
YAKUZA KIWAMI 3 is an extreme remake of the action-adventure beat 'em up Yakuza 3 featuring ex-yakuza Kazuma Kiryu's fight to protect those he loves. DARK TIES is a brand-new game featuring Yoshitaka Mine from Yakuza 3 included as a separate action-packed experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 14 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

YAKUZA KIWAMI 3
Continue the story of ex-yakuza Kazuma Kiryu as he fights to protect those he loves in an extreme remake of Yakuza 3 that evolves every aspect of the beloved game.
The bustling streets of Okinawa and Tokyo come to life in stunning detail with reimagined combat taking brutal brawling action to the next level. Added scenes deliver more depth and emotion to the beloved story with new and enhanced side experiences that immerse you in the world like never before, and more.
DARK TIES
Experience the brand-new tale of Yoshitaka Mine from Yakuza 3 in an included separate game. Having once led a successful startup company, he plunged himself into the dark world of the yakuza by choice after losing everything. Left with an empty heart, the pursuit to find true bonds drives him forward once again in a dramatic journey colored by exhilarating boxing-based combat, and a variety of engaging side experiences.
Two men will walk different paths that converge to shake the very foundations of fate.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.5Kreviews | 63% | — | $3.5M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Якудза на защите приюта[/h1] Ремейк 3 части игры + дополнительная отдельная игра Dark TIes. Увы, данное издание не имеет никакой скидки для владельцев оригинала и достаточно дорого стоит, но кроме цены к игре претензий практически нет. Удобный улучшенный интерфейс из последних частей, классическая боевка с двумя стилями и разнообразными приемами. Два района - уже привычный Камурочо и Акинава. Сюжет интересный и не затянутый, прикольные побочные активности. Есть официальный русский язык и английская озвучка. https://steamcommunity.com/sharedfiles/filedetails/?id=3752766492 [h2]Сюжет[/h2] В начале дают возможность посмотреть краткий пересказ 1 и 2 частей. Действия 3 части происходят в 2007-2009 годах. Детективша Каору к сожалению улетает в Америку, так что в этой части романтики не будет. Кирю завязал с делами якудзы, оставив клан Тодзё на управление шестому председателю - Даиго Садзиме, и улетел на Акинаву, чтобы возглавить там приют для детей Вьюнок вместе с девочкой из прошлых частей Харукой. Там они и живут одной дружной семьей, до тех пор, пока на данную землю не посягают политики. Территорию хотят отдать под какой-то курорт в программе по улучшению жизни. Кирю снова оказывается втянут в политические игры и разборки между бандами, возвращаясь в Токио. Вместе с этим кто-то стреляет в председателя клана Даиго, и тот находится при смерти всю игру. Убийца же выглядит точь-в-точь как покойный Кадзама, названный отец Кирю. Горо Мадзима также появляется, но чисто эпизодически, его тут совсем мало. Сюжет здесь сделали более драматичным, но и экшена хватает. Больше смертей, чем в прошлых частях. Всего в основной истории 12 глав, проходятся достаточно быстро. Помимо основного сюжета есть множество побочек и главные активности - развитие женской банды и развитие детского приюта. [h2]Геймплей[/h2] Все лучшее перенесли из ремейка 2 части. Современный красивый интерфейс, сразу отмечены все текущие побочные задания на карте, которые можно взять. Прокачка идет за деньги и очки навыков. Есть основной боевой стиль и новый стиль с разнообразным оружием, которое меняется на ходу. Понравились основные побочные активности. Можно развивать свой приют, общаясь с детьми, помогая им решать домашку в различных школьных предметах. Готовить еду, ухаживать за огородом, шить одежду. Чисто чилловый вайб, если хочется отдохнуть от бесконечных драк. Вторая основная побочная активность - помочь девушке Цубасе с развитием ее женской банды. Нужно набирать девушек по всей карте, а после устраивать массовые битвы на байках за территорию с большой бандой "Кошмары Токио", уничтожая их главарей. Кирю подогнали современный (на 2007 год) телефон-раскладушку, который можно кастомизировать разными наклейками и брелками. С ним можно искать друзей в городе, как в 8-ой части, и также устраивать фоторалли с поиском нужных мест в городе, как опять же в 8-ке. Также есть механика погонь из тех же последних частей. Карту приятно зачищать на 100%, по крайней мере видимые активности, хотя выбивать все ачивки все еще слишком душно. [h2]Dark Ties[/h2] Заявлено как отдельная игра, совершенно новая, но это скорее DLC к основной игре. Играем здесь за Минэ, одного из антагонистов в основном сюжете, который раскрывается здесь с другой стороны. Всего 3 главы, проходятся за несколько часов. У Минэ свой боевой стиль, а также свои активности: прохождение подземелий в жанре рогалика, простые бои на арене и заработок репутации для своего босса Канды. Также есть немного побочных заданий в городе. В целом интересное DLC, но далеко не обязательное, так как все события из него и так известны в игре, просто показаны под другим углом. https://steamcommunity.com/sharedfiles/filedetails/?id=3753565101 [h2]Итог[/h2] Несмотря на то, что сюжет тут не самый значимый для серии, играется он ненавязчиво и максимально приятно. Он не затянут, содержит достаточно экшена и больше драмы, чем было раньше. Пафосные антагонисты подогревают интерес. Интерфейс и геймплей приближен ко 2-й части с улучшениями и интересными механиками из 8-ой части. Саундтрек отличный. Оптимизация тоже отличная, но загрузки идут чуть дольше обычного, а пк местами нагревался. По сути придраться могу только к цене, которая достаточно сильно кусается для ремейка + небольшого нового DLC и не имеет никаких скидок для владельцев оригинала. [h2]✅ Понравилось:[/h2] - Сюжет - Геймплей - Саундтрек - Развитие женской банды - Крутые антагонисты - Оптимизация [h2]❌ Не понравилось:[/h2] - Высокая цена и никаких скидок для владельцев оригинала
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 979 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DO NOT BUY THIS GAME AT FULL PRICE!! WAIT FOR A SALE!! I haven’t been this mixed about a game before. As a fan of the original Yakuza 3, I was excited to replay the game with new quality-of-life features, better graphics, and improved gameplay. A lot of this remake is just very disappointing to me. I was looking forward to being back in Okinawa, but it feels much smaller compared to the original version. The game’s graphics and lighting look very off, especially in certain dark areas like Kamurocho. It has this weird blue filter that makes everything look kind of gross. The combat has some new additions, like certain fighting moves for the Dragon style and the new Okinawa fighting style. A lot of the classic heat actions are missing though, and it feels like they could have done more with both. The charm the original had is mostly gone in my opinion. While some of the children activities are there, they don’t feel as well developed as in the original. Overall, this game definitely feels rushed, and a lot of the new stuff is just mediocre. The thing that has me the most mixed on this game is the post-credit ending scene. I won’t spoil it, but just… why, man? It feels like RGG lately can’t commit to anything, and it kind of concerns me with what they’ll do next It’s not a horrible game....it’s just mediocre. I’d give it a 6/10.
THIS ♥♥♥♥ IS SO ASS Can't say I didn't have fun but it's all because of the mods. Story: ASS. They really want to write the Daidoji in this story but they can't think of a better way to do so. If they really wanted Mine to survive, at least make it believable instead of the rubber bush or rubber ground they wrote in. They really advertised Mine as a big campaign compared to the gaiden games but a lot of the story can be completed within 2 hours if you remove the Kanda damage control ranking barrier. The ending for Kiwami 3 really does not make any sense and it nullifies Mine's change of mind towards Kiryu because wtf do you mean Kiryu hates the orphanage and he's just doing it because he wants to play pretend ♥♥♥♥♥♥? Gameplay: -56/100. Dragon style has reversed the dash attacks, bounding throws are now only in EX Heat mode and it is forced whether you input heavy or grab at the end of your combo, a lot of heat actions are cut so you're stuck with the same less than 10 unarmed heat actions, juggling is only 5 seconds at max so setting it up is kinda pointless. The final long battle also sucked, it was more fun on the remastered because it didn't have the mini cutscenes that break the action. Music: The only thing they got right Performance & Graphics: Stable 60fps, and still looks good like the previous games How is this mixed wtf
This is the first time that the U.S. has really ever seen the Kiwami effect on the series. Kiwami 1-3 is a divisive series as a whole, but we saw this for the first time with THIS game. I'm going to be comparing this to the original 3 up to the point where I last played the original, which was the infamous infodump, so I'm not really going to be talking too much on the story until I actually beat both that game and this. However, we first need to address the elephant in the room here. Hamazaki. I don't really understand the recast here. They take someone who already defies every single stereotype you can think of at first glance, and recast him with someone who is more likely to play Kanda than anyone else in the cast, to say the very least. And his admission is actually VERY recent, so the fact that RGG would hire someone that not only Kiryu, but MAJIMA would absolutely be disgusted by is so tone-deaf to what the characters in the series really stand for. Hamazaki is supposed to be a man who looks like a brute, but is very, VERY cunning. Like if Kashiwagi looked like a pro wrestler, only he wasn't as cool and more cold and calculating. It's an odd recast for sure, and not a very good one at that. When I update this review by the end of the story, I'll say more on this. As for the game itself, it's not a 1:1 remake of Yakuza 3. For once, there's a markedly HUGE amount of differences outside of the main story that actually make this game so different, and I can see the reason behind it: Yakuza 3 is the weakest mainline entry in the series. It was the 2nd game in the 7th generation of consoles, coming JUST after Kenzan!, and it was very rough around the edges. There was a good sense of fundamentals in the original 3, but because of them working on new hardware, Let's start with the combat comparison. The Dragon of Dojima's iconic fighting style is, for once, in full swing. This is a huge step up from Kiwami 2, which opted to just reuse Kiryu's fighting style from Yakuza 6, a game in which Kiryu himself is in his 50s, and only really in shape because people keep trying to beat the ♥♥♥♥ out of him. This not only offers a more direct comparison with OG 3's version of the style, but also, how much the style could have evolved, thanks to all the experience and mechanics RGG knows they can implement, which culminates in our new combat system. The system itself is a bit strange, but better put together than it was in Pirate Yakuza. The single heat bar returns, but it fills up MUCH faster than in Pirate Yakuza. Furthermore, we have what essentially boils down to a Dragon Install style mechanic for Kiryu, as he can enter an extreme mode that, in a step up from Kiwami 2, doesn't reward mashing. In both Dragon and Ryukyu style, you can actually finish combo strings that lead into throws, and those throws can actually damage enemies in the way, which really gives the cathartic feeling of satisfaction of taking down a bunch of guys at once, which Extreme Heat mode from Kiwami 2 and Yakuza 6 DISTINCTLY lack. I also remember the fighting style being rough but familiar in 3. It was definitely the Dragon style we've all grown accustomed to, albeit with a few missing abilities thanks to Kiryu not really practicing his signature techniques between games, apart from 7 to Infinite Wealth. The growth of the style was tedious, however, and required plenty of grinding, mostly done through the vast amount of substories(a point I will touch on later). Playing the Dragon Style in this game, though, is... actually EXTREMELY refreshing. While there are a LOT of mechanics from the Gaiden games tacked onto it(as well as a system from Yakuza 5), it actually doesn't feel bad to play Dragon style in this game. In an attempt to create the true ultimate Dragon style, I think RGG somewhat succeeded in this, because I love the dynamic from going from basic combos to finishers. Triple Finishers make a return from The Man Who Erased His Name, and I won't lie, it kinda fits, all things considered. It's an extension of Kiryu's standard combat tree, and it allows the player to really go ham. It took me a while to get used to it, but when I got the hang of it, I realized they actually did kinda try on it. They clearly got a look at the best parts of what makes Dragon style so much fun in most Yakuza games, and actually put some of those together here for arguably one of the better combat experiences for the Dragon, because I feel POWERFUL when I'm beating down an enemy one-on-one. But that's also the biggest drawback to this style now. Because it was so focused on raw damage, while Dragon style has some decent crowd control tools, Dragon style became the style of duels, one-on-one drag-out fistfights against tough opponents. This was also an issue in OG 3, which they resolved then by having Kiryu be able to stock weapons. But the solution to that for Kiwami 3 was, in a bid to bring back Gaiden-style style switches, an entire weapon-based fighting style that doesn't quite feel as good as Dragon, but it has merits of its own. Ryukyu style gives Kiryu a series of weapons that he can switch between at the press of a button*. With a multitude of different weapons at his disposal, Kiryu can break through the defenses of a crowd and actually really thin the numbers if he's surrounded by a lot of enemies, which actually helped me a lot in the second fight against Kanda. It's got a bit of a learning curve since unlike Agent in Kiryu's last game, he can't grab, and the combo tree looks more like a bunch of lines than a true combo tree. But Kiryu is able to somewhat flow between these weapons depending on the situation. For example, you can use his standard weak attack, flow into a guard break if necessary, and follow up with tonfas to leave an opponent open. However, Kiryu's best crowd control tool is easily the Y(hold) string, which allows him to attack at range and hit multiple opponents at once, which is his snappiest button hold tool and the easiest to get the hang of outside of the base combos. Overall, Ryukyu style feels somewhat haphazardly put together rather than being totally fluid, but the fundamentals are there, and if this style comes back for him in the next game in the series of events following Kiwami 3, perhaps they can at least polish this style and add a bit more to it, and make it fluid enough to be as ferocious to crowds as the Dragon style is towards single opponents. The substories though, are... ehhhh. I like the Haisai Girls, personally, but I can see why a lot of people don't. It's a huge departure from what Kiwami 1-2 did with mostly recreating substories. And because this is a not small amount of side content, RGG thought it best to get rid of a TON of the substories, even ones that would actually fit better in the modern era due to how Kiryu is as a person. And they remove a bit of depth from the newly written substories that are supposed to replace them. But I think this is antithetical to why the substories are so magical in this series. In Yakuza, you do substories if you need a break but still want progression, if you're a casual fan of the series. The substories allow Kiryu to break out of his role as the hardhitting stoic man we all know him as, and it actually allows us to get to know who Kiryu is in his day-to-day life, how he reacts to things, how he's always the first to help and the first to comfort a stranger who can be going through any number of things. But even with their attempts to keep it, the substories feel more shallow compared to most of the other games. It sucks. Overall, at the point where I'm at(Chapter 8), Kiwami 3 doesn't exactly replace the original 3 by any means. It's just as divisive as the original, with questionable recasting, a flawed combat system that's so close to being perfect that it's infuriating, and shallow side content apart from a huge side story for Kiryu. It's a lot like PSO2 NGS. It's a beautiful, shallow puddle.
一坨屎两个月就七折了,不愧是segay,索尼最伟大的时刻就是把世嘉赶出主机市场
TLDR: 6/10 game is fine but wait for sale, otherwise play the original if you are fine with the jank. I understand that RGG had to focus most of their efforts on Stranger Than Heaven, but Yakuza 3 deserves a better remake. It's insane that the remake of a mainline game is less polished than a funi spin off pirate game. Pros: - Combat is improved compare to OG 3. - Clothes customization in a mainline game. - Morning Glory minigames are charming (at the cost of some cutscenes from the OG). - Mine as a protag is refreshing. - Dragon engine. - New music is actually pretty good. Cons: - Even though the combat is improved, it is also limited in very dumb ways: Only 2 heat bars; OG moves locked behind the dragon heat mode thing; laughable amount of heat actions, and they require very specific conditions to trigger. - Removal of some story cutscenes (like the wrestling scenes with Rikiya and the kids). - Story retcons just because they can. None of the retcons were addressed in a satisfying way. - Removal of side NPCs (Mack and KOMAKI?) and some good side quests. - While I still enjoy the gang building minigame, it's starting to get stale after the 10th time. - Dragon engine (weird lighting, facial animations don't match the original cutscnenes). - No option to pick between OG music and new music. To me Y3 has the most memorable tracks.
55時間ほどで本編、外伝クリア 龍が如くファンとしてはあまり納得できない作品でした。(クロヒョウ2以外すべてRGG作品プレイ済)既存のファンはもちろん、新規の人にもおすすめできない作品です(むしろ買う必要がないと思ってしまう) 良かった点 ・アサガオライフ、ツッパリの龍などのサブコンテンツ ・外伝のストーリー(ラスト除く) ・本編ストーリー(ラストを除く)←メインストーリーはほぼ変化なしのため いまいちな点 ・戦闘時、敵のアーマーがあることによって龍が如くならではの爽快感が皆無 ・シナリオ改変 ・ラウ、柏木、リチャードソンに対しての新規シーンなしによる説明不足 ・天啓、師匠キャラ削除 ・大道寺一派簡単に出しすぎ ここからネタバレになります なぜ、ラストをあんな展開にしてしまったのか。1,2やった後に極3クリア後4をプレイした場合話が全くかみ合わなくなる。しかも今後、極シリーズを作らないという発言。 柏木、リチャードソン、ラウの生きてました設定にも一切追加シーンなし。7.8に対する説得力なし なら、極3が存在する理由は何?と言いたくなるような感想でした。 サブ要素充実させるくらいならメインストーリーに重点おいてください。そのあとにサブを作れるなら作ってください。サブが良くてもメインストーリーがだめならその作品は評価は悪くなります ストーリーも納得できず、戦闘も、7外伝、ジャッジシリーズのほうが何倍も楽しい。8以降からの迷走にファンとしては戸惑っています。これ以上何かあれば発売初日に購入せず、セールで安くなったら買うか程度のゲームになってしまうと思います。ファンが求めているものは何なのか。もう一度考えてほしいと思います
If you're thinking about buying this game and you're a Yakuza fan, just remember: this is basically some f king alternate-universe timeline. "Miyazato Secret Art: Tiger Drop"? That alone was enough for me to hit the thumbs-down button. I always assumed the biggest reason for all the backlash was that Yoshitaka Mine was written back to life and the ending was heavily rewritten. None of that really bothered me. The CIA guy who spent the game chasing Kiryu is apparently perfectly happy running the Revolver Bar in Hawaii now. Osamu Kashiwagi got turned into Swiss cheese by a helicopter and still somehow ended up running a bar in Yokohama. At this point, it honestly makes you wonder if anyone actually died in Yakuza 3. But this game goes way beyond changing a few character fates. It changes: [list] [*]Characters [*]Substories [*]The weapon system [*]The origins of iconic moves [*]Combat styles [*]Parts of the main story [*]The ending [/list] This isn't a ♥♥♥♥♥♥♥ remake. It's a reboot. It changes so much that I genuinely started wondering whether this game should even still be called Yakuza 3.
[h1] 적정 구매가 : 시리즈의 팬이라는 기준 하에 9,900원 [/h1] 스팀에 처음 써보는 평가임. 나는 이 시리즈를 정말 사랑함. 아무리 이번 리메이크 넘버링이 구렸어도 사랑했었고, 사랑할거임. 다만 할 말은 해야지. 이건 정말 구림. 그 구림에 의도마저 느껴져서 화가 남. 본인은 푹 빠져 즐겼던 게임은 그 시대랄까, 문화 자체를 좋아하게 되는 성향이 있음. 위쳐를 하고 중세 판타지가 좋아졌고, 레데리를 하고 서부 시대가 좋아졌고, 사펑을 하고 사이버펑크 장르를 좋아하게 됐음. 이제 이 장르들은 영화, 드라마, 애니메이션을 따지지 않고 모두 좋아하고 즐겨 먹음. 그리고 내게 용과 같이 제로가 그랬음. 용과 같이 제로는 적어도 나한테만큼은 레데리만큼 진심을 다해 즐겼던 게임이었음. 우리나라에선 마이너한 소재인 야쿠자 장르를 이렇게 좋아하게 된 건 오로지 용과 같이 덕분임. 용제로 하면서도 혼자 호들갑 떨었던 게 아직도 잊혀지지 않고, 극1,2처럼 "아 이거지. 진짜 캬 이거지." 하는 게임을 찾는 게 참 어려워서 속상함. 그 뒤에 7,8을 했는데 그 끈적거린 유대관계를 기대했던 내겐 그렇게 매력적인 서사가 아니어서 8은 아직 엔딩도 못 보고 있음. 지금 와서 제로를 다시 보면 텍스처도 상당히 구리던데, 아무렴 서사만 좋다면 난 뭐든 상관 없음. [b]서사만 좋다면야 그 무엇이든 상관이 없다고.[/b] 근데 외전의 서사는 그 짧은 플탐에도 잘 뽑았잖아. 적절히 칠 거 쳐내면서, 인간관계도 적절히 익어가면서, 옛날 맛 보던 그 용과 같이의 느낌이 살잖아. 스크립트도 좋고, 좀 유치하긴 해도 봐왔던 인물의 캐릭터가 깨지지 않으니 몰입도 잘 되고. 아무리 미네의 결말이 마음에 안 든다고 해도, 저렇게 끈적한 야쿠자만의 유대 같은 걸 보여주면 나는 박수 쳐주겠다 이거야. 나도 엔딩 보고 버번 꺼냈어. 근데 씨발 본편은 내가 대체 뭐에 몰입을 해야 한다는 거야. 존나 안 궁금한데 뭔 블랙 뭐시기? 이름들도 존나 유치한 주제에 세계의 거대한 흑막을 틀어막고 있었다는 그 병신 같은 정치극? 아니면 키류의 정의감에 반해서 멋대로 의형제라면서 졸졸 따라다니는 게 전부이면서 둘의 관계가 서로 깊어질 이벤트는 결말에서야 잠깐 나오는 탓에 눈치 보면서 몰입해야 하는 병신 같은 유대관계? 딱 하나 마음에 들었던 건 그렇게 불쌍했던 하루카가 어느새 의젓해져서 저 귀여운 나팔꽃 아이들을 지켜줄만큼 성장했다는 거. 그거 하나야. 근데 애는 어쨌든 크고, 어른은 애기가 크기만 해도 감동 받는 거잖아, 제대로 되먹은 어른이라면. 그러면 씨발 너네는 아무것도 내가 먹으라고 준비해놓은 게 없잖아. 본편은 지들이 옛날에 싸놓은 거 맘에 안 들어서 "히히 씨-발 극이라는 거 잘 팔려서 계속 만드는 거 귀찮았는데 마침 3이 병신 넘버링이었지? 요거 대충 만들어서 던져주면 '제발 리메이크 그만 하고 신작이나 내주세요 ㅜㅜ' 할거야." 이러길 바랬던 건가? 그게 아니면 말이 안 돼. 원작에서 그렇게 욕 쳐먹었던 가드 시스템이나, 지들도 좆같이 만든 거 무조건 알 수 밖에 없는 새로운 전투 시스템은 아주 뚝심 있게 넣고, 시리즈의 코어나 다름 없는 서브퀘스트나 즐길 거리들은 눈 앞에서 중지 올리고 좆같아 보라고 춤추는 거마냥 다 빼놨네. 캐릭터들 모션은 정말 왜 이렇게 어색한 것이며, 죄다 재활용하고 죄다 삭제했으면서 왜 새로 즐길 건 이다지도 조약하고 볼품 없는 거야. 아무리 스튜디오가 새 시리즈를 런칭한다고 총력을 기울이고 있대도 이렇게 의도가 눈에 훤하게 본인들의 과거 넘버링에 침을 뱉는 건 본인들 손으로 본인 헤리티지를 망쳐놓는 거임. 팬들은 다음에도 용과 같이 신작을 사겠지만, 이처럼 완성도에 대한 의심이 확신으로 변하는 순간 바로 등을 돌릴거임. 멍청하기 짝이 없음. 외전까지 엔딩 보고 나온 첫마디. [b]"아 돈 아깝긴 하네."[/b]
[h1] 4-6の低迷期を封じ込めるための蓋 [/h1] オリジナル版のEXHARD亜門撃破済、極3の亜門撃破済 アクション面は他の人も書いているので省略 オリジナル3のカッチカチガードが弱体化されてただけでも評価できる ストーリーについてはオリジナル前半部分のアサガオパートがサブゲームに分割され、後半の東城会お家騒動パートをフィーチャーしている。 パッと出てきてすぐに退場した神田や浜崎についても追加シーンが増えたり、外伝ではなぜ神田のようなのが錦山組を継げたのかが補完されていて駆け足気味だった原作よりも理解しながら進められるだろう。 アサガオパートについてはやはり時代なのか[spoiler] 子どもの前でプロレスと称して殺人級のヒートアクション を披露[/spoiler][spoiler] いじめっ子と殴り合いの喧嘩をする志郎 [/spoiler][spoiler] 勉強道具用として渡した綾子の金をお菓子にする泉 [/spoiler][spoiler] 頼られすぎて限界になり家出する綾子 [/spoiler][spoiler] 気になっている男子に火傷の跡を見られてドン引きされる理緒奈 [/spoiler]といった子供が可哀想になる表現はかなりカットされ前向きな内容に置き換えられている。 孤児であること・何らかのコンプレックスと向き合って生活しているアサガオのみんなと向き合えるのが3の魅力では合ったのでそこは残念。3→7外伝と3極→7外伝では印象が全く違うだろう。 物議を醸しているストーリー改変については無理やりと思える箇所があるが、その後に控えているのが ・主人公を4人に増やしてまとめきれなかった4 ・主人公5人、舞台も5箇所にして大風呂敷を引いたがまっっったくまとめきれず登場人物が狂ったように「夢」「夢」「夢」とうるさくラスボス選定理由が「脚本上こいつしか残ってなかった」としか思えない5 ・ストーリーも俳優声優もエンジンも大炎上した6 と、7で大逆転するまでの超低迷期をなぞることになるのでここで止めておいたほうが良いと思う。 ただ[spoiler] とりあえず人気出たから峯を生かしたのだけは納得できない。 最近の龍が如くは冠婚葬祭展といいBL好きの女性層を意識している感じはあるがこれは迎合しすぎている。 戦国BASARAみたいに本来の裏社会やグレーゾーンを描いたゲームではなくただのスパダリヤクザBLゲーになるのが龍が如くシリーズが終わる姿なんだなーと感じた一作であった。 [/spoiler]
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