
Slay hordes of terrifying monsters in this horde survival roguelite. Descend into the Halls of Torment where the Lords of the underworld await you. Treasures, magical trinkets, and a growing cast of heroes will grant you the power to vanquish these horrors from beyond. How long can you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 4 → 5.71/day in the week after.
About
Halls of Torment is a horde survival game with a pre-rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave of enemies until you face one of the tormented Lords. Strengthen your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.
Quick and casual 30 minute runs
Old school pre-rendered art style
Quest-based meta progression
Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
Diverse bosses featuring unique mechanics and attack patterns
Several distinct characters allowing for many different play styles
Unlock and explore multiple interesting and challenging underground worlds
Unique items can be sent up to the overworld and used to customize future runs
Craft magical tinctures to direct fate in your favor
Unlock the power of each class and combine them with your chosen character
Defeat the Lords of the underworld and explore infinite growth
Find rare item variants to further improve your builds
Put your strategies to the test in the late game against the unbeatable Shrine of Torment
6 stages with unique environments
11 playable characters & character marks
25 blessings that make you stronger for each run
60 unique items to retrieve and unlock
240 higher rarity item variants
74 abilities and ability upgrades
30 artifacts to customize your game experience
35+ unique bosses
70+ unique monsters
500 quests to complete
1000+ traits that upgrade characters and abilities
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−25% | 31.9Kreviews | 95% | — | $5.1M |
| $9.99 | 1.4Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 949 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
320.7 hours. That's how long I survived. That's 13 full days of my life spent descending into the Halls of Torment. For context, that's longer than most people's relationships, several Hollywood marriages, and apparently the only thing powerful enough to justify the £2,500 PC I told my family was "for work." The store page promises "quick and casual 30 minute runs." I want you to look at my playtime. Look at it. 320 hours. That is not 30 minutes. That is not casual. That is a second job with worse pay and better loot. I 100%'d this game. All 500 quests. All 60 items. All 240 rare variants. All 35+ bosses. Over 1,000 traits. Every cursed underground hall filled with demons that absolutely did not deserve what I did to them. I cleared the Shrine of Torment the one the game itself describes as "unbeatable" just to prove a point to nobody in particular at 2am on a Tuesday. PC Gamer called it "Frankenstein parts of Diablo and Vampire Survivors." What they forgot to mention is that Frankenstein's monster also couldn't be stopped and probably lost sleep over it. The game says it's a roguelike. It is not a roguelike. It is a lifestyle. Last two weeks alone: 36.4 hours. My friends think I've been "busy." I have been busy. Extremely busy. Dungeon busy. If you enjoy watching numbers get big, hordes of undead exploding into satisfying pixel chunks, and the slow creep of realisation that it is now 3am and you have work tomorrow — this is the game for you. 10/10. My torment is complete. Send help. (Do not send help. I've started the Boglands DLC.) The "quick and casual 30 minute runs" line is the real killer... every HoT player knows that's the biggest lie the game tells you 😄
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Jul 23 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +5 more
| $7.49−25% |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 956 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For under $10 I have gotten hundreds of hours of entertainment, collected all 500 achievements, and keep coming back for more. Simple and fun gameplay loop with lots of items and unlocks to collect. 10/10 would buy again.
I know I am writing a negative review to the "Overwhelmingly Positive" game, and only weirdos do that, but I think I can add a perspective that may be valuable for those who have played a lot of character-builder games in the past and consider themselves somewhat seasoned. I doubt this review will get any traction, so this is mostly for my Steam friends. First, let me clearly say that it's not a bad game. This is like a 4 out of 5 Vampire Survivors. It will be extremely fun if you have never played VS. It will also scratch an itch for those who played VS inside and out and want just "some more of that". Now with this out of the way, let me show what my negative review is all about. In addition to Vampire Survivors, this game gets compared to Diablo quite a lot. Diablo this, Diablo that. Well, I have thousands of hours across all Diablo games across two decades, so let me share my perspective. This game has an art style somewhere between Diablo 1 and Diablo 2, but it doesn't REALLY grasp that Diablo vibe and feel. It's more like 50-70% there depending on how you look at it. 50-70% is not bad but it's useful to have your expectations set correctly. Vibes are of course always nice to discuss, however this is not the main issue. Where it starts falling apart is when you start comparing its [b]game systems[/b] to Diablo. [b]And here is why:[/b] After about 10 hours when you have unlocked all the characters and merchants, filled up all your gear slots with useful items, created all the potions, completed all the levels, and found several relics, you will be left with a single meaningful goal: getting all the achievements. The vehicle that is supposed to get you there is the fun you are supposed to have while trying to build various character builds. And holy moly this [b]core part of the entire game[/b] sucks аss. It basically comes down to these three problems: 1. There is a lot of added variety and complexity just for the sake of variety and complexity. It's not meaningful. For many skills it doesn't really matter which attribute you will be making stronger. +0.1 Base Multistrike, or +0.02/s Base Attack Speed, or +0.75m Base Range, or +0.1 Base Force for your Morning Star? Yeah yeah, all of them add something, but it doesn't mean much in terms of results. It doesn't MEAN anything, you know? Sure, there is sometimes good synergy between some skills and attributes, and synergy is the core element of "character build-centered" games. But here, your choices often feel meaningless, and they don't really affect the results most of the time. 2. The build you create doesn't impress you. Visually or aesthetically. You either get more of what you already have or you don't get any visual changes at all. Your abilities don't really transform that much, there are almost no interesting effect combinations, plus all the skills mostly feel separate from each other, everything is incoherent. You're aware that the "math" of your build is there, you crack that math, you see big damage numbers, you can eventually clear an entire screen of mobs with what you created, but it just doesn't feel impressive or cool or memorable. You feel... nothing really. 3. UI/UX is not built right for the goal that this game tries to achieve. It's extremely irritating and annoying. The amount of clicking and scrolling you have to do just to check and compare the stats to make a decision about where your build should go is obnoxious. And you have to make dozens of these decisions every run. I got the hang of it pretty fast, but it just always stayed inefficient and annoying. Man, just put everything that's important together and in one place, and everything secondary in another. Don't mix it up so much, don't hide the most critical information behind tooltips, and describe things better. It's just SO clunky. I guess the problem is that once you've extensively played some great character-builder games (like any Diablo game), you are cursed with your knowledge of "what can be", and you will just see right through this game and how shallow it is in comparison. All in all, this game tries to go a mile wide and an inch deep. You get a lot of things, but they fall apart once you engage with them on a deeper level. I really wanted to like Halls of Torment and was quite excited about it, but it turned out to be mostly a disappointing style-over-substance game. I suppose a proper "Vampire Survivors x Diablo" game is not impossible, but you have to make it with greater attention to detail, not fill it with pointless complexity just for the sake of it, and refrain from scattering your focus so much. Less content, but deeper and more thoughtful system design could've made this game iconic allowing it to overshadow even Vampire Survivors simply because it would establish a new full-fledged genre. Right now it falls short of the bar necessary for that achievement. Thank you for taking the time to read my long review. If you didn't relate to anything I said, this game will probably bring you quite a lot of fun, but if you did - just spend your time elsewhere and get a better quality experience. Or keep it below 10-ish hours - unlocking all the stuff in the beginning was fun.
only survivor slop game that should be allowed to be downloaded and played. everyone who play other games in the vampire survivor genre should be permanently imprisoned, flayed and boiled.
At first the game feels pretty bland and not much different to Vampire Survivors but once you have unlock various items after about the 7-10 hour mark, there's a lot more going on and the game does successfully innovate on the Vampire Survivors formula.
Survivor Type that looks like Diablo 1/2 Neat characters, a lot of items, quite a lot of ways to set up various builds. Huge meta-game progression: You have to do runs to retrieve equipment from the maps. Killing bosses gives you shards with which to further boost your characters. Torment mode also slowly unfolds by collecting Artifacts that modify and make the runs more difficult. If you want to see everything, you will grind *a lot*. But even if you don't care about grinding and just want to fire up a casual round the game holds up well. In my opinion, beats Vampire Survivors out of the park.
Excellent game. 9 out of 10 points. There is always room for improvement. After playing the demo for around 25 hours, I ended up purchasing the full game. Some people say that this is a Vampire Survivor's wannabe, but they are totally misunderstanding this game. It is [b]NOT[/b] a Vampire Survivor's clone. It is a [u]reverse bullet hell with Diablo 1 gameplay style[/u]. As such, the game offers a slower paced gameplay, like Diablo 1. The game offers limited skills, like Diablo 1. The game involves slow progress, exactly like Diablo 1. And the game is NOT skill oriented, but gear oriented. This means armour & weapons are the main way your character becomes stronger, and guess what? Yes, exactly like Diablo 1. Each run, you will find only two or three new items. It is not going to drop dozens of items for you. And yes, again like Diablo 1. If you don't like Diablo 1 (and I say Diablo 1, NOT Diablo 2), then chances are you won't like this game. Still, give a try to the demo before purchasing. But if you love Diablo 1 and played it extensively, then you will love Halls of Torment.
Pretty fun game and works great on Steam Deck.
fun for a few hours but the levels are very repetitive and so are the weapons / spells
After the 100% The torment is over! very good vampire survivors like but the progression wasn't as satisfying as it could be, and the inability to speed up runs except for a single modifier was a shame. Worth it for 20-30hrs but going for all the unlocks might do your head in.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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