
Legend of Keepers is the perfect mix between Dungeon Defender and Roguelite. You have been hired as a dungeon manager by the Dungeons Company. Your job is simple: protect their dungeons!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 5.5Kreviews | 79% | — | $405.2K |
| $34.99 | 180ratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Este juego me ha hecho sentir como un niño de Bangladesh explotado por Amancio Ortega. ¡Gracias Gamatatsu por no dejarme descender a la locuraaaaa! ¡CROAC!
Too much repetitive and little content. Also DLC's offer too little to be worthy buying
Good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 24 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil, Spanish - Spain, Polish, Russian, Japanese, Korean +3 more
| $3.99−80% |
| 148ratings |
| 72% |
| — |
| not modelled |
| $19.99 | 94ratings | 82% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like the core idea, of the reversed dungeon, but the main issue for me would be the RNG, it's way too random, sometimes it doesn't matter how you plan, bad "rolls" can fail a run and you have nothing to do about it. Also, regarding the DLC's, there isn't much difference between the "classes" and each time you start a new class you just start from scratch so it gets repetetive, going for the same strategies if you want more chances to actually win, realizing most things are useless because it isn't balanced too well. While the progression grind is slow, you need lots of xp to unlock talents that don't give you that much to start with, most of it is determined during the run anyways. Since there isn't a neutral review, I'd still recommend it, but only for a discount, especially if you want the DLC's, because the full price with them isn't worth it.
Very fun! I really enjoy experimenting with different monster synergy combinations. The custom starting lineup in Endless and Ascension modes makes every run even more enjoyable.
ne keyifli oyun lan.. bayıldım
垃圾游戏
good game
Legend of Keepers: Career of a Dungeon Manager 通關心得 照官方說,這是一款"roguelite地牢管理游戏",你是地下城的BOSS,為了保護地下城的寶物,你要用怪物和陷阱和自己去打敗挑戰地下城的勇者隊伍,放置怪物之後是回合制戰鬥。劇情是沒有的不說了。 主線一共有五關,每打一關會解鎖新的怪物和陷阱,也會有新的BOSS給你用,(無DLC最多3個)我只有用初始的。每關能用的怪物都不同,初始的神器亦不同(參考尖塔)。 看評論很多人說難度太高,我自己是五關都一次打完,另外有兩關特殊關卡沒打。 難度曲線確實是有點問題,勇者每次都變強太多了吧…… 這遊戲有點像爬塔遊戲,勇者大概每5個行動就要打一次,其餘是隨機的強化事件/商店/升級怪物陷阱等等的東西。 一開始就給你六隻怪物,一次挑戰可以放兩隊,每隊3隻,所以是剛剛好的。 第一場戰鬥通常都很簡單嘛,可是第三、四次之後勇者等級都很高,而你的怪物就升不上去,因為錢賺不了那麼多去升級,也不一定遇到升級設施。 然後就會發現,你派出去的怪物通常撐不了三個回合,能攻擊兩次已經不錯了,有時候甚至一出來就死了。 就會變成你的目標是要讓怪物能撐2回合,那就要放血比較多和防禦力較高的上場,盡可能多打幾下。 當然這遊戲本來就沒打算給你第一關就KO勇者,還有陷阱和第二隊怪物,第二關副本之後還有一個小BOSS幫打。 勇者通常都很強很高攻,技能又很有用。但要說是不是打不過,顯然不然。 這時候每一關的初始神器就很重要了,比如說強化士氣攻擊的等等,加上每一關的初始怪物,可以看出這次副本是想你打什麼組合。 拿第五關副本為例,神器就是強化士氣攻擊,初始怪物都是士氣攻擊型,那這場很明顯就要以士氣攻擊為核心去殺勇者。(勇者有兩條血,一是HP一是士氣,隨便一個歸0都會死) 那麼整個配搭就是,陷阱要扣士氣,怪物盡量多撐一會而且攻擊士氣,小BOSS要打士氣。這樣下來沒幾次勇者隊伍是能撐到見到我這個BOSS的。 又例如有一關的初始怪物有自爆兵,自爆攻擊力很高,神器又是只能派一隊,這隊的HP和攻擊力加50%。 那自爆兵就是這場副本的核心,要在自爆兵死之前發動到自爆傷人。一個自爆下去,勇者都會扣個1/5血左右。而在死之前,怪物通常能打3下。加上後面的小BOSS,綽綽有餘。真的不行也有BOSS幫打一下啦。 結語,如果沒想好配搭就打的話很容易輸,也確實有幾個特別有用的怪物,導致變化不大。玩幾場就容易膩,不是個會讓人上癮一直玩的遊戲((尖塔就是毒性很強))。 但要說難度是不是太高,我覺得還行。
bad Game
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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