
Legend of Keepers is the perfect mix between Dungeon Defender and Roguelite. You have been hired as a dungeon manager by the Dungeons Company. Your job is simple: protect their dungeons!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 5.5Kreviews | 79% | — | $405.2K |
| $34.99 | 180ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love gold
[h1][b]Обзор игры и достижений[/b][/h1] Задумка у игры реально интересная и концепция необычная — нам наконец-то дают побыть в шкуре босса подземелья, а не героя. Первые часа 3–4 играть действительно увлекательно: расставляешь ловушки, комбинируешь монстров, смотришь, как дохнут жалкие искатели приключений. Но на этом всё. Контент заканчивается быстрее, чем успеваешь втянуться. Дальше начинаются бесконечные повторения и сплошная рутина, в которой нет ничего нового. Разнообразия критически мало, и даже разные военачальники ситуацию почти не спасают — геймплей за них меняется слишком незначительно. Из-за этого брать DLC с новыми мастерами категорически не рекомендую — это просто трата денег на те же грабли. Игра на один раз, которая очень быстро выдыхается. [h1][b]Достижения[/b][/h1] Общая сложность достижений-----------6/10 Сложных достижений---------------------~1 Необходимость DLC----------------------НЕТ Онлайн ачивки----------------------------НЕТ онлайна Время~комплита-------------------------15+ Минимум прохождений до 100%---------3 Сложность влияет на ачивки-------------НЕТ Сбор\взаимодействие (коллектоблсы)---~1 Багованные ачивки-----------------------~0 По ачивкам ситуация стандартная для посредственных рогаликов. Уже к пятому часу я делал всё на автомате, просто прожимая кнопки ради заветных 100%. Сложности тут как таковой нет, есть только запредельная душность в режиме выживания и бесконечном режиме. Тратить десятки часов на одно и то же — сомнительное удовольствие. Уровень сложности на достижения не влияет, так что можно смело ставить Easy, чтобы хоть как-то ускорить этот процесс. Мои финальные ачивки — это вообще банальное прохождение за оставшихся двух военачальников. Комплит чисто для терпеливых. [h1][b]Рекомендации/Приятность достижений:[/b][/h1] [b]Игра - 5/10. Достижения: - 6/10.[/b] [b] [url=https://steamcommunity.com/groups/101a4ivmentru] ГРУППА ПО ДОСТИЖЕНИЯМ - присоединяйтесь [/url] [/b] [h1][b] [url=https://store.steampowered.com/curator/8933175/]БОЛЬШЕ ОБЗОРОВ-КУРАТОР[/url] [/b][/h1] [h1][b] [url=https://www.donationalerts.com/r/sokar_tauri]Подкинуть монетку автору как наг₽аду [/url] [/b]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 24 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Spanish - Spain, Polish, Russian, Japanese, Korean +3 more
| $3.99−80% |
| 148ratings |
| 72% |
| — |
| not modelled |
| $19.99 | 94ratings | 82% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The reverse dungeon-crawler premise is fantastic, and laying out traps to thwart pesky heroes makes for a great first few hours. Unfortunately, the gameplay loop quickly devolves into a repetitive grind once you realize how shallow the strategic depth actually is. It’s okay for a quick casual session, but it peters out way too fast to keep you hooked long-term.
玩的没有爽感,一不注意就被噶,根本就没有肉鸽堆叠起来的爽套路,只有看运气各种事件能出好buff才能继续,否则一个运气不好就是翻车重来,也没有二次调整或者重新选关的机会,通了奴隶主全关就不想继续玩了,纯纯被折磨。
An very enjoyable dungeon defense game with a surprising amount of depth. The different monsters, traps, and abilities create a lot of interesting synergies, and the game can become surprisingly compex once the difficulty increases. 100% Completion Time : 55.2H Completion Difficulty : 6/10 Playthroughs : 3 Missables : None Notable requirements : Complete the game with all three characters, endless 260 and ascension 20 with one keeper.
Steam Group: https://steamcommunity.com/chat/invite/PINAsPmH Youtube: https://www.youtube.com/@_mzzu Esse é o tipo de jogo Indie que eventualmente já ficou de graça em alguns lugares, mas isso não é demérito, pois sua proposta é quase que única e também o jogo é legal (Tem malditos flashs nessa imundícia ! hahaha). Assim como vários Roguelite, conta com uma série de repetições que possam tornar a jogatina excessivamente cansativa. --Dicas-- Use a volta pro menu inicial tanto pela derrota iminente, pra reorganizar a partida, quanto pro troféu de roubar artefatos, que muda aleatoriamente o monstro em questão que irá roubá-lo. Minha construção favorita (A dica acima vale pras tentativas de explosão deles > Kamigoblin (x3) na linha de frente | Segunda linha: Devorador de Chamas | Armadilhas: Caldeirão de Óleo e Trombeta de Batalha = A construção é baseada em tirar o máximo de dano possível com base no fogo, seja enfraquecendo o inimigo, ou fortalecendo os aliados. Dependendo das circunstâncias, às vezes é interessante dar dano normal com os Kamikaze ao invés de explodi-los de imediato, e torcendo para que o inimigo faça isso por nós. Caso eles passem dos Kamikaze (Isso se alguém passar), terão que enfrentar o Estagiário (A Hydra que causa dano de fogo), e caso ocorra de passar dela também, a nossa terceira linha está o cara que ainda pode dar um acerto e fim: Devorador de Chamas. Nele consiste em dar o golpe decisivo em quem tiver com mais efeitos adversos nesse momento, quanto mais efeitos, maior será o dano. De resto, sempre leve em conta que precisa serem feitos upgrades em talismãs e armadilhas para maximizar esses efeitos. --Bugs ?-- Existe uma limitação em um artefato, seria o "Pílula Milagrosa". Consiste em dar duplo ataque, vantagem dada ao monstro mais atrás. Porém, caso o monstro posicionado atrás seja realocado por um herói, ou então seja morto e substituído por outro monstro, o efeito se encerra de imediato; (Parei de contar esse bug, porque foram muitas vezes que ocorreu isso ! Acho que possa ser por conta dos Kamikaze. A solução ? Atacar normalmente com eles e deixar os inimigos fazerem o trabalho deles) Ocorreu dos heróis chegarem no "Estagiário" e simplesmente o jogo ficou sem a opção de continuar o jogo normalmente com os ataques (Ocorreu no embate inicial também.
Игра норм советую токо скучная чуток за бесплатно пойдёт.
good.
Half the time this game is fun, the other half it sucks. The RNG is awful and it's like it's programmed to run 2-3 impossible missions to one decent mission even on easy. I have a love/hate with this game. wish they would or could fix it.
Nie za duża, nie za długa, ale za to z poczuciem humoru. Mocną stroną gry jest oprawa graficzna. Solidny pikselartowy styl graficzny, projekty i animacje potworów robią dobre wrażenie do tego stopnia, że chciałoby się, aby liczba dostępnych do wynajęcia sługusów podczas bronienia lochów przez ludzkimi intruzami była zdecydowanie większa. Natomiast brak konkretniejszej fabuły i, co się z tym wiąże, monotonność rozgrywki zaliczyłbym do minusów tej produkcji.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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