
Discover the decadence and danger of 1980's Japan as you fight like hell through its neon-lit entertainment districts in the definitive edition of the action-adventure crime drama that created yakuza legends.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Yakuza 0 Director's Cut is the definitive edition of the critically acclaimed prequel to the Yakuza series.
Fight like hell through Tokyo and Osaka entertainment districts as yakuza Kazuma Kiryu and cabaret club manager Goro Majima in an epic crime drama of intertwined fates that created legends.
■ CREATIVELY CRUSH ENEMIES
Kiryu and Majima each have three unique fighting styles to dynamically switch between to creatively crack skulls with your fists, makeshift weapons and more. Anyone can enjoy exhilarating brawler action with easy-to-pick-up controls and a high skill ceiling.
■ DISCOVER THE DECADENCE OF 1988 JAPAN
Fighting isn't the only way to kill time in 1988 Japan: from discos and darts to classic SEGA arcades and cabaret clubs, there's endless distractions to pursue in the immersive, neon-lit city.
■ DIVE DEEPER WITH DIRECTOR'S CUT CONTENT
Director's Cut content gives deeper insight into key incidents and character backstories with never-before-seen cutscenes. Plus, the Red Light Raid online multiplayer mode lets you join forces with friends and choose from 60 playable characters to take down hordes of enemies.
*If you have the digital download version of Yakuza 0, you can get the digital download version of Yakuza 0 Director's Cut at a discounted price.
*Yakuza 0 and Yakuza 0 Director's Cut have differing specifications and cannot carryover save data.
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.9Kreviews | 82% | — | $1.8M |
| $49.99 | 1.9Kratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 391 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yakuza 0 a game that combines all good elements you want to see in a game. The game has an amazing written story, amazing characters, beautiful areas, and nice things to do besides the story itself. Id recommend this game to anyone who are looking for a good game. It truly is a master piece of a game. 10/10
хороший сборник мини игр, на удивление еще и с сюжетом, советую
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 394 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"he was whipping up ♥♥♥♥ in a kettle" "boiling ♥♥♥♥" "actual ♥♥♥♥?!"
this game has me by the BALLS and its not letting go
你必须即刻爱上这个麻吉麻
I feel bad for any sane man who genuinely has to play this absolute waste of 50 DOLLARS FOR A GAME RELEASED MANY YEARS AGO. This isn't worth 50 dollars. The main issue is that "Director's cut" is just yakuza 0 if they spent a month ♥♥♥♥♥♥♥ around and adding an unfun, story-less mode to kill time. Don't buy the upgrade, and if you must play it, just acknowledge that this isn't even close to the value of the original at the time. This is just an excuse to charge 50 bucks for an old ass game and 15 for a ♥♥♥♥♥♥♥ upgrade. The game itself is good but the 'additions' are not.
很早之前,由于《人中之龙 极》、《人中之龙 极2》、《人中之龙0》这三款游戏的Steam版本迟迟没有上架官方中文,而民间汉化的质量又参差不一,所以只能先选择游玩有官方中文的《人中之龙3》,以此来尝试一下这个游戏系列的深浅。 而后续在等待了很长一段时间后,官方终于舍得推出了一个带有官方中文的”重置版本“。而作为“如龙”系列的老粉丝(当然,我不敢说我是真正意义上的老玩家),还是选择在夏促打折的情况下,购买了以上三款游戏(至于没有第一时间购买的原因,懂得都懂,狗头)。 说回这款游戏吧,在花费了27个小时的时间后,终于通关了这款游戏,以下就大致说明一下我对这款游戏最想说的槽点吧。 第一点:《人中之龙0 誓约的场所 导演剪辑版》、《人中之龙 极》、《人中之龙 极 2》同为所谓的“重制/重置版“游戏,那么为什么只有《人中之龙 极 2》这款游戏在画质上、操作上甚至是一些玩法上,还算能说的过去/看的过去?难道是《极 2》的销量在当年更好?既然都选择做新版本的游戏了,那为什么不干脆做好一点?(当然有一说一:作为系列的起点,剧情还算是做的不错的。至少相较于后续作品,要好很多) 第二点:还是老生常谈的那些问题。例如”无聊的、重复换皮的小游戏“、”难以回避的、自由活动的敌人“、”强制进入支线的对话、动画“、”一部分对话、过场动画、片尾曲无法跳过“等等。 以下的内容,则是我想对制作组、对“横导”说的几句话以及对游戏的看法:首先就是希望快点完结“桐生一马”的故事吧,别再乱写乱编,别再整什么抽象的剧情了。 其次,你们可以摸摸你们自己的良心,扪心自问一下:你们真的还能编下去吗?从《人中之龙7》开始,就屡屡卖情怀。而《人中之龙7》的故事剧本,在质量还算尚可的情况下,本以为这个系列的口碑能有所好转。 结果《人中之龙7 外传》、《人中之龙8》、《人中之龙8外传》三款游戏,还是卖了一波情怀。带有“圣母”元素的剧情,还是出现了。那在这种情况下,我还能说什么呢? 作为一个游玩了全系列的玩家来说(当然,我不敢说我每款游戏都白金了,也不敢说我经历了每一部游戏最初发售的那个时间点),我只想看到更好的有关于“黑道”的故事,更想看到主角们有一个比较好的结局。 其次,依我个人而言:我个人可以接受主角死亡,制作组也可以选择让主角死的更有意义点,而不是去找什么所谓的“长生不老药”(指8代外传的故事)。一部分支线、小游戏搞抽象就算了,主线还这么搞? 总之,依据网上所看到的评论,以及我自己的想法。总结一下,在我个人眼里最好的结局就是:要么就让主角死在《人中之龙 极 2》的结局中,从《人中之龙3》开始换主角(之后的制作组爱怎么整活就怎么整,至于支不支持又是另说)。 要么在《人中之龙7 外传》里,直接让主角在结尾因绝症,不治而亡。而其他角色,则回归普通生活就行了。真的,说实话何必再出后续的游戏呢!!! 最后的最后,也是希望制作组以及玩家们开玩笑所说的”横导“,能够好好打磨一下剧本吧。如果有计划推出《人中之龙9》以及后续作品的话,不要再写出带有”圣母“元素的剧情了,给主角们一个好的结局作为收尾(还有就是不要再拉出老角色,接着卖情怀了,可以当作一个小彩蛋出现即可)。
神,因为这部多花700块买了全系列,结果发现上星期刚打的折,♥♥♥♥
Poor port of a brilliant game. No matter what settings I try, this game stutters worse than just about any other game I've played. Yakuza 0 is, in and of itself, an absolutely brilliant game. This specific port is borderline unplayble for me thanks to the near constant stuttering.
dame da ne dame yo dame na no yo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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