
You didn’t ask to lead this expedition, but here you are. Stuck in the ice, Captain missing, miles from civilisation. Someone has to take charge. Manage your meagre resources, balance safety and morale, make the hard calls, and head in the only direction you can - through The Pale Beyond.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 26 → 0.71/day in the week after.
About


Five years ago, The Viscount and its crew set sail through The Pale Passage in search of absolute magnetic South. The ship and its crew were tragically lost to the ice, never to be seen again. Her sister ship, The Temperance shall follow in her path, hoping to find answers where The Viscount failed.

A polar exploration game set in an unforgiving frozen wasteland where you embark on a treacherous voyage across the ice and through the Pale Beyond. It’s a stunning yet harsh landscape that can change at any moment.
Every decision matters and the ice doesn’t care.
As the expedition unfolds and the Polar Winter approaches, every decision you make will have a meaningful impact on the story as you navigate your way across the ice.

You didn’t ask to lead this expedition, but here you are. Stuck in the ice, Captain missing, miles from civilisation. Someone has to take charge.
Manage your meagre resources, balance safety and morale, make the hard calls, and head in the only direction you can - through The Pale Beyond.
Keeping the crew (and sled dogs) safe, fed, and warm during the expedition is imperative. Surviving the ice will matter little in the face of a mutiny. Every vote will count. So keep the crew on your side.

Featuring original musical compositions, shanties and accordion tunes that will dynamically evolve alongside your journey.

Saltstone Studios is located in Belfast, Northern Ireland. Their first game was The Pale Beyond, a story-driven survival management game.
The team is interested in exploring novel systems-based narrative games that combine the kind of deep choice and consequence narratives you find in interactive fiction, with extensive systems more common from other genres - all designed to bring in-depth worlds and characters to life.
Each title draws direct influences from the complex history of Ireland and Britain, with extensive literary and historical research. Every pixel, sentence, and musical note, is hand crafted in house with care and attention.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.2Kreviews | 89% | — | $1.4M |
| $3.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good story, good art, good writing. Unfortunately, the gameplay itself can be rather unpleasant. You make some key decissions, but the gameplay is build around you rewinding back to earlier stages and exploring different opportunities. It's basically using save-scumming as a key mechanic, only you can't actually save outside of weekly anchors. So apart from having to memorise all the correct choices in how to kiss everyone's ass, you also have to endure repeating the same static conversations over and over. And it's so easy to miss a thing, or do things in the wrong order, forget to assign something somewhere... The game really doesn't care to give you a reminder that you forgot to assign someone to the doctor or throw some wood in the fire, and the conseqence is that you might as well redo the whole week from scratch. Narratively, things can feel a bit forced. The story the game is trying to tell doesn't coordinate with gameplay very well. Minor spoilers ahead. For example, you have a big story clash over whether to hunker down or keep hunting... And as far as I can tell, after investing so much drama into the choice, mechanically it doesn't change anything. You can assign tasks exactly as you did before. Or you make a big deal over how you can't take everyone on a boat, but then you just leave with 2/3 of the boat slots empty. I feel this is a game where you would benefit from playing with a guide, but then you might as well play it on youtube.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 76.6/day in the week to Jul 16 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]🧐 My Opinion 🧐[/h1] The Pale Beyond is essentially a “choose your own adventure” story with a relatively light survival-management layer on top. Fortunately, the story and atmosphere are engaging enough that I still enjoyed my time with it, even though the survival part ended up being much less interesting than I initially expected. For most of the game, you assign crew members to different tasks and try to maintain enough food, fuel and other resources to survive the expedition. At first, this creates quite a lot of tension because you never really know how harsh the coming weeks are going to be. In practice, though, the survival difficulty is relatively low if you are methodical, when playing on the Normal difficulty level. I spent a good part of the game worrying about the terrible winter that was repeatedly announced, only to discover that the really harsh part lasted about [spoiler]two[/spoiler] weeks and that I had roughly three times more supplies than I needed. The specialists also sound more important than they really are. Their professions mostly restrict some jobs they can perform, rather than opening fundamentally different possibilities. As a result, crew management is more about assigning the right people to the available slots than finding clever solutions based on who happens to be in your expedition. The game also gives little information about future resource requirements. This makes it difficult to make informed long-term decisions: most of the time, I simply managed according to my current stocks and tried to keep a large safety margin. That worked almost all the way through. The weakest part of the overall structure comes near the end. In Act 4, much of the survival gameplay effectively disappears, while the interface continues displaying all the same resources and indicators. It feels rather awkward, as if the game has abandoned without notice one of its main systems while pretending it is still relevant. The story itself kept me interested, although apparently not quite in the intended way: after the end, skimming on the Steam forum to know the best ending, I discovered that I was supposedly meant to be wondering about a larger mystery surrounding the expedition... and I had barely noticed there was a mystery to solve. 😅 The game is hurt badly by the save system. A single “week” can easily take around 30 minutes, sometimes more later in the game, yet you cannot save in the middle of it. This is simply too long to force someone to play without being able to stop. At the very least, the game should have had a save-on-exit system. Ideally, each week should also have had 2 additional checkpoints. This becomes even more frustrating if you want to replay a week to obtain a better outcome, which is apparently the intended way to play the game. Much of what you have to redo is just repeating the same routine and clicking rapidly through dialogue you have already read. This also totally spoiled the ending for me: I just wanted to go to bed, so I rushed for the last 30 minutes (the last segment lasts almost 1 hour!), and got super fed up with the last repetitive and without-stakes conversations. [h1]👉 Conclusion 👈[/h1] Still, despite all those complaints, I had a good time overall. The atmosphere is strong, the characters and expedition kept me engaged, and the game manages to make its relatively simple systems feel tense for quite a while. Just do not expect a deep survival-management game: the management mostly exists to support the narrative rather than being the main attraction. So overall, this is a light recommendation, not a strong one. It took me about 11 hours to complete the game with a near-perfect ending, but getting the best ending would mean almost redoing at least half the whole adventure, and I don't see the point in this: it was already slow enough the first time. [h1]💖 Pros 💖[/h1] - Engaging atmosphere and expedition setting - Interesting characters and narrative choices - Survival layer creates some decent tension [h1]💀 Cons 💀[/h1] - Survival management is ultimately relatively shallow - Future resource requirements are often too unclear to allow meaningful anticipation - Act 4 largely abandons the survival gameplay while keeping its interface intact - No saving during a week, despite individual weeks often lasting 30 minutes or more - Replaying weeks for better outcomes is tedious, especially when repeating dialogue and routine tasks
sweet baby
Common sense will get you nowhere. You'll need to die and restart to hit the perfect choices. Frustrating for a story driven game.
The survival management and narrative complement each other well, making every difficult decision feel meaningful. The writing is engaging, even if the pacing slows during some stretches and resource management becomes a bit predictable. It's a worthwhile story-driven experience if you enjoy making tough choices under pressure.
This is for me, the much craved follow up for "the return of the Obra Dinn". To be a captain to a crew in such difficult times, this is the peak psychology simulation. Glad this game exists.
I was glad I could pet the dogs... Then they kill the dogs...
The game is fun, and the first five weeks were great. But after that, it just keeps getting harder and harder. I'm sure a lot of people enjoy that kind of challenge, but for me it becomes too much of a hassle. It starts to take the fun out of playing and turns it into a chore that constantly needs patching up and maintaining.
One of the best narrative survival game I've played. If Frostpunk, Disco Elysium and the tv show Terror have a child this would be it. Couldn't recommended enough for this game. 10/10
I loved Banner Saga and was looking for more of the same when it ended. Someone suggested The Pale Beyond in a random thread about similar games. Though it starts a little slow, I couldn't stop playing after the first couple acts and really enjoyed my time with it. The story is well-written, and the dialogue choices in maintaining respect from the other characters felt more logical than other games with similar mechanics. The consequences to my actions made sense, and I never felt like I had to reload because "oh no, XYZ just happened when I said this." Choices actually matter, and from researching it, there are a ton of interesting endings and branches of the story that I haven't experienced yet. Cool game!
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Players by region
Where this game's players are, estimated from review languages.
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