
A city builder with simulated citizens, set in a procedurally-generated world map. Grow your kingdom through the eras from a tiny medieval hamlet into a prosperous global empire! Cooperate or compete in real-time with your friends in multiplayer mode.
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Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not sure where the development for this has been going, other than that who ever is leading it is doing so into the drain. I'm not sure how Apocolypse mode finishes the core game, or alleviates the issues with it. I'm not sure how a visual rework of Duchy (The worst faction) helps. The game currently feels like an idle kingdom management sim. Multiplayer is pretty boring because it's stale and most of the factions arn't properly fleshed out. Nord and Duchy being the worst cases of this, yet the Asian, Middle Eastern, and Aztec factions are fully fleshed out with custom skins and actual bonuses and negatives. Nord has 2 special trade resources, Duchy doesn't get anything other than a research bonus that is pointless. Aztec, Asian, and Middle Eastern all have 6+ special resources and special mechanics for them. It just feels kinda weird. The game needs alot of work, but instead of doing what needs to be done, or expanding on things and adding more content, they rework the entire game for a new difficulty that is demanded only by the yappers in their discord who do nothing but play the game 24/7. Yea, they got bored of regular mode, stop diverting resources to please 1% of the playerbase and just finish the game and flesh out all the factions, maybe add a few more. Maybe make combat not be boring. Maybe make ocean tiles worth more. MAYBE FINISH THE DAMN GAME!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Russian, Simplified Chinese, Hungarian, Thai
Hours played at review time, across 855 reviews with recorded playtime.
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It's OK. I don't understand the crazy praise for it in the reviews. It doesn't really do anything new from similar games in this field. The cards to build buildings feature might feel new, but it is actually just a roundabout way of having a build menu. How? Well because you get random cards that allow you to build buildings, right? But you also get wild cards that allow you to build anything you want, and you get them pretty much nonstop. So you can just build anything you want with the cards, so what's the point of the cards? Other than that, it's pretty much exactly the same game as others in this genre. So, I say "no" simply because it's just a 5/10 mediocre copy of the other ones.
Game is fun but seems abandoned, last update was more than a year ago so can't really recommend at this state.
前中期玩着没问题,到后期该美美躺平的时候优化爆炸了,我这个配置都一小时卡死两次 : (
For over 3 years 99% of updates are "pictures". A new faction with a slight bonus in something and building models. While those thing that I bought the game for and which make it appear outstanding compared to other city builders: foreign factions: lacking and zero update. This post sums it up: https://steamcommunity.com/app/1307890/eventcomments/600780879409769176#c600780987303987486 Quote: " Oh yeah, that's what I was afraid of. New pictures and nothing more. When will there be something new (other than pictures/decorations)? Expanding combat mechanics? Only in my dreams. Expanding economic mechanics? Only in my dreams. Expanding AI behavior logic? Only in my dreams. Expanding the map generator? Only in my dreams. Adding new mechanics and expanding old ones? Only in my dreams. "
first off: "RELEASE DATE: Nov 3, 2020" just be aware of what your buying. im in the middle here but ill lean towards recommend it, but its got some flaws and it doesn't seem like those are ever going away, but its fun enough. Pros+ + The card drawing system adds a fun way to build your city a little different every time, + Diety mode (hardest difficulty) is a great challenge - feel like city games rarely get a good hard mode. usually its just a NPC cheating to all hell but here its brutally hard... but fair enough that you can win. there's also 5? other difficulties so you can go from AFK cozy mode to micro manage everything in the slowest speed to survive mode + despite playing with everything maxed out. 1000+ populations, large maps, wayyyyyy to many AI opponents the game never lagged for me. + i would 95% of them game is well explained and straight forward. no 50 hour tutorial session to figure out random obscure mechanics or stuff + The RNG generated seeds are always viable, never seen one that just flat out is unplayable unfortunately... Cons - - RELEASE DATE: Nov 3, 2020 - that's not "EaRlY AcCeSs" anymore. - the different factions are not really that different enough? aside from maybe the emirates, all the factions feel like they just do the same thing in different biomes. im only giving the emirates a good rating here cause they excel in biomes like the dessert and dont rely on WOOD to build. otherwise its all pretty much the same to the point i forgot wich faction im playing when i load a save file. - the dreaded WILD card, okay 50/50 on this you get a wild card if you dont draw a building card 3 times in row, this card counts as any building you want. here's my issue with it... you cant turn it off. you can set it to always on so it trivializes the card drawing system but your never going to avoid getting thees stacking up in your hand. you simply cant go fast enough to keep buying and building other cards to avoid it. - lack of gameplay settings, you can adjust the sea level, the temperature, the mountain density! ... But you cant adjust the NPCS difficulty, card draw length, Resource density/ scarcity, choose what factions the NPC's play, disable or ban certain cards, TURN OFF WILD CARDS - the game has a alert tone for everything but you can only turn off the one for starving... if you play on anything above normal prepare to hear that noise constantly. Out of tools, someone got sick, foods low, fuels low, YES GAME I KNOW TY FOR ALERTING ME EVERY 5 SECONDS while i try and build a ♥♥♥♥♥♥♥ farm ... you're still reading this? well hey thanks i guess? ummm heres a cookie and.... how to win every match you play regardless of difficulty. $$$ + Trading company - you can build a ♥♥♥♥ ton of theese, they dont require people to run em either so. yea just have them auto sell anything, and auto buy anything you need, need iron to get that next step... NOPE just keep building you rice farm silly, sell extra rice to buy that iron. perhaps you should gather wood from those trees... or you guessed it MORE RICE PLEASE! seriously pick any resource and just abuse the auto trading. i have and entire island that only makes tulips and buys all its food,tools,fuel, and building materials... its how i got the have 1,000,000 gold achivement -_-. okay now seriously go away i have nothing left for you
TL;DR version: OK game, good for one playthrough, but replayability isn't really there. Worth it on sale, probably not at full price. I'll keep this mostly to a "shorthand" pros and cons, since I could yap about the reason way too long as to why I can't really recommend it ultimately (as much as a "neutral" recommendation would be appreciated as it's not a terrible game. But here we are. The part that isn't is more of rant as to why pollution and electricity is ♥♥♥♥♥♥♥♥. PROS: - Very novel way to introduce new buildings/technology/advancements via a card system (which you get some choice in). - The game's "provinces" are pieces of the map you can buy and claim once you have the money for it, which feels great, then nigh on demands an expansionism mindset; want really fertile land, coal, gems, "luxury" plants? You'll need to claim them (or trade for them if you get really rich). - The game encourages - if not demands - an expansionism mindset. - You can build, and build a LOT, which is great until later on. - Enough varied items to balance and keep you engaged and planning with what needs building and other needs, and generally making your citizens more "wealthy" (a requirement for advancement in the game, certain tech requires a certain level of your civilian's houses to be a certain level to research them). - You're not restricted to your starting area, You can establish colonies overseas (to a max of 1000 tiles away, which in a normal/mid-sized world is decent). - The gameplay encourages you to be diplomatic and trade via various methods; you won't have enough land to soley produce everything on your own, which isn't neccesarily a bad thing. - At the beginning of each in-game year, you get a detailed chart which allows you to understand your current things like production, population rates and so forth before making any drastic decisions. You get a building early on to see statistics at any time. CONS: - Pollution and Electricity feels unfinished and punishing if you've been elaborate and tried to establish a large population of people, but not accounted for the formerly mentioned. - Additionally, these two factors (especially Pollution) is never explained. You only really notice it as a side bar thing that eventually states "polluted" and your population starts die off more than they're being born/immigrating in. Additionally it'd be nice to have had some kind of toggle to understand what is actually causing pollution beyond the obvious. - The Industrial age is a NIGHTMARE unless you've planned way beforehand or its your first playthrough. Even trying to wikia it just ends up as a stub, so good luck finding any information beyond very basic stuff. - The AI can be a little too easy on the easier difficulties to appease. There are some weird exceptions to the rule (The Vikings in my case) where in spite of having a huge amount of "respect" for me, they'd still attempt to raid me, weirdly resulting in zero lootage on their part. The fact they make vague threats despite having married into their family, declared friendship and gifted them a LOT of stuff apparently means nothing, that or he's really just bad at saying "we're just testing your defences, no harm done". Might just be a difficulty thing. - The AI - at least from what I've seen - are very slow to catch up even if its your first playthrough. Whilst there's no easy way to actually see what age they're in, you can see what they've built. By the time I got well into the industrial age - and ignoring electricity until it demanded my attention - my neighbour was seemingly only getting into the Enlightenment age (basically the 2nd age, whilst I was deep into the 3rd). - Don't play on Large maps. The game does warn you of performance issues, playing on a large map gives you a lot of space to grow without competing too much with other civilisations, once you start expanding though with a lot of buildings, it can make your game lag and sometimes hardlock and nearly max out CPU usage. Fortunately I have a second screen that had task manager on it to force close it. This can happen even on medium maps if you're building densely and zoomed out. - The Auto-save is alright; saves at the beginning of each in-game year, problem is if you pause time to make a lot of changes/additions and potentially crash, unless you made a manual save, you've just lost whatever you did and will have to start again from the beginning of the year. Ultimately, it's an "okay" game that does engross me to the point I forced myself to start over and force a victory. it seems there is a group of people who dislike this game - myself included - based off of the progression through the industrial age, which is to say that generating power is a huge pain, solely because if there is too much pollution, there is a percentage that starts to make people get them sick and die, farmland becomes less productive and decreases total happiness. I can vaguely understand the intention behind it, which I think is a minimalist idea; don't build too much stuff, even houses, because people heating their houses causes some pollution too; get everything in line, have only as much you need and upgrade everything to electricity. It's a fine concept until you realise that if you've got a ton of people and a sprawling empire, you practically have to pull everything back in and hope you have enough stuff to counteract the pollution. As of revision of this, I do agree with all that was written, but I'll add this; try to preserve forest, even early on. If anything just sprinkle somewhat semi-isolated foresters who have a house to share. You'll need wood anyways. You're able to skip past coal if you're planning for it straight into oil with little friction. Ultimately It's an OK game, can't recommend it for replayability really, even with different empire types. Too long of a time investment for it unless you're really into exploring games with little to no wiki-ability.
Ich muss sagen, dass mir diese Spiel immer wieder viel Spaß bereitet hat. Leider fällt die Motivation nach einem gewissen Punkt im Spiel durch ständige Wiederholungen sehr ab. Das sorgt dafür, dass man einige Stunden Spaß hat, das Spiel aber dann beiseite legt. Das Spiel leidet unter der Krankheit, die mittlerweile viele Spiele betrifft: Es wird im Early Access veröffentlicht, dann steigen die Verkaufszahlen, es kommt Geld rein. Es kommen Updates und volle Motivation der Entwickler. Dann sinken die Verkaufszahlen nach dem ersten Hype, die Entwickler verlieren die Motivation und langsam, aber sicher stirbt das Spiel. Es wird also sehr wahrscheinlich irgendwann plötzlich von jetzt auf gleich der Early Access beendet, das Spiel geht offiziell live. Und alles was dann noch kommt wird per DLC gemacht, damit wieder Geld reinkommt, obwohl es eigentlich alles vor Release all inclusive geplant war. Warum also negativ? Mittlerweile gibt es gefühlt kaum noch Änderungen. Es ist immernoch im Early Access und es fühlt sich so an, als würde nicht mehr wirklich an dem Spiel gearbeitet - das sieht man auch an den Veröffentlichungen von Patches, etc. Siehe also meine Vermutung zur "Early Access Krankheit". Zum jetzigen Zeitpunkt kann ich es also nicht empfehlen. Vielleicht wird irgendwann mal wieder daran gearbeitet, dann schau ich vielleicht nochmal rein.
Absolutely great citybuilder (one of few that offers multiplayer), but I can't recommend it. The card system is well meaning but ultimately not needed, and the lack of flexibility with placement sucks much of the fun out. Combat and diplomacy are pitiful afterthoughts. A great deal of effort has gone into crafting the individual structures and is wasted by a lack of editing and improving game mechanics.
I like the idea of this game more than the game. Like city builder plus Civilization. They executed a good city building game. But the other nations/players do not really matter (particularly AI though coop makes sense). The military aspect is not fun, no strategy and little point (spend more gold, buy armies as card, conquer if you want). Fine, it is an economy game. But the world economy does not exist. There is a market where you can buy any good, it does not matter if it is actually produced anywhere in the world or not (does not even effect the price for some reason). The AI... does not really do anything so I guess that is one reason you cannot have a real economy. Basically it is a large city builder and the one benefit is you can play coop with friends. There is a unique card aspect, but you can get wildcards pretty quickly and cheaply and then place anything anyway. Play it as a coop city builder. Perhaps that is fun. You could also play Anno 1800 which has better economy and strategic military aspects. I cannot tell if those aspects are going to be addressed, but I would consider trying again on release. This is after my second attempt to enjoy.
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