
YAKUZA KIWAMI 3 is an extreme remake of the action-adventure beat 'em up Yakuza 3 featuring ex-yakuza Kazuma Kiryu's fight to protect those he loves. DARK TIES is a brand-new game featuring Yoshitaka Mine from Yakuza 3 included as a separate action-packed experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 14 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

YAKUZA KIWAMI 3
Continue the story of ex-yakuza Kazuma Kiryu as he fights to protect those he loves in an extreme remake of Yakuza 3 that evolves every aspect of the beloved game.
The bustling streets of Okinawa and Tokyo come to life in stunning detail with reimagined combat taking brutal brawling action to the next level. Added scenes deliver more depth and emotion to the beloved story with new and enhanced side experiences that immerse you in the world like never before, and more.
DARK TIES
Experience the brand-new tale of Yoshitaka Mine from Yakuza 3 in an included separate game. Having once led a successful startup company, he plunged himself into the dark world of the yakuza by choice after losing everything. Left with an empty heart, the pursuit to find true bonds drives him forward once again in a dramatic journey colored by exhilarating boxing-based combat, and a variety of engaging side experiences.
Two men will walk different paths that converge to shake the very foundations of fate.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.5Kreviews | 63% | — | $3.5M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is most definitely the lowest of the low that RGG can go when creating a Yakuza game and I don't think it's going to get any better. From altering the story, to making the combat really boring and boss fights absolutely horrendous, cutting content from the original and adding brand new content that they force you to go through to progress in the main story (Bad Boy Dragon), to somehow messing up a lot of the old songs from the original, I'm genuinely concerned for how this series will continue. I may have made it sound like this game is nothing but bad, but there were actually a few things that I did enjoy so I'll start with that first: [h1] The Morning Glory Side Story [/h1] I genuinely thought this specific side content was pretty good. Sure, I wasn't a big fan of grinding out relationship points with the kids by trying to teach Taichi what 2+2 is over and over or making some design for another child about a dozen times, but I did enjoy reading through each of their stories, and learning about them. It was nice to see this side of Kiryu as well. [h1] Brand New Story Cutscenes & Dark Ties [/h1] There were some added cutscenes to this game that weren't in the original Yakuza 3 that I thought were pretty good as well, because we got to learn more about characters like Hamazaki (although I would've preferred if it was the original Hamazaki). Dark Ties gave us a good backstory on Mine and how he was able to get into the Tojo Clan using Kanda and showing how much Kanda heavily relies on him to help out with his reputation, and to help Kanda climb up the ladder in the Nishikiyama Family. It was also interesting to see the relationship between Mine and Daigo. [h1] And now, the negative. [/h1] Now right off the bat, I'll just say that for the majority of the fights in Kiwami 3, I mainly used the DOJ style. To me, it was the most bearable fighting style because it at least felt decent to use in comparison to the horrendous Ryukyu Style. It has pretty good power and moves, but it still felt slow like it did in Kiryu's gaiden game which disappointed me once again. They didn't even bring back Komaki in this game or more of his techniques other than the Tiger Drop which is sad. Now to talk about the Ryukyu Style, which in my opinion, competes with Mad Dog in Kiwami 2 with the worst style in the whole series. I personally never really found this style useful, nor all that fun in this game. It has neat moves, yes, but execution wise it just doesn't feel great to use and I felt like I was open to getting blasted by enemies. Not to mention, the parry that the style has feels extremely useless on the huge amount of enemies that have attacks where they break your guard, which you cannot parry. The few things I only really used the style for was when I needed other heat actions to do heavy damage, the boat paddle attack (or whatever that weapon was), or the rope for huge clusters of enemies in Bad Boy Dragon or long battles with lots of enemies. Other than that, I just felt way better off using the DOJ style. There's more to the combat that I did not enjoy, and that is the boss fights, or any enemy that is in heat mode. I personally don't know who thought it was a great idea for dragging out fights with the heat auras but this was genuinely one of the worst additions I've seen. While enemies are in heat mode, they are harder to interrupt with moves, and they take less damage, and the best way to take it down is through evading/parrying their attacks and landing a counter. This makes fights tedious and just not enjoyable at all, especially with how long it feels to get them out of heat mode. The only boss where they didn't feel any different with it was against Joji, where you couldn't really throw hands with him in the original safely without thinking so at least his fight is fine. [h1] The Story, and Bad Boy Dragon. [/h1] These two probably don't belong in the same category for a discussion but I mainly threw Bad Boy Dragon in this one because I wanna know who thought it was a good idea to force you to go through the Bad Boy Dragon storyline just so you can go back to the main story. I know there are times in the previous games where you were forced to go through side content like this, but they didn't force you to go through a lot of content just to get to the actual story like this one (with the exception of the animal crossing side story in infinite wealth, I really wish they weren't going to force you into something like that again but they did it yet again.) Regarding Bad Boy Dragon, normally the side content in these games would actually be sort of interesting at least but this one didn't catch my interest at all. It probably would've caught my interest if the combat in this game was actually decent but unfortunately that isn't the case in Kiwami 3. Now the actual story, I'll just get straight to the point and say that I am really concerned with how the series will go from here, since Yokoyama wants to embrace the Daidoji storyline and resurrect characters from the dead for pretty much no good reason. Mine may be my favorite villain of the series of all time, but that doesn't mean I want him alive after what he did. He sacrificed himself for Daigo in the original story to guarantee his safety and to uphold his code of honor, and the point of that sacrifice was just thrown away completely all because a bush broke his fall. It shouldn't take much thinking at all to see how stupid that truly is, and it was already ridiculous enough with the characters that have been retconned in this particular game. Richardson, Kashiwagi, Lau, and now Mine. Richardson shouldn't have survived a fall like that, and the fact that he did made his sacrifice pointless. Kashiwagi getting mowed down by a minigun and then somehow being alive years later running his own bar never made sense, Lau LITERALLY getting shot in the head and somehow standing years later never made sense, and Mine joined the club in characters that are all of a sudden alive for some reason and the reason for his "death" was just that pointless. And then my last major concern is Hamazaki's fate. In the original game at the end of the story, he would see Kiryu in Kamurocho with Haruka and decide to stab him in the gut for what he did. That isn't the case in Kiwami 3, where he would instead be stopped by Mine before he attempts to go out and stab him. To summarize, he pretty much got dragged in the Daidoji Faction as well after being convinced that stabbing him wouldn't help anything. This makes me worry about the new version of Yakuza 4 where Hamazaki won't be in the same prison as Saejima. What's going to happen then? How else is Yokoyama going to screw up the story? [h1] Misc Things [/h1] To keep it short on small things that I didn't enjoy, the shaders were absolutely disgusting in this game with how blue the world would look. Fights such as the first Majima fight or the final boss fight had a terrible looking sky where it just looked all black and had no stars up in the night sky. The beach also looked horrible at night with the lighting. They ruined the majority of the old songs with their new versions, even removed the original final long battle song at the hospital that plays for the first half. Some cutscenes also had new voiceovers, some had old voiceovers, making it inconsistent as well. In conclusion, I'm genuinely concerned for where this series will go, and I have no idea if it'll get any better or not. This was most definitely their worst game and it hurt me a lot as a fan of the original Yakuza 3. The fact that I had to use mods to make this game a little better with a combat mod, model changes for Rikiya and Hamazaki, a mod to replace the blue/green filters and a lighting mod, and a music restoration mod, is just sad. If modders could make this game slightly better, why couldn't RGG do it themselves?
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 979 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yakuza Kiwami 3 was a fun game, but it removed most of what made Yakuza 3 feel like Yakuza 3. Most of the minigames are added from the newer games, and it didn't capture the original charm of the remastered game. Yakuza 3 very much needed a remake due it's outdated feel, and I was very excited for K3, but it didn't feel full of love like they claimed it to be. There's a lot of small things that irked me and Dark Ties was stupidly short. The recasting is also an obvious issue. Kiwami 3 felt like a cash grab more than a faithful remake of a beloved game. Y3 had a weak story to begin with so I feel like they tried to beef it up with a ton of minigames, while removing the ones and substories from the original game. Losing revelations was a big hit, only to replace it with phone customization and a minigame from Like A Dragon instead. If you never played the remastered (and can't now due to RGG locking it behind the complete collection) I think it's a fine experience. But to those who know, they know how we were robbed. Kiwami 3 lacks character but it's not an awful game, just an sub-standard remake. I only wish the option to choose which version you play was still there.
I wish I hadn't pre ordered this game on greenmangaming, otherwise I would have gotten a refund. It is a worse version of Yakuza 3, the developers clearly did not want to make this game.
Eh. The game looks beautiful, runs very well on High graphics with 0 stutters. Ever since Gaiden they managed to perfect their Dragon Engine ports and I've encountered 0 technical issues. They cut down a lot of content: Western ring of Hatsumachi street in Ryukyu was unnecessarily simplified; Komaki is gone, some random replaces him and all other trainers; Revelations and Mack are also gone. Majority of OG substories got nuked from 119 to 31, some actually fleshed out Kiryu's friends and allies even more but now these elements are no longer present. Kiryu's Dragon of Dojima style is a weird mix between OG and Dragon Engine style but you definitely can get used to it and it feels rather nice after fully upgrading it. Ryukyu style however I feel like is too gimmicky and does not fit Kiryu at all, seems very out of place for him to fight like this, but it's very good at controlling the crowd. Three major characters were recasted: Patriarch Nakahara, Rikiya and Hamazaki. Nakahara is the one I really didn't mind, in fact I think the new actor did a better job than the original, however I can't say the same about the latter two, it feels like it was absolutely unnecessary. Hamazaki went from being a menacing burly guy to some sleazy, average build businessman; his duck scene for example completely doesn't fit the new actor. The only complaint about Rikiya is that his iconic design and voice was replaced by somebody else, but nonetheless I feel like the new actor also did a pretty solid job. The Kamorucho Baddies sidestory gets shoved in to you early on, you must do parts of it to even continue the main story. They really have to stop doing this nonsense, though later I still came back to it and managed to fully finish it. As far as the main story goes, the additional scenes and contexts added are very good and very welcoming (we don't talk about the new Kanda scene), but it all comes crashing down at the end credits scene. The ball was dropped real hard and the new retconned ending makes 0 sense, the new direction it put the story forward is not satisfying and I hate it. People jumping from Yakuza Kiwami 3 to Yakuza 4 will be very confused going forward, the timelines basically got split in to two versions, which makes everything super messy now. Dark Ties story is similar in length as Majima Saga in Kiwami 2, one upside is that it introduces side activities to do when you don't want to advance the story as fast, so naturally it prolongs the experience. Without getting too much in to details, the Dark Ties final boss was a bit underwhelming. I don't have much to say about, I think it was okay, seeing Kanda in this new light felt a bit uncanny though. Overall, pretty mid, just play the original Remastered collection and appreciate the deshittified version of Yakuza 3.
Fun game, not as good as OG, please RGG put the remastered back on the store.
Good game but a terrible remake. As someone who is a huge RGG fan, it's a head scratcher to think how badly RGG fumbled one of the most wanted Yakuza remakes. There is a lot of fun to be had with Yakuza Kiwami 3 but unfortunately the cons outweigh the pros. This is a wait for sale at a heavily discounted price or if you are a new player, to play the original Yakuza 3 to avoid confusion when heading into 4, the problem is it's de-listed... PROS - Combat feels good early game, both styles are fun for Kiryu and Mine - Gameplay is a huge upgrade from the original - Baddies and Survival Hell are fun - Orphanage substories are some of the most heartwarming in the series and really develop the orphanage and Kiryu's relationship - Dark Ties is good and doesn't over-stay it's welcome - RGG Online Adaptation of Mine's story - No optimsation issues at high settings CONS - Kagawa controversy and some of the scenes are tone deaf - Substories cut from 100+ to 31, some of the original subs were filler but too much has been removed - New recasts were unnecessary, Nakahara is an improvement however - Both games stories are ruined by both of their endings - Possibility of a new timeline which will confuse new players and infuriate old - Soundtrack is a downgrade to original 3 (Ryu-Kyu and Clay Doll in the cradle are cut) - Baddies side activity is canon and forces you into progressing it in chapter 2 - Mame and Orphanage scenes all cut - The original karaoke song that started it all is not in the game, Kamurocho Lullaby - Okinawa has been downsized
Yakuza Kiwami 3 is a perfect example of how internet discourse can completely spiral out of control. The moment a couple of controversial decisions surfaced, people were ready to declare “RGG is cooked” and bury the game without even looking at everything else it does right. Is Kiwami 3 perfect? No. Not even close. But is it a clear improvement over the original Yakuza 3 in many important ways? Absolutely. And that is something that gets lost in all the noise. Let’s address the controversies first, because that is what everyone seems obsessed with. Yes, some substories were removed. But this was not done out of laziness. The developers explicitly stated that many of them were short, underdeveloped, or simply filler, and instead chose to refine existing ones and add new content. The same applies to other removals or changes, which were made to better align the tone of the game. You can agree or disagree, but reducing all of that to “cut content = bad game” is just lazy criticism. Then there is the Hamazaki recast. And yes, I get it, it is not a great look. But using that as an excuse to completely dismiss the entire game is absurd. One questionable casting decision does not invalidate dozens of hours of gameplay, story, and content. At some point, it stops being criticism and just becomes outrage for the sake of outrage. Now, what people are not talking about is everything the remake actually improves. The Morning Glory orphanage is significantly expanded, with new activities, more engaging minigames, and individual side stories for the kids that give the setting much more emotional weight. This alone adds a lot to Kiryu’s character and to the overall pacing of the game. Gameplay also gets meaningful additions. The new Ryukyu combat style is genuinely fun and helps reduce repetition, something the original game struggled with. There are new minigames, including the biker gang activity, which adds even more variety. Saying this version has less content than the original is simply not true. It is different content, rebalanced and restructured, but not lesser. As for the story changes and retcons, that is more subjective. Personally, I do not mind them. Yakuza plots have always had a certain level of absurdity, and this is no exception. Expanding characters like Mine and giving them a more relevant role going forward feels like a reasonable direction, even if it deviates from the original. The idea that RGG has somehow “lost it” since Nagoshi left is also questionable at best. The series has always been a mix of brilliance and nonsense, and that has not suddenly changed. Even Nagoshi himself has asked people to stop harassing the team, which says a lot about how far the reaction has gone. That said, the game is not without flaws. Some scenes feel a bit rushed visually, especially in terms of lighting and polish, although many of these issues have already been addressed post-launch. And at its core, this is still Yakuza 3, which was never the strongest entry in the series to begin with. But taken as a whole, this is a solid remake of a mid-tier Yakuza game. It improves on many aspects, adds meaningful content, and offers a complete package. Dark Ties alone feels like a mini Gaiden included in the game, adding around ten extra hours of content, something that is strangely ignored in most discussions. For 60 euros, this is a far more complete and honest product than many modern AAA releases that charge significantly more for far less. Yakuza Kiwami 3 is not a masterpiece. It was never going to be. But it is also far from the disaster some people are trying to paint it as. Score: 7/10 – A solid and improved remake unfairly buried under exaggerated controversy.
Cut content, soulless visuals, meh combat, dumb recasts and even dumber retcons. RGG has finally done it, a yakuza game I can´t even be bothered to finish.
看见很多说剧情的,你们对如龙的剧本有过高的期待了,正常就是这破烂水平,0和7那种才是昙花一现
Після Yakuza 0/1/2 - це був буквально ковток свіжого повітря. Тут і сам головний герой хоче кинути все та перетворитися на тропічного пенсіонера, і я після трьохсот годин у Камурочо та Сотенборі теж вже відчував, що мені потрібне щось інше. Тож наші настрої ідеально збіглися. Я паралельно проходив Yakuza 3 Remaster, якій було абсолютно начхати на мій час і нерви, тому одразу скажу: Kiwami 3 на голову вища за оригінал. Принаймні для мене. [b]Для тих, хто не грав:[/b] Щоб по-справжньому відчути третю частину, потрібно або добре знати історію Кірю й співпереживати йому настільки, щоб розуміти вайб [b]Baka Mitai[/b] без жодних пояснень, або бути настільки втомленою людиною, що ідея вирощувати помідори на тропічному острові, ловити метеликів і допомагати дітям із домашнім завданням починає здаватися майже геніальною. [b]Для тих, хто вже грав[/b] - просто розповім, що найбільше запам’яталося й сподобалося, бо пишу цей огляд уже через деякий час після проходження. [h3]Пропрацьований світ[/h3] Тепер Камурочо й Окінава відчуваються такими ж живими та деталізованими, як у нових частинах серії. Гуляти Окінавою - суцільне задоволення. Наче сам з’їздив у відпустку: сонце, море, пальми, маленькі крамнички, спокійна музика. І найголовніше - зникло відчуття штучності старої гри. Більше немає натовпів NPC, які збігаються до тебе, варто лише зупинитися на секунду, ніби ти опинився у «Шоу Трумана». [h3]Стало цікавіше[/h3] Тепер у Кірю завжди із собою телефон, через який можна шукати предмети по всьому місту, знайомитися з людьми, вистежувати зрадників клану, збирати власну мотобанду та багато чого іншого. Телефон можна кастомізувати, шукати для нього деталі, зніматися в рекламі мобільного оператора й, звісно ж, поставити Baka Mitai на дзвінок - без цього нікуди. Також з’явилася можливість знаходити диски з піснями та слухати їх прямо під час вільної прогулянки містом. Окремо додали величезну кількість одягу, тож Кірю нарешті можна вдягати як заманеться. А ще всередині гри з’явилася ціла колекція справді класних ретро-ігор Sega - від Sonic the Hedgehog до Pac-Man. [h3]Покращили систему бою[/h3] Вступати в бійки тепер справді приємно - вони відчуваються швидшими, плавнішими й менш «важкими». З’явилися удари, які дозволяють розкидати одразу натовп ворогів і швидко завершувати затяжні сутички, якщо хочеться зекономити час. [h3]Гру нормально структурували:[/h3] [b]1. Світ Кірю.[/b] [i]Колишній якудза вирушає до Окінави, щоб очолити дитячий притулок і залишити своє минуле далеко позаду.[/i] І це буквально ігрова відпустка з вайбом Yakuza Crossing. Маленький город біля моря, риболовля на узбережжі, домашня кухня, поїздки на сігвеї та допомога місцевим жителям - усе це дарує неймовірне відчуття затишку й спокою. [b]2. Основний сюжет.[/b] [i]Спокійне життя руйнується, коли місцевий клан якудза та уряд починають тиснути на Кірю, намагаючись викупити землю притулку.[/i] І саме тут розробники зробили справді розумну річ. В оригінальній грі тебе силоміць змушували проходити квести притулку, щоб пустити далі за сюжетом. Тут же все добровільно. Якщо тобі подобається займатися життям сиротинця - гра поступово відкриватиме нові історії. Якщо ж хочеться рухатися далі драматичним сюжетом - ніхто тебе не тримає. [b]3. Додаткова гра-історія за Міне.[/b] [i]Окрема кампанія, що складається з трьох глав (приблизно 15 годин ігрового процесу) зі своїм головним героєм. Поки Кірю шукає спокою в Окінаві, Міне в Токіо занурюється у значно холоднішу та жорстокішу історію. [/i] Міне тут - не просто черговий «злий якудза», а багатий одинак, який ненавидить увесь світ і буквально купив собі місце у злочинній ієрархії, перетворивши маленький клан на прибуткову кримінальну корпорацію. Вийшов дуже сильний контраст між світлим, майже терапевтичним життям Кірю та похмурою історією людини, яка так і не змогла знайти своє місце серед людей. [h3]Повернули улюблені сабсторі[/h3] Окрім історії Міне, у Камурочо доступна величезна кількість якісних сайдквестів. Тут є все: від божевільних історій у дусі «старої школи» на кшталт пошуків легендарного злодія трусів, до менеджменту популярності клану. У Кірю теж з’явилися власні «менеджерські» активності: розвиток притулку з городом та повноцінна мотобанда із захопленням територій. Це реально захоплює на десятки годин. Чесно - вирощувати помідори виявилося значно цікавіше, ніж нескінченно переодягати дівчат у підсобці хостес-клубу, як це було в оригіналі. [h3]Підсумую[/h3] Найважливіше те, що гра перестала красти час. Більше немає нескінченних ланцюжків у стилі: знайди собаку, наздожени собаку, купи корм собаці... Усе відчувається живим і природним. Я провів у грі 60 годин і не нудьгував ані хвилини. Час просто зник. Дуже рекомендую.
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