
SMASH through your foes in MY HERO ACADEMIA: All's Justice and dive into variety of game modes where you can experience thrilling 3v3 battles, hero training, and the climactic Final War!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 986reviews | 62% | — | $1.4M |
| $59.99 | 1.8Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bring back the cinematic ults
It was fun for the little bit i did play; which was mostly online. Graphically the game is nice to look at, learning the controls takes a little to get used to and mix and matching teams... be it your favorite characters that are available in the roster or just seeing what makes fun little extensions. I do not think it is worth the $80 or even $100 if you get the Ult edition if you're going to exclusively play online since..... the pc player base is low, launch was a little more active but it was riddled with disconnecting issues. I'd say get it on sale if it ever goes to 80% off and enjoy it that way. I barely touched the single player content that was open world since.... i didn't really care about that too much to be honest and i might try it down the line if I am ever bored. I did try about half the "War" storyline and other than some of the cutscenes being cgi and looking really good which I will applaud them for....... it's the only reason to play that mode which can just be seen online. I can say that the story mode is a step up from the Jujutsu game but only in the few and far between cgi cutscenes since they still images from the show are in this game. The last good anime game with a story mode I played was Naruto Storm 2 and 4 that I could enjoy. If they ever make a new My Hero or Jujutsu game I hope that they don't shy away from making more Cgi stuff given this games sales/ critic score since they've done a good job on making them great, less still images or.... still images that are like, slightly animated. (I had no issues with the game running terribly at all and it ran quite fine.) I enjoyed the little time I put into it but given the time to think about how the game is as of now I do not recommend unless it's on a really big sale.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $35.99−40% |
| 316ratings |
| 78% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sadly, this game was supposed to be the definitive version of the saga, yet it was the worse out of the three games launched, combat system feels bad and boring to play, they removed the special things about the past games and tried changing things that were fine, like the combat.
I'd Detroit Smash Nejire
They decided to gut every character's kit so you are forced to spam tag outs mid combo, which is the equivalent of doing autocombos. The creativity of this game went down the drain. And most importantly, they gutted the combo philosophy of a bunch of characters! Gentle Criminal for example, his kit is made around the fact that if you do his ground attack string it will knock them into a horizontal bounce pad letting you convert with his trampoline quirk move, but the trampoline quirk move now has ass cheeks tracking so it doesn't work anymore, and his ground string is now unoptimal when before it was the most optimal thing, rewarding you for having set up a bounce pad before the combo started, and played around it's spacing. Now he is basically just a "summon a bounce pad and tag into a zoner so they can bunker between two bounce pads while shooting the enemy". This game is objectively a downgrade from One Justice 2. it's not just infinite combos. it's infinite blockstrings. it's character's kits not being well translated to a game without dash cancels, or even worse, new characters having no combo tech at all. it's the reduced combo length universally but increased damage, making skill expression less of a thing. it's fast fall cancelling air blockstun. it's dodges and airdashes being clunky and slow. it's the tracking on everything being so ass. it's the lack of balance in the rising system, some are broken, some are garbage. it's the fact that fast fall isn't an equal exchange to losing double jump. it's the red on wakeup infinite reset. it's the terrain messing up combos and creating new bugs like going under the map. it's the lack of love to represent quirks like with Monoma. it's the ♥♥♥♥♥♥ connection that makes the game crash every 2 matches, nullifying your winstreak and only giving you 50 points in return for wasting your time. it's the lack of Guard Cancel to stop true unblockables when you don't have tag (like when you are in rising). it's the fact that every movement tool was nerfed one way or another (like Gentle's trampoline). it's the lack of customization that OJ2 had nailed so perfectly. i could legit go on, it's that crazy
After playing it for more than 8 hours and finishing the main campaign, I can finally share my thoughts. I love BNH, and I had high hopes for the game—even though I saw that some reviews weren’t so great, I decided to give it a chance. My mistake. The main highlights are the gameplay, cutscenes, action sequences, and open-world mode. Honestly, I expected much more from the gameplay and combos. I think if I put it in a comparison chart with similar games, it definitely makes the Naruto Storm series look like a god—and as much as I love Naruto, Storm was the peak of its decline. The combos are easy to understand, but if you’re someone looking for more than just pressing three buttons in combination—or something more complex like in the Storm series—this is already a pretty significant downside. The cutscenes leave a lot to be desired, and even though it’s a 3D game, I think they could have put in a lot more effort into the animation—I would have even settled for full scenes from the anime instead of something that’s practically simplistic and not at all fluid. They could have even added the action sequences with combos and button-mashing found in similar games. The story mode is almost one fight after another, and although it has a timeline, it would have been even better if it had included extra missions throughout the story—as it really should have—which takes away even more points. Finally, the open-world mode almost feels like a tiny 10x10 world consisting solely of the city, and while I understand why, they could have expanded it further. If you're someone who's played DBZ or the Storm series and are expecting the same from this game, please save your money and don't waste it on this. I think it's been the biggest waste of time and money of my life, and I only finished it because I bought it on sale—and honestly, it wasn't worth the $30. It’s disappointing for anyone looking for a game that captures the greatness of this anime—I’d even go so far as to say that the developers were just trying to cash in on the BNH hype rather than actually putting effort and passion into making something good.
now that the anime is over i think its amazing that we have a quitenessential MHA fighter to end all MHA fighters. the roster is huge, theres more gameplay mechanics and more maps, but i feel like peformance took a hit, i hope they fix it
If you're a fan of MHA, you'll probably like it. There's so much content in this game it's actually crazy.
The storymode is a slog and half to go through, all the characters have way too much health to chew through and not enough time. And there are simply far too many buttons. The controls are THE worst I have ever seen in any game EVER. There's 12 different inputs you need to know and understand, and even then, good luck having the game actually acknowledge your inputs in the first place. The amount of times I have used LS + B or LS + Y for the game to just do the default Y or B attack is actually vile, and the worst part is that the game refuses to let you rebind what button activates your 3rd and 4th quirk abilities. Also, the counter system in this game is incredibly overpowered and should either be gutted or removed. And this isn't even mentioning the complete lack of keyboard support. Yeah, you CAN play on keyboard, but every button is miles away from each other, and you'd need to spend hours rebinding everyt- Oh wait, no, they have so many arbitrary restrictions on what you can and can't rebind that I genuinely think it's downright impossible to play this game on mouse and keyboard. And this isn't even mentioning that the game has an absolute lack of cross-platform play despite their previous game having had it for YEARS. Genuinely pathetic. Horrendous game.
This entire premise of game is already proven a lie from the very first moment into the game, first and foremost everything you're baited in with is a blatant lie, the roster isnt impressive in the slightest, its overpriced for your options, and it starts off with the major failure, of explaining absolutely nothing about the mechanics, forcing you to play deku, against max power shiragashi, with no way out, no way to die, and no way to beat him cuz he instantly punishes you for even a step, there is no way to quit or skip on this just like the cutscene preceeding it, already wasting a majority of your refund time by proving exactly every reason you might have to refund it, correct. There is no learning curve to this, there is no hint or tutorial to it at all, it is just mental abuse of your sanity, making you instantly work through an impossible task with 0 information, everything that has NOTHING TO DO WITH MHA and if you think it does, then you havent been paying attention to the show. The ♥♥♥♥♥♥♥♥ will not let you die or do anything in return, making an endless ♥♥♥♥♥♥♥ festival thats already exhausting to get through, and no fun to do, more over teaches you nothing and only leaving you confused and frustrated. Any more i do not know because i had to quit to keep from crying and i will not play this until this is at least removed, skippable, or actually used as a tutorial for your actual combat options, because DBZ gives you more ropes to work with an its entirely acknowledged to be abusive with hidden mechanics, while these ♥♥♥♥♥♥♥ wont even give you the main mechanics to work with. I quit at 7 minutes because your sexism is enough to make me sick, i will not put up with pretend design in the least, so you can fix it, or kiss the money goodbye, failure abusive morally empty rotten brained cancer devs, and once again bandai is completely absent to take responsibility for what they do to you, even support is a lie, so its about time we drill this company into the ground and put em where they belong, 6 feet under actual entertainment. its a ♥♥♥♥ design with ♥♥♥♥ controls and even ♥♥♥♥♥♥♥ target locking, options dont matter if none of them work, connect, or even adhere to the basicass logic of who hits FIRST
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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