
2 SIDES, 12 NATIONS, 750 UNITS: THE STRATEGY GAME REFERENCE IS BACK! Richer, more beautiful and more accessible, Wargame AirLand Battle is the sequel to the explosive real-time strategy game Wargame European Escalation! 1985.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is very inaccurate. Russian troops do not drop their gear and do not flee the battlefield. Strangely they don't loot houses in search of food. Something is off here - complete lack of realism.
This is a great game. But, it's ruined by the inability to slow down the time or pause and give orders. Understandable in multiplayer, of course. But single player gamers should not have to be able to click faster than a MIG-29 in order to shoot it down, while also maintaining four different fronts in a real-time battle. Allow us the ability to slow down time and enjoy the game that we bought with our own money instead of being stubborn and refusing. I've seen multiple complaints of the same thing. Unfortunately the game is only for people with the reflexes of a cat. Anyone older or slower might as well not bother.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Russian, Polish, Traditional Chinese
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I play single player, so this is only relevant to that - the game has no way to slow or pause time, which means that you, the human, are busy fighting with the interface or micromanaging your troops, while the AI is just doing things. Overall, the game has promise, but honestly I lose half my choppers to them flying right into AAA while I'm busy trying to manuever my troops into a pincer or whatever. It's just a normal QOL feature that most strategy games offer, but I guess the entire Wargame line is really meant to be multiplayer, with single player just bolted on.
Another cool game but impossible to manage so much at once. There's a reason military formations are commanded by multiple people. One person just can't handle everything.
为什么亮度这么高
A competent RTS that transforms humanity's closest brush with self-extinction into entertainment, letting you play weekend general without the inconvenience of actual corpses or nuclear fallout. The game's greatest achievement is making you feel strategic rather than sociopathic.
Why is no one mentioning the brightness issue in full screen mode? It's shameful that this kind of issue is not being addressed
建议作为战争游戏红龙教程使用
there is no brightness settings. brightness is WAY too high, couldn't see a ♥♥♥♥♥♥♥ thing. do not buy.
[b] 入坑一定要先玩空地协同的教程!! [/b] [b] 入坑一定要先玩空地协同的教程!! [/b] [b] 入坑一定要先玩空地协同的教程!! [/b] 作为wargame系列第二部作品,空地协同这款游戏十分推荐对军事以及战争游戏系列感兴趣的新人[strike] 豆芽 [/strike] 入坑,这部内置一个红龙并不存在的教程,打完这个教程,恭喜你,可以明白自己是如何被电脑虐杀的的了(? 战争游戏系列应该是目前市面上少有的以冷战为题材的拟真战场游戏,许多耳熟能详的制式装备都在这个系列中出现了。游戏对局部战场及小规模的武装冲突的刻画十分到位,各种军事单位模型精细数据丰富,游戏性极高。 这游戏的思路可以部分代入现代军事理论来进行,利用高机动的空中部队进行精确的定点打击,通过侦察高效的敲掉对方防空以保障我方的高火力单位如直升机等的安全。炮兵犁地为装甲和步兵单位的前进创造条件,空军协同清理掉对方的高价值目标,压制对方的火力。再进一步就是霉菌在海湾战争中利用空军部队敲掉高价值的目标和雷达来为陆军马陆创造条件。 这类游戏的进阶就是《指挥:现代行动》,地面雷达打开就要承受反雷达导弹的袭击,空军作为尖刀部队要思考如何在敲掉对方高价值目标的同时为己方部队创造进攻的空间。 总之,作为一款军事题材的作品,wargame系列是一部不可多得的好游戏。 [spoiler] 光之战士草长得太长来捡起好多年前买的游戏开始打仗.jpg [/spoiler]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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