
Discover the decadence and danger of 1980's Japan as you fight like hell through its neon-lit entertainment districts in the definitive edition of the action-adventure crime drama that created yakuza legends.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Yakuza 0 Director's Cut is the definitive edition of the critically acclaimed prequel to the Yakuza series.
Fight like hell through Tokyo and Osaka entertainment districts as yakuza Kazuma Kiryu and cabaret club manager Goro Majima in an epic crime drama of intertwined fates that created legends.
■ CREATIVELY CRUSH ENEMIES
Kiryu and Majima each have three unique fighting styles to dynamically switch between to creatively crack skulls with your fists, makeshift weapons and more. Anyone can enjoy exhilarating brawler action with easy-to-pick-up controls and a high skill ceiling.
■ DISCOVER THE DECADENCE OF 1988 JAPAN
Fighting isn't the only way to kill time in 1988 Japan: from discos and darts to classic SEGA arcades and cabaret clubs, there's endless distractions to pursue in the immersive, neon-lit city.
■ DIVE DEEPER WITH DIRECTOR'S CUT CONTENT
Director's Cut content gives deeper insight into key incidents and character backstories with never-before-seen cutscenes. Plus, the Red Light Raid online multiplayer mode lets you join forces with friends and choose from 60 playable characters to take down hordes of enemies.
*If you have the digital download version of Yakuza 0, you can get the digital download version of Yakuza 0 Director's Cut at a discounted price.
*Yakuza 0 and Yakuza 0 Director's Cut have differing specifications and cannot carryover save data.
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 1.9Kreviews | 82% | — | $1.8M |
| $49.99 | 1.9Kratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 396 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Poor port of a brilliant game. No matter what settings I try, this game stutters worse than just about any other game I've played. Yakuza 0 is, in and of itself, an absolutely brilliant game. This specific port is borderline unplayble for me thanks to the near constant stuttering.
KIRYU-CHANNNNNN!!!!!!!!!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 399 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
当时为这款游戏买的 PS3,现在回顾依然神作。剧情表现,角色塑造,暴力程度堪称一流。支线任务、小游戏和资产经营都很有意思,真岛的公关俱乐部还特意把每个小姐都刷满级了,单拎出来做款游戏都行。 支线任务完成后奖励独特道具,或者直接让npc成为员工,这是我认为游戏设计非常成功的一点。很多RPG游戏,做完支线只会给钱给经验,如果是为了这点钱打支线就让人觉得很累很没意思。但是如果奖励是一个独特的御守,或者直接让这个npc成为你的公司员工,就会让人有收集的动力。 导演剪辑版呢,相对于原版加入了PS上本来就有的中文本地化;自动存档;几个完全没用的剧情CG,说什么李文海零距离都没被汽车炸弹炸死,真是脑子瓦特了;还有一个几乎没人提到的点:踢馆模式,这个是可以和玩家联机,操控游戏内npc和boss闯关的街机模式。体验了几把,挺好玩的,涩泽乱杀一切。就是这个时间限制太烦人了,联机也匹配不到人,ai队友太菜导致第二关都 time up 过不去。如果有好兄弟联机的话,那这个模式确实挺好玩的,比之前什么丢飞镖好玩多了。
你必须即刻爱上这个麻吉麻
dame da ne dame yo dame na no yo
Yakuza 0: Почему это лучшая точка входа в серию (и одна из лучших игр в принципе) Если вы когда-нибудь слышали про серию Yakuza, то наверняка представляли себе что-то вроде «GTA в Японии». И хотя доля правды в этом есть, Yakuza 0 — это не просто клон про угон машин. Это гремучая смесь криминальной драмы, абсурдного японского юмора и невероятного драйва. О чем вообще речь? Действие происходит в 1988 году, в самом расцвете «пузыря» японской экономики. Неоновые вывески Камурочо (Токио) и Сотенбори (Осака) светятся так ярко, что кажется, будто чувствуешь запах дешевого алкоголя и сигаретного дыма. Мы играем за двух легенд серии в их молодые годы: Кадзуму Кирю, который только начинает свой путь в якудза, и Горо Мадзиму — эксцентричного владельца кабаре, который пытается вернуть себе доброе имя. Их истории переплетаются вокруг одного крошечного участка земли, из-за которого на уши встает весь преступный мир Японии.
W
当年买ps4就为了如龙0,我心中永远的白月光
Please look at "recent reviews" instead of "all reviews" so you don't have to listen to all the crybabies. This game is usually in the overwhelmingly positive catagory but if you can't shake the older reviews, you're going to drown in the tears of the anti fun circus. This game is a blast and absolutely ridiculous. Its absolutely a great time but I will concede in one area when it comes to dealing with the party crashers that want to ignore the fact that the game is a good time while complaining endlessly: You shouldn't buy this full price. SEGA is notorious for low effort cash grabs and they didn't add nearly enough content or change enough to make this worth $30. Wishlist it and grab it on sale. The solution is really that simple. No need to review bomb a phenomenal game while trying to get your internet points from others who FOMOed and spent full price too when they should have waited. Also note: I've heard this described as 1980s Japan GTA. This it is not. They're not similar and GTA is a series for clowns. Have fun.
Game says it all and its a must have to buy. Played it on console and it is worth buying during a sale cause its not worth full price if you played it before but if your new to the Yakuza franchise its worth a try. Overall 8/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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