
Space Hulk: Deathwing - Enhanced Edition is a First-Person Shooter based on Games Workshop’s cult classic board game set in Warhammer 40,000 universe. Expanding upon the original game, and featuring a host of new content, new features and a richer multiplayer mode.
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Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 3 → 2/day in the week after.
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Reviews
TLDR: This CAN be a fun game, but it tends to be fun despite its mechanics, not thanks to them. There's something about being a walking tank and shooting infinite ammo down a tiny corridor with waves of aliens coming at you that can be satisfying. But apart from that, the game doesn't manage to deliver on many other important fronts. Vermintide 2 or Deep Rock Galactic are much better options. Story: As a *Librarian*, explore the Space Hulk (this thing puts the Ishimura to shame) that's just popped out of nowhere after a lil' MIA nap of 10 000 years. Will there be Tyranids in there? One would think so. Will there be annoying turrets? Maybe. Will you get lost? Definitely. Apart from that oh so ever enjoyable experience, you'll be met with an amazing story, such as the occasional bugged out loading screen briefing (audio just stop or doesn't start), or finding relics and lore that don't matter at all, and visions that sadly never really amount to anything. Don't buy this for its campaign as skeletons tend to have more meat on their bones than this story. Gameplay: Space Marines with infinite ammo that shoot down hordes of aliens. Translation; huge characters that you cannot shoot or see through down narrow corridors, with non stop hordes of slightly different aliens. Those mobs are sometimes so alike that their sheer quantity and proximity make it difficult to tell them apart. Solution? Unload your mag, cast all your avaialble spells, repeat every few seconds. That's the game. It could be much more with deeper mechanics but something just makes it feel clunky as all hell. You can unlock a few weapons through campaign's progressions, but a lot of them require both hands, which can suck considering your off hand melee weapon can give you up to -66% cooldown on your spells. Guns also jam, it's a nice touch, but it doesn't really change anything compared to Far Cry 2. On single player campaign you have 2 teammates which you can give basic commands like move to, defend, heal, etc. These commanads are generally useless, except for heals, which you MUST be on point with. You can also decide on their loadout, though it is very limited and there are obvious better choices. A specific enemy can one shot you, but if you're careful enough with how you approach it you can keep them at bay. That being said, considering that the checkpoints are few and far in between, this can be problematic on harder difficulties (talking about the [spoiler] Broodlords [/spoiler] btw). There are turrets which you can hack, but it is mostly a useless and unintuitive feature (you have to open up your map, which doesn't pause your game, then scan, which, uh, scans nearby turrets, then you gotta select an action; hack, enable/disable, destroy. Destroying it is often the better option as it often will shoot you later anyway). Or you can just shoot them. Both are just as annoying. The levels are huge, look great, but are often reused as later levels make you backtrack. I played a little bit of co-op, and I must say the game feels VERY different with people, and in a good way. Graphics: I want to say they look great, but environment details and vibe aren't enough to say graphics are great. I would say that they nailed the aesthetics of a ruined and delapitated Space Hulk in the 40k universe, but a lot of other things fall flat. Mobs, spells, interface, they were all reminescent of a bygone era when the devs could simply not make things look better due to hardware limitation. I would also strongly recommend going straight to the options and turning that muzzle flash down, maybe even the head wobbling, I dunno if they were trying to blind and make the player sick, but this isn't how you make big guns feel big. Audio: I don't recall a single song in the game. It is mostly ambience, which could be fine for what they're trying to achieve, however for a game that's supposed to use a L4D formula, it makes for very little intense moments. If you've played Vermintide, you know the banter between characters can be enjoyable, and call outs on special mobs can be super helpful. However in this title it's call outs that aren't needed and are often wrong, or too late. Guns SFX is also not as bass-y as I'd thought them to be. I had more fun playing co-op for 10 minutes than playing the whole campaign. So why am I recomming it? Because we need more titles with this formula, because it's still fun with all its flaws, because cleansing the world of Tyranids filth for the Emporor is what my chapter demands of me!!!! DO YOU QUESTION MY FAITH, BROTHER?!!?!?!?1!% If you're looking for a game with inifnite hordes of mobs with fun objectives that's multiplayer, there are much better options (Deep Rock Galactic or Vermintide 2, for instance). Space Hulk: Deathwing is more like playing Left for Dead, except you're the Tank, and you've activated God Mode. Also, my personal experience was bug free. Well, apart from the loading screens that wouldn't have audio.
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Reviews, worldwide (the counter carries no country): 305/day in the week to Jul 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Korean*languages with full audio support
Hours played at review time, across 879 reviews with recorded playtime.
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tear up nids wid the homies on your big gay cathedral spaceship thingy. showers with the homies afterward are mandatory.
The singleplayer is a frustrating and unbalanced experience. You play with two ai companions, who are next to useless as they can't recover health on their own and will die extremely quickly unless you specifically order the medic to heal them using one of his limited medkits. Which ofcourse also has a cooldown. Quick deaths also apply to the player, as even if you are standing next to the medic and ordering him to spam heals on you, it's sometimes not enough to outpace the damage, and you will die in seconds. Now granted you can teleport out of the battlefield three or four times during a mission, fully healing you and the ai, along with restocking the medic's medkits. But for me, even this was not enough to complete the last two campaign missions without switching the difficulty from normal to easy. The second most frustrating thing is the dumbass stamina system, as every level is large and you have to run through every corner of them. Now this wouldn't be an issue if you could sprint everywhere as the movement speed is fast and satisfying, but for some reason, you can only run for a few seconds at a time, before having to wait for the stamina to fill back up for around double that time. The walking speed is slower than walking simulators frustrates me more than is reasonable. I can't recommend this game for it's singleplayer, but if you have friends to play with, it's a completely different game. Just save your money and wastch a longplay if you are interested in the story.
I've found this game incredibly enjoyable, as it plunges me deep into the horrors of Warhammer 40,000. The game is incredibly immersive making you feel as if you were a Terminator, battling against a horde of xenos. The quality of this game is commendable, it could do with some slight improvements here and there, otherwise the game is all smooth sailing. 8/10 - would recommend to anyone who wants to start getting into Warhammer 40,000 gives you the sense of 'All Hope is Gone', but it is an excellent PvE shooter, I love it
Didn't try the multiplayer, but single player campaign on normal was just bad. No difficulty curve, nothing was overly complex, it's just never-ending genestealers and absolutely useless teammates. Kept getting party wiped on mission 2, which makes it sound like I'm just bad at the game (and maybe I am). But I told my guys to defend me in a narrow hallway while I hacked a turret nearby and I would get knocked out of the hack right at the finish line because the two hulking morons blocking the only routes to me had failed their one task and then got killed. So yeah, I'm not putting any more time into this game. It's a real shame because it seems like such a cool concept and there's a lot of set dressing just in the first few hours that seems great, but the gameplay is not refined enough to make it worthwhile. God help you if you are sensitive to flashing lights and motion sickness too. Needs way more quality of life improvements overall, just small tweaks that would make a huge world of difference. This never should have been more than a demo in its current state.
The game is highly recommended for Warhammer fans. If you're coming from Space Marine 2 looking for glorious and epic stories against "damn aliens" to feel a sense of power and a dopamine rush from glory kills, this might not be the best place for you. Space Hulks are massive macro-agglomerations of ships and wreckage that have merged together and drift aimlessly through space, entering and exiting the Warp from time to time. Industrial chimeras that hide secrets, relics, and ancient riches, and of course, raiders, demons, and all sorts of aliens. But, no enemy is more dangerous than Genestealers crawling among pipes and walls seeking prey, and that is the case of Olethros. Don't expect other factions here: We're talking Dark Angels vs Genestealers. Grand Master Belial sends a team of his best Terminators from the Deathwing, straight from the Inner Circle, to investigate a ship that descends from the heresy, Caliban's Will, and here I need to point out my favorite aspect of the game: The level design is beautiful. Every detail matters, every corner tells a silent story. Everything is so well built that it's really worth pausing the steady march to contemplate the work of art that this game is, and the declaration of love for Warhammer that the scenery around you makes. The game is a solitary, heavy journey, that varies from intense to empty; from a sudden horde of Tyranids you will find yourself with the industrial silence and the heavy footsteps of the Indomitus Terminator armor, and then the claws of the xenos scratching the walls again announcing the new danger. The campaign is short, 9 story missions, but each one is long and intense enough. If you decide to look for the relics, this job might become more extensive, and here a point is worth making: Don't expect anything new. The game is about walking through industrial labyrinths and shooting. The most different thing you can do is hack turrets to destroy them, disable them, or use them against enemies. There are no epic encounters with other members of the Imperium, especially because Dark Angels are quite reserved about their agendas even with their peers. Is it repetitive? It might be, but a Space Marine's life is repetitive outside the novels, it's a story of procedural military fiction. All the weapons are absolutely satisfying to use, from the Thunder Hammer liquefying the xeno carapace to the auto-cannon sweeping the dark and oppressive alleys with a wave of steel. The Stormbolter variations are great, with efficient ammo and game varieties. The Plasma Cannon can be a formidable ally, or a trap, as if used carelessly it can cause your own death (Which is very lore accurate). My weapon of choice is the Heavy-Flamer, fire has no secrets, good area damage, it falters in long-range combat but is devastating in close-range. The customizations are standard, there is no much dreamed-of freedom to meticulously customize your own armor; all the skins are related to the Dark Angels' successor legions. They are all beautiful, but here comes the problem: Everything is absolutely expensive. Not with real money, of course, but with reward points that you earn through XP and level progression. A skin can cost 30,000 rewards and that would take several online missions, which is always configured in very difficult terms by the players, which can make it frustrating not only to customize your appearance, but to evolve your perks and buy improvements for your preferred weapons. And here comes the importance of playing the main mission, it is exactly to know the type of weapon you feel most comfortable with to focus on in future multiplayer matches. (Having friends to play with can enhance your experience). The Special Missions are a great help, as they also offer XP rewards, allowing you to play with your class of choice alongside the predefined Terminators Barachiel and Nahum. "BUT IT'S SO FRUSTRATING BECAUSE THE TERMINATORS SEEM TO BE MADE OF PAPER!" Yeah, it's always important to remember that Space Marines are not the only elite death force in this galaxy. The Genestealer is the most dangerous and powerful species among the Tyranids and they can tear through tank armor to kill the crew, not to mention their hybrid enemies will use Heavy Guns and even industrial lasers against you. The Terminator armor protects you from damage that would have annihilated a normal Space Marine, but, it doesn't make you invincible. You need skill and an eagle eye to take out the strongest threats first, like a Space Marine would. And, exploring environments like a Space Hulk is definitely a brutal journey even for the hardest veterans of the first company. Believe me, in Warhammer terms, surviving a mission here is actually a quite impressive feat. "OH BUT THE GAME IS JUST ABOUT GOING FROM ONE POINT TO ANOTHER" Yes, you're right. But I repeat: Space Hulk missions are always methodical and formal. It's a pretty conservative game, I'd say. And that's a good thing if you really like Warhammer and want to experience what it's like to be in a chunky but devastating armor. A tank with legs. You won't fly, jump, and dodge like Titus, you'll walk, shoot, and press buttons. And god, that feels good!
[h3] Эта игра это чья-то oxyeнно не смешная шутка [/h3] Я в целом как стал фанатом вахи 40к решил ознакомится со всем, включая игры. Вот руки дошли до десвинки. Я думал, скорее даже надеялся, что здесь будет история как с Алиенс колониал маринс. Тоже кооп, тоже на релизе игру зacpaли все кому не лень. Но в случае с алиенами, я, спустя 5 лет её все-таки попробовал, и в соло это оказался довольно приятный шутер на пару вечеров с неплохим сюжетом, и игра смогла затянуть. Думал так же будет и со спейс халк. [b] Как бы нaxyi не так. [/b] Не, начиналось все довольно приятно. Тебе показывают брутального спейс марина в терминаторское броне. В обучении враги сочно разлетались на части от болтера и меча. И в целом была какая-то атмосфера. Но как только началась основная игра начался какой-то адовый пи3дец. Причем когда ты видел очередную кринжовую xyiту и думал, что "ну 6ля ниже уже некуда падать этой игре", ВСЕГДА снизу стучали. [h3] Напарники - визуализация мема широкий путин [/h3] Серьезно. Подставь музыку из этого мема где сплющенный широкий Путин идет, и получишь своих напарников из игры. Они в ширину реально больше чем в высоту. Добавь к этому то, что стамины НИКОГДА нет, и все всегда передвигаются ультра медленным шагом, то смотреть на это без смеха невозможно. [h3] Ты инвалид, без глаз, с детства болеешь дистрофией всех конечностей? Ты принят в Астартес [/h3] Спейс марин 2: бегаешь бесконечно и перекатываешься даже с огромным плазмаганом в руках. Оружие стреляет точно даже огромный болтер-пулемет. Ты одной рукой можешь схватить огромного тиранида и раздавить об землю. Десвинг: ты карлик-гном в терминаторской броне. У тебя 3 легких и запасное сердце. При этом ты пробегаешь трусцой со скоростью умирающей свиньи метров 20 и у тебя кончается стамина. На то, что бы её восстановить полностью и пробежать еще 20 метров надо РЕАЛЬНАЯ минута времени. Да за 6лядскую минуту я отдышусь и пробегу больше. А когда этот великий ТЕРМИНАТОР в ЛЕГЕНДАРНОЙ БРОНЕ начинает стрелять С ОБЫЧНОГО БОЛТЕРНОГО ПИСТОЛЕТА, его трясет так, как не трясет соседского алкаша Василия после месячного запоя. [h3] Локации делал хомячок в жoпe мистера мазохиста, путем записей своего пути. [/h3] Каждая e6aная локация - огромный темный узкий лабиринт, с редкими открытыми пространствами, в котором ты постоянно будешь задаваться вопросом "куда мне 6лять надо идти?". Мало того, что даже просто открыв карту ты оxyeваешь с лабиринта. Так в процессе его прохождения ты понимаешь, что он еще и многоуровневый, но все уровни нарисованы на нем как один. Ты пришел к проходу, его нет. Иди ищи где-то лестницу или спуск. [h3] Сюжет по заветам Кармака, листок а4 в файлах игры. [/h3] Если вы сделали кампанию из 9 миссий, что мешало сделать хоть какие-то, хоть самые захудалые кат сцены на движке, пусть слайдами, но объясняющие и продвигающие сюжет? Здесь весь сюжет - 2 абзаца текста во время загрузки, и еще по абзацу дважды за мисию тебе в войсе говорящая голова скажет аля "ууу там чот важное, иди забирай". [b] Тут даже концовки нет! Игра после последней миссии просто выходит в меню. [/b] [h3] Тут даже боевая система - унылое дepьмo [/h3] Враги все абсолютно одинаковые. Ну точнее они отличаются или размером, или у этого например пси способности и он слега фиолетовым светится, а у того в руках пулемет\ракетница. Каких-то других различий, ДАЖЕ ЕСЛИ они есть в этих черных бесконечных лабиринтах вы все равно не увидите. Если в начале боты и разлетались красиво на куски, то потом ты понимаешь, что этих "кусков" всегда полтора и враги всегда одинаково разлетаются от любого оружия. 90% оружия в игре даже на легком уровне сложности бесполезно и все время приходится играть с огнеметом или плазмой ибо там не так роляет похмельная тряска дрища терминатора. Враги тупые и всегда просто бегут на пролом к тебе что бы не случилось. Казалось бы, ну пусть по стенам, потолку, трубам полазят, но нет. Просто слезли с потолка\вышли из-за угла и прямой наводкой к тебе. [h3] Oxyeнно веселые миссии [/h3] Дойди из начала в другой конец лабиринта, потом обратно. Сходил? Теперь защищай точку эвакуации. РЕАЛЬНЫХ. ДЕСЯТЬ. МИНУТ. В первой же миссии ты должен 10 e6aных минут стоять афк и отстреливать редких генокрадов. А еще игра не говорит, Когда ты можешь с чем-то взаимодействовать. Я пришел к трупу по метке квеста. Стоял смотрел на него минуты 3. Потом случайно тыкнул Е и говорящая голова начала вещать. Что мешает показать, что мне надо тыкнуть Е? Или мое любимое. Иди зачисти двигатель. прихожу, к точке не дойти, ибо она в небе. Я минут 5 кружу вокруг неё убивая монстров. Монстры закончились, я подумал, что игра забаговалась и пошел гуглить. Пока гуглил прошло еще 5 минут игры и квест засчитался. Т.е. игра хотела что бы я 10 минут тусовался в этой комнате. НО НИКАК НЕ НАМЕКАЛА НА ЭТО. [h3] Магия из варкрафт 1: [/h3] Я не шучу. Тут визуальная состоавляющая любой магии - два спрайта который меняют друг друга в 3 фпс. Запускаешь ты огненный вихрь, и он уезжает от тебя в виде двухмерной картинки которая сменяет вид раз в 2-3 кадра. так же и с молнией. Портал это вообще пи3дец. Я минут 10 пытался понять как им пользоваться. Ты его нажимаешь и ниxyя не происходит. Ты жмешь опять, бегаешь, думаешь мб место надо специальное. А ОКАЗЫВАЕТСЯ надо нажать портал, постоять 5 секунд на месте И ТОЛЬКО ПОТОМ игра скажет тебе "стой еще 10 секунд на месте и я тебя телепортирую". [hr][/hr] Этот продукт игросодержащий xyeв в КАЖДОМ своем аспекте. Каждый раз, Когда ты думаешь "ну 6ля, ну куда уже хуже то 6ля, хватит меня душить игра", она достает огромный резиновый xyi и наглядно показывает, что можно и еще как. Никому не рекомендую этот ye6aнский огрызок.
6 из 10, слишком однообразно
On plus: Atmosphere on the levels On minus: Very poor combat - awful, "dry" bolter gunshot sounds, poor recoil animations, amateruish genestealers dying animations, tragically bad melee. There is just no weight to all of that. Cardboard weapons shooting cardboard enemies. Boring, repetetive, just shooting masses and masses of cardboard dumb enemies. I know it is supposed to be like L4D or Vermintide type of game, but it's just badly designed and executed, in comparison.
It doesn’t come together and it’s just not fun. When you’re spending much of a game shooting, the guns need to feel good. And what things go into the feel of using a gun in a game? Firing animation, firing sound, hit sound, how the enemy responds to being hit in terms of animation, changes to the appearance of the target in response to being hit, like losing chunks of armour or flesh, death animation and death sounds. For the most part these aspects in Deathwing feel flat, dull and lack physicality. I’m supposed to be wielding some of the most extreme hand held weapons of the imperium of the 41st millenium to lay waste to the enemies of mankind. While threshing down tyranids with these blessed weapons I should be having an absolute blast. Instead it feels almost like a chore. The same thing applies to the melee weapons and psyker powers. Likewise the crowd control elements of sealing doors behind me to stem the alien tide and hacking turrets so you’re not overwhelmed are both unsatisfying. Sealing a door should feel like an act of desperation in the face of an unrelenting swarm. Instead I’m just holding the “e” key until a meter fills. And I find it bewildering that when you hack a turret you need to manually aim the thing. The turrets clearly have an aiming system as they were shooting at me before I hacked them. So why can’t I just flip the friend or foe detection settings? There was a time when I would have given this game the thumbs up because of the environment art alone. Shooting the enemies was tedium but I could look past that to experience the scale, majesty and horror of the inside of a space hulk. But Space Marine 2 and Darktide have raised the bar. Now the environment art in Deahtwing looks almost quaint. If you’re looking for a game that does what you’re hoping Deathwing will do in terms of mechanics, look to “Alien Swarm” (it’s FREE!), “Darktide”, “Space Marine 2” and the “Left 4 Dead” games.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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