
2 SIDES, 12 NATIONS, 750 UNITS: THE STRATEGY GAME REFERENCE IS BACK! Richer, more beautiful and more accessible, Wargame AirLand Battle is the sequel to the explosive real-time strategy game Wargame European Escalation! 1985.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
哦,我的老伙计,不要再往下翻评测了,这个游戏老得跟隔壁苏珊太太酿的葡萄酒一个味道,呃……我的意思是,看在上帝的份上,你为什么不能去玩红龙呢?
Well, I am kinda veteran of this game and played this before Wargame: Red Dragon was released. What I can tell you over the past years and all these in-game hours is: 1. This is still one of the best RTS experiences you can ever expect (well, kind of RTS, because there are few actual RTS mechanics absent in this game, such as base building and tech upgrades); 2. The campaign is absolute masterpiece. The idea of putting two players against each other in a dynamic campaign is the easiest and the best idea ever. Well, even when you play solo against AI is good when the campaign is DYNAMIC and has some challenge in it; 3. Visual part of this game is still beautiful, despite all these years of game engines progress; 4. Eugene systems almost ruined all their success by their own hands, releasing Wargame: Red dragon and maintain it as they did. Almost. There is only one shame fact about this game - there are no players on servers anymore.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Russian, Polish, Traditional Chinese
Hours played at review time, across 806 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oyun gerçekten çok güzel. Tek eksiği dil paketi. Türkçe olsa çok daha güzel olacak. Benimle aynı fikir deyseniz beğenin yapımcılar görsün belki dil desteği gelir.
I dont know if it's my computer or the game, but whenever i load into the game I find that the brightness is practically up by 100x what it originally was on my computer. I can barely see anything while im trying to play the game because the damn brightness so so high. Also, whenever i exit out the game indirectly from steam, it keeps saying that the game is running even though i check task manager multiple times. This forces me to have to restart my entire computer, and its a massive waste of time
Wargame: Airland Battle (ALB) is an RTS developed and published by Eugen Systems and released in May 2013. ALB is the sequel to Wargame: European Escalation (European Escalation). This review will cover the single-player campaign of ALB, focussing on the dynamic campaign, nations and units, and environment and graphics. Please see the following link to access my European Escalation review: https://steamcommunity.com/id/antwog/recommended/58610?snr=1_5_9__402 [h1] [b] Dynamic Campaign [/b] [/h1] ALB incorporates a turn-based dynamic campaign that is split into four separate operations in Scandinavia. You can play these operations in any order, but playing chronologically allows you to continue the story from European Escalation. In European Escalation, [spoiler]the Soviet Pact invades NATO and finish the war in 1984 via a peace treaty [/spoiler]. In ALB, [spoiler]this truce is seemingly broken [/spoiler]when the Soviet Pact invades NATO in 1984. In the campaign, the player is required to conquer the map within a time limit. Some provinces are mandatory to control and other provinces are considered strategic locations which provide you small bonuses. You immediately control a number of divisions that have different military capabilities, but as you progress in each turn, you accumulate Strike Points, which is used on tactics including aerial recon (to obtain intelligence on a chosen province) or to call in a new division. The campaign is a solid experience, mainly because there is a feeling of heightened tension due to the war. This is also enhanced by Events that occur at the end of the turns that bring news items or require you to make decisions on instances (such as order a division to move to another theatre of war). The Campaign feels like a sandbox, as there is not a cohesive narrative in the operations and it makes for a lesser story experience compared to European Escalation. While the events are a cool system, your choices are not usually in doubt because you do not see the outcome of your choices. [h1] [b] Nations and Units [/b] [/h1] ALB features 12 nations, rather than eight in European Escalation, and 750 units, rather than 350 units in European Escalation. I think there is a hint more strategy required compared to European Escalation. I noticed there was overall less available units and for the AI, more ambush opportunities, encouraging the use of different units in different settings. There were also instances of frustration when the AI had concentration of long-range attack units for some nations. Nonetheless, ALB includes some nice quality of life improvements to the UI. Notably, I found it easier to compare the statistics of different units and found using colours to determine the quality of different unit components to be helpful. [h1] [b] Environment and Graphics [/b] [/h1] ALB features an upgraded engine, so it could incorporate air fighter warfare, and a wider range of environmental features and objects. I will note the graphical fidelity and general presentation is more detailed and colourful than European Escalation, and ALB is overall a more beautiful and vibrant game. I did notice on one or two instances framerate lag on one particular map, but only a minor observation. [h1] [b] Conclusion [/b] [/h1] ALB is a solid sequel to European Escalation. The highlight of this sequel is the inclusion of a dynamic campaign that adds a strategic element to your campaign conquest. It also features a beautiful graphical upgrade over European Esaclation that is appealing and no notable impact on performance. The doubling of available units over European Escalation adds a nice variety and replayability to the campaign. Overall, I found ALB to be a minor improvement over European Escalation and while I liked the concept of a dynamic narrative, I feel like the narrative was missing the intensity that European Escalation had. At AUD$29.95, I recommend Wargame: Airland Battle on sale. [h1] [b] Rating [/b] [/h1] 6.5/10 [h1] [b] Pros [/b] [/h1] · High-quality graphical upgrade, allowing for more beauty and detail in the environments · Expanded nations and units, allowing for more options on playstyles in the campaign · Minor: Events system is a nice concept to add to the uncertainty in the campaign. [h1] [b] Cons [/b] [/h1] · Shallow and basic story. [b]If this review was helpful, please leave a thumbs-up. If you enjoyed this review and would like to see my other reviews, join http://steamcommunity.com/groups/AntwogReviews [/b] https://store.steampowered.com/app/222750/Wargame_Airland_Battle/
红龙是莫得教学关卡的,想玩官方教学氦得来空地一体战
The best thing about this game was the multi-player. I just logged in on a Saturday night to find only 22 players online. There used to be 1000-1500 on a Friday or Saturday night. The developers killed it by releasing Red Dragon. This was a better game, but without players there is no game. Such a shame. There was a great community on here circa 2014. They could have built on that by making one unified Wargame community, but instead fragmented it.
I've barely played this game, but I love it. I'm so bad it's not even funny but all of my experiences are so memorable. Every year I download it, remember how bad I am at it and uninstall it again. I'm writing this review as I download it again...
Almost 180 hours in, so thought it might be worth a short review to show my appreciation of this classic RTS. Second game in the Wargame series and one I go back too time and time again, only last week I managed a few more hours to my tally. The title of the game is taken from a strategy doctrine that was devised in the 70's and 80's to counter a Soviet backed combined arms attack in Europe (according to the US Defense Department). A word of warning, if you've not played any of the franchise, I'd honestly recommend cutting your teeth on the first game (European Escalation) as the training levels are good and help you to familiarise yourself with the controls, units and tactics. I absolutely love the European Cold War theatre setting and Airland Battle allows you to play a wide selection of countries not usually covered; Canada, Denmark, Sweden, Poland and Czechoslovakia as examples. This opens up a really awesome range of over 700 units. You'll also get access to certain prototype units (such as F-117), giving a nice "what-if" vibe to the scenarios. I play exclusively offline, so the lack of players on servers isn't an issue and I'm totally happy with my decision 😊 - there's enough entertainment in the Campaign and Skirmish modes to keep me fighting for hours. If you're wanting the thrill of online multiplayer, then Wargame Red Dragon might be a better choice, as there are still a relatively high number of players to be found. Due to the game being 11 years old at time of writing, there's an absolute ton of online references and Youtube videos that should answer any question you can think of. Despite its age the gameplay is good and the attention to detail and overall depth means it stands up well against more modern titles. The game runs perfectly fine on both my older PC and bog-standard i5 laptop using Intel HD onboard, and with tweaks to the settings you could make this run on any modest hardware. I'd personally hang on until it is on sale, as it then becomes an absolute must-have addition to any keen wargamers library. I'm very happy with this game. My ultimate fantasy is that this and Red Dragon are merged into one Ultimate Edition which would offer just about limitless playability, but due to programming differences between them this aint ever going happen sadly. Regardless of this Airland Battle hits the spot perfectly for those wanting some Cold War RTS action.
对军迷来说太爽了,现实中带不了部队,但是游戏里面可以当一个旅级部队的军事主官也很不错。对什么都不了解的新人来说,难点有两个,一个是阵营和兵牌太丰富,要花很多时间来熟悉武器的性能和定位,而对军迷来说,什么坦克高级什么飞机是空优战机,是不看都知道的事情,第二个难点是战略思维和排兵布阵,因为游戏地图相对其他rts来说太大了,所以玩家真的是扮演合成旅旅长在指挥部队在一个十几到几十万平方公里的地图上作战,冲击和反冲击,夺取制空权,战场遮断,这一切的前提就是侦查和经验估算,即使是军迷也不一定能玩转这种空地一体战,军迷主要是对武器的性能指标比较熟悉,在军事理论方面仍然比较欠缺,正好玩这个游戏补一补。 常见的PVP一般先发炸弹卡车类飞机或者大威力火箭炮,在没有远方视野的情况下,估计出对方出兵的路线、进军速度,根据自己武器的射速打提前量,迟滞敌军进军甚至大量消灭敌方装甲车辆,同时步兵乘机械化载具抢占要地城市或者直接用陆航旅机降,这一过程中,一般要带武装防空直升机伴随护驾,之后的正面作战就是步兵填阵线,反复争夺城市和树林,顶级坦克做战场支点,侦查直升机绕地图边缘,侦查步兵钻地图关键点,谁能获得更好的视野并且打击敌方侦查部队,谁就能在后续的正面作战中通过先敌开火以及远程炮兵支援有效压制对方。雷达类防空武器的使用还有个注意点,即密切关注天空有无敌方电战飞机,及时开关雷达,防止被反辐射导弹摧毁,而红外防空武器虽然射程差,但是没有辐射源,不会被电战飞机压制。 好希望能出第四代啊,中国的武器应该能比红龙里面升级很多了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 3.4K | 78% | $9.99 | |
| $19.8M | 19.8K | 89% | $29.99 | |
| $21.1M | 16.1K | 80% | $39.99 | |
| $4M | 6.3K | 74% | $19.99 | |
| $43.5M | 46.7K | 91% | $29.99 | |
| $1.9M | 5.6K | 87% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 9.6K | 90% | $19.99 | |
| $3.5M | 6.5K | 58% | $29.99 | |
| $3.5M | 14.3K | 90% | $9.99 | |
| $3.5M | 8.1K | 97% | $11.99 | |
| $3.5M | 15.9K | 87% | $9.99 | |
| $3.5M | 3.5K | 63% | $59.99 |