
"WELCOME TO THE PIONEER PROGRAM! As the newest recruit of Kindred Aerospace - The 4th best interstellar space exploration company - Your job is to determine if the planet ARY-26 planet is fit for humans. You may be short on equipment and experience, but you'll figure it out. Good luck!
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The United States storefront in every case, so this compares stores and not countries.
Prices
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Every market we collect.
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Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 6.9Kreviews | 87% | — | $3.9M |
| $29.99 | 253ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un juego chill de cojones perfecto para pelados oficinistas que llegan cansados a casa
A decently polished coop game with a lot of love and care put into it. I don't think it really fits for me however, mostly due to the subjective humor. The game tries so very hard to be funny and bombards you with jokes and witty dialogue that in the case that the jokes don't really land, its incredibly annoying. It almost reminds me of the annoying orange era of humour, though not quite that bad.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Как же сложно найти напарника, у никого нет игры, так что пойду на отчаянный шаг (пишите мне если тоже не можете никого найти)
One of the best games I've ever played. Great designs, comedy, and mechanics. I own this game on two different consoles and have played through many times. You can really tell how much work was put in to every aspect. This is literally the only game review I can remember writing, but I am leaving one because I believe it's that good.
It's a great game to burn a few hours with a friend and I had a lot of fun doing exactly that. Gameplay loop isn't revolutionary but it's easy to grasp and it's fun: You explore the planet, fight aliens, solve simple puzzles, and collect resources to craft new tools or abilities that allow you to proceed further. Combat is simple but it gets the job done, you have a pistol with a charge shot and some throwables and enemies aren't really complex or difficult. It's a fairly easy and casual game but it works well, grab a friend and hop into voice chat and you'll have a good time.
Nice online co-op game. I recommend waiting until it's on sale before buying.
[h2]Sinopsis[/h2] Journey to the Savage Planet es una divertida y alocada aventura de acción y plataformas en 1ª persona donde trabajaremos para Kindred, la 4ª compañía de exploración espacial e interestelar más importante de la galaxia. Nuestro objetivo es investigar el planeta ARY-26, para tratar de determinar si es apto para la vida humana. Desde el primer momento nos sumergiremos en un planeta salvaje, repleto de extrañas criaturas, vegetación y estructuras alienígenas, las cuales tendremos que escanear y documentar para engrosar la base de datos de este curioso planeta. Recogeremos materiales y artefactos para poder imprimir nuevos gadgets y herramientas sofisticadas que nos permitirán ir más lejos en nuestro viaje y nos veremos las caras con peligrosos monstruos espaciales. Una experiencia con toques de humor, que nos transportará a un paraje lleno de vida y secretos por descubrir, ya sea solos o en compañía de un colega. [h2]Jugabilidad / Apartado técnico[/h2] Journey to the Savage Planet nos mete de lleno en un planeta que se siente increíblemente vivo y orgánico, donde tendremos libre albedrío para aventurarnos a explorar diferentes biomas, cada uno habitado por diversas plantas y animales. Nuestro principal objetivo es explorar y documentar absolutamente todo, por lo que haremos uso de un escáner que resaltará y registrará cada nuevo elemento que encontremos en el camino. Además, dispondremos de un radar que podremos usar para marcar la dirección de los objetivos u objetos más relevantes. Tenemos una pistola para defendernos, así como para conseguir recursos y materiales que podremos llevar a la nave y usar en una impresora 3D para confeccionar mejoras relativas al arma, inventario, movilidad, etc. Aparte de la exploración, el “plataformeo” será el gran protagonista de esta aventura, permitiendo que nos desplacemos con gran soltura por sus intrincados escenarios, gracias a los saltos cuádruples en el aire, saltos sobrecargados, un gancho para escalar o balancearnos, etc. Paralelamente al arma principal, dispondremos de ítems secundarios, como por ejemplo, bombas explosivas, ácidas o eléctricas, cebos, pegamento o mocos trampolines, consumibles que servirán tanto para lidiar con los enemigos, como para salvar situaciones complicadas o resolver ciertos puzzles. Por último, como suele ser habitual, un gran mundo abierto implica numerosos coleccionables que, afortunadamente, resultan de gran utilidad, como mejoras para la vida o habilidades, combustible para poder escapar del planeta o misteriosos artefactos con secretos escondidos. Destacar, que una vez completado el juego desbloquearemos un modo “hardcore”, donde podremos volver a superar la experiencia con cronómetro y un límite finito de vidas. [h2]Valoración[/h2] A nivel jugable, Journey to the Savage Planet es una experiencia sencillamente genial. La libertad que sentimos al explorar su enorme mundo abierto y la gracilidad con la que podemos movernos por el escenario hacen que sea un título muy disfrutable, que invita a perderse y a experimentar. En la gran mayoría de juegos suele ser motivo de celebración el desbloquear un doble salto, imagínate cuando adquieres un salto triple o cuádruple, una gozada. Resaltar también la calidad (y humor) de las animaciones de nuestro protagonista, así como la enorme variedad de especies de plantas y animales que encontramos, detalles que, sin ser imprescindibles mejoran la calidad de la experiencia. A pesar de que podemos disfrutar de esta aventura en individual, es un juego que gana en su vertiente cooperativa, compartiendo con un amigo las misiones, los desafíos y las peleas contra jefes, aunque la mayoría del tiempo iremos cada uno por libre, explorando el basto planeta a nuestro ritmo. ✔️ [b]Positivo[/b]:[list] [*]Mundo abierto, lleno de vida, biomas variados repletos de plantas, animales y secretos escondidos, que satisfacen la sensación de estar descubriendo un mundo nuevo e interesante. [*]Mecánicas de movimiento bien pulidas, ofreciendo una jugabilidad satisfactoria y gran libertad para explorar cada rincón, gracias al salto cuádruple, el gancho para escalar, el salto cargado, etc. [*]Estilo gráfico muy colorido, que entra por el ojo y resulta atractivo y llamativo. Además, las animaciones de las manos de los personajes están muy logradas, y aunque no aporta nada extra a nivel jugable, le da naturalidad y sentido del humor a la experiencia. [/list] ❌ [b]Negativo[/b]:[list] [*]Durante todo el juego, una voz irá guiando nuestros pasos, y aunque está subtitulada, he sentido que habla muy rápido, con subtítulos muy pequeños y muchas veces, en situaciones comprometidas donde no podremos prestar mucha atención, dejando la sensación de haber pasado por alto varias conversaciones interesantes. Independientemente de ello, la información relevante va quedando registrada en un diario. [*]A pesar de ser un juego más gratificante en cooperativo, existen muy pocas mecánicas pensadas para dos jugadores, lo que acaba provocando que cada uno vaya por libre, explorando el mundo a su antojo y coincidiendo en momentos clave. Como contraposición, esto favorece que la experiencia en individual o en cooperativo sea la misma. [*]Para los completistas como yo, meter muchos logros que impliquen pasarse un juego largo varias veces es una tocada de narices. Se puede speedrunear, pero a mi parecer sobran. [/list] 📢 [b]Idioma[/b]: Interfaz y subtítulos en español. ⌛ [b]Duración[/b]: 12-15 horas juego base/ 25-30 horas para 100%. 🎮 [b]Steam Deck[/b]: Verificado, funciona perfectamente. Lo salvaría de un incendio! 👨🚒👍🔥 [h1]8,5/10[/h1] [quote]Respecto al DLC de Journey to the Savage Planet: [list][*] 🚀 [url=https://store.steampowered.com/app/1503200/Journey_to_the_Savage_Planet__Hot_Garbage/]Journey to the Savage Planet - Hot Garbage[/url]: En este DLC, [u]necesario para el 100%[/u], visitaremos una nueva zona, Boomerdale, un emplazamiento selvático donde Kindred planea construir un lujoso resort vacacional. Al parecer uno de nuestros competidores está tramando una triquiñuela para chafar nuestros planes y tendremos que impedirlo a toda costa. El contenido ofrece una zona costera llena de vegetación, nuevos elementos escaneables, algunas criaturas desconocidas y lo más llamativo, la habilidad de volar mediante propulsores o caminar bajo el agua. En total añade unas 3 horas de contenido adicional y aunque las misiones siguen siendo entretenidas y la habilidad de volar mola bastante, se echa en falta algo más de novedad, mayor variedad de fauna y de mecánicas, ya que en ocasiones sentiremos que solo le han dado un lavado de cara, reciclando elementos ya conocidos. Si has disfrutado del título base te recomiendo que le eches el guante y te lances a esta nueva aventura, especialmente si se encuentra en oferta. [/list][/quote] [quote]🚨 Si te ha gustado la reseña y quieres descubrir buenos juegos, sígueme en mi página de Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
Bienvenue sur ARY-26 ! Une planète “paradisiaque” remplie de créatures mignonnes, d’aliens qui veulent votre mort, et de blobs gélatineux absolument pas comestibles (enfin… probablement). ✅ Ce qui marche à merveille Un humour délicieux : entre les pubs débiles de Kindred Aerospace (“la 4ᵉ meilleure compagnie spatiale !”) et ton IA de bord qui te juge à chaque erreur, c’est un festival de sarcasme et de second degré. L’exploration est un vrai plaisir : colorée, dynamique, pleine de secrets et de situations absurdes (grappin ? jetpack ? oui, mais avec style !). En coop, c’est encore plus drôle : c’est toujours mieux de mourir en hurlant de rire avec un ami que tout seul dans un buisson alien. ❌ Ce qu’on peut reprocher (gentiment) La durée de vie n’est pas folle : compte 8–10 h avant d’avoir tout vu… sauf si tu passes ton temps à nourrir les piafs avec des fruits explosifs. Quelques répétitions sur la fin, mais bon, quand on te file un pistolet qui tire des blobs roses, on pardonne beaucoup. 📌 Mon verdict : Une aventure spatiale déjantée, débile et brillante à la fois. C’est beau, c’est drôle, ça fait “pouf” et “splash” au bon moment, et ça prouve qu’on peut sauver la galaxie en rigolant. Note : 9/10 La planète est sauvage, mais ton fou rire le sera aussi.
Was hit by the game-breaking Fixer Upper mission bug on my first playthrough, where the 'Deposit' prompt for the Alloy does not appear. Discovered the only potential (no guarantee) fixes are to begin a co-op game (but as this game has friend-only co-op, you need a friend with a copy of the game) or to start again from fresh. This bug will not be fixed, considering the studio shut down just over five years ago. Avoid.
Journey to the Savage Planet is a science fiction adventure game developed by Typhoon Studios. Tasked by Kindred Aerospace, the fourth-best interstellar company, your job is to exploit a new planet in the name of capitalism, err, I mean, explore a planet for possible human habitation. You play an unnamed astronaut, sent to an alien planet to catalog its features and inhabitants. You explore the landscape, scanning flora and fauna, while gathering resources. Back on your ship, these resources unlock upgrades. These upgrades provide additional mobility and options, which open up more areas and so on. Journey to the Savage Planet includes some combat. However, it is not the game's focus. Instead, combat is a series of puzzles to keep areas unique and challenging. The boss battles gate content, ensuring you have certain upgrades and know how to use them. The level design is also economical. While regions feel huge at first, explorable areas are actually compact and densely packed with secrets and interesting tidbits. Early regions have areas only accessible with later upgrades, encouraging players to revisit content with more experienced eyes. You unlock teleportation early, removing a lot of tiresome travel. Journey to the Savage Planet offers co-op play, your in-game "meat buddy", for assistance or more social play. Mechanically, the above sounds like a standard 3D exploration/traversal game. This is true. The game gradually exposes you to progressively more difficult puzzles that build on previous experience, like any good puzzle game. Turorialisation is usually subtle, although the game sometimes shows applicable controls as a hint. Unlike more linear puzzle games, the game's open world allows players to switch to a different puzzle or area and return later, along with freeform exploration. However, Journey to the Savage Planet coats this well-implemented but otherwise unremarkable gameplay with a thick layer of absurd, satirical, anti-capitalist humour. Your ship bombards you with ads that use familiar tropes and techniques to peddle ridiculous products. Periodic messages from the self-serving and insincere Kindred CEO echo the worst of an egotistical cult of personality. He savours sushi on his private jet while you eat ooze-like grob on your decrepit spacecraft. Even the feigned encouragement from your shipboard computer is sarcastic. The humorous context gives purpose while downplaying negative aspects. It is hard to take your character's death seriously if your CEO and ship's computer do not. Killing and exploiting the wildlife is OK because it is in the name of "science". Journey to the Savage Planet's bright, saturated and cartoonish art style, creature design, and sound effects reinforce this. The cute, ball-like pufferbirds, for example, have large, anime-like eyes and emit high-pitched cheeps. Many-headed baboushkas scream comically as they dash around. Feeding aliens grob makes them fart collectable resources. This art style also ensures plants, creatures and terrain features are recognisable, easy to differentiate, yet clearly alien. This style will not date as graphics capabilities improve and adapts well to lower fidelity devices. The soundtrack is roots rock, heavy with guitars and stringed instruments. It gives the game a playful, blue collar, "Wild West" feel. I would have liked more variety between tracks, though, as it can become repetitive. While there are challenging moments and your character will die often, Journey to the Savage Planet is not difficult. A new upgrade, using a previously overlooked environmental feature or rethinking the approach is usually the answer. Even the various MacGuffins, such as orange goo to increase your health/stamina or alien alloy for upgrades, can eventually be detected using your scanner. These scanner upgrades replace a frustrating game of finding the obscure nooks and crannies with the fun traversal puzzles. You know where the desired objects are. You just need to find out how to get there. I usually find completing collections tedious, but Journey to the Savage Planet had me happily doing so without initially realising it. Journey to the Savage Planet's anti-plutocratic and pro-environmental message becomes less subtle later in the game, particularly as you approach the last boss. It taps into the anti-"tech bro", "save the planet" zeitgeist. However, the game's message takes a backseat to the fun, avoiding lectures and keeping things light. The game hides its message under an obvious corporate caricature. It avoids imposing moral quandaries or showing the heart-tugging broader effects on society, as in games with similar themes such as Cyberpunk 2077 or The Outer Worlds. Journey to the Savage Planet takes around fifteen to twenty hours to complete and about five extra hours to find all the collectables. It will appeal to those looking for a light-hearted exploration and traversal puzzle game. However, those looking for genuine challenge or put off by satirical, cartoonish humour should look elsewhere. Many puzzles emphasise the vertical, giving sweaty palms for those afraid of heights, too.
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