
Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. As new stations open, redraw your lines to keep them efficient. Decide where to use your limited resources. How long can you keep the city moving?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam + Google Play only; App Store, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 16.8Kreviews | 96% | — | $5.6M |
| $0.99 | 74.5Kratings | 93% | #16 | $5.3M | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Стало известно, откуда Сергей Собянин берет идеи для новых линий в московском метро...
[h2]Sinopsis[/h2] Mini Metro es un entretenido juego de estrategia en tiempo real, donde tendremos que construir líneas de metro para conectar diversas estaciones y transportar pasajeros a través de ciudades de todo el mundo, como Londres, el Cairo, Hong Kong o New York. [h2]Jugabilidad / Apartado técnico[/h2] Mini Metro nos llevará de viaje a través de los distintos continentes, retándonos a construir líneas de metro en algunas de sus grandes ciudades. Todos los escenarios poseen una estética minimalista, y las principales diferencias las encontraremos en los trazados de agua (ríos y costa), obstáculos que tendremos que salvar y condicionarán el juego. Comenzaremos con unas pocas estaciones, representadas por figuras geométricas, donde irán apareciendo pasajeros. Tendremos que unir las estaciones con las líneas y trenes disponibles antes de que se agote el tiempo de espera, de lo contrario perderemos. Conforme pasa el tiempo irán apareciendo nuevas estaciones y aumentará el número de pasajeros, complicándose la situación. Afortunadamente, cada semana dentro del juego recibiremos un nuevo tren y una recompensa aleatoria, como por ejemplo vagones, puentes o líneas extra, imprescindibles para lidiar con el caos que estás a punto de experimentar. Tendremos que conectar estratégicamente las estaciones, asignar trenes y vagones a las más concurridas, remodelar el escenario constantemente y microgestionar cuidadosamente cada recurso. En cada escenario podremos lidiar con desafíos particulares, como usar x trenes por línea, construir solo 1 o 2 puentes, etc., condicionantes que harán las partidas mucho más retadoras. Además, el juego ofrece los modos clásico, infinito y extremo, un desafío diario con tabla de clasificación y un modo creativo. [h2]Valoración[/h2] Detrás de su estética sencilla y colorida (simulando los mapas reales que encontramos en las líneas de metro), se esconde un juego intrincado, que nos obliga a pensar cuidadosamente y microgestionar cada uno de nuestros recursos de manera minuciosa. Al principio será muy fácil, pero progresivamente se irá complicando, obligándonos a parar el tiempo y valorar la mejor manera de aliviar la creciente avalancha de viajeros. Personalmente me parece un juego excelente para echar unas partidas rápidas, pues cada mapa puede durar unos 10-20 minutos y solo necesitaremos usar el ratón del ordenador. A pesar de su escasa variedad en cuanto a mecánicas, el juego ofrece mucho contenido, aderezado con retos, desafíos diarios y niveles de dificultad, por lo que sale rentable y recomiendo echarle el guante si tienes la oportunidad. ✔️ [b]Positivo[/b]:[list] [*]Juego de estrategia con unas mecánicas realmente simples y fáciles de aprender, pero que sabe desafiar al jugador y crear situaciones muy complejas de resolver. [*]Gran cantidad de contenido, desde múltiples escenarios con diversos retos, a misiones diarias, varios niveles de dificultad, modo infinito y modo creativo. [*]Puesto que muchos elementos se generan de manera aleatoria, cada partida será distinta a la anterior, incluso en el mismo escenario. [/list] ❌ [b]Negativo[/b]:[list] [*]En partidas avanzadas todo se vuelve extremadamente caótico, lleno de figuras y líneas de colores. [*]La microgestión de los trenes tiende a ser complicada, puede costar verlos y clicar sobre ellos, especialmente cuando se superponen con alguna estación. Esto puede ser realmente fastidioso en las etapas finales del juego, donde tendemos muchos frentes abiertos y poco tiempo de reacción. [*]La aleatoriedad en la aparición de estaciones y recompensas también puede fastidiarnos alguna partida, incrementando mucho la dificultad o negándonos algún recurso imprescindible, como por ejemplo los puentes. [/list] 📢 [b]Idioma[/b]: Interfaz en español. ⌛ [b]Duración[/b]: 20-25 horas juego base/ 40 horas para 100%. 🎮 [b]Steam Deck[/b]: Verificado, funciona perfectamente. Aunque recomiendo jugar con ratón. Lo salvaría de un incendio! 👨🚒👍🔥 [h1]8,5/10[/h1] [quote]¿Quieres ver más reseñas de la franquicia? Te dejo el enlace: [list] [*][url=https://steamcommunity.com/profiles/76561198371637369/recommended/1127500?snr=1_5_9__402]Mini Motorways[/url] [/list][/quote] [quote]🚨 Si te ha gustado la reseña y quieres descubrir buenos juegos, sígueme en mi página de Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Finnish, Greek, Japanese, Norwegian, Polish +13 more
| $3.99 |
| 31.6Kratings |
| 97% |
| #43 |
| not modelled |
| $9.99 | 232ratings | 88% | — | not modelled |
| $9.99 | 84ratings | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't know how to describe this game? It's a good game to relax and play when you want to turn your brain off but you're not the kind of person who can actually turn your brain off. If that makes sense?
人像屎一样喷出来了
You got a touch of the 'tism? like the concept , practice, and magic of public transit? Want to draw elegant lines that are both functional and aesthetic? Looking for a game that you can disassociate to while listening to a 3-hour episode of WYP? This, this right here, is your game. Mussolini didn't make the trains run on time, I did, and if you play this game you can too!
A fairly calm and relaxing puzzle game, until it becomes super stressful as alarms are going off at all your stations. I enjoyed the simplicity and minimalistic look, while still providing various unique challenges. Sure the same general strategies apply across most if not all maps, so they all kind of feel the same, yet every map still manages to feel a bit different as well. I didn't really go back to try to compete for score, rather I just went for finishing all the challenges. But with how many maps there are that was still quite a bit of content. The randomness of where stations appear does make each playthrough of a map feel a bit different, though it can also put you in some tough spots, or outright make you fail certain challenges. On the note of challenges. I really appreciated that the game had a "challenge" mode for each map, where it would automatically pause the game, and give you a chance to fix your lines if you did something that would have invalidated your run. The game also allows you to pause whenever (or play in slow or fast speed) which is very nice for both managing your lines, or making the game more casual if you have other distractions while you play. You can also quit whenever and the game will save your current run, though it would have been nice to save runs to come back to if you decided you wanted to play another map. All in all I enjoyed it =)
Когда обнова СПБ? Там 6 ветка открылась!
[h3] Что то я не поняла куда и как всех довезти:\ [/h3] Ранняя игра от разрабов Mini Motorways. Более сырая, потому что по началу вообще не ясно как в нее играть. На Steamdeck интерфейс, а точнее управление, сбивает с толку. На ПК не пробовала. Надолго в игре не задержалась.
Puedes jugar y simular una experiencia mucho menos dolorosa de lo que suele ser el transporte público real
Generally good game with good animation and display. It is an excellent game especially for train lovers, no matter where their hometown or location is. However, the mode is too repetitive as the only differences among maps are the location of rivers, and the generation speed of new stations. It is worthwhile for the developers to think about adding some real characteristics of the city into the map.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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