
Discover the decadence and danger of 1980's Japan as you fight like hell through its neon-lit entertainment districts in the definitive edition of the action-adventure crime drama that created yakuza legends.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Yakuza 0 Director's Cut is the definitive edition of the critically acclaimed prequel to the Yakuza series.
Fight like hell through Tokyo and Osaka entertainment districts as yakuza Kazuma Kiryu and cabaret club manager Goro Majima in an epic crime drama of intertwined fates that created legends.
■ CREATIVELY CRUSH ENEMIES
Kiryu and Majima each have three unique fighting styles to dynamically switch between to creatively crack skulls with your fists, makeshift weapons and more. Anyone can enjoy exhilarating brawler action with easy-to-pick-up controls and a high skill ceiling.
■ DISCOVER THE DECADENCE OF 1988 JAPAN
Fighting isn't the only way to kill time in 1988 Japan: from discos and darts to classic SEGA arcades and cabaret clubs, there's endless distractions to pursue in the immersive, neon-lit city.
■ DIVE DEEPER WITH DIRECTOR'S CUT CONTENT
Director's Cut content gives deeper insight into key incidents and character backstories with never-before-seen cutscenes. Plus, the Red Light Raid online multiplayer mode lets you join forces with friends and choose from 60 playable characters to take down hordes of enemies.
*If you have the digital download version of Yakuza 0, you can get the digital download version of Yakuza 0 Director's Cut at a discounted price.
*Yakuza 0 and Yakuza 0 Director's Cut have differing specifications and cannot carryover save data.
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.9Kreviews | 82% | — | $1.8M |
| $49.99 | 1.9Kratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 391 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Finished Yakuza 0 and man, what a game. Combat was genuinely fun, especially with Kiryu and Majima having completely different styles. The story was the real highlight though. I liked Majima’s story more than Kiryu’s, especially his whole journey with Makoto. That ending honestly hurt knowing she never even found out what Majima did for her. Kamurocho and Sotenbori felt alive, and all the random substories, minigames and stupid side activities were the perfect break from the serious main story The way this game goes from making you laugh to emotionally destroying you is crazy. 10/10. Perfect Story
⭐⭐⭐⭐⭐ Yakuza 0 — Finalmente entendi por que essa franquia é tão amada Comprei achando que seria um jogo de ação sério sobre a máfia japonesa. Saí depois de dezenas de horas administrando um clube de garotas, quebrando bicicletas na cabeça de criminosos, ajudando desconhecidos completamente malucos e chorando por causa da história. 10/10. Yakuza 0 é simplesmente uma experiência que não deveria funcionar tão bem quanto funciona. O jogo consegue alternar entre um drama criminal extremamente sério e emocionante para uma missão onde você está ajudando alguém com o problema mais absurdo possível. E o pior: as duas partes são incríveis. A história de Kazuma Kiryu e Goro Majima é facilmente uma das melhores coisas do jogo. Os dois protagonistas têm personalidades completamente diferentes, e acompanhar suas histórias acontecendo ao mesmo tempo deixa tudo ainda mais interessante. O combate é muito divertido. Você pode lutar normalmente... ou simplesmente pegar uma bicicleta, uma placa, uma cadeira ou praticamente qualquer coisa que esteja perto e transformar alguém em parte da decoração da rua. Os minigames também são perigosos. Você começa dizendo: "Vou jogar só uma partida de karaokê." Cinco horas depois: "EU PRECISO VIRAR O REI DO REAL ESTATE." A ambientação do Japão dos anos 80 é maravilhosa, a trilha sonora é absurda e Kamurocho parece um lugar vivo. Cada esquina tem alguma coisa acontecendo, alguém estranho para conhecer ou algum problema completamente aleatório esperando você. Pontos positivos: ✔ História excelente ✔ Personagens memoráveis ✔ Combate divertido e brutal ✔ Majima ✔ Karaokê ✔ Minigames que deveriam ser proibidos por serem viciantes ✔ Majima novamente Pontos negativos: ✖ Agora todos os outros jogos parecem menos interessantes ✖ Você vai passar mais tempo cantando karaokê do que salvando o Japão ✖ Depois de conhecer Majima, sua vida nunca mais será a mesma Recomendado? Sim. Se você gosta de jogos com histórias incríveis, personagens marcantes, pancadaria exagerada e missões secundárias que parecem ter sido escritas durante um surto coletivo... Jogue Yakuza 0. E lembre-se: Dame da ne... dame yo, dame na no yo...
Media

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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 394 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I put off playing the Yakuza games since the 00s. I put them off because the only people who told me to play them when I was a child were very creepy, [i]very, very creepy.[/i] However I am now an adult, the only person who can creep on me is me, so I decided I'd start with them in chronological order. I'm saying this so that whoever reads it knows I went into this game with 0 expectations, so that when I tell them I was [b]completely and totally blown away[/b] they know it isn't coming from a place of preexisting bias. I loved this game. I dumped nearly 100 hours into one save, still didn't get through all the content, and enjoyed every single minute of it I spent on the process. The story, the voice acting, the modelling, the combat, the minigames, I literally did not have a single thing that I didn't enjoy. That's not to say there weren't things I was critical about. Goro's side content felt kind of poorly thought out, even if fun, and lacked a lot of significance later compared to Kazuma's side content. I sincerely believe this was a justifiable trade off for the straight-up volume of content and the amount there was to do in the game. I will probably end up going back to play NG+ and wrap up the content I missed for completionism's sake, and because I enjoyed what I experienced so much that it would bug me relentlessly to not experience the rest. I liked the game so much I bought the remainder of the series. Absolutely great experience.
日本にクルド人の居場所はない (Nihon ni Kurudo hito no ibasho wanai) Japonya'da Kürtlere yer yok -Kazuma Kiryu
I want to preface that this game has a good story, the graphics are really pretty, and it's really well optimized for steam deck. But the gameplay is showing it's age and it's filled with open world slop activities and an entire mechanic that literally destroys player progression if you are unlucky enough to get into a fight with Mr Shakedown. Cons: The High school girl panty selling quest was FREAKING WEIRD. I am constantly reminded that Japan has some deviant behavior with how normalized everyone talks about the used panty selling. Mr Shakedown as a mechanic is just not fun or respecting of your time. Whoever thought it was a good idea to have a mechanic that literally resets player progression needs to retire from video game development and learn not to be a sadist. I cannot stress just how genuinely unfun it was to lose 10M yen just bc the story demanded I lose bc they wanted to introduce this mechanic. It did not motivate me to get stronger, it motivated me to just watch cutscenes on youtube and tell others not to buy the game. The Sidestories are straight pace killing open world slop. yeah some of them are funny or teach a valuable "lesson of the week" but I don't think it actually adds to the story of Yakuza 0 in any way that is actually meaningful narratively because the sidestories don't have any consequences. The combat is absolutely dog water. The movement is clunky, enemies have more invul frames THAN YOU, and the button inputs just choose not to listen to you sometimes. It is so much fun that the dodge button doesn't actually guarentee a dodge, such rivetting gameplay. /s Pros: It's well optimized for steam deck, like you can run this game on Ultra-High and still get 70-90 fps on 1% lows. The story is genuinely good, I really liked the mystery and the plot twists. Going in blind was pretty fun. Summary: Do not buy this game. It is absolutely showing it's age and it aint beating the pdf allegations. Japan kinda weird for this one. This is definitely a "Just watch the cutscenes for free on youtube and spare yourself the actual dog water gameplay" I can totally see how shortly after this game, they stopped doing brawlers for Like a Dragon.
我操好想桐生一马
Absolute cinema.
又是恨没有中评的一天。虽然剧情比起系列的其他作品算是勉强好了一点但还是比较糟糕,说是剧情巅峰但实际上只是和自己比好了那么一点。玩任何《如龙》最好都别对主线剧情抱希望,全是无聊至极的君君臣臣父父子子,支线更是做到呕吐,两个人加起来100个任务。不过金钱岛和勒索哥确实让人感受到了泡沫经济时期钱不是钱的氛围,算是独特体验。
хороший сборник мини игр, на удивление еще и с сюжетом, советую
Played the original 0 nearly 8 years ago, and never got around replaying it, but I guess this was good excuse. At it's core, it's still the same, great game, but with some improvements. However there's still many annoyances that were in the original in my books. Some dialog boxes seem to be taking "forever" compared to others, and it just all in all still doesn't feel as fluid as you would want from a "remaster". I had to google to see which exactly were the additional cutscenes and there are some incredibly frustrating retcons, especially considering they have no effect on the future of the games. Still, despite the retcons, it's not bad. I'd like to recommend the original version above this though (due to the retcons), which you CAN still get from GOG apparently!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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