
The world has been thrown into chaos by an ancient evil from another dimension. As one of the last remnants of humanity, you must set out alone or alongside up to two other survivors to face down hordes of deadly enemies to try to carve a foothold, rebuild, and retake what was lost.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−85% | 57.4Kreviews | 84% | #97 | $5.7M |
| $49.99 | 19.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1078 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think this game is much more than "dark souls with guns", the gameplay is much more enjoyable than any soulslike for the most part, and there is a ton of cool weapons / skills for you to use, i would recommend the game just for that. The only problem i have with this game is the spam of monsters they throw at you at any chance, monsters literally come out from the ground behind you and you are supposed to know that, if you're playing listening to a podcast or with sound muted, you're blind, you need to constantly look behind you at every few steps you take, and that is just not fun at all. Imo, the game needed to give you some sort of visual indication that there are enemies behind you, either by showing enemies on the minimap or having the screen show something behind your character, like a spider sense or something. I would recommend you skip the later difficulties entirely, unless your character is so strong that you can easily one-shot most monsters, because enemies (who can spawn behind you) will kill you in 2 hits on apocalypse difficulty. But even with that, if you are playing on normal or easy difficulty, you will have a blast, the game is very enjoyable, especially when you are playing with your friends, since all the loot is shared, and the game is still very active, there are lots of people joining me on my runs to help, and the community is pretty great
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 10.2K | 95% | $24.99 | |
| $5.7M | 16.3K | 92% | $19.99 | |
| $5.7M | 7.8K | 96% | $19.99 | |
| $5.7M | 31.9K | 95% | $6.66 | |
| $5.7M | 11.6K | 94% | $19.99 | |
| $5.7M | 9.7K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 68.7K | 82% | $9.99 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $5M | 96.8K | 71% | $2.99 | |
| $49.2M | 70.1K | 83% | $29.99 | |
| $15.5M | 68.2K | 96% | $9.99 | |
| $6.5M | 10.9K | 72% | $29.99 |
Every market we collect.
Same day: best RU #21, worst US #97 · 7 markets collected
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 8 → 12.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Simplified Chinese, Portuguese - Brazil, Traditional Chinese*languages with full audio support
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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jogao da desgraça seloko 10/10 agora e compra o 2 kjkkk
jogo muito bommm
podróbka DARK SOULS III poziom jak z DARK SOULS III 0/10
Hra ma naozaj baví, ale bossovia sú dosť nefér s veľkým počtom mobiek, to platí najmä u Undying Kinga. Pokiaľ vás bavili Dark Souls: Hellgate London, Darksiders je Remnant pre vás, Ja ju hodnotím na 7/10 oplatí sa vyskúšať. Iba škoda, že je tu ešte stále dosť chýb.
Gud
Great game
Aged like the finest milk available. I was initially intrigued by the theories that Remnant is unlicensed attempt at following humanity fate after Darksiders 2 (which is series I keep close to my heart). However, what I got is an uninspired version of “what if Fortnite was on Earth” where everything was all over the place. Starting from beginning, we are supposed to be experiencing some kind of post-apocalyptic setting which quickly goes into fighting against ubisoft-core idea of aliens that later is escalating to satyrs, swamp-men or other humanoids. There is almost zero exposure of areas and enemies with everything rather feels like “yeah, we threw it here now go shoot”. Story is as vague as it can be and I guess just following the “find Harrison Ford” plot wasn’t enough to be kind in explaining anything. Suspension of disbelief was shattering as only worldbuilding was made through a phone-book sized notes and letters. This kind of narrative would make you care only if you are about to drop 2h lore-video on youtube with phlegmatic voice, melchanolic music and absolute ♥♥♥♥ level of storytelling skills. Unfortunately this game mechanics are not making up for absolutely bland and uninspired world that is presented in the base game. It is supposed to be touching the itch of souls-like genre, but only thing it touch was my urge to uninstall the game and make a pact with an eldritch horror to take back hours I lost on Remnant. Unfortunately my 9 hours of (almost) full play through won’t be coming back From the Ashes. You can shoot and fight in melee range, where everything feels mid at best. Weapons don’t lack variety and they don’t have the “oomph” when you shoot or hit the enemy. As you can expect there is also jank, especially with melee combat. On top of that there is also a very low variety of things you can kill with, that also with a very limited customizing options are making the pack of oat flakes the most versatile taste experience in your entire life. Unfortunately this also is the problem with armors, as there is simply not enough to make you feel any thrill of discovery. With this, game balance also is existing like genAI-bros common sense (meaning it’s not). Melee builds are in general a great road to the world of disappointment with a lot of stuff even outside of close range combat being just straight up bad. Enemy variety only exists in their looks and I think you would find more variety in today’s generation grandma broccoli style haircuts than in Remnant’s attempts to make combat fresh. There are a few opponents that are actually were making things interesting, but in a flood of almost identical encounters it remained unmemorable. This also includes the bosses that are always repeating the same idea of looping from doing their own thing to flood your with local grunts. I think what mostly drags this game down is the multiplayer aspect of it. I felt like Remnant is supposed to be a played with the idea of grinding, where you keep repeating the same locations to farm for loot and getting yourself stronger to help other players better. This noble idea is at the cost of randomly generated locations which are lack any novelty and are not making you want explore them. Maybe this was my demise (with the lack of upgrade items that just stopped spawning) when my friends and I couldn’t defeat the final boss due to lack of damage thanks to the balance issues (I was a melee character) and everything stated above. Fortunately, it was barely 9 hours of content. I don’t want to finish it as I couldn’t find even a second more to care about this Remnant. What was in base game make me not care for the expansions and probably won’t make me care at all about Remnant 2. In years to come this game would be even worse. I advise to stay away from this unless you and your friends ran out of co-ops to play.
cool game)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.