
Styx: Master of Shadows is an infiltration game with RPG elements taking place in a dark fantasy universe, where you sneak, steal and assassinate your way through as Styx, a Goblin two-centuries of age.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 25 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.7Kreviews | 83% | — | $5.6M |
| $19.99 | 35Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First off, it's a great game, though maybe a bit repetitious, especially with certain levels being like the OG Halo: backtracking galore; highly recommend it if you are into stealth games with a dash (across your head) of violence, and a touch (of cold steel of a dagger across your throat) of cynicism in the form of a foul-mouthed Goblin named "Styx". Achievement Hunters: game takes about 23hrs to beat - at least for me - and around 36hrs to 100% with three runs if you do it the way I did; if you listen to some things I have to say, you may beat it faster as you won't spend time doing things you shouldn't. Insignias: Shadow, Mercy, Swiftness, Tokens; don't worry about these until you beat the game, as you will get a stat screen showing you on the pause screen, and you have to obtain all these for each mission and zone for the 'Unlock All Skills' achievement. [u]Shadow:[/u] beat all zones on each mission without alerting anyone; don't get seen and hide all bodies: seen is when the human/elf turns red (alerted) on noticing you, but creatures don't count. Use your clone if you are nervous, as his detection doesn't count as an alert; while he cannot pick up things, he can interact with the environment. [u]Tokens:[/u] are ten tokens you find in each zone that are sometimes hidden well; don't worry about grabbing them on your first run, as it isn't retroactive: you'll have to pick them all up again on a zone-by-zone basis, e.g. Mission 1: Zone 1/4, 2/4, 3/4, 4/4, and they will reset unless you pick all 10 up during each zone. These two Insignias can be done simultaneously, so beat each mission without being seen and grab all tokens along the way (make sure you have the token perk before chasing these Insignias). [u]Mercy:[/u] do not kill anyone throughout entire run (objectives don't count); self-explanatory, but make sure to keep an eye on stat screen, as you may kill and not be aware of it, as I've done it on a whim to get through the mission, which led to me reloading back some saves. [u]Swiftness:[/u] speed-running; you have a time limit to beat, and before you start sweating, it's actually pretty lenient, as most missions tend to have ten or more minutes to spare if you learn the routes after all the replays. These two Insignias can be done simultaneously: pretty much just run through it without killing anyone and you'll claim these two. I recommend those pair-ups since you are doing three runs regardless (Beat Game + Shadow/Token + Mercy/Swiftness) or (Beat Game + Shadow/Token/Mercy + Swiftness), unless you try for two playthroughs only with (Beat Game/Swiftness/Mercy + Shadow/Token). I don't recommend the two-run strategy as you will be missing the story/dialogue/exploration, and you will not like doing Mercy along with Shadow/Token, as you will be exploring and hiding most of the time, and waiting for guards to move since you can't kill them. Again, my recommendation: Beat Game + Shadow/Token + Mercy/Swiftness. Tip: you can whistle: hold down on DPAD if on controller. [hr][/hr] [h3]For devs and gamers - even though game is over a decade old - these are the problems I faced:[/h3] Maps are a bit hard to follow, and open world with elevation doesn't help since maps are static to a single elevation; a compass would have been great to understand map, and the drawn landmarks is a neat idea - until loss of orientation. Tutorial hints popping up along with dialogue / subtitle makes it hard to read and listen simultaneously when it's on a timer: tutorial should be removed with a button press, not on a timer, though I did notice some tutorials seem connected to an area, and pop on and off when you walk through, which is great. Stat screen: only available after beating the game is kind of goofy (after playing a bit of Styx: Shards of Darkness, that has been remedied, which is awesome) Bodies getting seen through walls somehow: its rare but it happens - same with exstinguished torches somehow being detected on other side of wall; the light disappearing makes sense to startle, but they literally can't see it sometimes. Ai continually being surprised after an accident: chandelier kill constantly pops them off when they see it again, as if they have short-term memory loss. When hanging, pressing A should go up, instead of auto-clambering; same for dropping down to hang - it shouldn't be a slow walk to engage it (again, Styx: SoD remedied these, which - again - is awesome) Roabies' detection is too sensitive: as in killing someone without muffling, upsets them a mile away, but maybe that isn't a bug (heh). Vials need to be different color in amber vision, as it is hard to tell if a guard is carrying one or not. [spoiler] 2nd time getting dagger: why does it look the same? I guess it was a lazy choice or maybe it was a time-sensitive decision, but it doesn't make sense unless proto-Styx decided to leave it for him. [/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
| $19.99 |
| 4.9Kratings |
| 70% |
| — |
| not modelled |
| $1.99−90% | 324ratings | 80% | #122 | not modelled |
| $19.99 | — | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 876 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+
Dieses Spiel ist einfach ober genial!!! Ich Liebe dieses Spiel wirklich sehr!!!
...
Thumb's up
a must have
Un juego mas que decente, una historia interesante y con una cantidad de giros argumentales que disfrutas, ha envejecido bastante bien a mi parecer para la enorme cantidad de años que tiene, los que se quejan de que los mapas se repiten, bueno solo dos de ellos lo hacen y es desde otro punto de perspectiva en como te manejas ademas dichos mapas pasan de ser de día a de noche lo cual ayuda a no sentirse monótono. Tiene un apartado artistico buenisimo a mi parecer, unos buenos ambientes y un monton de maneras de colarte (perfectamente una sala puede tener 7 maneras de colarte desde la entrada principal vigilada a recovecos, cornisas, el propio techo o desde debajo del suelo si son zonas de alcantarilla). Empezar esta trilogía justo cuando esta por salir el 3º juego la verdad es que no esta mal. Además no te quejes ambos juegos en rebajas te salen a menos de 10€ mejor esto que jugar mierdas triple AAA. Mi unico bug fue con una cornisa y poco mas. En mi opinión es un 9/10, tambien puedes jugar Of Orcs and Mens que seria el primer juego donde aparece Styx, pero te recomiendo jugarlo despues de los dos primeros pues este aunque fue el primer juego, cronologicamente es el final de la saga de Styx.
Игра устарела и чувствуется деревянной.
Te lo recomienda el Tío Danteuwu un buen juego de sigilo. La historia no es la gran cosa; algunas veces se pierde el hilo, pero en mecánicas de juego es goce. Lo jugué en la máxima dificultad y lo disfruté; voy a jugar la secuela, :deadweight::deadweight::deadweight:
Респект разрабам!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $173K | 7K | 83% | $1.39 | |
| $309.4M | 356K | 95% | $59.99 | |
| $102M | 117.1K | 89% | $49.99 | |
| $30.9M | 97.3K | 93% | $19.99 | |
| $6.2M | 13K | 90% | $19.99 | |
| $4.7M | 49.1K | 88% | $4.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 11.7K | 94% | $19.99 | |
| $5.6M | 13.5K | 89% | $14.99 | |
| $5.6M | 25.9K | 94% | $5.99 | |
| $5.6M | 15.4K | 95% | $19.99 | |
| $5.6M | 7.1K | 90% | $39.99 | |
| $5.6M | 16.8K | 96% | $9.99 |