
Space Hulk: Deathwing - Enhanced Edition is a First-Person Shooter based on Games Workshop’s cult classic board game set in Warhammer 40,000 universe. Expanding upon the original game, and featuring a host of new content, new features and a richer multiplayer mode.
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Every market we collect.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 3 → 2/day in the week after.
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Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Space Hulk: Deathwing - Enhanced Edition takes one of Warhammer 40,000's most iconic concepts and places players inside Terminator Armour while fighting through a Space Hulk overrun by Tyranids. On paper, it's an excellent idea. In practice, however, I constantly felt that the gameplay never fully evolved enough to take advantage of its own concept. Visually, the game looks good and remains faithful to the Warhammer 40,000 universe. However, graphics alone have never been enough for me to judge a game, and most of my criticism comes from the gameplay rather than its presentation. My biggest issue is how the game represents Terminator Armour. I understand that the developers needed to balance the gameplay, but I never truly felt like I was controlling one of the Imperium's most powerful warriors. More than the balance itself, I never felt the size, weight or overwhelming presence that a Terminator should have. It often feels like playing a standard Space Marine with a larger health pool instead of wearing one of Warhammer's most iconic and resilient suits of armour. Difficulty is another area where I believe the game makes the wrong decisions. Instead of increasing enemy numbers or creating more dangerous combat situations, it mainly relies on making enemies absorb significantly more damage. Bolt weapons fire explosive ammunition, so watching smaller enemies survive multiple shots removes part of the satisfaction those weapons should provide. I believe the game would have benefited far more from larger enemy hordes and better encounter design than simply turning weaker enemies into bullet sponges. Another major problem is how little the gameplay evolves throughout the campaign. After a few hours, you've already experienced almost everything the game has to offer. Most missions follow the exact same formula: move through corridors, eliminate enemies, hack a terminal, open a door and continue forward. The hacking mechanic had much greater potential than simply opening doors. It could have allowed players to control more defensive systems, manipulate the environment or create different tactical approaches during combat. Instead, it remains a very basic mechanic that never develops into something more meaningful. The game is enjoyable, especially when played with friends, but I constantly felt that many of its mechanics remained too simple for the concept it was trying to deliver. The gameplay never truly evolves, and while the campaign stays consistently entertaining, it also becomes increasingly repetitive because very few new mechanics are introduced as the game progresses. It is impossible for me not to compare it with Space Marine 2. Although both games belong to different generations, Space Marine 2 demonstrates how this concept can evolve. Weapons feel far more impactful, melee combat carries much greater weight, enemy reactions better represent the power of a Space Marine, and the overall gameplay does a much better job of delivering that fantasy. Deathwing never quite reaches that level, even though the foundation is already there. Space Hulk: Deathwing - Enhanced Edition is not a bad game. I enjoyed finishing it, and I believe Warhammer fans can still have fun with it, especially in co-op. However, I finished the campaign feeling that the game never evolved beyond its excellent initial concept. The foundation is solid, but too many mechanics remain basic, leaving behind a game that could have been far more memorable than what it ultimately delivers. [b]Score: 6/10[/b] ☐ (1) Trash☐ (2) Horrible☐ (3) Very Bad☐ (4) Bad☐ (5) Average ☑ (6) Fine☐ (7) Good☐ (8) Very Good☐ (9) Great☐ (10) Masterpiece
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Reviews, worldwide (the counter carries no country): 305/day in the week to Jul 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Korean*languages with full audio support
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don't look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☐ Average ☑ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10
Do not buy this game. I am doing a Warhammer-A-Thon, and this was the game I was the third most excited for. I feel so dumb. Getting the good stuff out of the way first. The art direction and everything visual is top-notch; there is not an inch without dozens of details crammed in. It is incredible. The gameplay can also be fun here and there. That is all good that there is, otherwise the game is hellbent on wasting your time with mechanics that are utterly useless, boring combat with no music or real impact to add to save it, a campaign that is as boring as it is shallow, and finally, some of the dumbest ways to pad out a game I have ever seen. We are talking, going to one side of the map to do the quest, only for the game to tell you to walk all the way back to the start, not even as part of the story, just so you can leave the level. Maybe my high expectations ruined it for me, but I can not in any way, shape, or form recommend this game, because there is so much potential in here.
This game is an overall great experience. Most of the negative reviews are about wanting it to be a game that it's not. As another review mentions, the original Space Hulk board game is walk down a corridor, purge, do your objective, walk down another corridor, purge, etc. This game does exactly what the original board game set out to be, nothing more. It's not L4D, it's not Back 4 Blood, it's not Vermintide, it's not Darktide, and it's CERTAINLY not Space Marine 1/2. It is its own, slower-paced horde shooter experience. Also keep in mind Streum On is NOT a AAA studio. The voice acting is going to sound off, and the visuals are going to have their flaws. If you enjoy old games for example, you may not see this as a problem, rather a charm. Let me put one thing first- The campaign is awful and half-baked. Instead of pointing out all the numerous flaws, I recommend people watch TheRussianBadger's video "HEAVY FLAMER HERESY | Space Hulk: Deathwing". Where this game truly shines is in the co-op multiplayer. AI is useless and you need to bring a balanced arsenal in the campaign, while multiplayer is the complete opposite. You can go full-on heavy flamer and obliterate everything up close without much of any repercussions, because your teammates can take on any enemies at long range should they be equipped for it. And always, ALWAYS bring a Chaplain. Another thing- You're not made of paper mache. You're a Terminator fighting the Genestealer breed. Keep in mind that a single standard Genestealer can easily kill a regular Space Marine, yet here you are taking on dozens. You even take on Broodlords, the apex of the Genestealer breed. You ARE a walking tank, though it may not feel like it because the enemies you fight are, from a lore perspective, intended to be strong. Personally, I can't say anything about performance issues. I've never had any and I've only played the enhanced edition (which from what I've heard has much better performance). Sure, there's UI bugs on rare occasions, and the audio also bugs out from time to time. Truthfully, I don't see these two as big issues. As long as you steer clear of the campaign and manage to play with randoms or friends, you'll have a blast regardless of the minor problems. Overall, yes, this game is jank and clunky in some areas. The same can be said about a lot of games. The original Stalker games are Russian jank, and the original Dead Space often feels clunkier than this game. Does that make those games bad? Heck no. Don't go into a game with high expectations. With some games, what you see on the page is what you get, nothing more, and that's okay. A game doesn't have to be innovative to be fun.
I really enjoy this game but it has false advertising, it tries to play it off as you can customize your character like space marine 2, ( i know this game comes before), its specifically says, "customize everything". yet thats false, you get like 7-11 full body skins per character, no custom helmets or gear at all. They specifically zoomed in on the trailer and chose certain skins to make it feel like you had the freedom to choose your specific color, helmet, hood, shoulders, ect.. Thats just a plain lie. As i said i have been having a blast playing with my buddy, but i think Developers need to be held accountable for their actions, so in that regard i cannot recommend this game based off its trailer.
No, the game is not bad at all. In my opinion, it is one of the best representations of what it would actually feel like to be part of a Terminator squad exploring a Space Hulk infested with Tyranid Genestealers in search of a possible relic from ages long past. The game feels lore-accurate and wonderfully grim. The visuals do an excellent job of conveying the horrors that exist within the Warhammer 40,000 universe, and the cathedral-like aesthetic that runs throughout the Space Hulk is especially well executed. Every corridor and chamber feels ancient, oppressive, and steeped in history. The gameplay is very different from Space Marine 1 or 2, and that's exactly the point. You are not an unstoppable demigod tearing through entire armies. You are a Terminator operating within a squad, slowly advancing through a derelict vessel that has been drifting through space for Emperor-knows-how-long. Despite the slower pace, you still feel powerful thanks to the wide variety of weapons and tools available, all of which have satisfying visual and battlefield impact. Customization is another strong point. Progression feels rewarding, as you unlock equipment and upgrades that allow you to tackle higher difficulty tiers. The core missions are enjoyable, and the additional missions add even more content, although I will admit that replayability can become a bit repetitive over time. What helps alleviate this is the map design. The Space Hulk itself feels enormous, with branching routes, narrow passageways, and multiple approaches to objectives. Exploration becomes part of the experience, and discovering new paths or hidden areas helps keep repeated playthroughs interesting. Overall, I thoroughly enjoyed the game. Part of that enjoyment comes from how effectively it immerses you in the setting. I've always been fascinated by the idea of experiencing the Warhammer 40,000 universe from the perspective of those who inhabit it, and this game captures that feeling remarkably well. For me, it's an 8 out of 10.
У геймдизанера этой игры явно аутизм. Fear and Hunger Warhammer 40k edition. Ваша психика будет себя чувствовать именно так. Если проходить на лёгком уровне сложности - невероятно скучно. А если ставить повыше - мало того, что скучно, ещё и рестартить приходится из-за кривого управления, идиотской дёргающейся камеры и рук явно бухого в хлам шпиона из космических волков в доспехах сыновей Эль Джонсона. Тёмные враги на тёмном. Подсветка врагов есть, но ТОЛЬКО В ТРОЙНОМ ЗУМЕ. У некоторых пушек разброс такой, что орк из клана злых солнц бы на бегу попал бы кучнее не целясь, чисто на вере в Горка и Морка. Броня не киромитовая, а плюшевая. Дыхалка курильщика, ветераны останавливаются на передых, а то третье лёгкое наружу вылезет. Спасибо хоть в названии Warhammer 40k не написали, чтобы ньюфагов запугать от знакомства с вахой. Реально, в этой игре не просто так нет Warhammer 40kм в названии. Уверен что разрабам самим стыдно за то, что они сделали
WOW. This game is so misunderstood, but what else would you expect from the same devs that brought you E.Y.E Divine Cybermancy? - The game is marketed as an FPS, and at the surface level, it is. But why is it so slow and clunky and why am I so tanky? Why is my Heal ability only usable through a squad mate, and why are there so many RPG elements like hacking, breaking / blocking doors, and squad positioning? then it hits you... It's not a L4D clone! THIS IS A TACTICAL SHOOTER with an emphasis on "tactical." it feels like a real time board game. I started playing the solo campaign on hard mode and got my ♥♥♥♥ pushed in for a few hours before i realized that i had to be very intentional about my squad positioning during encounters. Leave it up to the legends behind E.Y.E. to make an obtusely nuanced but amazing game that no one really understands haha. 10/10 === Once you totally understand that this is a strategy game before its a shooter, you really start to feel like a heavy space marine badass. Turn on the StarCraft soundtrack (or Universal Hippies : Evolution of Karma) and march your way through hell. Thats what the game was meant for. its slow enough to take in a scene while listening to metal and its just everything you could ask for, for that slow and heavy badass vibe.
beautifully designed maps and atmosphere, horrendous gameplay riddled with bugs, bad game design, clunky controls and incompetent AI. it will not get better the longer you play it.
The game is amazing to play in co-op even today. It's very punishing, but it is enjoyable, especially once you learn how to play classes and finding a class that works best for your style of play. For solo play, it's somewhat tedious, though practical to command the other soldiers in your unit. If you've never played a Warhammer games, this one can be somewhat discouraging, especially for solo players just dipping their toes into Warhammer 40K.
Active players
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