
Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Aug 27 → 20/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1435 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great place. Terrible neighbors.
Fight like Batman, Climb like Assassin's Creed, Conquer the map like Far Cry, All of that but with its own personality.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil*, Russian*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
pros: - the nemesis system (although it's not "100% polished" here yet. the better version is in the sequel) - interesting narration around the player's deaths and resurrections, instead of just "you died, but let's pretend it never happened and reload the last checkpoint" cons: - half of the story takes place around the black gate, which is a very gloomy, uninteresting, same-looking-everywhere location in the whole LotR universe - climbing towers to unlock warp points. not a bad format, but it's super repetitive and boring. compare it to Zelda BotW/TotK, where each tower has some variation. for example, some can't be climbed directly and require gliding from a nearby mountain, while others require digging underground and entering from below - pressing two buttons on the gamepad at the same time. if only the (Y)+(B) combination existed, it'd be okay, but implementing all 4 combinations is too much. this also needs a larger input window, since the game often interprets the input as an isolated (Y) or (B) press instead - irl legal aspect of the nemesis system prevented other games from using this cool mechanic, yet the studio abandoned it after only 2 games
Teması, dövüşleri, grafikleri filan iyi güzel idare eder ama oyun çok fazla kendini kısırdöngüye sokarak tekrara düşürüyor. Bir süre sonra insan aynı şeyleri yapmaktan sıkılıyor. Çeşitli şekillerde orkları öldürebiliyor çeşitli yetenekler açabiliyorsunuz. Dlcleri filan aldıysanız karakter görünümünü değiştirebiliyorsunuz. Başka da bir olayı olduğunu düşünmüyorum. Koca bir açık dünyada oraya git birilerini öldür buraya git birilerini öldür. Yüz tane orku öldür onların komutanını öldür sonra o komutanın yerine başkası gelsin. Bu dövüş olayı da eski tarz AC oyunlarının biraz gelişmişi denilebilir. Bazı dövüşler bitmek bilmiyor. Tam bitti diyorsun bir başkası başlıyor. Yüzüklerin Efendisi serisinin çok sevenlerine kakalamak için yapılmış bir oyun gibi geldi bana. Oynanmaz değil ama sıkıcı bir oyun. Önermiyorum.
The game isn't *horrid* in itself and perhaps I'm just late to the party or perhaps it's just not for me. For 90% off, I don't mind finding out. This game has just 1 trick, (if you don't count the excellent voice acting, the admittingly intriguing story and stealth done right); the combat, which is 90% of this game but does it to a 3/5 effectiveness. I would like the ability to turn off the slow-mo executions although kills do feel very satisfying I constantly find myself losing any sense of pacing and speed. I don't want to follow Golum on some boring stealth mission. I don't want to visit yet another point of interest that gives such a small upgrade it's hardly noticed, or worse, a relic that I have to listen to a "memory". And I don't really find Mordor itself interesting - another ruin to climb, another Orc patrol, all in 50 different shades of grey without any of the sex. Everyone praises the nemesis system but for me it feels very mechanical - having an assassination target for the sake of something to do, not a breathing world which it is obviously trying to emulate. I don't hate it, I just have no reason to spend any more time with it - at 90% off, it's worth your money but probably not too much of your time.
Найгірша гра яку пройшов,напевно за весь час,навіть не буду пояснювати чому.
Игра набор гринда ♥♥♥♥♥♥♥. Абсолютно скучный сюжет, боевка, система врагов надоедает через 10 орков. Не рекомендуется никому, даже фанатам Властелин Колец.
Різати орків круто 7/10
¡Una obra maestra absoluta del universo El Señor de los Anillos! Si te gusta el combate fluido tipo Batman: Arkham y la exploración, este juego te va a fascinar. El sistema Némesis es pura magia: que los orcos recuerden cómo los mataste o cómo te mataron a ti crea historias únicas y totalmente personales. La jugabilidad es adictiva, la ambientación en Mordor está logradísima y la sensación de poder según vas mejorando a Talion no tiene precio.
[h1]Middle-earth: Shadow of Mordor[/h1] Shadow of Mordor terminó pareciéndome un gran juego. Antes de jugarlo realmente no tenía unas ganas enormes de empezarlo, simplemente me llamaba la atención por todo lo que había visto de él y, sobre todo, por el famoso Sistema Némesis, del que ya conocía bastante, aun así terminó siendo una experiencia que me sorprendió más de lo que esperaba. A nivel visual creo que envejeció bastante bien para ser un juego con más de diez años, claro, se nota que algunas estructuras y escenarios terminan repitiéndose, pero eso acaba compensándose gracias a la gran cantidad de enemigos que aparecen durante toda la aventura y, sobre todo, por las diferencias que existen entre ellos, tanto en su apariencia como en sus voces, algo que ayuda a que el mundo no se sienta tan repetitivo. El mapa tampoco es enorme, pero sí tiene el tamaño justo para invitar a explorarlo, los coleccionables y las misiones secundarias están distribuidos de una manera muy cómoda, nunca sentí que tuviera que recorrer medio mapa para llegar a la siguiente actividad ni que todo estuviera amontonado en una misma zona. La historia me pareció interesante y consigue mantener el interés durante toda la aventura, aunque sí siento que Talion pudo haber tenido un poco más de carisma para terminar siendo un protagonista más memorable, de hecho, terminé encontrando mucho más interesante a Celebrimbor, especialmente por todos los secretos que esconde conforme avanza la trama. Más allá de eso, algunos fallos que encontré fueron más de coherencia dentro de la propia historia, especialmente al inicio, no es nada que arruine la experiencia, pero sí hubo un par de momentos que me sacaron un poco de la inmersión. El combate también me dejó una buena impresión, es bastante sencillo y entiendo que para mucha gente eso pueda ser un punto negativo, pero personalmente nunca sentí que llegara a aburrirme, entre la enorme cantidad de enemigos, las mejoras tanto para Talion como para las armas y las distintas situaciones que van apareciendo, termina siendo un sistema entretenido que acompaña muy bien el ritmo del juego. Ahora bien, si hay algo por lo que este juego destaca es, sin ninguna duda, el Sistema Némesis. Es una mecánica que no solo resulta curiosa, sino que realmente consigue hacer que los enfrentamientos tengan personalidad, ver cómo un enemigo sobrevive a un combate contra ti, regresa más fuerte, preparado para enfrentarte otra vez e incluso recuerda encuentros anteriores, hace que cada partida termine generando historias propias. Además, el juego no se limita a mostrarlo como una simple curiosidad, sino que llega un punto donde incluso debes aprovechar este sistema para avanzar en la historia. En mi caso terminé teniendo un auténtico némesis, un uruk que fue subiendo de nivel porque varias veces me derrotó o simplemente aparecía cuando menos lo esperaba, y al final terminó convirtiéndose en uno de los enemigos que más recuerdo de toda la partida. Es una verdadera pena que un sistema tan interesante prácticamente haya quedado exclusivo de estas entregas de la Tierra Media. La música también aporta bastante a la experiencia, no busca robarse el protagonismo ni destacar constantemente, sino que acompaña muy bien cada momento, ayudando a construir la ambientación sin llegar a sentirse invasiva o fuera de lugar. Más que por su historia o por su mundo, siento que Shadow of Mordor será uno de esos juegos que recordaré por las situaciones que fue creando durante la partida. Cuando un sistema consigue generar anécdotas que parecen escritas para cada jugador, es porque hizo algo realmente bien, y creo que esa sigue siendo la mayor virtud de esta entrega. [b]Nota Final: 8/10[/b]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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