
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 19 → 64.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 162.5Kreviews | 92% | — | $81.3M |
| $3.75−85% | 1.6Kratings | 82% | #79 | not modelled | |
Updates
Engagement
Reviews
Themes across 2063 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Жутко и тоскливо, самое то на осень\зиму, have fun))
I wanted to like this one so badly. The art and atmosphere is great. But the grindiness combined with the degree of randomness in such a punishing setting is simply too much for me. It just feels like an excercise in frustration. I don't want to spend hours leveling and gearing a hero for them to die in seconds to no fault of my own. Only 4.6% have completed the game and that includes the easiest difficulty. I think that tells you all you need to know.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best FR #58, worst KR #97 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Italian, Simplified Chinese, Korean, Japanese*languages with full audio support
| $24.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game feels like 50% skill and 50% pure luck. Your hero has 5 Speed and the enemy has 1? Doesn't matter. The enemy can still act first, sometimes even twice before your team gets going. Then comes the chain of bad luck: attacks miss despite having high accuracy, enemies land multiple critical hits in a row, and suddenly a run you've invested 20 hours into is over. The biggest problem is that Darkest Dungeon often feels like it punishes the player regardless of their decisions. You can lose because: -The game gives you a streak of terrible loot. -Enemies get multiple favorable turn rolls despite being slower. -Several critical hits happen back-to-back. -Enemies repeatedly focus your healer while your tank is marked and supposed to draw attention. Any one of these can be devastating. Several happening in sequence can completely destroy a run. What makes it even more frustrating is the lack of transparency. The game doesn't clearly show turn order, initiative calculations, or enough information to let players understand why things are happening. I enjoy difficult games. I don't mind being punished for mistakes. What I dislike is losing because the dice decided it was time for my campaign to end. If you enjoy heavy RNG and the possibility of watching hours of progress disappear due to factors outside your control, you may love this game. I didn't.
Level 6 Hero got absolutely wombo combod by a random group of spiders in a random hallway. I have lost more high level heroes in this manner than to bosses. This game makes me want to swallow glass. Anyway, 10/10, Overconfidence is a slow and insidious killer. And so are hallway bugs.
Fun game as long as you remind yourself that overconfidence is a slow and insidious killer.
[h1] 8.5/10 [/h1] Really good game, i feel like its not for everyone though. You really need to understand what you need in a party early on and look up knowledge online because this game is full of knowledge checks. RNG is in a weird place some times it got me frustrated sometimes it got me excited when i got virtue. Overall I think its a really good turn based game with a good amount of grind.
第一次玩的时候:老老实实玩原版,好无聊好难 哎有创意工房?下个mod试试 第n次玩的时候:上吧!铁男!干死他们!左锤伤害高 右锤高伤害
this is an awesome game for which it saddens me to leave a negative review, but it would be irresponsible of me as a fan of the original devs and their vision to not comment on what has happened to Red Hook in the past year: DD1 is, again, awesome! however, it has largely been abandoned in favor of its cash cow sequel after DD2 left Early Access, and is on the way to ruin after being sold off to BHVR, the owners of Dead by Daylight and other such notorious slopified live service games. the current direction seems to be bringing back the characters added in DD2 as a paid DLC, since DD2 was largely a commercial failure compared to the first game (it's alright imo, but it lacks soul, especially in the DLC). the Runaway and the Duelist have already been added back to DD1 FOR FREE by modders, and much of the modding community has moved on and no longer routinely maintains mods for this game as it has not had any DLC updates since 2020 (!) it is well known among even casual mod users such as myself that any update to a game with a code base as broad as this can and will break mods with undisclosed changes. given the new publisher, it's doubtful that there will be any official support offered to modders, or to the people simply wanting to return to their old favorite game with the classic mods they like. finally, there has been a push towards merchandising that seems incredibly lazy -- while I haven't seen anything as egregious as AI slop, I have low hopes for any genuinely new DLC after Wayne June's passing last year, and the T-shirts are reusing old designs. as for the dice, well.. go look at those for yourself. they're a ♥♥♥♥♥♥♥ crime against tabletop gaming. avarice really does slip unseen into the catacombs of the mind, doesn't it, Red Hook? i'll keep playing this game, but i'll revert to the old builds or find them myself if official support continues in the direction it's currently going. in an era of slop sequels and franchises selling out en masse to faceless publishers, this is far from the worst fate for an indie game, but it's not a pretty one either, and i don't want to see DD descend into the same vortex of disappointment that DBD has (let's be honest, always) been. ♥♥♥♥, i'll just play the PS Vita version since Red Hook finally abandoned it for good. what are you guys thinking, seriously? i get needing to crowdfund again if you want to try something Bold and New but this is neither of those things. c'mon, man...
Уровень стресса игрока поднимается пропорционально стрессу персонажей
На свой страх и риск тратьте на это деньги, игра нечестная, хилы лечат на нули и единицы, по врагам не попасть из за промахов вашей пачки, прокачка не просто плохая а не какая, ваши пешки могут умереть из за рандома просто в одном файте все а если и не умрут то дешевле их выгнать чем лечить от психозов и 4 болезней которые вы нахватаете. Ресурсы падают чудовищно медленно. Игра не про героев а про стройку лагеря. Очень медленная и унылая возня по карте с нечестным рандомом. Скилы все скучные и не эффективные. Грустный менеджмент камушков и денег на длинных миссиях заебитьниет вас за 15 минут такого похода. Очень на любителя продукт я бы даже сказал что для стримеров весь праздник затеян, они играют вы смотрите. Когда ты из за рандома теряешь любимую пешку просто по тому что все свиньи в роще решили бить именно ее и она за 2 боя сошла с ума и буквально заруинила вам не только забег но и оставила вас без коров удручает. Ебианутая система стресса просто не оставляет шансов игре. А так да, арт норм, музыка хороша. ИГРА СЛИШКОМ НЕЧЕСНАЯ по отношению к игроку. Претензии не к сложности а именно к уебистчнаму рандому на промахи а хил на единицы и нули а так же к стрессу на 2 минуте забега который вас заставит выйти из забега а потом просто стереть свою пачку которую вы качали 15 часов
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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