
Learn the Cost of Hope — head out on a new expedition into the Zone in this massive, nonlinear expansion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 1057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Мне сразу зашло ДЛС, Железный лес вышел необычно жутким местом со своей фишкой. Вот бы сюжет главной игры так заинтриговал и не был про сгоревшую квартиру ГГ. Свободу и Долг надо объеденить, как было на Янове и во время перемирия Д4. Свобода любят исследовать Зону, Долг убивает мутантов. Идеальная пара. Никого выбирать не буду, только перемирие.
Я длс ще не пройшов а вже зумів кайфонути, згадати минуле, та навіть налякатися до усрачки)))
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best MX #87, worst AU #99 · 7 markets collected
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +6 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
辣鸡 到处都是BUG
Мавка души меня 🥵🥵🥵
垃圾dlc这麽烂拿出来是要钱的狗b别的游戏dlc是用很少gb你个87公司200多gb是想要独站整个游戏别的游戏不用下载就你牛逼再不能下载我就退款如果退不了我记住你这个垃圾公司的游戏一个都不会买
DLC вышло интересным, конечно вторая часть заставила побегать по всей зоне, хотелось бы меньше беготни, но первая часть в железном лесу, просто чудесна, все стабильно, новые локации насыщены, концовка за Свободу просто респект и уважение!)
Концовка Свободы лучше. Если описать мое мнение очень кратко. А если подробнее, то... Скажу что в данном дополнении сюжет лучше оригинала. Тут хватает беготни по знакомым локациям, но так же завезли фансервиса в виде X16 и ЧАЭС, в которых кроме добавлений от Сталкер 2, есть и оригинальные расположения комнат, что очень как пробило на ностальгию. Как и описал выше, проходить за Свободу было в разы интереснее, чем за Долг. Но тут уже свой сентиментальный момент, и каждый выбирает как он хочет. Лучше сами пройдите и поймете это на себе. Я не умею структурировано писать обзор, поэтому просто скажу что данное DLC очень понравилось.
I was hoping after having some time from the base game launching that they would have improved so many things. However, the DLC has shown me thus far that a lot of the same issues still persist. There is absolutely no meaningful addition of enemy variety. It's the same enemies, plus one new one. Human AI is still dumb as rocks in most cases. The performance is still pathetic without using any sort of upscaling. Finding stashes still feels like a waste of time, since they contain garbage and often aren't worth looking out for. The auto saves are also atrociously bad, especially considering there are many instant kill scenarios you'll find yourself in. This all just feels like a pre-order bonus being sold as DLC. Absolutely nothing about this DLC screams $30; not even $20. Not to mention the amount of visual and audio bugs present. The atmosphere is certainly the highlight of the DLC. But aside from that, I find it hard to believe it took this long for the DLC, let alone justifying the price tag.
ДЛС це яким сюжет другого сталкеру повинен був бути. Всі завдання дуже цікаві, кольорові, а коли потрібно моторошні. Завдання в длс - це не "принеси, подай", а більше як пригода в нову локацію з гарними катсценами та шедевральною постановкою. Одним словом без спойлерів 10 Нових підземель та локацій з 10.
I am very conflicted about this dlc. I really enjoyed it overall and feel like it is definitely worth buying because of the amount of content in it. The issue is that the whole dlc feels like cut content that was supposed to be in the main game. The 2 big factions of the stalker universe have no actual good missions in the main game so you have to buy this dlc. Also the war in the dlc that the trailers heavily hinted at never actually amounts to anything at all. Never saw Freedom or Duty fighting eachother outside of the dlc questline. I was really hoping the trailers were hinting at them bringing back the faction war system from clear sky (there is even a small section with it in a side mission after finishing the dlc story) but that never happened really. Despite all that though this is just more stalker content and I am happy about that. The cutscenes and story are also way more interesting in this dlc.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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