
Legend of Keepers is the perfect mix between Dungeon Defender and Roguelite. You have been hired as a dungeon manager by the Dungeons Company. Your job is simple: protect their dungeons!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 5.5Kreviews | 79% | — | $405.2K |
| $34.99 | 180ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Steam Group: https://steamcommunity.com/chat/invite/PINAsPmH Youtube: https://www.youtube.com/@_mzzu Esse é o tipo de jogo Indie que eventualmente já ficou de graça em alguns lugares, mas isso não é demérito, pois sua proposta é quase que única e também o jogo é legal (Tem malditos flashs nessa imundícia ! hahaha). Assim como vários Roguelite, conta com uma série de repetições que possam tornar a jogatina excessivamente cansativa. --Dicas-- Use a volta pro menu inicial tanto pela derrota iminente, pra reorganizar a partida, quanto pro troféu de roubar artefatos, que muda aleatoriamente o monstro em questão que irá roubá-lo. Minha construção favorita (A dica acima vale pras tentativas de explosão deles > Kamigoblin (x3) na linha de frente | Segunda linha: Devorador de Chamas | Armadilhas: Caldeirão de Óleo e Trombeta de Batalha = A construção é baseada em tirar o máximo de dano possível com base no fogo, seja enfraquecendo o inimigo, ou fortalecendo os aliados. Dependendo das circunstâncias, às vezes é interessante dar dano normal com os Kamikaze ao invés de explodi-los de imediato, e torcendo para que o inimigo faça isso por nós. Caso eles passem dos Kamikaze (Isso se alguém passar), terão que enfrentar o Estagiário (A Hydra que causa dano de fogo), e caso ocorra de passar dela também, a nossa terceira linha está o cara que ainda pode dar um acerto e fim: Devorador de Chamas. Nele consiste em dar o golpe decisivo em quem tiver com mais efeitos adversos nesse momento, quanto mais efeitos, maior será o dano. De resto, sempre leve em conta que precisa serem feitos upgrades em talismãs e armadilhas para maximizar esses efeitos. --Bugs ?-- Existe uma limitação em um artefato, seria o "Pílula Milagrosa". Consiste em dar duplo ataque, vantagem dada ao monstro mais atrás. Porém, caso o monstro posicionado atrás seja realocado por um herói, ou então seja morto e substituído por outro monstro, o efeito se encerra de imediato; (Parei de contar esse bug, porque foram muitas vezes que ocorreu isso ! Acho que possa ser por conta dos Kamikaze. A solução ? Atacar normalmente com eles e deixar os inimigos fazerem o trabalho deles) Ocorreu dos heróis chegarem no "Estagiário" e simplesmente o jogo ficou sem a opção de continuar o jogo normalmente com os ataques (Ocorreu no embate inicial também.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 24 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Spanish - Spain, Polish, Russian, Japanese, Korean +3 more
| $3.99−80% |
| 148ratings |
| 72% |
| — |
| not modelled |
| $19.99 | 94ratings | 82% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good.
Just a bit underwhelming, ok for an hour then its very repetitive
Прикольно, но долго по времени идут партии, спустя 30 часов начинает заебывать..
Legend of Keepers (2021) Steam gave this game away for free. I love the idea of the game, you control monsters that fight to defend the dungeon and the gold within. You choose one of three boss monsters that guard the treasure chest at the end of the dungeon. Normally in this type of game you would control the guys attacking the dungeon, not the monsters defending it. As it stands, this game just has way too many things I personally dislike. The game is way too random, you have to buy units from the store in story mode, if you are looking for a certain unit you have to check the shop each time until you can find it. You can re-roll the store, but that costs gold. You make way too little gold to actually have fun with your units and traps. You can buy and upgrade traps to place in certain areas that help out, but they don't really do all that much. Just little chip damage to help out. Each dungeon tile is random to an extend, you have rooms where you can place monsters, traps and cast boss spells from. Later the heroes get a room where they get a benefit like healing or removing negative buffs, great idea really and it does feel bad if they get there, Your units have weaknesses and resistances, some going into the negative. The enemy's attacks deal elemental type damage, so they can often hammer your units if you place them in the wrong place. You choose to place a unit in the front, the middle and the back. Certain skills only hit the front for example. and you can see what the enemy can do - so you can plan to soak an attack, only for them to use another skill instead. Part of the randomness - you can plan out as much as you want, your units takes boat loads of damage and tend to die in one or two hits unless their resistances against the attack is really high. You have two ways of dealing with enemies - you can kill them and then you gain blood as a currency, or you can shatter their morale, causing them to flee from the dungeon and you get tears as a currency. I love this, you can choose what you want to attack - but the problem is, enemies with high morale deal max damage and the lower their morale goes, the less damage they deal - so why not just always attack morale if you can? They deal less damage, thus your guys survive longer. Thinking back - the first boss I played as was the Slaveholder and he had a powerful spell to lower morale. I build into that idea because it seemed unique and yeah the game went really smoothly. I then played the second boss, the Enchantress and oh boy that was a ♥♥♥♥♥♥♥♥. Slaveholder was level 9 when I was done, Enchantress was around level 14 - so yeah, morale is the real way to go. You can collect relics that give out boosts to your monsters, some of them are really good like the resistance one and some are really bad like the one that lower your last monster's hp in half - but he can use his attack twice. Too bad he probably won't survive until then. Like I said, I love the idea. I would have liked it to be less random and certain good monster dependent, but it is what it is. I see the game does have some dlcs for other boss monsters but from what I see people say online they don't really play all that different from the base game bosses. Worth a few hours if you got nothing better to do, and this really should not be played in a day long session as it's a bit repetitive with too many random factors. 7/10
个人比较喜欢 不过游戏里更多是抗性选择为主 而且前期体验不是很好 无脑士气队可以通关大多数关卡 新人建议: 石像鬼,冰骷髅,火甲人,这几个选就有 好像玩这个游戏的不是那么多
I'm not sure how this game fits into a person's life. It's a little to detailed and needs a little too much focus to be a good second screen or burn out game, but it's not engaging enough and doesn't have enough depth of strategy to really hold my full attention. It sets up a comedic tone of the evil boss being essentially a middle manager and all these monsters just working an 8-5 but it doesn't commit to the bit, all the jokes are lightly scattered around the periphery and 90% of the experience feels like a straight evil empire type setting. There's not a lot going for it story-wise, just kind of an empty space where a story feels like it should be. The art's...adequate. Nothing super terrible about the game, I just found it kinda bland.
Не сбалансированно и довольно однообразно.
A somewhat unique and innovative take on the turn based combat dungeon crawler genre, in which it flips the roles so that you play villain instead of hero and you need to protect the dungeon against waves of heroes. I'm not a huge fan of the genre but I enjoyed the game and I think fans of the genre would too. Downside is that there's not much variety in the combat, you can predict almost all the moves you will make for a defense, which feels repetitive after a while. Also the morale system has potential but as it currently is, I found it be almost completely useless compared to regular HP damage.
Darkest Dungeon [b] BUT [/b] Someone pulled a uno-reverse card. Nice style, Most Monster look great, okay mechanisms feel trap's should do more however. Hearing the Bosses one liner get's old... As i got it for Free & did have fun until it got boring i won't give it a "Negative" review, but it do get quite repeatable, even when your changing monsters around and managing everything. Leveling Monster is limited i found out, same for traps.. Doing Week prep one time i get 3x Trainer option ofc i love leveling stuff to make it better but maxed out.. :(
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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