
The ultimate all-out warfare experience. In a war of tanks, fighter jets, and massive combat arsenals, your squad is the deadliest weapon.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 368.2Kreviews | 64% | — | $458.6M |
| $69.99 | 84.5Kratings | 81% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3327 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After a year of not playing something just clicked for me with the addition of Tsuru Reef and I'm having a ton of fun. I think the spacing of the map makes it so you are prone to understand things in an easier way since the game gives you more time and space to process what's happening around you. Aesthetically the new map looks amazing and I haven't played anything outside of quickplay Tsuru Reef for the past 2-3 days. Definitely hop into it again if you fell off of the game for any reason near launch.
Its like when you unwrap the biggest Christmas gift under the tree, and it was socks inside.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #12, worst CA #87 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 180.29/day in the week to Sep 8 → 179.86/day in the week after.
Of the 12 markets with a position on both sides, 10 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 274.71/day in the week to Jul 26 → 344.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America* +1 more
| $69.99 |
| 3.9Kratings |
| 68% |
| Top 100 |
| not modelled |
| $69.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hello Sir, First of all, I want to thank you and acknowledge DICE for always checking on people in this forum, listening to their feedback, and taking the time to guide the community. Now, let’s get back to my message. I don’t consider myself a Battlefield veteran, since my introduction to this franchise was Battlefield 1 back in 2016. I also have absolutely no understanding of how developing and coding Battlefield 6 works, but as a player who cares about this franchise, I’d like to share some suggestions and feedback. 1. Carrier Strike needs more polish I love Carrier Strike. I think it’s a really good game mode, and I’ve had plenty of fun playing it. However, spawn camping is seriously hurting the experience, and the objectives aren’t always clear to everyone. I think the objectives on the map should be closed once the carriers enter the attack phase, so that players are forced to focus on the carriers. I’ve seen entire teams continue capturing A, B, C, and D while their carrier is being attacked because they don’t fully understand what they are supposed to be doing. For newer players especially, closing the objectives once both carriers enter the strike phase could make the situation much clearer: either defend your carrier or push toward the enemy carrier and try to destroy it. I also think the second section inside the carrier needs more open space. I’ve seen players camping inside boxes and other tight areas, making it extremely difficult for anyone to plant or defuse the objective, especially in the second section. 2. Matches are often too one-sided One of the things I remember most about Battlefield 1 was having matches that went completely toe-to-toe. Sometimes, even in the final seconds, you had no idea which team was going to win. Unfortunately, in Battlefield 6, I’ve experienced many matches where the winner is basically obvious within the first five minutes, and the rest of the match becomes a formality. There aren’t many comeback mechanics, gadgets, or vehicles that can compensate for a team that is falling behind. I remember Battlefield 1 having things like the train arrive for the losing team, giving them a chance to turn the match around. I think Battlefield 6 could benefit from something similar — some kind of mechanic that gives the losing team a fighting chance without making the game unfair. As a player, I always remember the matches that were incredibly close and came down to the final moments. Those are the games that make Battlefield special. I rarely remember the matches where my team won easily. 3. Please reconsider the Battlefield Pro pop-ups Over the last couple of months, EA has been pushing Battlefield Pro quite heavily. Whenever we open the Battle Pass section, a pop-up appears and we have to manually close it. I understand that Battlefield Pro is a product that needs to be promoted, but I think these pop-ups are excessive. If someone wants to purchase Battlefield Pro, they will do so. There’s no need to put the advertisement in front of players every time they open the Battle Pass page. I would also suggest either reducing the price or adding more value to the subscription. Compared with other monthly subscriptions in gaming, I don’t think the current offering provides enough value for its price. 4. Please protect Battlefield’s identity I already really like the aesthetic of Battlefield 6, and I think collaborations such as Top Gun fit Battlefield extremely well. I don’t want Battlefield to become Fortnite. One of the things that makes Battlefield special is its military atmosphere and visual identity. I’ve seen some rumored collaborations that don’t seem particularly related to Battlefield 6. Obviously, not all of them are confirmed, but I’d strongly ask the team to be careful with collaborations that don’t fit the world of Battlefield. Personally, I don’t think celebrities, overly unrealistic reactive weapons, or science-fiction-themed collaborations have a place in Battlefield. I believe collaborations should complement the game’s identity rather than undermine it. 5. The UI/menu needs serious work In my opinion, the UI and menus in Battlefield 6 are a mess. They feel more like a streaming platform for movies and TV shows than the interface of a military-focused game. When I compare it with some of the older Battlefield games, their menus had a much stronger identity and atmosphere. They felt like they belonged to a war and military game. I really hope the team can revisit the UI and give it more personality, polish, and a stronger Battlefield identity. That’s it for now. Everything I’ve mentioned comes from a concerned Battlefield player who genuinely cares about this franchise and is worried about its future. Thank you very much for taking the time to read this. I hope some of this feedback can be useful to the team. Have a great day, and thank you again.
Игра начала вылетать и ломать драйвера видеокарты, очень много технических проблем
We all played the beta. We all forked up the cash for the great comeback. Almost a year later this game has become closer to cod than was advertised. What happened to the grounded approach? This franchise is dying and EA is to blame. They are too focused on patching the smallest bugs or nerfing weapons rather than focus on actual player feedback. Overall if you bought this game when it was hyped up to be a major comeback. We got RUGPULLED. Admit it, they have swindled us. I want this game to succeed.
Go play this and thank me later. https://store.steampowered.com/app/1867240/WARDOGS/
Skip this one. Decent game, had fun. Ending up to be pretty anti-consumer. They now require TPM 2.0 to play so if you don't have that, I guess you're SOL. I can no longer play besides paying full price at launch. Why TPM 2.0 wasn't required for the past year is beyond me, but this is no great loss. The game is a 7/10 at best. 70% of the maps suck. Even if you buy the battle pass they'll try to shove the "premium" battle pass down your throat. REDSEC is a warzone ripoff. Not really that balanced in general.
Pre ordered the game to be locked out due to a anti cheat change that didn't work 12 months later, steam are refusing to refund. If anyone else has had this issue i'm currently engaging a law firm for a potetial class action againt both Valve and ea.
Bought battlefield to play with friends. Bought battlefield for friends to play with. Now my friends cant play because the TPM 2.0 update. Will be attempting refund. We play together or not at all. Disgusting unchecked soulless corporate ggreed. RIP battlefield. Thanks for the memories, but its time we gamers divorced you. End corporate greed.
Unforgivably atrocious UI, some incredibly strange weapon balance choices and horrible vehicle gameplay as well as lacking basic customization options present in previous battlefield titles.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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