
"WELCOME TO THE PIONEER PROGRAM! As the newest recruit of Kindred Aerospace - The 4th best interstellar space exploration company - Your job is to determine if the planet ARY-26 planet is fit for humans. You may be short on equipment and experience, but you'll figure it out. Good luck!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About


Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 6.9Kreviews | 87% | — | $3.9M |
| $29.99 | 253ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Нудный геймплей, неинтересное исследование и душный платформинг. Кооператив не несёт в себе никакого взаимодействия между игроками, отчего смысла в нём нет.
Bienvenue sur ARY-26 ! Une planète “paradisiaque” remplie de créatures mignonnes, d’aliens qui veulent votre mort, et de blobs gélatineux absolument pas comestibles (enfin… probablement). ✅ Ce qui marche à merveille Un humour délicieux : entre les pubs débiles de Kindred Aerospace (“la 4ᵉ meilleure compagnie spatiale !”) et ton IA de bord qui te juge à chaque erreur, c’est un festival de sarcasme et de second degré. L’exploration est un vrai plaisir : colorée, dynamique, pleine de secrets et de situations absurdes (grappin ? jetpack ? oui, mais avec style !). En coop, c’est encore plus drôle : c’est toujours mieux de mourir en hurlant de rire avec un ami que tout seul dans un buisson alien. ❌ Ce qu’on peut reprocher (gentiment) La durée de vie n’est pas folle : compte 8–10 h avant d’avoir tout vu… sauf si tu passes ton temps à nourrir les piafs avec des fruits explosifs. Quelques répétitions sur la fin, mais bon, quand on te file un pistolet qui tire des blobs roses, on pardonne beaucoup. 📌 Mon verdict : Une aventure spatiale déjantée, débile et brillante à la fois. C’est beau, c’est drôle, ça fait “pouf” et “splash” au bon moment, et ça prouve qu’on peut sauver la galaxie en rigolant. Note : 9/10 La planète est sauvage, mais ton fou rire le sera aussi.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Was hit by the game-breaking Fixer Upper mission bug on my first playthrough, where the 'Deposit' prompt for the Alloy does not appear. Discovered the only potential (no guarantee) fixes are to begin a co-op game (but as this game has friend-only co-op, you need a friend with a copy of the game) or to start again from fresh. This bug will not be fixed, considering the studio shut down just over five years ago. Avoid.
Journey to the Savage Planet is a science fiction adventure game developed by Typhoon Studios. Tasked by Kindred Aerospace, the fourth-best interstellar company, your job is to exploit a new planet in the name of capitalism, err, I mean, explore a planet for possible human habitation. You play an unnamed astronaut, sent to an alien planet to catalog its features and inhabitants. You explore the landscape, scanning flora and fauna, while gathering resources. Back on your ship, these resources unlock upgrades. These upgrades provide additional mobility and options, which open up more areas and so on. Journey to the Savage Planet includes some combat. However, it is not the game's focus. Instead, combat is a series of puzzles to keep areas unique and challenging. The boss battles gate content, ensuring you have certain upgrades and know how to use them. The level design is also economical. While regions feel huge at first, explorable areas are actually compact and densely packed with secrets and interesting tidbits. Early regions have areas only accessible with later upgrades, encouraging players to revisit content with more experienced eyes. You unlock teleportation early, removing a lot of tiresome travel. Journey to the Savage Planet offers co-op play, your in-game "meat buddy", for assistance or more social play. Mechanically, the above sounds like a standard 3D exploration/traversal game. This is true. The game gradually exposes you to progressively more difficult puzzles that build on previous experience, like any good puzzle game. Turorialisation is usually subtle, although the game sometimes shows applicable controls as a hint. Unlike more linear puzzle games, the game's open world allows players to switch to a different puzzle or area and return later, along with freeform exploration. However, Journey to the Savage Planet coats this well-implemented but otherwise unremarkable gameplay with a thick layer of absurd, satirical, anti-capitalist humour. Your ship bombards you with ads that use familiar tropes and techniques to peddle ridiculous products. Periodic messages from the self-serving and insincere Kindred CEO echo the worst of an egotistical cult of personality. He savours sushi on his private jet while you eat ooze-like grob on your decrepit spacecraft. Even the feigned encouragement from your shipboard computer is sarcastic. The humorous context gives purpose while downplaying negative aspects. It is hard to take your character's death seriously if your CEO and ship's computer do not. Killing and exploiting the wildlife is OK because it is in the name of "science". Journey to the Savage Planet's bright, saturated and cartoonish art style, creature design, and sound effects reinforce this. The cute, ball-like pufferbirds, for example, have large, anime-like eyes and emit high-pitched cheeps. Many-headed baboushkas scream comically as they dash around. Feeding aliens grob makes them fart collectable resources. This art style also ensures plants, creatures and terrain features are recognisable, easy to differentiate, yet clearly alien. This style will not date as graphics capabilities improve and adapts well to lower fidelity devices. The soundtrack is roots rock, heavy with guitars and stringed instruments. It gives the game a playful, blue collar, "Wild West" feel. I would have liked more variety between tracks, though, as it can become repetitive. While there are challenging moments and your character will die often, Journey to the Savage Planet is not difficult. A new upgrade, using a previously overlooked environmental feature or rethinking the approach is usually the answer. Even the various MacGuffins, such as orange goo to increase your health/stamina or alien alloy for upgrades, can eventually be detected using your scanner. These scanner upgrades replace a frustrating game of finding the obscure nooks and crannies with the fun traversal puzzles. You know where the desired objects are. You just need to find out how to get there. I usually find completing collections tedious, but Journey to the Savage Planet had me happily doing so without initially realising it. Journey to the Savage Planet's anti-plutocratic and pro-environmental message becomes less subtle later in the game, particularly as you approach the last boss. It taps into the anti-"tech bro", "save the planet" zeitgeist. However, the game's message takes a backseat to the fun, avoiding lectures and keeping things light. The game hides its message under an obvious corporate caricature. It avoids imposing moral quandaries or showing the heart-tugging broader effects on society, as in games with similar themes such as Cyberpunk 2077 or The Outer Worlds. Journey to the Savage Planet takes around fifteen to twenty hours to complete and about five extra hours to find all the collectables. It will appeal to those looking for a light-hearted exploration and traversal puzzle game. However, those looking for genuine challenge or put off by satirical, cartoonish humour should look elsewhere. Many puzzles emphasise the vertical, giving sweaty palms for those afraid of heights, too.
While its gameplay, story or characters don't have much depth, I enjoyed what there is here anyway. It has humor and charm, both in dialogue and the fake advertisements on your ship and video messages from the CEO. And I have to say Adrian Burhop knocked it out of the park with his acting role here, as he gives important exposition in a very entertaining but cinematic way. The world is visually stunning with so much variation to environments and all kinds of creatures to fight. the platforming is a real standout to me as i enjoyed the grappling, double jumping climbing across these huge and weird landscapes. While all the upgrades and gadgets are really nice and the gameplay loop initially of discovering this planet, finding orange orbes to upgrade health and stamina and completing side objectives is fun. The gameplay doesn't change from that, while some of the boss fights are really fun, beyond that it overstays its welcome as you feel how repetitive it gets and it degrades the enjoyment over time. To be fair I did play this solo so it might not be a problem if you have friends (i dont). Overall for a game made by is a small team of talented developers, a step above a indie game, was still a enjoyable game, best to play it in bursts, get it when its $8 or less
혼자 하기에는 애매하고 친구랑 해야 재밌는 게임 나는 도전 과제 하려고 꼼꼼히 탐험 하고 친구는 혼자 ㅈ빠지게 스토리 진행 ㅋㅋㅋ 사실 스토리 해주는 셔틀 아닐까...? 하여튼 적당히 뇌 빼고 할만한 게임이라고 생각! 스팀 클라우드 지원 안 해서 게임 삭제하면 세이브 없음 친구 도중에 컴 바꿔서 처음부터 함.. 도전 과제는 DLC 필수.... 나름 재밌게 해서 할인하면 살 예정
Just finished my first 100% playthrough of the game. Absolutely one of my favorite games of all time. Think of Subnautica, except on land, less scary, less survival-like, and takes itself less seriously, as well has greater boundaries for where you are allowed to go (all within the lore of the game, of course). My only complaint is that the boss fight doesn't utilize the skills you learn throughout the game enough. But that compared to the rest of the game, which is just outright enjoyable, it's a miniscule complaint. If you're considering it, I say get it. It's a great experience.
It's a cute and whimsical game with dystopian aspects to it. Challenging but not overly so with its puzzles and pve. Has a beautiful environment and story elements that make sense with the gameplay objectives.
Journey to the savage planet is an okay game. i have played better exploration games and this one was often very frustrating because of unclear direction, controls that are not precise enough and attrocious platforming. Still, exploring is kinda fun, especially if you are playing with a friend. the game has a very specific kind of humor that not everyone likes. i didn't mind it too much, my husband hated it.
Кринж, угар и тотальное непонимание. В целом, неплохая игра на пару вечеров, особенно, если играть с другом. Если нравиться исследовать, собирать и прокачиваться- игра должна понравится. Есть пару моментов, которые немного испортили впечатление, но некритично. Финальный храм- просто растяжение игрового времени, так же душные достижения и очень короткое dlc. Его мы вообще не поняли, особенно, для чего в самом конце игры, когда всё пройдено, дают бесконечную выносливость и быстрый отхил. Если что, достижения открыть легко благодаря сохранению из руководств. В целом, рекомендую! Играется бодро, исследовать интересно, активности разные и не надоедают. Вот только дополнение- проходняк на час
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