
Learn the Cost of Hope — head out on a new expedition into the Zone in this massive, nonlinear expansion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 1057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
大部分不錯但是中間有些流程真的很坐牢特別是有段進去泡泡那段真的太久了,在大結局前也是一直叫你在那個實驗室爬來爬去的感覺很拖時間,路徑跟指引都比本體差
Обзор чисто на DLC в отрыве от основной игры. Возвращение старых "добрых" группировок. Сюжетно DLC весьма интересное, персонажи приятные. Приятно увидеть Зулуса со времен Зова Припяти, Мавка тоже не разочаровывает, я всегда был на стороне долга, но для разнообразия на этот раз вышел на путь свободы, и получил весьма интересный конфликт. Приятно было подробнее узнать про судьбу странной группы персонажей из того же ЗОП, а локация связанная с ними - это лучшее что было со сталкером вообще за все время. В целом новые локации порадовали. Но есть ложки дегтя. Во первых это платформинг, да...ведь в сталкере такая хорошая и предсказуемая механика прыжков, такая бесконечная стамина... сарказм, и платформинга очень много, прямо до безобразия очень много. Далее тенденция всех сталкеров делать невероятную духотищу к концу, я последние локации проходил с окирпиченным лицом в надежде, что все скоро кончится (ХА, ЦЕНА НАДЕЖДЫ). Амок, я убежден, чисто так по Фрейду, что авторами всех таких гениальных противников являются любители получить в свой задний проход что-то продолговатое, ведь это так интересно бегать как идиот по кругу и ждать подходящей анимации, когда это чудо соизволит постоять и так повторить несколько раз.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #88, worst AU #99 · 5 markets collected
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
秘碑竟然没有在切尔诺贝利行动?dlc对本体也没有什么大影响,绿洲就给一个在变异区,太搞笑了
Amazing addition to one of my favorite games of all time.
아파트 아이디어 낸 새끼 대가리 깨야함 개시발
Perfect addition to the STALKER 2 game. I would have preferred the DLC be a one shot instead of broken up into 2 segments depending on where you are in the story. I understand why they did it but they could have just introduced the DLC later but whatever, that's just a personal nitpick. The Iron Forest is a bit underwhelming but the CNPP is fantastic, whish there was a bit more of it to explore though to be honest. Over all it's really great despite some weird design choices
V tomhle stavu hra měla vyjít. DLC příběh top! Duty strana víc heroická Freedom strana lepší ending. Každopádně top
I don't know. I wouldn't really recommend it. The story is ok, the fan service is kinda nice, but the new areas are too empty. Yes there is content after you finish the main DLC mission, but there isn't all that much around otherwise, atleast from everything I saw so far. I haven't completed all new side quests yet and I am not sure if I really want to, because the last new area is very unpleasant to traverse, partially because there are fences everywhere and because the new anomaly is annoying me. The DLC also has a problem with enemies and loot. There are way too many boss and horde fights around, especially because the NPCs have basically unlimited HP. It felt like I was fighting against an army of bullet sponges for some ~70% of the DLC. I wish there was more exploration. The new mutant also kinda sucks, the fight was... weird. The loot problem is a problem of quantity and logistics: there is way too much loot in areas without proper stashes (don't get me wrong, loot is nice, but not when I have to carry all of it for hours around). I got a new suit and gun every five minutes, but no way to stash them, so another big portion of the DLC was mainly managing weight issues (the last area also only has one trader with a capacity of 50k, so you can't really sell a lot). And my last gripe is the final boss. It started of by me being graciously gifted a shotgun that jammed after every single shot and was immediately equipped as my primary weapon. Not a very pleasant experience, especially in a fight where you constantly have to move around to not get blasted instantly, so opening the inventory to change my gun is basically suicide. It wasn't all bad of course. The new areas look very nice and the first two were actually interesting to explore and more comfortable to traverse, there was also a stash in the first area. It was mainly the last one that killed the experience for me after logging around my loot for 5 hours. the second area in particular was very cool to explore. The story was ok, I liked that they picked up an older story from the previous games and elaborated on it. Maybe the side quests will convince me, that the last new area is actually interesting and not all empty and that traversing it might be worth it. I might change my opinion a bit in the future, but the amount of constant fighting and the lack of stashing options really disturbed my experience toward the end of the DLC. If they add some things around in the new areas, reduced the NPC numbers just a bit (and maybe work out the insane damage reduction on body shots and HP pools of mutants) and remove their unlimited spawns, to make fights actually feel acomplished and rewarding - more "realistic" if you will, because the NPCs will become more of a individual thread and not just another clone of an endless army - and add some stashing options around, I would have defintely had a better experience and would recommend the DLC.
Отличное DLC
Добрый день. Мне очень нравилось дополнение, до момента, когда я с Зулусом и Мавкой вернулся в курень и DLC просто закончилось. Я спокойно выполнял задания, помогал всем, а оказывается в каком то микродиалоге я должен был выбрать ИЛИ мавку ИЛИ зулуса. Ну полный бред, я расстроен и чувствую себя обманутым. К чему эти заигрывания между зулусом и мавкой? к чему тема о дружбе группировок, если авторы просто напрямую сталкивают лбами группировки и заставляют тебя ( как оказалось в конце ) принять чью-то строну. БРЕД
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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