
Legend of Keepers is the perfect mix between Dungeon Defender and Roguelite. You have been hired as a dungeon manager by the Dungeons Company. Your job is simple: protect their dungeons!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 5.5Kreviews | 79% | — | $405.2K |
| $34.99 | 180ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
个人比较喜欢 不过游戏里更多是抗性选择为主 而且前期体验不是很好 无脑士气队可以通关大多数关卡 新人建议: 石像鬼,冰骷髅,火甲人,这几个选就有 好像玩这个游戏的不是那么多
Just a bit underwhelming, ok for an hour then its very repetitive
Не сбалансированно и довольно однообразно.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 24 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Spanish - Spain, Polish, Russian, Japanese, Korean +3 more
| $3.99−80% |
| 148ratings |
| 72% |
| — |
| not modelled |
| $19.99 | 94ratings | 82% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A somewhat unique and innovative take on the turn based combat dungeon crawler genre, in which it flips the roles so that you play villain instead of hero and you need to protect the dungeon against waves of heroes. I'm not a huge fan of the genre but I enjoyed the game and I think fans of the genre would too. Downside is that there's not much variety in the combat, you can predict almost all the moves you will make for a defense, which feels repetitive after a while. Also the morale system has potential but as it currently is, I found it be almost completely useless compared to regular HP damage.
Darkest Dungeon [b] BUT [/b] Someone pulled a uno-reverse card. Nice style, Most Monster look great, okay mechanisms feel trap's should do more however. Hearing the Bosses one liner get's old... As i got it for Free & did have fun until it got boring i won't give it a "Negative" review, but it do get quite repeatable, even when your changing monsters around and managing everything. Leveling Monster is limited i found out, same for traps.. Doing Week prep one time i get 3x Trainer option ofc i love leveling stuff to make it better but maxed out.. :(
I really wish there was a meh option here. I don't reccomend anyone to buy it at full price. But if you own it, I abselutely recomend you to play it! If money is not relevant to you, then you could go for it. But there are just so many better games for the same price. So, I do not recomend buying the game unless you get it 75-100% off on sale.
Mouais ++ Je vais résumer en quelques mots : - DA pixel art très convaincante et des animations réussies. - Bonne variété de monstres à disposition et des combos sympas à assembler - Bonne durée de vie. J'ai moins de 10h et le jeu en a sous le capot. - Simple à prendre en main Cependant il y a des gros soucis qui m'ont fais stopper le jeu assez rapidement : - Au début certaines combinaisons de héros sont juste intuables et vous écrasent sans que vraiment vous ne puissiez y faire grand chose. - Un côté aléatoire avec des évènements à chaque tour mais comme dit précédemment le hasard peut vous faire littéralement perdre sans que vous ne puissiez rien faire et ça dure trop longtemps. On voit lentement notre chateau s'effondré sans rien pouvoir accélèrer ou si on le fait on perd tout ce qu'on a gagné et on reset le niveau. - A peine 6 heures de jeu et on sent déjà une répétitivité qui arrive trop tôt. Le jeu ne nous surprends plus et devient binaire au bout de 2 ou 3 heures de jeu. C'est soit Défaite totale soit victoire. - Les pièges sont mal équilibrés et trop peu efficaces compte tenu de l'investissement en ressources qu'ils demandent. 5/10 Pour conclure un jeu à éviter à prix fort mais à 5€ il peut valoir le coup car rien que de jouer les méchants c'est cool.
I'm not sure how this game fits into a person's life. It's a little to detailed and needs a little too much focus to be a good second screen or burn out game, but it's not engaging enough and doesn't have enough depth of strategy to really hold my full attention. It sets up a comedic tone of the evil boss being essentially a middle manager and all these monsters just working an 8-5 but it doesn't commit to the bit, all the jokes are lightly scattered around the periphery and 90% of the experience feels like a straight evil empire type setting. There's not a lot going for it story-wise, just kind of an empty space where a story feels like it should be. The art's...adequate. Nothing super terrible about the game, I just found it kinda bland.
Este juego me ha hecho sentir como un niño de Bangladesh explotado por Amancio Ortega. ¡Gracias Gamatatsu por no dejarme descender a la locuraaaaa! ¡CROAC!
免费的还这么好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
| $405K | 806 | 51% | $19.99 | |
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