
Terminator: Dark Fate – Defiance is not just a game; it's an adrenaline-fueled journey where your strategic prowess decides the fate of mankind against the machines. After the machines took over, the greatest threats may not come from the machines but rather from other human survivors.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 23 → 4.14/day in the week after.
About
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.5Kreviews | 83% | — | $3.9M |
| $27.99−30% | 50ratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really want to like this game. But it's simply too frustrating. I love the detailed united management (fuel, ammo vehicle repairs), crew training. The survival mechanics and the very limited resource management is a great idea. But the game feels way too punishing and random. It's way too easy to soft lock yourself in the campaign. I feel like you're not allowed to lose units almost at all. In a game where any vehicle can get one shot by an infantry squad, it doesn't work. You have to micro way to much to avoid dumb ai behavior. Attack move with a group of units is completely broken. Units will all stop out of range when the first squad gets shot at and get slaughtered without doing anything. Anti tank squads will sometimes simply refuse to use anti tank weapon against vehicles. Missions have tons of scripted events that lack balance. You need to be lucky to not have to reload to prepare better for the massive enemy wave coming in your back. The game hangs a lot during loading and crashes sometimes. Window mode doesn't allow you to move the window. Skirmishes are somewhat fun even if infantry behavior will sometimes have you pull your hair out. I can't recommend.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Russian, Simplified Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to give a thumbs up. Big fan of terminator and these types of games, I just can't recommend you buy this game without a heavy discount in its current state. The Good Stuff: -Isn't easy: Provides a solid test for strategy fans. -Tactical depth: Each map offers diverse options not often seen in similar RTS titles. -Engagement factor: The challenge and gameplay are pretty fun when mechanics work as intended. The Not-So-Good Stuff: -Poor unit pathing: Units frequently get stuck or take illogical routes. My favorite is when they run in and out of a building under gunfire for over a minute, getting picked off one by one without ever firing back. -Wonky line‑of‑sight mechanics: Targeting and visibility often behave inconsistently. -Unresponsive commands: Orders sometimes fail to register, including things like ignoring passive stances, ruining ambushes. -Numerous bugs: Including the mission‑breaking kind. -Frequent crashes: Stability problems when loading especially. -Unclear objectives: Mission goals are poorly described, and some of the dialogue makes little sense. English is not the devs first language I feel. -Friendly fire from Allied AI: Happens a lot. A lot. -Lack of Variety: Only ~6 main machine types, most other units are generic soldiers or tanks. An otherwise interesting campaign becomes a slog of save‑scumming and repeated retries rather than fun. I'm genuinely surprised by the sheer number of positive reviews on steam which praise the game without mentioning its obvious issues, since I know not the only one who has experienced the above. The irony surrounding the idea that they could well have hired AI reviewers is both hilarious and terrifying.
Single worst pathfinding and unit AI I have ever seen in any game. Mission design is absolutely awful, too, the kinds of missions where you have to know what is going to happen before it happens or you lose. Random enemy spawns right on top of you, scripted losses, all of it. On top of that performance issues still haven't been fixed, it runs questionably, at best, locks up, has insanely long loading screens on an SSD and often glitches out in ways that actively make you lose. Enemies shooting you from outside the map and so on. Then, there's the RNG to the game, where you can miss with guided rockets over and over, while the enemy hits every shot. It's not visible RNG either, so you have no idea really what goes into the misses or bounces. A turn based game often shows you how RNG will hurt or help, this is mostly guessing. If you simply want a difficult game without thought of balance or fun, this is something to look into, but I can't recommend it outside of that. The devs seem to think throwing enemies at you from off screen, taking control from you and making scripted events that actively make you lose is good game design. Nevermind the fact that you're trying to heard the cats that are your units. Do I love this game? Yes. Do I hate this game? Also yes. Can I recommend this to anyone other than people as insane as myself? No.
The game has a lot of potential, but the implementation is absolute4 garbage, especially for a dev like slytherine. The major failure points are around the AI and deck building mechanic: - your AI is DUUUUMB. your units will frequently, and I mean frequently, whiff shots on completely stationary targets, or yeet a cannon shot into a wall as if they can't see it, ignore armored super-tanks in favor of shooting infantry, and choose the most dangerous possible rout to get from A to B. - Their AI is AMAZINGLY accurate. AI artillery will nail your moving truck on the first shot. This happens so frequently that its impossible that it is by chance. Where your trucks will somehow miss by a mile with TOW missiles, they will almost ALWAYS hit with theirs to the point that you may as well bring 2 for every one of their trucks/tanks just to have a hope of trading equally. You are almost always outranged, even with your largest direct fire weapons. It doesn't matter if your trucks are sitting in ambush, or advancing under artillery fire, the enemy are ridiculously accurate, nearly all the time and able to engage you well before your Abrams tank is within range. Additionally, enemy units will see you AND shoot you through multiple buildings, from the other side of a city block. Like, why? - you will be restricted to light vehicles and transports for your initial deck, the AI has no such restrictions. You'll spawn in and find yourself immediately up against multiple of their super heavies, even when on defense. It's like the devs are doing everything to make the game unfun. The worst part is that these factors seem to be implemented on purpose. Like the devs though "challenging" meant "make it so even if you have good tactics, you get BTFO'd because your tank crew can't figure out that launching a 120 into the building in front of them instead of waiting until they round the corner is a bad idea.
I wouldn't exactly call it a good game. It's got a lot of ideas mashed together that culminate in a hodgepodge of "WTF is going on"? The main gameplay is the tactical RTS game, similar to COH, Sudden Strike, etc. But they also sprinkle in some light RPG elements here as well. You units can level up and gain skills, can be equipped with various guns and armor pieces, better engines, and so on. Or conversations with decisions, side quests, arena fights, you name it. My first gripe comes with the this part of the game, because on the "standard" difficulty, the game just completely ♥♥♥♥♥ you up. Enemy units will hide in plain sight, only to instantly murder your long-range snipers who can somehow not outrange them. Your main battle tank will die to a freak missile shot from halfway across the map out of the fog of war. Your breachers will get slaughtered before they even get to attack an enemy position... and all the while you're micro-managing each squad's abilities and attacks, check their ammo states, the fuel of your vehicles, set up supply posts to resupply, and look for weapons or vehicles you somehow haven't completely destroyed yet to salvage, because here comes part 2... The overworld map management where you need to spend resources to travel from place to place, decide if you'd rather keep moving or get premium currency to buy "the good ♥♥♥♥", resupply and repair all your vehicles, refill your inevitably lost squad members, and so forth. On paper it all sounds quite well, in reality you'll need a masters degree in hardcore RTS gameplay, even on the easiest difficulty. To give you a comparison ... Easy here is harder (imho) than StarCraft 2 on Hard, almost as hard as Brutal even, because you will need the same foresight, you will save-scum and you will lose everything if you even look away for a second. There IS a tactical pause, but I don't feel like it's very useful if your units just get swarmed and overwhelmed. If your infantry could at least refill their lost squadmates IN a mission it might be somewhat okay, but as it stands right now you might have 10 squads just standing around somewhere, because they have lost 90% of their squad mates. Units cannot make a running retreat, either. So, once they're surrounded and get depleted, they're as good as dead. Pathfinding is a mess of its own, with units just not doing what you're telling them to do 80% of the time. Oh, and by the way, I hope you like losing units to your allies, because they WILL just take over any vehicle that you've TEMPORARILY lost due to fire or crew deaths (when a vehicle catches on fire, your crew has to evacuate, and if allies are on the map, they will simply take over YOUR vehicle, which means it's gone for the rest of the campaign, WTF?!) Missions routinely spiral out of control and just won't end, which exacerbates this problem. You start off with having to just "go here, do that" kind of thing, then suddenly you're supposed to protect a civilian, raid a supply camp, hold 2 positions, defeat several armed convoys around the map, liberate a heavily fortified prison, destroy an HQ under time pressure, while being attacked from all sides by enemy reinforcements that are more numerous, more accurate and more deadly than anything you can field ... it's exhausting, because these missions can take upwards of 2 hours ... without reloading! Now, this is all pretty realistic, yes ... Is it fun to play, though? That really hinges on your definition of fun. This game isn't for RTS enthusiasts or for people who dabble in this genre every once in a while, also called "casuals" ... it's for a very niche, very hardcore audience. And I am still giving it a thumbs down, because I think that it just doesn't mesh all those things very well, and because player information is very limited on and off the battlefield. It's also very RNG based. I've been trying to get through this on the "intended" difficulty, and I'm just constantly having to reload, and reloading takes ages in this engine, so then I wanted to just lower the difficulty, and lo and behold, it's not possible once you're actually in the campaign ... 8 hours in ... unless, you happen to google a bit, find a Steam post that tells you you can just start a NEW campaign with your intended difficulty (the custom one let's you reduce damage taken to 10% I think and completely remove travel costs if you're so inclined, while also removing friendly fire, etc., so I'll just give that a go and see what that's like for like 1 mission), and then load your original save, and the difficulty will apparently be applied to that campaign ... lol. At least my supplies now last 21 days instead of 10, so I'm assuming it worked. One last thing: the story really is ... balls. The voice acting sucks, the dialogue sucks, the characters are caricatures. And they do talk so much, but have so little to say. The chatter while gameplay continues is fine ... but all the forced cutscenes and ♥♥♥♥ isn't good.
Interesting idea, but like a lot of people, I got to mission 4 and then ended up with game-breaking bugs. You're think using the IP of Terminator would require some competent coding, but I guess not. 3/10
Bought this on a whim when I was starting to scrape the bottom of the barrel for another RTS/RTT game... and it was genuinely worth the $30 AUD or so I paid at the time, given that I replayed it from start to finish about 4 times? For starters, I'd recommend just playing this on normal difficulty the first time around just to get a handle on things and what to expect combat wise before bumping it up in later repeat playthroughs (if you want). Though its still fun to just redo runs on normal difficulty following different strategies/army builds or trying to min max the crap out of everything. (more on that later) The game does basically push you into the deep end of figuring things out. (At the very least read the manual that comes with the game...) I haven't seen or heard of the Dark Fate spinoff (?) having only seen the first 2 movies a long time ago, so you don't need a deep understanding or background knowledge of the series to get into it. Essentially you can treat this game's story as another post war apocalypse with humanity being hunted to extinction by an AI/machine army. The ingame story narrative was probably engaging enough that I wouldn't skip it. Also its all voice acted too. Music is great and memorable, mainly when it gets to combat that I felt it was worth buying the soundtrack too. I'm not really one to describe music well, if you enjoyed the OST from games like Command & Conquer, then you'll probably like the music in this one too. If you are familiar with Syrian Warfare or its even older predecessor just "Warfare" then you'll pick this game up really easily. The game leans towards the more realistic side of time to kill and vehicle durability systems along with ammo and fuel supply management. Additionally, a lot more focus is applied to scavenging empty or abandonded vehicles (civilian vehicles with kitbash armor, APCs to tanks and various types of artillery pieces like M109's and mortars) to grow your core army or to resell at shops on the overworld for army upkeep, which I found to be quite enjoyable, since I basically spent each mission stealing everything that wasn't nailed down, the only limits being whether you have picked the map clean or you lack personnel to drive said equipment off the map to safety. It does have the same issue of having to save scum to get a better result, whether due to your ATGM missile missing its target or you accidentally blew up a vehicle you only wanted to decrew in order to steal, but I think its still worth putting up with. If you want to avoid having to do this, probably best to set yourself "acceptable casualty limits". As long as one man in the squad survives, you can always bring them back up to full strength after the mission with no loss of XP. Losing experienced crew isn't the end of the run but infantry and crew with some levels are allowed to have passive or active skills which makes them noticeably better, whether just reloading and driving faster or options to use EMP grenades to disable vehicles or increasing the squad size. Another big thing is the ability to customize vehicles with different weapons, pintle mounts with secondary weapons of varying types (MGs or a pintle mount ATGM launcher for example) along with different armor plating with obvious degrees of protections and downsides (steel armor on a car for obvious reasons makes it super slow), which of course leads to incentivizing the player to not throw away their units meaninglessly. For infantry, its limited to just the type of primary and secondary firearms, but there is still some variety going from bullets and upgrading to laser/plasma weapons for end tier stuff. Its definitely a lot less buggy than the other games in the Warfare series (as its basically the same devs, even if its not in name) but performance wise it can get pretty bad in larger maps . Graphics settings aren't too detailed for you to choose from either, though if you have a CPU with good single core performance, you'll most likely be fine. *EDIT* I forgot one more important thing of course, the bugs (and some quality of life features). I'm not saying the game is perfect but I still enjoy it despite said issues, which I will point out: - Individual soldiers in a squad can get stuck on objects, which might be an issue when boarding transports or leaving the map... though that does lead to a beneficial exploit where you can duplicate a potentially high experienced infantry squad for free - Pathfinding isn't the greatest, but the best way to get around that is to order vehicles individually, which you kinda want to anyway given how badly attack moving an army is in this game (let alone the entire Warfare series) - Not being able to pick up multiple weapons on the ground mid-mission (which is very likely an engine limitation given we had the same problem in the past games) - I don't think there was an overall hold fire command like how CoH/Starcraft II does it, so you have to turn off weapons individually for each vehicle/infantry but I really you would only be doing this on artillery pieces to stop them from just auto shooting anything visible immediately to save on ammo. [quote][i] This was a guest review on behalf of the Curator, [url=https://store.steampowered.com/curator/44230955-Narmaya-Onee-chan]Narmaya Onee-chan.[/url][/i][/quote]
Scheiße Schwer - Kein Problem nichts was man nicht mit Geduld und Planung nicht Schaffen kann. Nahezu Unverwundbare gegnerische Infanterie in scheinbar unzerstörbaren Gebäuden - Ja gut brauche ich halt etwas länger aber bekomme ich schon hin. KAMPAGNE VERLOREN - ah ja richtig weil man 5 Objectives hat die man in 2 Minuten erreichen muss die auf der anderen Seite der Map sind geschützt von ner Armee für die man ne Stunde braucht. Gutes Game Design .... NICHT. Wer auch immer für die BESCHISSENEN TIMER verantwortlich ist und die für eine "GUTE IDEE" hielt: Mögest du für den rest deines Lebens auf Legosteine treten und niemals glücklich werden. In Kurzfassung: DURCH BESCHISSENE TIMER UNSPIELBAR was echt schade ist weil bis die 50 Timer kamen war das Spiel echt gut.
[h1]Terminator: Dark Fate - Defiance[/h1] [i]«Говорят, что будущее не предопределено. Они просто забыли добавить, что оно буквально завалено обломками цивилизации, продырявленной броней вашего последнего "Хамви" и бесконечными очередями бездушных машин-убийц.»[/i] ⚙️💀 [quote][i]Всем привет. Автор не несет ответственности за причиненный вред своими обзорами. Любое сходство с другими обзорами случайно. Данный обзор является лишь мнением автора и вы можете всегда оставаться при своем мнении! Спасибо за понимание и приятной игры![/i][/quote] [h2]📜Описание[/h2] [b]Terminator: Dark Fate – Defiance[/b] — это ваш личный билет на самое неудачное пост-апокалиптическое свидание с искусственным интеллектом, который явно обделен чувством юмора. Это стратегия в реальном времени, где вы — не суперсолдат-одиночка, а этакий "менеджер среднего звена на Судный день", который должен не только выжить, но и вести за собой разношерстную армию таких же, как и вы, невольных участников этого тотального барбекю от Легиона. Ваша задача — возглавить "Основателей" и доказать, что человечество заслуживает второго шанса, даже если для этого придется в сотый раз переигрывать миссию из-за одного неудачно брошенного вражеского снаряда. [h2]🎨Графика и звук[/h2] Игра скромно напоминает, что конец света — это не только экзистенциальный ужас, но и эстетическое наслаждение. Визуальный ряд — это палитра, где преобладают оттенки выжженной земли, ржавого металла и багровых вспышек плазменных выстрелов. Техника и разрушаемость окружающей среды проработаны с любовью, достойной истинного машиниста: вы с замиранием сердца будете наблюдать, как модуль за модулем отказывает в вашем основном танке, превращая его из грозной машины в беспомощную мишень. Звуковое сопровождение — это симфония апокалипсиса. Скрип гусниц, треск автоматных очередей, оглушительный рёв взрывов и металлический скрежет терминаторов сливаются в идеальный саундтрек, который не просто погружает в атмосферу, а заставляет инстинктивно пригибаться к монитору. [h2]🎮Геймплей[/h2] Это не просто RTS, а симулятор выживания для тактических мазохистов. Здесь вас ждет главный парадокс: вы управляете целой армией, но каждый солдат и каждая единица техники на вес золота. Ваша тактика и каждый выбор на поле боя имеют глубокие последствия: другие фракции и персонажи либо присоединятся к вам, либо станут врагами, а определенные миссии будут доступны или недоступны в зависимости от ваших действий. Вы будете не просто строить базы и кидать ордами юнитов на врага, а кропотливо собирать свою армию, переходя с карты на карту, бережно сохраняя ветеранов и латая дыры в броне уцелевшей техники. Это игра, где можно выиграть сражение, но потерпеть стратегическое поражение, потратив на победу слишком много бесценных ресурсов. [h2]📖Сюжет и атмосфера[/h2] Сюжет кампании служит идеальным каркасом для ваших собственных тактических триумфов и провалов. Вы — командир "Основателей", одной из последних организованных сил человечества, и вам предстоит сорвать планы Легиона по тотальному уничтожению. Атмосфера — это главный козырь игры. Это чувство постоянного напряжения, когда вы осознаете, что против вас воюет не просто глупый ИИ, а расчетливый и безжалостный противник, не знающий усталости и сомнений. Это мир, где каждая победа дается с трудом, а потери ощущаются как настоящие. Вы будете принимать решения, от которых зависит судьба целых отрядов, и именно это создает тот самый, неповторимый драматизм войны за выживание. [h2]✅Плюсы:[/h2] [list] [*] ⭐Глубокая и проработанная тактическая составляющая, где важна каждая позиция и каждый выстрел. [*] ⭐Система переносимой армии между миссиями, которая заставляет ценить каждого солдата и каждую единицу техники. [*] ⭐Отличная атмосфера вселенной "Терминатора", переданная с уважением к первоисточнику. [*] ⭐Реалистичная физика разрушений и модульный урон технике, открывающие богатые тактические возможности. [*] ⭐Присутствие системы достижений для истинных коллекционеров прекрасного. [*] ⭐Присутствуют дополнительные материалы в Steam вроде обоев или карточек. [/list] [h2]❌Минусы:[/h2] [list] [*] ⚠️Высокий порог входа и сложность могут отпугнуть игроков, не готовых к сложным тактическим вызовам. [*] ⚠️ИИ противника иногда может вести себя нелогично, что, впрочем, можно списать на "глюки Легиона". [*] ⚠️Графика, хоть и стильная, не является топовой и может не впечатлить любителей ультрасовременных визуальных эффектов. [*] ⚠️Игра может показаться излишне медленной и методичной поклонникам более динамичных RTS. [/list] [h2]😈Заключение:[/h2] [b]“Terminator: Dark Fate – Defiance”[/b] — это не очередная попытка срубить денег на известном бренде, а честная и суровая тактическая игра, которая требует уважения к себе. Она не пытается вам понравиться, а с первых же минут бросает вызов вашему стратегическому гению. Это идеальный выбор для тех, кто скучает по сложным, вдумчивым стратегиям, где победа достигается не количеством, а умом, и кто готов, как настоящий командир, нести ответственность за каждое свое решение. Если вы хотите почувствовать всю тяжесть командования в мире, где завтра может не наступить, то эта игра для вас. Она доказывает, что иногда спасти человечество можно только с помощью хорошего плана и большого количества взрывчатки. [h2]💎Итоговая оценка:[/h2] [h3]Общий балл: 9/10💀[/h3] [h2]Внимание![/h2] [i]Хотите поддержать меня? Тогда проходите по ссылке на мои другие обзоры "[url=https://steamcommunity.com/id/laykan/recommended/]ссылка[/url]". Также буду очень рад любой поддержки с вашей стороны. Всем добра, удачи и приятной игры! ^_^[/i]
Was It difficult? Yes Did I kick Robo butt? Yes Did I blow Stuff up? Yes I was rewarded for always thinking out of the box! YES! Really enjoyed Myself, Through the Frustration came stratedgy and success.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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