to be negative because currently one cannot actually enjoy half the game. By absolutely no fault of the developers - the team behind the game itself have done a wonderful job. But I cannot in good faith recommend the game. I also wish to clarify that this review has absolutely nothing to do with political views. This is an objective observation on the actions and character of community members, not what they are politically.
As much as I want to recommend, Hooded Horse's community is terrible and will dogpile, harass and threaten to the point they will ban the victim of such for wrongthink. Terrible. Stay away, and I hope Tex takes his voice away from this game for it's owners bigotry and hate.
This game looked promising, and it was a lot of fun figuring out the mechanics with friends in private lobbies. But what the tutorials teach is little to nothing compared to what's expected from players among the small toxic community that this game has garnered My experience with the official discord was nothing more than being stomped on repeatedly with no help or guidance as to how to improve and what to learn. Granted, that's no one's responsibility nor was I expecting that. But it's easy to see why such an attitude has kept the game's community from growing past it's current size and defers any new players from sticking with it. As the number of people playing steadily declines, I only see this issue becoming worse until the game unfortunately dies before the promised campaign is even delivered. There are better ways to spend your time than sinking tens of hundreds of hours into this game just to be on par with people who want nothing more than to shove their experience down a novice's throat.
The dev ban you from there discord when you are a fan of people they dont like,.
This publisher treats its customers like trash, do not buy. Banning ppl for saying "In my experience women play D&D not Warhammer" Disgusting behavior
Seen this game played by multiple youtubers, but if you happen to post the WRONG youtuber playing it (and praising it) then even if you were a long time fan, you'll get banned from their official discord. They devs are also quite fond of making one faction much better than the other to the point that 70% of the playerbase only wants to play that one faction and thus makes casual games nearly impossible to find as people will just join the server, see there are no slots on ANS, and leave. If you want to increase your chances of ever actually getting to play in the first place, you have to main OSP. OSP is currently much weaker than ANS and requires a lot more planning and coordination with teammates to win games. Devs somehow don't know how to buff OSP into a more competitive space or nerf ANS to bring them in line with the abilities of their opponents. This is to the point that ANS has specific missile designs to only require 1-2 hits to cripple OSP's best capitals. All that being said, I cannot recommend this game to anyone at the moment. When I first started playing I tried getting all of my friends to buy it. That is no longer the case. It's unbalanced and the community is hostile if you so much as look at someone they don't like. Hopefully the ship changes course, but until then, I'll just wish I got a refund before I spent 2 hours waiting for a multiplayer match.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 5.4K | 75% | $22.99 | |
| $4.4M | 2.6K | 54% | $69.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $4.4M | 16.7K | 69% | $9.99 | |
| $4.4M | 7.1K | 84% | $29.99 | |
| $4.4M | 9.5K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $352.9M | 274.7K | 91% | $49.99 | |
| — | 0 | — | — | |
| $3.3M | 7.6K | 82% | $14.99 | |
| $8.8M | 8.1K | 79% | $39.99 | |
| $893.2K | 1.3K | 77% | $19.99 | |
| $163K | 358 | 89% | $11.99 |