
Iratus: Lord of the Dead is a turn-based tactical roguelike RPG set in a dark fantasy universe. Lead an army of undead to help an angry necromancer in his quest to reach the surface world and bring death to the mortal realms!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 30 → 0.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.3Kreviews | 85% | — | $5.1M |
| $2.99−90% | 333ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In my opinion, Iratus is a really good game. I would recommend it to anyone who enjoys roguelike games and enjoyed the Darkest Dungeon gameplay. Other reviews already talked about the design, gameplay and balance in detail. I would like to address another aspect that is very close to my heart: Support and Communication between Developer and Player. A few days (!) before the final game release, I had an issue with my Account. Basically, I lost all of my unlocked minions. I opened a thread in the Iratus Steam forums, describing my problem and asking for help. After hours, I was personally (!) contacted by one of the developers. This nice person a.) listened to my problems b.) made further advises to solve my problem and in the end c.) sent me a repaired and restored game file. Keep in mind, all these happened days before the final release of the game, in a very busy time for them. This kind of support is rare nowadays. These days, if I encounter a problem in games from AAA-companies, the support of those companies is often times non existing or purely automated, and my problems get solved by reddit. Therefore, a big recommendation for this game with cool design and gameplay and an amazing development team. 장점 : 쌈마이한 그래픽과 어울리는 언데드를 이끄는 네크로맨서 주인공이라는 독특한 컨셉 단점 : 존나 많음. 기묘한 번역과 시원찮은 인터페이스와 못생긴 이라투스 쌍판떼기를 하루죙일 봐야된다는거 외에 더 서술해보자면 1. 스트레스 조합의 정체성 2. 이해 안가는 하수인들의 스킬 메커니즘 3. 어이 없는 수호/차단 시스템 4. 뒤가 없는 스킬과 장비
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Every market we collect.
Reviews, worldwide (the counter carries no country): 209/day in the week to Jul 16 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, German*, Spanish - Spain, Korean, Simplified Chinese*, Traditional Chinese*, Japanese*, Polish, Turkish, Hungarian*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Darkest Dungeon but feels shallow, repetitive, overly long, ignores progression, and ends up boring
⚠️日本語レビューが少ないので、警告です。 新規ゲームスタートだとプレイに問題はないものの、データをロード時にSSDがクラッシュします。 別SSDでも再現済み。 環境によっては正しくデータが書き込みできず、ロード時にクラッシュするようです。 サポート掲示板を見る限り、この問題は英語圏では少なくとも2023年頃から報告されており、改善・修正の予定はないようです。 ストアページにある情報では、自分の環境で問題なくプレイできるはずだったので最初何が原因かわからず、頭を抱えました。 環境依存のバグであるものの、ハードにダメージを与える可能性がそのままで、なんの注意書きもないのはひどいです。 セールだったので買いましたが、SSDにトラブルを起こすので買わなければよかったです。 ゲーム内容以前の問題です。 日本語だと、この問題についての情報が見つからないので、注意喚起のため残しておきます。
Comparing this directly to Darkest Dungeon (not DD2) since that's what most players will be doing. Iratus: Far less RNG No grinding, less time wasted on leveling new units More flexible for build experimentation Play as the bad guy Token system similar to Darkest Dungeon 2 Runs on potato PCs Darkest Dungeon: Much more depth Unparalleled atmosphere Iconic artstyle and aesthetic Also runs on potato PCs Final verdict: Iratus is the best $4 I've ever spent on a game
暗黑地牢反派版
I'll start with the most pressing matter: I had fun with this game, and you probably will to if you liked Darkest Dungeon. As a complete product, however, I cannot recommend this game as it is. I finished the game back when it was in early access, and I was excited to see how it would improve, but it simply didn't. $30 is a lot of money for a product that was arguably just about as good in early access as it is currently. Iratus himself is a bit too edgy, even for the most edgy of dark fantasy nerds, and his quips get quite old after a few hours of game play. His story is also not deeply compelling, and I found myself not sure what I was really working for, as I didn't feel motivated for any reason other than simply gameplay. If you can get this game on sale, say for $20 INCLUDING the Wrath of the Necromancer DLC, then maybe this is worth it. I just don't agree with the price whatsoever. Also, you can disable Iratus's in game quips in the settings, so if you think that is a major point of disinterest for you, it is remedied quite easily. i just don't see why they added them in the first place.
说实话,一般般,玩不下去,给我的感觉就是劣化版没有创意工坊的暗黑地牢 画面有点劣质,动作软绵绵的,原本地牢被玩腻了想玩玩当个代餐的结果给我重拾起地牢的兴趣了。 如果我是原价149买的,那我肯定打差评狠狠辱骂,但我是一折白菜价买的,我不好意思打差评,嘻嘻。 总之不推荐 还有sb红钩别惦记你那b跑马车了
The game is a fun Darkest-Dungeon-like, but it is ultimately too slow and repetitive for its own good. In darkest dungeon, you're characters only ever level up 6 times. That makes each time they level up feel super valuable. In this game, your characters level up constantly and because of that, each level isn't nearly as impactful. So you spend a lot of time looking at stats and adjusting them slightly, especially once you unlock the building to help level characters which you aren't sending into battle. Not only that, but some of the characters are just straight up way more useful than others. As the game progresses, it tries to introduce more risk reward mechanics. Characters hurting themselves or buffing the enemy to deal extra damage and such. But in a game where losing one character means losing so much progress, you never want to hurt your own minions or buff the enemy, because it is just more effective to use minions which deal damage consistently (or have AoE effects which just make every other ability inefficient). So you end up alternating between maybe two-thirds of the minions you have and trying to avoid using the rest as much as possible. Because this game isn't as complex as Darkest Dungeon, where some heroes really shine in specific encounters but are terrible in others, these kinds of mechanics just end up feeling more frustrating than anything else. It also takes so long to unlock new kinds of minions, because instead of them having a chance to randomly encounter them, you have to meet certain thresholds to do so. The number of trinkets available to place on your minions is also criminally low and many of the mechanics, like building your own trinkets or going on quests feel under baked. They don't adjust relative to everything else as you and your minions level up, so they end up feeling obsolete relatively early in the game. Maybe if I played the game longer and got into those really difficult later levels, I would feel some sense of scarcity and appreciation for these mechanics. But as it is, I don't have the patience to keep grinding that long. Finally, the "hardcore tactical rogue-like" gameplay contrasts heavily with the "boobs and blood" aesthetic of the game. I wouldn't mind the weird objectification of what are essentially dead bodies so much if the game just committed to being a cheesy romp. But the crypt-keeper puns and juvenile visuals don't complement the tactical decision making. The main voice actor does a great job, but the material he's working with doesn't do him any favors. In Darkest Dungeon, you want to hear Wayne June's little comments about the game. The timber of his voice and the quality of his dialogue adds to the game, it doesn't become an annoying detraction after a few hours. So, yeah, it's fun and tense when you first start out, but as it unfortunately becomes a slog. If you can get it on sale, it's got a few hours of discovery and enjoyment before the cracks start to show.
[h1]🎮Gameplay🎮[/h1] [b][u]Raus aus den dem Sarg, rein ins Gemetzel!- Bastelstunde für genozidale Verrückte[/u][/b] In Iratus: Lord Of The Dead entsendet man seine Untergebenen Truppenweise in [url= https://steamcommunity.com/sharedfiles/filedetails/?id=3526944579]Dungeons[/url], in denen allerlei Kämpfe, aber auch Schätze und andere Gelegenheiten warten. [b]Untergebene[/b] erhält man, indem man sie aus Leichenteilen zusammenbaut, man von Gegnern "bekommt". Jeder Untergebener braucht hierbei andere Teile und es ist möglich, durch das Erreichen von Meilensteinen weitere Untergebene freizuschalten. Durch das Sammeln von vielen Knochen wird zum Beispiel der Knochengolem verfügbar, der je härter er angeschlagen ist, um so härter zuschlägt. [b]Leichenteile[/b] gibt es außerdem in verschiedenen Güteklassen. Höherwertige Teile geben Untergebenen zusätzliche Attributpunkte zum Verteilen, die es sonst nur nach Level- Ups gibt. https://steamcommunity.com/sharedfiles/filedetails/?id=3529071242 [b][u]Der richtige Leichnam für den richtigen Job mit Weiterbildungsmöglichkeiten[/u][/b] Die verschiedenen Untergebenen sind für manche Aufgaben geeigneter als für andere. Der Todesritter ist an forderster Front als Tank gut geeignet, kann aber durch die Verbesserung von Skills, die alle paar Level-Ups ansteht, auch viel Schaden verursachen. Die Vampirin opfert ihre HP, um Gegner zu schädigen und kann je nach Skillung verschiedene Ressourcen des Spielers wiederherstellen. Welche Untergebenen und wie viele er in eine aus vier Leuten bestehende Gruppe packt, entscheidet der Spieler anhand seiner Vorlieben und der Situation. https://steamcommunity.com/sharedfiles/filedetails/?id=3527511500 [b][u]Magie und Recycling[/u][/b] Ähnlich wie seine untergebenen kann auch Iratus selbst im Level aufsteigen und allerhand [b]Magische Tricks[/b] erlernen, die von Angriffsmagie über Buffs bis hin zu passiven Fähigkeiten reichen. Ganze vier Skillbäume unterschiedlicher Natur stehen dem Nekromanten zur Verfügung. Zudem kann der sinistre Schurke Leichenteile, die er nicht mehr braucht in seinem [b]Labor[/b] verwerten, um seine Untergebenen zu heilen, sein Mana aufzufüllen oder aber bessere Teile zu bekommen. Sogar Ausrüstung für Untergebene lässt sich so basteln. [b]Artefakte[/b], die man erbeutet hat, für die man aber keine Verwendung hat, kann man opfern, um Erfahrung zu erhalten. https://steamcommunity.com/sharedfiles/filedetails/?id=3530577343 [b][u]📉Meckern auf hohem Niveau📉[/u][/b] [list][*] Im Dungeon kann man nur vorwärts. Ausgiebiges Erkunden fällt weg.[/list] [h1]💀Schwierigkeitsgrad💀[/h1] Der Schwierigkeitsgrad steht in vier Graden zur Verfügung von Leicht über moderat bis hin zum Fiebertraum. Darüber Hinaus ist das Spiel ein Rogue Like und Untergebene, die im Kampf besiegt werden, sind verloren und das Spiel speichert nach jedem Gefecht. [h1]🎵🎨Soundtrack, Grafik, Steuerung🖱️ / 🎮[/h1] Der Soundtrack passt zur Atmosphere und umfasst acht Tracks Die Grafik ist düster, aber hübsch anzusehen und detailiert Für die Steuerung sind Maus und Tastatur vorgesehen [h1]🧾Zusammenfassung🧾[/h1] [b]✅Pro:[/b] [list] [*] Strategisch tiefgängige Schlachten [*] Viele verschiedene, anpassbare Untergebene [*]Freigeschaltete Untergebene bleiben für spätere Durchgänge erhalten [*] Verschiedene Skillbäume[/list] [b]❌Kontra:[/b] [list] [*] Achievements dauern ewig[/list] [b]🏆Achivements[/b] [list] [*] Viele Achivements erfordern mehrmaliges Durchspielen [*] Einige Achivements hängen vom Schwierigkeitsgrad ab [*] Einige Achivements erfordern Grinding [*] Für einige Achivements sind DLCs erforderlich[/list] [b]⚖️Fazit:[/b] Iratus: Lord Of The Dead ist ein Turn- Based Rogue Like Strategie RPG wie man es sich vorstellt. Es belohnt strategisches Vorgehen und bietet eine Vielzahl an möglichen Kombinationen von Untergebenen, Artefakten und Zaubern. Durch die verschiedenen Schwierigkeitsgrade kommen Casual-Player und Hardcoregamer gleichermaßen auf ihre Kosten. Ich empfinde den Preis für das gebote als angemessen und gebe eine klare Kaufempfehlung. [b]------------------------------------------------------------------------ [i]Wenn ihr weitere ansprechende Reviews lesen wollt, dann folgt doch der [url= https://store.steampowered.com/curator/32139821/}]GermanReviewGroup[/url][/i] oder [i][url= https://store.steampowered.com/curator/875292/}] GermanSteamCommunity[/url].[/i] ------------------------------------------------------------------------[/b]
Иратус для меня определенно прошел проверку временем. Играл в него на релизе, потом забросил, а сегодня - также интересно. Он не такой душный, как Darkest Dungeon. Если миньонов убьют, сразу можно их пересобрать с тем же уровнем. Мне нравится собирать команду не по гайдам, а по своим личным умозаключениям. Когда всё сделал правильно и рассчитал - победы приносят удовольствие, особенно когда их комментирует Дим Юрич) Рекомендую к покупке любителям тактических пошаговых игр.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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