
"WELCOME TO THE PIONEER PROGRAM! As the newest recruit of Kindred Aerospace - The 4th best interstellar space exploration company - Your job is to determine if the planet ARY-26 planet is fit for humans. You may be short on equipment and experience, but you'll figure it out. Good luck!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About


Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 6.9Kreviews | 87% | — | $3.9M |
| $29.99 | 253ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
FIX YOUR MULTIPLAYER NETCODE
I'm catapulted onto an alien planet with a single mission: to prove it's habitable... by licking everything that moves ! This game makes me laugh, fills me with wonder, and reminds me that even in space, capitalism has already opened a franchise .
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Journey to the savage planet is an okay game. i have played better exploration games and this one was often very frustrating because of unclear direction, controls that are not precise enough and attrocious platforming. Still, exploring is kinda fun, especially if you are playing with a friend. the game has a very specific kind of humor that not everyone likes. i didn't mind it too much, my husband hated it.
A game I should have liked, but its flaws kept accumulating to the point where if it wasn't for my co-op partner insisting on 100%'ing the save file, I might have just abandoned the game outright. It's a mid-tier action exploration game that has an insufferable narrator robot, weirdly buggy co-op, and honestly just ends up having overall lame game design. (I hope you like Ubisoft style checklist collectables to make progress...) The game will also constantly do things to limit you, like deciding you can't climb pillars or walls with your quadruple jump, simply because some real-life guy decided to place an invisible collision box in the way. One time this even happened when I successfully climbed over a cave system, and even though I could see straight over it I wasn't allowed to move any further past the center of the roof. Apparently no shortcuts allowed for the place you've been through like ten times already allowed. So cool. Definitely not against the whole point of giving the player more agility in an exploration game. The game also wants to be a shooter sometimes, but you only get a pistol and a limited number of grenades/tools to throw. It never felt good and I ended up wanting to get every mini-boss fight over with as soon as possible. Only the big bosses of each world were alright in my opinion. The humour is questionable. Some of the silly creatures are nice. The skit videos were okay too, but they rely on being sensory overload and otherwise pretty much have nothing to do with the game. Most punchlines for almost everything in the game is pretty much just "capitalism is evil haha, anyway be evil." The absolute worst is that the robot characters pretty much just rely on being obnoxious for "humour"; this game released in 2021 and Borderlands 2 was a decade before it by the way. There's a lot of the complaints about the DLC, but honestly? It's more of the same. The water section's dumb (you can only slow walk underwater for some reason and that's it.) Everything else is pretty much in-line with the base game. If you're going to play this, maybe just consider the sequel Revenge of the Savage Planet instead; which at least in the demo immediately felt much more polished than JourneyTTSP. Here's hoping it's better. (Edit: Revenge is already a much, much, much, much better game.)
This game is good for those who like toxic goofy aesthetics, first-person platforming, exploration, puzzles, and Rick & Morty humor. However, for me, it was very boring as I played it solo; the navigation markers are quite confusing, platforming is clunky, and you absolutely cannot control your direction at times. Personally, I found it very disappointing.
Experienced a game breaking bug and cannot progress through the main story. Screenshots on my profile as proof.
Fun 1st person Metroidvania style game with a goofy sense of humor. Doesn't take itself too seriously and the mechanics are pretty good for things like platforming. Not a ton to say but I enjoyed 100%ing it.
Journey to the savage planet is an exploration game, with some combat. Early on the platforming / puzzle solving is easy enough, but later content will get increasingly difficult, and then downright annoying. As for the exploration, you will be gated from a lot of places early on, because of lack of navigation related upgrades. The quests to unlock them will have a destination marker, and even if unlocked, some of those quests cannot be completed until you do another required unlock quest before them. The uncompletable quests will be marked as such, so just focus on the ones that have a quest marker, and the required skills / equipment will be acquired. Except one early quest. There is a well known bug with the Fixer Upper quest. When you acquire your first alien alloy (the black pearl looking thing), you must hand it in at the 3D printer in the ship before exiting the game. If you exit before handing it in, the tube sucking it in at the 3D printer won’t ever appear again. In fact you won’t be able to interact with the 3D printer from there on, though you can still unlock some upgrades from your character screen. If you run into this problem, the only way to solve it is to restart the game from beginning. I wasn’t aware of this, and even in this way I could make it till the final boss fight – I just couldn’t deal with it, in some part because it turned into hard mode with my low level weapon. With stronger weapons I probably could have finished it as intended. There are some puzzles / challenges in the game. Some I figured out. Some I just gave up, like sneaking up to an eye on a timed platforming section. But two challenges must be completed to reach the final boss room, and I hated both of them. It took for me a lot of retry to eventually finish them, the final third of the game were these two challenges, then reaching the boss room, then fighting that boss over and over, until I just rage uninstalled the game, probably for the better. The game has a humorous tone. Some of it is mere toilet humor, with poop being a returning motive. But the over the top live action cutscenes introduce another, wry but silly humor, as something expected in the movie Idiocracy. The sarcastic AI almost seems like normal in this context. The graphics of the game is stylized, with vibrant colors, both in the environment and for the animals and flora. It has a deliberately silly approach for most animals, the harmless ones looking groce but somewhat cute. If an enemy has a weak point, that will be brightly colored, usually in yellowish color. These tougher enemies will be introduced only gradually, and thankfully only in their confined zones. The voice acting of the game is ok. Most of the times you will hear the sarcastic remarks of the ship’s AI, but mostly only the first times encountering some situations. But it should keep commenting on at least on your deaths. In the ship you will listen to a few messages from the corporation, and then to commercials. Those advertisements are deliberately over the top, and their relentless repeating (you can’t turn them off) really add to a dystopian feeling in the ship. Compared to that the planet is a silly escapism. There is mostly autosaves in the game. Returning to your ship is also a reliable way to trigger such an autosave. All the materials collected will be deposited in the ship. Should you die before making it back to the ship with some materials, you will have to collect those at a zone close to your death. Since you cannot quicksave, you have to return to the quest location after a death from the ship, and restart it from zero. The game can be played with a controller or with keyboard and mouse. I started with the controller, the intended method of playing. Early on that wasn’t a problem, but the shooting sections, even with the target snapping turned on were difficult for me with the controller. Might be that my controller is miscalibrated, it is a general problem for me with shooters. The hectic boss fights, and the small vulnerable spots of most late game enemies made these parts an ordeal for me, to the point that I couldn’t handle the final boss. So why didn’t I just use keyboard and mouse? I play with the numpad, Num5 being the forward (instead of W). For some reason, this game couldn’t handle that button. After a few seconds the walking speed slowed to a crawl. If I pressed left or right or jump, the moving speed resets to normal, but the crawl will resume in a few seconds. A strange error, this was the only game that I met with such a case. But since I had no hope of beating the final boss with my clumsy controller handling, I had to figure out something. So I just mapped the numpad keys to WASD with Autohokey. That made the game playable with keyboard, though I missed out the learning process of various actions with the keyboard. I still couldn’t beat the final boss, but almost made it. There are a lot to collect in the game, padding out the game time. A lot of things can be scanned, there are a few mails to read, rare materials to collect (the fuel and the alien alloys), messages left in secret areas. I think there is a list of research quests too, though I couldn’t initiate those. Perhaps they are unlocked after the final boss fight, perhaps they are tied to the bugged quest. When you are near the entrance to a secret area, a hint will appear. But the actual entrance, or way to enter has to be found. A lot of times that will require items / skills unlocked later. The game has a short DLC, and seemingly a sequel in work, after my time in the game I am not interested in either of those. The game crashed only once, during the Floopsnoot boss fight.
Как сказали великие люди: "Вот не могу ничего плохого про эту игру сказать, но и хорошего ничего тоже" Эт вот оно Здесь вторично всё От юмора до геймплея Мы в коопе СТОЛЬКО всего разного схавали Но, чел, не, сюда тебе не надо Даже если изголодался по коопам, ну спроси людей, тебе столько игр насоветуют Но не эту Даже припарка в виде 75% скидки не помогла 5 зевающих ауфов из 10
An alright game, some interesting puzzles, good platforming, decent combat and nice exploration. Story is bare bones and game is very challenging with its bosses.
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Where this game's players are, estimated from review languages.
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