
Dark Souls continues to push the boundaries with the latest, ambitious chapter in the critically-acclaimed and genre-defining series. Prepare yourself and Embrace The Darkness!
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 439.9Kreviews | 94% | — | $469.3M |
| $59.99 | 94.1Kratings | 96% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Themes across 3027 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] "Dark Souls 3: From Ashes to Memories" [/h2] As someone whose favorite game of all time is Elden Ring, I always wondered what it would be like to go back and experience one of the games that inspired it. Among all of FromSoftware's titles, Dark Souls 3 was the one that people praised the most. Also, the combat and mechanics are very similar to those of Elden Ring, so it was the perfect destination for me. I just wanted to experience a good challenge and memorable boss fights, and it turned out that it exceeded my expectations. [h3] *World and Level Design* [/h3] The world of Dark Souls 3 feels like a kingdom on its final breath. Everywhere you go, there are ruins of civilizations that have long fallen, swamps, and abandoned castles. Unlike many fantasy games that make you feel like a hero saving the world, this game reminds you that you arrived far too late. The age of greatness is over, and all that remains are its ashes. [spoiler] As you progress through the game, the sun starts to fade and looks like an eclipse, signifying that the whole world is being consumed by darkness. [/spoiler] The lore behind the world is so fascinating, just like Elden Ring. The deeper you research it, the more interesting it gets. This game is not open world; however, some areas may feel huge while exploring, leading to new paths (including hidden ones that you cannot find without using a guide lol). Now comes the level design, which is the strongest aspect of this game (in my opinion). The diversity of enemies in this game while moving from one area to another is crazy. It's even better than Elden Ring, which is why many enemies in Elden Ring seem inspired by this game. Also, even though this game follows a linear progression, exploration is one of its biggest positives. You can find shortcuts, exciting rewards, and much more while exploring different areas. [h3] *Bosses* [/h3] One of my main reasons for playing this game was the challenge. Now, to be honest, the bosses in this game felt easy most of the time, except [spoiler] Dancer of the Boreal Valley [/spoiler]. That boss took 17–18 tries and almost made me rage quit the game. I beat most other bosses in a maximum of 3–4 attempts. But even after this, I consider this game to be much harder than Elden Ring because I died ALOTT of times while exploring and searching areas for items and loot. The start was pretty rough for me. Iudex Gundyr was a decent beginner fight (1st try), Vordt of the Boreal Valley (1st try), then this gimmicky optional boss came along (1st try). Up until Crystal Sage and Deacons of the Deep, I kept asking myself why I was fighting these gimmick boss fights. There was no fun until I came to Abyss Watchers. That fight changed everything. As someone who plays Souls games for the bosses, that fight gave me hope for the rest of the game. After that, all the bosses became EPIC. The music, movesets, and lore behind the bosses are as good as Elden Ring's (including the optional ones, because Nameless King is my favorite boss). I will also play the DLC someday after achieving 100% completion (grindy af though). [h3] *Music and Voice Acting* [/h3] The music in this game is GOATED. Out of all the games I have played, this game's music is my favorite (after Clair Obscur, ofc). The main menu theme still gives me goosebumps even after playing the game so much. Then there are the boss fight OSTs—Abyss Watchers, Twin Princes, Dancer of the Boreal Valley, and Soul of Cinder are some of my favorites. Firelink Shrine's music lives in my mind rent-free these days. The voice acting is also very good. Even side characters like Siegward, Anri, and Yoel leave a strong impression. The way these optional characters express their emotions through dialogue makes me want to learn more about their lore. [h2] NEGATIVES/CONS [/h2] Honestly, I don't find anything bad about this game except the pricing, which feels very off considering the game is now nearly a decade old and the base price is still around $45–50 (depending on the region). The maximum discount this game gets is only 50%, even after all this time. Either FromSoftware should reduce the base price or offer bigger discounts. This game is very good, and I highly recommend playing at least one game in the Dark Souls series—you will not be disappointed. Also, just like Elden Ring, this game supports co-op, so if you are facing trouble during a boss fight, you can summon random people to help you. BUT unlike Elden Ring, you will not find many summon signs most of the time. Also, if you are playing online, you might get invaded by someone (THOSE WHO HAVE NO LIFE) who can be annoying af, so be ready to deal with them. [h3] Who should buy this game? [/h3] If you have already played many Souls games and have experience with these types of challenging games, then welcome—you will get a memorable experience along with a good challenge. If you haven't played any Souls games and are still considering whether to buy this or not, then you have to ask yourself: Do I like hard and challenging games? Am I committed enough to complete this game without quitting halfway through? Do I prefer story or gameplay? This game has a story, but just like Elden Ring, it's not easy to understand by simply playing the game. So if you are primarily looking for a story-driven experience, you might feel disappointed. At the end of the day, you have to step out of your comfort zone to play these games. They can be tough and challenging, but overcoming them gives you satisfaction and motivation to try things outside the box. My experience with this game was amazing. The music, lore, atmosphere, and combat—everything was exactly what I wanted from an "Elden Ring-like game." The bosses weren't great at the start, but by the end, everything changed. Just have some patience and persistence, and you will make it eventually. [b] As our Fire Keeper always says— [/b] [h3] "MAY THE FLAMES GUIDE THEE" ;D [/h3]
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Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $29.99−50% |
| 26.9Kratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
365里路,从北方不死院到最初的火炉又从如蜜到渴望王座再从灰烬墓地又辗转回到最初的火炉,我的魂生涯真是太精彩了
This game is actually designed to make you face yourself. Every time a boss kills you, it asks a simple question: will you give up and quit, or will you stand up again and test your own patience? The graphics look great imo, and the gameplay is satisfying, although the walls can be a little annoying when your sword keeps hitting them. If you are impatient, can't handle trying the same thing multiple times, or are too lazy to run 5 kilometers back to the boss every time you die, dont buy this game and don't destroy your equipment out of rage
Dark Souls III is, without a doubt, the best Souls game FromSoftware has ever made. The combat feels smooth, every boss is memorable, and the world constantly rewards exploration. But what truly elevates this game is its soundtrack. Nearly every major boss theme is unforgettable, turning already incredible fights into masterpieces. The DLCs are just as amazing. They don't feel like extra content—they feel essential. They introduce some of the best bosses, areas, and music in the entire series, making the experience even more unforgettable. From the atmosphere and level design to the gameplay and OST, everything comes together perfectly. This is one of those rare games where every part feels crafted with passion. A true masterpiece, and easily one of the greatest games ever made.
Its peak. 9.5/10
[b] Dark Souls III feels like the story of a knight who kept their vow until the world ended. [/b] Everything here is tired. Kingdoms have collapsed into ash. Gods have withered into memory. Great warriors have forgotten what they were fighting for. Old duties continue long after the people who gave them meaning are gone. And somehow, you keep walking. That is what I love most about this game. You die, you return, you learn, and eventually you overcome something that once seemed impossible. The Ashen One barely needs to speak. Persistence becomes its own language. There is something deeply sad about a world where everyone is trying to preserve things that have already ended. Old kingdoms. Old promises. Old fires. Dark Souls III understands that sometimes holding on for too long can become its own kind of ruin. By the end, there are no cheering crowds waiting for you. No great kingdom left to save. Just ash, a dying light, and a handful of exhausted souls who somehow made it all the way to the end. And strangely, I found that comforting. Not everything needs to last forever to have been worth loving. Sometimes you carry the flame as far as you can. And then you let it go.
Never let people believe Elden Ring is somehow remotely better than this.
[h3]• De Morteflamme, à Seigneur ![/h3] Acheté en 2017, Dark Souls III a été mon premier FromSoftware… et aussi mon premier traumatisme vidéoludique. Les premières heures ? Une succession de baffes. J’ai abandonné. Puis, des années plus tard, je suis revenu… avec un peu plus de patience et beaucoup moins d’ego. Et là, la Magie a opéré. Une fois les mécaniques comprises, Dark Souls III devient une expérience absolument fascinante. Les combats sont précis, exigeants et terriblement gratifiants. Chaque boss est un véritable événement, chaque victoire se célèbre comme si j’avais remporté les Jeux Olympiques, et chaque mort devient une leçon d’apprentissage, d’humilité ou de patience. La direction artistique est tout simplement sublime. Chaque zone possède une identité forte, les musiques rendent les affrontements épiques, et le lore, raconté avec cette discrétion propre à FromSoftware, donne envie de fouiller chaque recoin et de lire la moindre description d’objet pour s’immerger encore plus en profondeur dans l’univers Dark Fantasy qui est proposé. Ce que je prenais autrefois pour une difficulté injuste est finalement devenu l’une des plus grandes qualités du jeu. On ne progresse pas parce que le jeu nous fait des cadeaux, mais parce que nous, joueurs, devenons meilleurs. Ressentir pleinement l’évolution de cette sensation est incroyablement rare, c’est mémorable ! Au point où, après un premier run, j’en ai enchaîné trois pour obtenir le 100 %. Oui… le jeu qui m’avait fait fuir est devenu l’un de mes préférés de tous les temps. Comme quoi, n’abandonnez pas, vous pourriez être surpris. [h3]⤷ En conclusion : [/h3] Dark Souls III est un pur chef-d’œuvre. Exigeant, magistral et profondément gratifiant. Si vous acceptez de souffrir et d’être patient avant de comprendre comme il fonctionne… il pourrait bien devenir, lui aussi, l’un de vos jeux préférés. Je recommande sans hésiter. Mourir fait partie du voyage… mais abandonner serait passer à côté d’un énorme trésor vidéoludique.
[h1] DARK SOULS III [/h1] Мой первый и [i]любимый[i] дарк из триологии. После завершения платины я почувствовал некую грусть и свободу(наконец можно помыться). Грусть я почувствовал из-за того, что при повторном прохождении мне уже не испытать таких чувств, как при первом прохождении. Остановился я на NG+5 и сейчас прохожу оставшийся контент(ДЛС). Думаю, когда полностью пройду DS3 буду все равно возвращаться к этой части. [hr][/hr] Рекомендую к покупке, особенно тем кто ни разу не играл в соулсы ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⣤⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠻⣿⣿⣿⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⣯⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢹⣿⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⣿⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻⢺⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⡏⣧⣀⣀⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢶⣿⣋⣟⠭⣿⣿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢻⣿⣭⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⡏⢮⣳⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻⡿⣦⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢿⠢⣽⣅⠀⠀⠀⠀⠀⠀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⡆⢤⣿⡇⠀⠀⠀⠀⣸⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢷⠸⣞⡇⠀⠀⠀⠀⡏⢧⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⡄⣿⣷⠀⠀⠀⠀⢻⡈⢣⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣇⢸⣿⡆⠀⠀⠀⠀⢳⣬⣧⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢹⡈⣿⣧⠀⠀⢠⡄⣸⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⡇⢹⣿⡀⠀⢸⢧⠟⢹⠇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⠸⣿⡇⣠⠋⢾⣾⢸⢀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡖⠀⠸⣿⣶⣿⣷⡏⢰⡿⢿⠏⣸⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⡇⠀⣴⢋⣿⣿⣿⠇⡟⠁⣏⠀⣿⣧⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⡞⣏⢦⠇⢸⡿⢿⠋⢀⣤⣀⡘⢦⡟⢸⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢹⣿⠃⢀⣴⡆⠀⠀⠈⣹⣿⡷⠆⠀⣧⠈⢿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⠜⢁⡴⠋⡀⠙⢄⠀⣰⣿⣟⠓⠀⠀⢉⣴⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣤⢰⡏⡠⠊⢀⡴⣇⠀⢀⡞⠉⠛⠀⡀⢀⣄⣩⠌⠙⢦⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⣿⢣⠶⠖⠊⢀⣈⠉⣹⡷⢀⣴⡯⠔⣛⡵⠁⣠⡏⠸⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢹⡿⢿⠟⠀⣰⡞⠉⣿⡷⠇⠃⣠⢴⣶⣾⡋⢀⡴⣽⠁⠀⠘⣏⣀⢰⣆⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⣠⣶⣶⣅⣠⣶⠀⠒⠟⢁⡴⠋⠀⠀⠀⢹⣿⣿⡋⣧⢸⡇⡏⣀⣀⠀⠙⣿⣉⠙⢤⡄⠀⠀⠀ ⠀⠀⣠⣴⣺⢿⣿⣿⡛⠛⠿⠿⣯⣷⡲⣶⣟⣻⡀⠀⣠⣿⣿⣖⣸⣨⣿⠿⠛⣻⣿⣶⣾⣾⠇⠀⠻⣄⠀⠀ ⠀⣾⢟⠿⠿⢶⣮⡙⢏⢢⡀⢠⡌⣿⣿⡿⠟⡿⢳⣼⣿⣿⣿⣾⣿⣧⣤⣤⣤⣿⣿⣭⣿⠁⠀⠀⣀⣈⣧⠀ ⢺⣥⢿⠾⠿⠿⠿⡿⠚⢋⣠⠯⣿⢉⢉⠻⠾⠛⢿⣿⠻⠿⢛⢋⣤⣯⣭⠽⠶⣾⣻⢿⣻⢿⠶⢛⣻⡿⢽⠄
I ♥♥♥♥♥♥♥ LOVE DARK SOULS
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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