
Slay hordes of terrifying monsters in this horde survival roguelite. Descend into the Halls of Torment where the Lords of the underworld await you. Treasures, magical trinkets, and a growing cast of heroes will grant you the power to vanquish these horrors from beyond. How long can you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 4 → 5.71/day in the week after.
About
Halls of Torment is a horde survival game with a pre-rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave of enemies until you face one of the tormented Lords. Strengthen your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.
Quick and casual 30 minute runs
Old school pre-rendered art style
Quest-based meta progression
Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
Diverse bosses featuring unique mechanics and attack patterns
Several distinct characters allowing for many different play styles
Unlock and explore multiple interesting and challenging underground worlds
Unique items can be sent up to the overworld and used to customize future runs
Craft magical tinctures to direct fate in your favor
Unlock the power of each class and combine them with your chosen character
Defeat the Lords of the underworld and explore infinite growth
Find rare item variants to further improve your builds
Put your strategies to the test in the late game against the unbeatable Shrine of Torment
6 stages with unique environments
11 playable characters & character marks
25 blessings that make you stronger for each run
60 unique items to retrieve and unlock
240 higher rarity item variants
74 abilities and ability upgrades
30 artifacts to customize your game experience
35+ unique bosses
70+ unique monsters
500 quests to complete
1000+ traits that upgrade characters and abilities
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−25% | 31.9Kreviews | 95% | — | $5.1M |
| $9.99 | 1.4Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 951 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one heck of a dungeon grinder. I love me some leveling and stat climbs. If you are a fan of the "Survivors" genre, look no further. My exterminator flamer goes brrrrrrrrrrrrrrrrrr. 8/10
Halls of Torment is a disappointingly small experience, with only five areas that essentially function as 20-minute runs. There's very little room for meaningful build variety or experimentation, as the game tends to push you toward the same choices every run if you want to clear the harder content. On top of that, the decision to release paid DLC before significantly expanding the core game left a bad impression. The same areas that existed during beta remained the primary content after launch, which makes the focus on monetization feel premature compared to adding new maps and gameplay content. They have now Perma banned me on the community hub discussions.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Jul 23 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +5 more
| $7.49−25% |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pride flag & trans flag on the developers bio on X. Game is mid, & trans ideology is just an excuse for big pharma to experiment on children.
This is one of those games where you get absorbed in upgrades and achievements, then at some point you're not sure whether you're having fun or just being manipulated into playing it. It also lacks a suspend option to leave and continue runs later, which matters because the supposed half hour runs are closer to an hour.
If you like survivor games like I do then this is a must buy. Halls of torment is just as good as vampire survivors, and in many ways better. Many different playable characters that all feel unique and different maps that really stand out for how visually pleasing they are. The gear system allows an insane level of build crafting so for replay ability this game is the best survivors type game. A lot of these games run into a big problem though, a lack of end game content; this is why I love this game. The entire game is built around the endgame content and id recommend going into it blind. The achievements are also linked to upgrades and personally I love when games do that. I have nothing negative to say. Also buy the dlc cosmetic pack. The default skins are nice but the dlc skins are so much better. I can’t recommend the other dlc as easily but you can decide if that’s right for you on your own by checking out those reviews.
If there were a Steam award for "Game I Never Thought I'd Love", it's HoT. I have no memory of buying it or what compelled me to buy it. I never played the original Diablo games, and I hated playing Diablo III. This game, though, I absolutely cherish and adore. To say it's grown on me is putting it feather gently. It starts off so slow, just a couple skeletons trudging along to punch you in the face. Before you know it, 30 minutes later your screen is absolutely ablaze with the chaotic fire of millions of pixels; frantically running and dodging fire demons and evil cubes shooting purple magic goo. You're escaping by millimeters and praying for that one more small 0.2 m/s speed increase, because you just need to hold out for thirty more seconds and your health is hanging on by a thread. It's completely B A N A N A S and I love it. Not to mention the music loops are straight bangers, and I will die on this hill. Ember Grounds goes hard. Cannot recommend this game highly enough.
Probably one of the most boring games in this genre, and it actually pains me to say that. These top down bullet hell games are some of my favorite games on the market. Army of Ruin, Brotato, Magicraft.. the list goes on. In my search for a great duplicate to these games I come across Halls of Torment. The overwhelmingly positive reviews peaked my interest for sure, so I purchased it. At face value, the game is interesting enough. The diablo 2 aesthetic is nice but man oh man is it a grindy mess. This game has a ton of potential but it is missing the ONE thing that makes these games great, and that's CHAOS. Every single time you level up you're given a list of upgrades to choose from, but the fact that they are ONLY passives is such a weird choice for a game in this genre. The entire 30min long match you're just searching for a tough enemy in hopes that they drop a new attack, and those are SO few and far between. It honestly makes this game so much more boring than it needs to be. Now I have no doubt that it gets better as you go along, but I'm 2.5 hours into this game already and I'm still overwhelmed by boredom. Will I continue? most likely, in hopes that it gets better. I'd like to think that all 20,000 positive reviews aren't wrong, but so far I'm just not seeing it. Last thing I would change is the sound design. I mentioned before that chaos is what we seek with games like this, and sound design plays a major factor in that. This one isn't the worst in any way, but it's a long shot from the best. Make the attacks sound like they hit like a freight train. Half of them don't make noise at all and it just adds to the boredom factor.
You walk around...Dodge enemies...level up and get passive stat upgrades...10% All damage is the GOD of all stats...So the dopamine machine offers you a 10% bonus damage at best...VERY underwhelming and boring game. Dont get fooled by the "Overwhelmingly Positive" reviews. Out of the 10 or something Survivors Like games ive played, this is by far the worst!
The game is great and it's fun to chase after achievements. It's a bit simple and lacks real synergy with skills, but what completely pushes my opinion to negative is the mandatory 30 minute runs, which are likely closer to 40 mins if you count in the pauses whenever you level up or get a new item. If one of the most common suggestion when people mention it is to use cheat engine to speed up the game, I'd say there's some room for improvement.
It’s a bit like Vampire Survivors, but it manages to be much slower, more grindy and buggy. The worst bit is the achievements system, several of them depend on enemies or events that simply refuse to appear. Instead of playing, you spend hours praying that the RNG will be kind to you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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