
Monster Train returns with all new clans, new enemy factions, new challenges, new modes and more! Defend your Pyre in the classic three-tiered, vertical gameplay that made the original roguelike deckbuilder a hit.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.2Kreviews | 95% | — | $5.7M |
| $24.99 | 953ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 925 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好上头,马上800小时了还是停不下来,纯爽局,不像某个安X尼一样喜欢恶心人,不过还是想要更多的DLC啊啊啊啊啊啊啊啊啊
[h1]Amazing Sequel That Invalidates The First Game.[/h1] This is not a joke. Monster Train 2 completely overshadows its predecessor. The game is still the same fast-paced, snowballing, deck-building roguelike, except it has tons of new content. It receives vast improvements and many quality-of-life features. Even the original six clans are available to you should you meet the requirements. Suffice to say, if you want to experience the unique fanatic scaling combat that is Monster Train, just get the sequel! [h2]Things I Like About Monster Train 2:[/h2] [list] [*][b]Core Gameplay:[/b] It is a very satisfying and addicting gameplay. There are three floors on your train. You must first draft your units on your preferred floors. Then waves and waves of enemies enter the first floor for battle. Your job is to defeat all the minions and the boss before they reach and destroy your Pyre Heart. Before clashing you can play cards to constantly strengthen your units or weaken the enemies, aka snowballing. Since there are a limited number of turns before the big guy shows up, you need to be crafty with the spells to make the most out of them. Monster Train 2 also introduces some new variety, such as equipment, room cards, and different types of Pyre Hearts for more scaling shenanigans. These are easily one of the best additions the sequel has to further specialize your ideal snowballing methods. [*][b]Clans And Their Powers:[/b] And how exactly do you "snowball"? This is where the clans come in. Before each run begins, you need to choose one clan as your primary and the other as your secondary. Every clan comes with two champions and their related starting spells, with each one offering different ways to out-scale your enemies. There are a total of 11 clans (excluding DLC) and 22 champions to choose from in Monster Train 2. The build variety is wild. My favorite combination is definitely The Underlegion and The Lazarus League. The free tanking units every turn and the strong Decay debuff are nothing to scoff at. Adding more ways to buff and easy access to equipment are just the cherry on top. [*][b]Speedy And Easy Upgrades:[/b] One thing I believe that makes Monster Train 2 stand out from all the deck-building roguelikes/lites is just how easy it is to upgrade your units or cards. After every battle you can choose between two different shops and other methods to tweak your deck down the respective lines. The upgrades in the shop are always beneficial to your build, and if you are lucky, you might get something to help you breeze through half of the run. Even if the shop doesn't provide your ideal upgrades, it is still worth grabbing something to help ease up your energy economy or make your units survive longer. [*][b]Restart Battles & Undo Turns:[/b] I know these two features basically go against the nature of a roguelike, but I still welcome them with open arms. I am only human. I make mistakes, a lot, embarrassingly. Being able to immediately rectify my misclicks is a godsend in these types of deck-building games. Restarting a battle can also be a good way to rethink your strategy. Sometimes, a losing battle doesn't necessarily mean your deck has awful cards. You just need to readjust your approach, and the result may be different. [*][b]Story And Other Minor Cutscenes:[/b] One of the key features I absolutely adore in recent roguelike/lite is finding a way to implement the story. The design can be as detailed as Hades 2 with its rich dialogues and deep character designs, or it can be as simple as Slay The Spire 2 with its Timeline unlockables. Intriguing story progression is just as incentivizing as the addicting gameplay. I am glad that Monster Train 2 has the same design philosophy as the two examples above. The visual-novel-style presentation is a decent way to introduce the main plot without much hassle. There are also smaller cutscenes that shed some lights on how the clans interact with each other, which is quite light-hearted to read. [/list] [h2]Things I Dislike About Monster Train 2:[/h2] [list] [*][b]The Crowded First Floor:[/b] Now for the elephant in the room. Monster Train 2 hardly deviates from its predecessor. The problem happened in the first game and carries on to the sequel as well. The most effective strategy to win the battles is to just cram as many units as possible into the first floor. Why spread your resources thin over three floors when you can just super buff the units on the first floor to instantly kill anyone who enters? The score system even favors this method since it's the fastest way to end the battles, which gives you more points. [*][b]Traditional RPG Team Comp:[/b] Even though the methods to snowball the fight may be endless, the formation of your units remains unchanged. The traditional "Tank-Support-DPS" seems to be the best way to deal with everything the game throws at you. No matter how hard your main damage units hit, they still need someone to soak up the incoming damage; no matter how tanky your frontline units are, they still need someone in the backline to support them. As a result, clans without diverse units struggle a lot. I do find some other ways to circumvent this team requirement via applying Stealth or resurrecting units, but at the end of the day, none are as effective as the traditional team comp. [*][b]Other Complaints: [/b] [olist] [*]Enemies with "Incant" as passives are way too oppressive to deal with compared to all the others. [*]For some reason, I always end up fighting the Dominion version of Seraph, who I absolutely hate with a burning passion. [/olist] [/list] [b]中文小簡評[/b] 認真,如果你想體驗《怪物列車》有趣的牌組構築與獨特的守塔要素,直接買二代就好了!《怪物列車 2》玩法沒啥變化,但是內容更多,全新氏族一個比一個有趣,同時也加入了許多新要素讓你的卡牌構築更加多樣,甚至是一代既有的六個氏族都能透過流程解鎖,基本上已經到了完全取代前作的地步。 [b]喜歡的點[/b] [list] [*]核心玩法依舊爽快,將你的角色分別於部署於三個樓層,抵禦一波又一波的敵人防止對方摧毀你的列車薪火。角色對戰之前你可以用卡牌增強己方單位或削弱對手,如何在Boss出來前的幾個回合內以滾雪球的方式不斷增加戰力是關鍵,二代也加入新的裝備卡(數值增加或新被動)、房間卡(變相的永久法術卡)及不同類型的薪火來讓你的卡牌選擇與滾雪球更加多元。 [*]至於如何滾雪球就得看你的氏族選擇囉!每一輪都需要選兩個氏族作為主副戰力(決定卡牌類型),每個部族都有專屬的兩位英雄,每個英雄又自帶獨特的法術與堆疊數值的方式,而本作總共有11個氏族22位英雄可選,光是研究氏族兼容性、互補性、甚至是法術組合就夠你玩很久了。 [*]順帶一提我最喜歡的組合莫過於地下軍團(免費坦以及超強衰敗)跟拉薩路聯盟(藥劑強化與實驗體兼具肉盾及製造裝備的功能)。 [*]我知道「回合回溯」與「重製戰鬥」與roguelike的本質相斥,但不可否認這兩項設計無疑是最人性化的功能。我承認我不年輕了,專注力明顯比以前差,常常犯一些尷尬的錯誤,能讓我立馬回溯更正真的是太棒了。不過往另一個方面想,重製戰鬥其實也是重新模擬策略的機會,有時候會輸並不是因為你的牌組不好,也許稍微調整一下出牌順序結果就會不一樣。 [*]近期有很多roguelik/lite開始把遊戲劇情當作流程解鎖的主軸之一,我認為這是個非常好的現象,有趣的世界觀和劇情發展就與沉癮性極高的玩法一樣具有吸引力。《怪物列車 2》雖然是以簡單的視覺小說方式呈現,但也成功讓我想多打幾輪,好看看後續劇情如何發展,更別提還有許多氏族間有趣的小互動,看來十分逗趣。 [/list] [b]不喜歡的點[/b] [list] [*]主軸玩法不變的下場就是一代有的問題二代也有。最有效率的打法依舊是完全忽略另外兩層樓,想辦法把第一層樓塞得滿滿的,把所有資源集中在一樓的所有單位,讓敵人進來的瞬間直接滅團。當然三層樓有三層樓的打法,但效率絕對比專注在一層樓來得差。 [*]角色部署也受到傳統RPG隊伍組合所限制,滾雪球的方式雖然多樣,但角色組合似乎永遠離不開「坦克-輔助-輸出」,沒坦輸出扛不久,沒輸出或輔助坦克再會扛也沒用,這點讓一些缺乏角色多樣性的氏族難以發揮。雖然有其他像是隱身或原地復活的方式可以稍微改變組合,但仍然沒有比坦補打來的有效率。 [*]有「當玩家施法時觸發」當被動的敵人比所有敵人都來得難搞。 [*]不知為何,不管我怎麼選氏族怎麼玩,最後尾王幾乎都是統治者.... [/list] [quote=author]If you like what I write, please consider a follow to [url=https://store.steampowered.com/curator/45738167/]my curator[/url] page, thanks! 如果你喜歡我寫的東西,可以追蹤[url=https://store.steampowered.com/curator/45738167/]我的鑑賞家[/url]喔![/quote]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Japanese, Korean, Traditional Chinese*languages with full audio support
| $24.99 |
| 708ratings |
| 95% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You can play the free demo for unlimited time which I played for over 100 hours before the full version was released. The best review for this game is trying the demo for yourself and deciding whether you want to play more after 10 hours.
非常好玩,适合电子杨威大学生的优秀肉鸽游戏,个人感觉比杀戮尖塔爽很多 满分
[i]Образцовый сиквел с бесконечными комбинациями карт, которые превращают каждый новый заезд на поезде в головоломку на выживание[/i] Если в первой части мы неслись галопом через ад, то продолжение полностью меняет наш маршрут. Теперь наш поезд несется вверх, к вратам рая, чтобы объединить ангелов и демонов против общей, гораздо более опасной угрозы. Новые механики, увеличение общего числа возможных сборок и комбинаций, дополнительные условия прохождения уровней и даже сюжет подвезли. Хотя лучше бы этого не делали. Ладно, кратенько, как обычно, пройдемся по игре. Стоит ли ее брать, особенно тем, кто не играл в оригинал? [h1]Эволюция, а не революция[/h1] В основе сиквела лежит уже проверенная формула из первой части. У нас есть три этажа поезда и верхний этаж, где располагается пекло, выполняющее роль своеобразного сердца всего этого состава. С первого этажа каждый раунд в поезд начинают проникать враги. Наша задача заключается в формировании обороны. Главное не дать врагам пробраться наверх к пеклу, у которого имеется определенный запас жизней. Когда он будет сведен до нуля, заезд заканчивается и можно начинать все сначала. Здесь база осталась практически без изменений. Сам заезд длится в среднем 30-40 минут. Интереснее всего комбинировать доступные кланы, героев и развивать свою банду в процессе продвижения по карте. В каждом заезде нас будет ждать несколько уровней с боссами. Полностью успешное завершение заезда открывает следующий уровень сложности, где добавляются различные модификаторы, формата врагов больше, они сильнее, бьют большее и в том духе. Кланов стало действительно больше. Помимо уже знакомых отрядов из первой части, появятся и совершенно новые формирования. У каждого клана есть свои особенности и уникальные карты, а в заезд можно брать две разные фракции, что открывает действительно невероятное число всевозможных комбинаций. https://steamcommunity.com/sharedfiles/filedetails/?id=3728833191 [h1]У нас проблемы в вагоне-ресторане[/h1] Идеальных игр не бывает. У этого экспресса тоже есть пара нюансов. Разработчики попытались добавить больше лора, диалогов и буквально сцен из визуальных новелл между забегами. Получилось скучно. Диалоги часто плоские, а юмор одноклеточный. По сути, здесь сюжет нужен ровно настолько, чтобы объяснить, почему ангел бьет демона по голове и наоборот. Уже после 5-7 часов игры вы будете безжалостно пропускать все сюжетные сцены, которые порой могут длиться по 5 минут. Еще есть претензия к медленному старту. Чтобы открыть все кланы и альтернативные ядра пекла, нужно выполнять конкретные, порой нудные задачи формата наложить баффов на 500 раз. Первые часы игра будет казаться слишком тяжелой, пока вы не разблокируете все необходимые инструменты, выполняя подобные задачи. Так что будьте к этому готовы. Ну и ложку меда закину в этот блок. Порой на карте во время заезда попадаются интересные случайные события, среди которых невероятное количество отсылок к знакомым проектам. Многие из них отчетливо узнаваемы и вызывают улыбку на лице. https://steamcommunity.com/sharedfiles/filedetails/?id=3661624471 По итогу хочется сказать, хоть и без недостатков не обошлось, это все еще знаковый представитель жанра, достойный внимания всех поклонников карточных рогаликов. Даже если вы не играли в первую часть, попробуйте, не разочаруетесь. Ну а тем, кто в аду провел уже не один десяток часов, думаю и говорить ничего не надо. Да, сюжетные вставки лишние, а система прогрессии могла бы быть быстрее, особенно на начальных этапах, но все это не мешает наслаждаться процессом. Особенно, когда вы после нескольких неудачных заездов собираете удачную колоду и правильно комбинируете навыки кланов, а враги начинают буквально рассыпаться в пыль, накатывают именно те эмоции, ради которых мы и играем в проекты подобного жанра. [h1]->Вердикт<-[/h1] 👉 [b]Визуальная составляющая:[/b] ярко, красочно 👉 [b]Гемплей:[/b] карточный рогалик 👉 [b]Сюжет:[/b] да и бог с ним 👉 [b]Реиграбельность:[/b] главное не очнуться в 4 утра перед работой 👉 [b]Цена:[/b] как палка хорошей колбасы [u]Моя Итоговая Оценка[/u] - [b]Второй билет на поезд[/b] – оказался дороже, но класса люкс. Разработчики не стали изобретать велосипед и просто взяли все, за что полюбили оригинал и добавили сверху еще столько же. Получилось хорошо, но не идеально. [b] Ещё больше обзоров [/b] >> [url=https://store.steampowered.com/curator/42209702/][b] здеся [/b][/url]<<
游戏一定要有深度吗?某个圈子变相把自己的高傲加进了对游戏的评价,指望形成这样一条鄙视链,殊不知快乐才是游戏最初的目的,怪物火车就是这样能给玩家带来快乐的游戏
比隔壁不断削弱玩家增强敌人那坨玩意好玩多了。哟,安东尼你怎么来了,我没说你啊,你别对号入座啊。
This is the second Steam review I have ever written for a game. I never feel the need to review games I've put a ton of time into because others do that well enough already. This game, I feel the need to. I've never had so much fun playing a deck-building rogue-like in all of my years of gaming. I started with Slay the Spire, got addicted to Balatro, and have about 50 hours in Slay the Spire 2. I was so excited for StS2, but every time I play it, I want to play this instead. Monster Train 2 is insanely fun; that's the best way I can put it. Every time I load up the game and start playing, I have fun. And the content, the amount of content here... it's practically endless. The first 100 hours I spent just getting each clan to level 10 without touching covenants, challenges, or the newly added Soul Savior mode. 100 hours just unlocking every card and relic. I can easily drop another 100, and I definitely will be. The amount of insane combos and builds you can make just makes you want to keep playing new runs to see what crazy unit or spell you can build next. It's just fun, and there's a lot of it to be had. I know it's not fair to compare it to StS2 right now as the game is not finished, but at this moment in time, I want to play this. If I had to give it some criticism, I love the art style, but not the presentation of the splash screen, main menu, or train map. The first game did it better with the menu presentation. Also, corruption sucks; it is extremely good at ending good runs, and the most annoying moments come from that particular Seraph boss or enemies that deal corruption damage. I also wish there were a few more boss varieties; it can feel like you're fighting the same ones a lot. Besides those few nitpicks, the game is amazingly balanced and very fun to break. Thank you to the developers, and I really hope you guys continue to add more content to this already incredible game.
对比某为了削弱而削弱的贱兮兮的游戏和它的工作室(绝对没有指明杀戮尖塔2),这款游戏才做到了好玩爽有策略。
在隔壁打完差评发现忘给你好评了,补上
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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